Aincrad monsters
Key -
(100) = sell price(if none it is non-sellable)
(1-5) = drop amount(if not assume it drops one)
(C-1) = smith rating(if none,it cannot be used to smith)
(30%) = drop rate(if none,drop rate is 100%)
(C-A) = cooking rating(if none assume it is the lowest level of food/cannot be cooked
NEW AINCRAID
{floor one}
- very common forests, many cities and fields , hills and lakes, overall peaceful feeling floor
Boar -
Level- 3
Exp - 50
Drops - boar meat (500)
Atk - 35
Spd - 100
Hp- 200
W - 450
details - a red skinned boar,walks in an awkward pattern,beginner monster
skills - forward haste - a charge skill that gains 50 spd and deals 50 dmg
Dire wolf -
Level - 4
Exp- 100
Drops - wolf meat , wolf fang , wolf fur
Atk- 70
Spd - 300
Hp - 300
W - 300
Nepenthe's -
Level -3
Exp - 150
Drops - fruits (various )(10)
Atk - 20
Spd - 700
Hp - 350
W - 20
Iron Golem -
Level - 10
Exp - 200
Drops - common iron (1-4)( 450)(C-2 )
Atk - 100
Spd - 300
Hp- 3,000
Def-300
W - 1,500
Iron golem mark two -
Level - 20
Exp- 250
Drops - rare iron(1-3 )(8000)
Atk - 230
Spd - 400
Hp- 10,000
Def - 700
W - 2,500
Iron golem mark three -
Level - 30
Exp - 300
Drops - mega rare iron (1-2)(15k ¥)
Atk- 350
Spd - 500
Hp- 25 ,000
Def - 900
Matk def - 600
W - 4,500
Iron golem mark four -
Level - 50
Exp - 500
Drops - ultra rare iron (50k¥)
Atk - 500
Spd -1000
Hp - 40,000
Def - 2,000
Matk def - 1,800
Matk - 500
w - 8,000
(Can shoot nonelemental beams )
Kobold sentinels - floor bosses minion
Level - 10
Exp - 1000
Drops - common swords
Atk - 60
Spd - 400
Hp - 1000
W - 400
First floor boss -the kobold lord
Level -50
Exp - 7,500
Drops - coat of midnight
Atk - 110(175 after he draws katana )
Spd - 650(900 after he draws katana )
Hp - 36,000
W - 3,000
Extra : has four hp bars each worth 9k each
Spawns 3 kobold sentinels to defend him at start
And 3 more with each hp bar gone (total 12)
With his last hp below 1/3 he will draw a katana that allows him to use sword skills
{FLOOR TWO}
- large plains , with very small dense forests, big mountains in background
Ox -
Level -11
Exp- 225
Drops - ox meat (200¥)(3-6)
Atk - 130
Spd- 500
Hp- 1,500
W - 3,400
details - gains double the spd when hp is below 500
Cow-
Passive -
Drops - raw beef (500¥)(1-3)
Hp- 1,000
spd - 200
W - 900
Ironskin boar -
Level - 7
Exp- 170
Drops - Iron Pig Skin (B-1) (2,000) (3-5)
Atk- 40
Def - 400
Spd- 300
Hp- 1,000
W - 1,300
Minotaur - field boss
Level- 27
Exp - 1,000
Drops- rare axes (level 15)
Atk- 150
Def- 300
Spd- 500
Hp- 20,000
W - 3,000
- can use two handed weapon sword skills up to mid level,50% to stun with each attack
gains 500 spd when hp under 10,000 hp ,gains 150 atk when hp under 5,000, immune to all status ailments below 15,000 hp
Steel ox- floor boss minion
Level - 17
Exp- 1,000
Drops - common iron
Atk- 100
Spd- 600
Hp- 2,000
W - 2,300
The Taurus - 2nd floor boss
Level - 51
Exp - 8,000
Drops - X Axe (level 15 ultra rare axe)
Atk - 300
Spd- 200(doubles at last HP bar
Matk- 300
Hp- 60,000
W - 7,000
- details- spawns 2 steel ox at start and 4 more at 50% HP and finally 8 on its last HP bar, lightning breath attack that can stun and paralyze he has an Axe that will creates shocks and Craters in the ground, he has six HP bars worth 10k each ,he also stuns for 3 seconds with a hit. If hit again turns into paralysis effect
{FLOOR THREE CHAPTER }
-heavily forested ,lakes hidden in trees and small mountains
Dark elf archer -
Level - 13
Drops - common bows lvl 5
Exp-200
Hp- 1,000
Atk- 150
Spd- 750
W - 500
-has knife
Druid -
Level - 14
Drops- earth essence(1-10)
Exp- 420
Hp- 3,000
Atk- 120
matk - 700
mspt - 1,000
Spd- 800
W - 400
- can cast mid earth spells and transform into forest mobs lvl 14 or lower
plus healing abilities
Ironwood grizzly -
Level - 19
Drops- thick bear fur (700)(C-2) giant bear tooth (800)(C-2)
Exp- 450
Hp- 9,500
Atk- 500
Spd- 500
Def- 500
W - 2,700
Fallen elf commander - field boss
Level - 40
Drops- super rare bow lvl 20
Exp- 2.1k
Hp- 18,000
Atk- 300
Spd- 1,500
Def- 200
Matk- 500
W - 800
- has a sword and crossbow
Can also cast high level wind and earth spells
Spawns 2 dark elves per 20 seconds
Ancient forest trents - floor bosses minions
Level - 20
Drops- dense logs 1-3 (500)
Exp- 1,300
Hp- 15,000
Atk- 120
Spd- 450
Def- 200
Mdef - 400
W - 6,000
Details- can grow back branches instantaneously
Can trap players in its branches draining Away their HP 20 per second
Immune to burn ,can cleanse burn
The Elder trent - floor boss
Level - 53
Drops - ultra rare level 15 wooden staff
Exp- 8,000
Hp- 75,000
Atk- 200
Spd-650(only branches ,entity Itself cannot move )
Def- 300
Mdef - 500
Matk- 50
W - 30,000
Details - summons two ancient forest Trent's every 5,000 HP
Has 3 HP bars worth 25,000 HP each
Can heal trents for 5,000 HP every 120 seconds
Can cleanse status of Trent's every 10 seconds
Immune to all status ailments except burn
Can attack with its whip like branches (atk)
And can attack with its bullet like leaves (Matk)
{floor 4 }
-a desert like floor with sand , sandy villages and oasis' , some big rivers that also run through most towns
giant scorps -
level - 25
drops - scorpion claw (2-3) (C-3) (5,000)
exp - 500
hp - 30,000
atk - 80
spd - 890
def - 400
W - 2,000
details - can inflict poison with spray (40%),immune to bleed
elder sand dragon -
passive until attacked -
level - 30
drops - mystic sand dragon wing(14,000)(A-3) wind essence (10-20)
exp - 800
hp - 60,000
atk - 200
spd - 900
def - 800
W - 9,000
details - immune to status ailments , basic dragon breath attack , can blend in with sand , weak to water
Tono Kame-chan - a field boss - a giant turtle with two heads
level - 45
drops - super rare staff off the river god level 25 - unique skill - support spells cost 20% less
exp - 4,200
hp - 100,000
atk - 200
atk spd - 1,000
move spd - 500
def - 1,200
W - 50,000
details - its bite is very strong dealing 300% atk dmg
it has a charge attack that takes 10 seconds to prepare for
while preparing it has a 75% mitigation buff, charge does 500% atk dmg and +70% spd buff when charging
and its tail can also be swung ,while small it still deals 100% atk dmg
it can also put its heads inside's its shell and and spin for 200% atk dmg(lasts 10 seconds)
(80% spd boost in this mode ) ( can only enter if hp below 50%)
passive skill - shell has 50% mitigation buff , head takes normal dmg instead of high chance for crit
Amun-Ra - floor boss - a giant man(4 meters) with a bird's head and staff
level- 80
drops - staff of the scorching suns level 23 ultra rare -
weight - 200
+130 matk
+110 mp
elements : fire and water
Extra skill : Magister Magi lv 2 - +20% mp
exp - 18,000
hp - 350,000
atk - 100
strength - 1,000
atk spd - 1,000
mov. spd - 1,800
blk spd - 3,400
matk - 500
def - 500
mdef - 500
W - 4,000
details- if more dmg then 10,000 is dealt at a single time a massive AoE spell will be used that deals 300% matk dmg to everyone in the room. if more then 50,000 dmg is dealt at once , it summons a Bi-Tono Kame that does not drop anything.
when under 100,000 hp it switches blk spd and atk , it can swing its staff dealing 100% atk dmg and it can shoot fire balls dealing 100% matk dmg , it has a spell called {glaring sun god} which he charges up for (10 seconds) then he shoots out a large beam of sunlight that hits for 300% atk dmg in a large area , then explodes dealing knockback and flinch.
he can also fly. every 60 seconds he uses an AoE skill that hits everybody in the room for 80% matk dmg that also heals him for 10,000 hp, also each time he uses this skill his atk goes up by 25. is immune to all status ailments. heals from burn instead .
also heals 5,000 from blinding. he can also cast binding with a spell that freezes a player's movements for 5 seconds every 20 seconds,he is immune to any invisibility spells and lurking spells and stealth spells and will see through them.
when you hit him with an attack that does lower then 100 dmg he gains a 5 second 100% mitigation buff.
-Floor Five-
Frost floor, everything on this floor is covered in deep snow, the only place with warmth would be the villages which are few in number.
pines lay across mountain ranges as well as forests of white. there isn't that much water on this floor, it has all been frozen over.
Glacier creature -
level - 35
exp - 600
drops - icicle (C-A)(C-3)(1,000)(1-5)
hp - 2,000
spd - 1,000
atk - 1,000
W - 250
details - a monster who has no defined shape, made out of ice and snow, slightly humanoid, attack with shards of ice shaped vaguely like swords.
skills - immune to crits, immune to damage from sword skills and spells.
glacier frost - when fighting 3 or more at a time, it locks your spd to 1,000.
glacier freeze - when fighting 10 or more at once, all attacks they deal inflict freeze on area of contact
when fighting
glacier world - when fighting 25 or more at once, you gain 100 more exp for each one killed.
Frost Mage -
level - 30
exp - 700
drops - Stick of truth(A-1)(1-2)(3,000)
hp - 7,000
spd - 500
atk - 200
matk - 1,000
W - 600
details - a mage covered in white robes, carries a large wooden two handed staff.
skills -
immune to status ailments.
deflects up to 5 projectiles - cooldown 3 seconds
rain upon the frosted heavens - a spell which shoots out icicles from a magic circle above the sky, goes on endlessly, each icicle deals 100% matk dmg.
Daigurren - activates when it gets hit - shoots out a giant icicle which will be about the size of a small house, deals 200% matk dmg.
Guardian of the frozen River - field boss
level - 40
exp - 5,000
drops -
20,000 Yuld total
icicle spear -
level - 30
rarity - super rare
weapon type - spear/single handed
element - water/ice
+100 atk
+75 spd
unique skill - normal attacks have a 15% to inflict freeze targets
hp - 30,000
spd - 600
atk - 600
def - 500
mdef - 500
W - 10,000
details - a moose which stands at a tall height of 7 feet, it has antlers which have the power of a spear.
skills -
sin reflection - whenever this monster takes damage, the player who inflicted that damage also gets hit with that same amount of damage; that player cannot be revived.
supremacy - if a player in the party dies, everyone else in that party gets their hp cut by however much hp the dead player had.
fat coat - the player, at present, who has dealt the most damage to the boss gets their spd cut by half.
Floor boss -Dead before announced publicly
-Floor Six-
Ocean Floor, there's one seaside town Not too advanced in tech on this floor, the rest of it is an ocean like World with never ending seas. It's tropical, but isn't too hot since there is always a beach breeze in town and especially On water. Fishing is a great attraction and is highly respected on this floor.
Crab Cake Avenger -
level - 40
exp - 670
drops - V Grip Claw (A-1) x4 (10k)
Hp - 4,000
Atk - 450
spd - 1,300
def - 2,000
mdef - 3,000
W - 2,200
details - giant crabs found on the beach, Comes in many rainbow colors.
skills - mitigates all damage dealt to this monster by 75%
Immune to flinch and knockback. 50% resistant to all status ailments
Eco Turtle - Field Boss
level - 45
exp - 720
drops - Empty Soul Shell (X-4)x2(50k)
Hp - 2,500,000
Atk - 30,000
spd - 900
def - 10,000
mdef - 15,000
W - 90,000
details - giant turtles with creatures living on its ecosystem of a shell for a back. May Contain other small monsters on it depending on the ecosystem. It's back is coded as area, so it will spawn monsters when players go near or on it. Thes turtles can grow to a few hundred meters long and can be mistaken for an island.
skills - hibernation - when attacked, gain 90k Def, lose all spd.
(100) = sell price(if none it is non-sellable)
(1-5) = drop amount(if not assume it drops one)
(C-1) = smith rating(if none,it cannot be used to smith)
(30%) = drop rate(if none,drop rate is 100%)
(C-A) = cooking rating(if none assume it is the lowest level of food/cannot be cooked
NEW AINCRAID
{floor one}
- very common forests, many cities and fields , hills and lakes, overall peaceful feeling floor
Boar -
Level- 3
Exp - 50
Drops - boar meat (500)
Atk - 35
Spd - 100
Hp- 200
W - 450
details - a red skinned boar,walks in an awkward pattern,beginner monster
skills - forward haste - a charge skill that gains 50 spd and deals 50 dmg
Dire wolf -
Level - 4
Exp- 100
Drops - wolf meat , wolf fang , wolf fur
Atk- 70
Spd - 300
Hp - 300
W - 300
Nepenthe's -
Level -3
Exp - 150
Drops - fruits (various )(10)
Atk - 20
Spd - 700
Hp - 350
W - 20
Iron Golem -
Level - 10
Exp - 200
Drops - common iron (1-4)( 450)(C-2 )
Atk - 100
Spd - 300
Hp- 3,000
Def-300
W - 1,500
Iron golem mark two -
Level - 20
Exp- 250
Drops - rare iron(1-3 )(8000)
Atk - 230
Spd - 400
Hp- 10,000
Def - 700
W - 2,500
Iron golem mark three -
Level - 30
Exp - 300
Drops - mega rare iron (1-2)(15k ¥)
Atk- 350
Spd - 500
Hp- 25 ,000
Def - 900
Matk def - 600
W - 4,500
Iron golem mark four -
Level - 50
Exp - 500
Drops - ultra rare iron (50k¥)
Atk - 500
Spd -1000
Hp - 40,000
Def - 2,000
Matk def - 1,800
Matk - 500
w - 8,000
(Can shoot nonelemental beams )
Kobold sentinels - floor bosses minion
Level - 10
Exp - 1000
Drops - common swords
Atk - 60
Spd - 400
Hp - 1000
W - 400
First floor boss -the kobold lord
Level -50
Exp - 7,500
Drops - coat of midnight
Atk - 110(175 after he draws katana )
Spd - 650(900 after he draws katana )
Hp - 36,000
W - 3,000
Extra : has four hp bars each worth 9k each
Spawns 3 kobold sentinels to defend him at start
And 3 more with each hp bar gone (total 12)
With his last hp below 1/3 he will draw a katana that allows him to use sword skills
{FLOOR TWO}
- large plains , with very small dense forests, big mountains in background
Ox -
Level -11
Exp- 225
Drops - ox meat (200¥)(3-6)
Atk - 130
Spd- 500
Hp- 1,500
W - 3,400
details - gains double the spd when hp is below 500
Cow-
Passive -
Drops - raw beef (500¥)(1-3)
Hp- 1,000
spd - 200
W - 900
Ironskin boar -
Level - 7
Exp- 170
Drops - Iron Pig Skin (B-1) (2,000) (3-5)
Atk- 40
Def - 400
Spd- 300
Hp- 1,000
W - 1,300
Minotaur - field boss
Level- 27
Exp - 1,000
Drops- rare axes (level 15)
Atk- 150
Def- 300
Spd- 500
Hp- 20,000
W - 3,000
- can use two handed weapon sword skills up to mid level,50% to stun with each attack
gains 500 spd when hp under 10,000 hp ,gains 150 atk when hp under 5,000, immune to all status ailments below 15,000 hp
Steel ox- floor boss minion
Level - 17
Exp- 1,000
Drops - common iron
Atk- 100
Spd- 600
Hp- 2,000
W - 2,300
The Taurus - 2nd floor boss
Level - 51
Exp - 8,000
Drops - X Axe (level 15 ultra rare axe)
Atk - 300
Spd- 200(doubles at last HP bar
Matk- 300
Hp- 60,000
W - 7,000
- details- spawns 2 steel ox at start and 4 more at 50% HP and finally 8 on its last HP bar, lightning breath attack that can stun and paralyze he has an Axe that will creates shocks and Craters in the ground, he has six HP bars worth 10k each ,he also stuns for 3 seconds with a hit. If hit again turns into paralysis effect
{FLOOR THREE CHAPTER }
-heavily forested ,lakes hidden in trees and small mountains
Dark elf archer -
Level - 13
Drops - common bows lvl 5
Exp-200
Hp- 1,000
Atk- 150
Spd- 750
W - 500
-has knife
Druid -
Level - 14
Drops- earth essence(1-10)
Exp- 420
Hp- 3,000
Atk- 120
matk - 700
mspt - 1,000
Spd- 800
W - 400
- can cast mid earth spells and transform into forest mobs lvl 14 or lower
plus healing abilities
Ironwood grizzly -
Level - 19
Drops- thick bear fur (700)(C-2) giant bear tooth (800)(C-2)
Exp- 450
Hp- 9,500
Atk- 500
Spd- 500
Def- 500
W - 2,700
Fallen elf commander - field boss
Level - 40
Drops- super rare bow lvl 20
Exp- 2.1k
Hp- 18,000
Atk- 300
Spd- 1,500
Def- 200
Matk- 500
W - 800
- has a sword and crossbow
Can also cast high level wind and earth spells
Spawns 2 dark elves per 20 seconds
Ancient forest trents - floor bosses minions
Level - 20
Drops- dense logs 1-3 (500)
Exp- 1,300
Hp- 15,000
Atk- 120
Spd- 450
Def- 200
Mdef - 400
W - 6,000
Details- can grow back branches instantaneously
Can trap players in its branches draining Away their HP 20 per second
Immune to burn ,can cleanse burn
The Elder trent - floor boss
Level - 53
Drops - ultra rare level 15 wooden staff
Exp- 8,000
Hp- 75,000
Atk- 200
Spd-650(only branches ,entity Itself cannot move )
Def- 300
Mdef - 500
Matk- 50
W - 30,000
Details - summons two ancient forest Trent's every 5,000 HP
Has 3 HP bars worth 25,000 HP each
Can heal trents for 5,000 HP every 120 seconds
Can cleanse status of Trent's every 10 seconds
Immune to all status ailments except burn
Can attack with its whip like branches (atk)
And can attack with its bullet like leaves (Matk)
{floor 4 }
-a desert like floor with sand , sandy villages and oasis' , some big rivers that also run through most towns
giant scorps -
level - 25
drops - scorpion claw (2-3) (C-3) (5,000)
exp - 500
hp - 30,000
atk - 80
spd - 890
def - 400
W - 2,000
details - can inflict poison with spray (40%),immune to bleed
elder sand dragon -
passive until attacked -
level - 30
drops - mystic sand dragon wing(14,000)(A-3) wind essence (10-20)
exp - 800
hp - 60,000
atk - 200
spd - 900
def - 800
W - 9,000
details - immune to status ailments , basic dragon breath attack , can blend in with sand , weak to water
Tono Kame-chan - a field boss - a giant turtle with two heads
level - 45
drops - super rare staff off the river god level 25 - unique skill - support spells cost 20% less
exp - 4,200
hp - 100,000
atk - 200
atk spd - 1,000
move spd - 500
def - 1,200
W - 50,000
details - its bite is very strong dealing 300% atk dmg
it has a charge attack that takes 10 seconds to prepare for
while preparing it has a 75% mitigation buff, charge does 500% atk dmg and +70% spd buff when charging
and its tail can also be swung ,while small it still deals 100% atk dmg
it can also put its heads inside's its shell and and spin for 200% atk dmg(lasts 10 seconds)
(80% spd boost in this mode ) ( can only enter if hp below 50%)
passive skill - shell has 50% mitigation buff , head takes normal dmg instead of high chance for crit
Amun-Ra - floor boss - a giant man(4 meters) with a bird's head and staff
level- 80
drops - staff of the scorching suns level 23 ultra rare -
weight - 200
+130 matk
+110 mp
elements : fire and water
Extra skill : Magister Magi lv 2 - +20% mp
exp - 18,000
hp - 350,000
atk - 100
strength - 1,000
atk spd - 1,000
mov. spd - 1,800
blk spd - 3,400
matk - 500
def - 500
mdef - 500
W - 4,000
details- if more dmg then 10,000 is dealt at a single time a massive AoE spell will be used that deals 300% matk dmg to everyone in the room. if more then 50,000 dmg is dealt at once , it summons a Bi-Tono Kame that does not drop anything.
when under 100,000 hp it switches blk spd and atk , it can swing its staff dealing 100% atk dmg and it can shoot fire balls dealing 100% matk dmg , it has a spell called {glaring sun god} which he charges up for (10 seconds) then he shoots out a large beam of sunlight that hits for 300% atk dmg in a large area , then explodes dealing knockback and flinch.
he can also fly. every 60 seconds he uses an AoE skill that hits everybody in the room for 80% matk dmg that also heals him for 10,000 hp, also each time he uses this skill his atk goes up by 25. is immune to all status ailments. heals from burn instead .
also heals 5,000 from blinding. he can also cast binding with a spell that freezes a player's movements for 5 seconds every 20 seconds,he is immune to any invisibility spells and lurking spells and stealth spells and will see through them.
when you hit him with an attack that does lower then 100 dmg he gains a 5 second 100% mitigation buff.
-Floor Five-
Frost floor, everything on this floor is covered in deep snow, the only place with warmth would be the villages which are few in number.
pines lay across mountain ranges as well as forests of white. there isn't that much water on this floor, it has all been frozen over.
Glacier creature -
level - 35
exp - 600
drops - icicle (C-A)(C-3)(1,000)(1-5)
hp - 2,000
spd - 1,000
atk - 1,000
W - 250
details - a monster who has no defined shape, made out of ice and snow, slightly humanoid, attack with shards of ice shaped vaguely like swords.
skills - immune to crits, immune to damage from sword skills and spells.
glacier frost - when fighting 3 or more at a time, it locks your spd to 1,000.
glacier freeze - when fighting 10 or more at once, all attacks they deal inflict freeze on area of contact
when fighting
glacier world - when fighting 25 or more at once, you gain 100 more exp for each one killed.
Frost Mage -
level - 30
exp - 700
drops - Stick of truth(A-1)(1-2)(3,000)
hp - 7,000
spd - 500
atk - 200
matk - 1,000
W - 600
details - a mage covered in white robes, carries a large wooden two handed staff.
skills -
immune to status ailments.
deflects up to 5 projectiles - cooldown 3 seconds
rain upon the frosted heavens - a spell which shoots out icicles from a magic circle above the sky, goes on endlessly, each icicle deals 100% matk dmg.
Daigurren - activates when it gets hit - shoots out a giant icicle which will be about the size of a small house, deals 200% matk dmg.
Guardian of the frozen River - field boss
level - 40
exp - 5,000
drops -
20,000 Yuld total
icicle spear -
level - 30
rarity - super rare
weapon type - spear/single handed
element - water/ice
+100 atk
+75 spd
unique skill - normal attacks have a 15% to inflict freeze targets
hp - 30,000
spd - 600
atk - 600
def - 500
mdef - 500
W - 10,000
details - a moose which stands at a tall height of 7 feet, it has antlers which have the power of a spear.
skills -
sin reflection - whenever this monster takes damage, the player who inflicted that damage also gets hit with that same amount of damage; that player cannot be revived.
supremacy - if a player in the party dies, everyone else in that party gets their hp cut by however much hp the dead player had.
fat coat - the player, at present, who has dealt the most damage to the boss gets their spd cut by half.
Floor boss -Dead before announced publicly
-Floor Six-
Ocean Floor, there's one seaside town Not too advanced in tech on this floor, the rest of it is an ocean like World with never ending seas. It's tropical, but isn't too hot since there is always a beach breeze in town and especially On water. Fishing is a great attraction and is highly respected on this floor.
Crab Cake Avenger -
level - 40
exp - 670
drops - V Grip Claw (A-1) x4 (10k)
Hp - 4,000
Atk - 450
spd - 1,300
def - 2,000
mdef - 3,000
W - 2,200
details - giant crabs found on the beach, Comes in many rainbow colors.
skills - mitigates all damage dealt to this monster by 75%
Immune to flinch and knockback. 50% resistant to all status ailments
Eco Turtle - Field Boss
level - 45
exp - 720
drops - Empty Soul Shell (X-4)x2(50k)
Hp - 2,500,000
Atk - 30,000
spd - 900
def - 10,000
mdef - 15,000
W - 90,000
details - giant turtles with creatures living on its ecosystem of a shell for a back. May Contain other small monsters on it depending on the ecosystem. It's back is coded as area, so it will spawn monsters when players go near or on it. Thes turtles can grow to a few hundred meters long and can be mistaken for an island.
skills - hibernation - when attacked, gain 90k Def, lose all spd.