Introduction to Cardistry - FREE -can only have one of theses cards in your deck -Draw an extra two cards at the beginning of the game, Discard this card wherever it is. BE - 150 Mp - Starts with 1 extra card when you begin battle. (Can be reactivated upon deck reshuffle)
Loyal Pawn - Midgard - 10 Yuld 1/1 -Gains 4/4 if the Terrain is a Midgard affiliation. Be - 10 Mp - Summons A human with a sword who is totally not just a pawn Pawn - Hp - 1,000 Atk - 100 Spd - 100 Skills - increase stats by +300% if Midgard terrain is in play.
Fairy militia - Alfheim - 10 Yuld 1/1 - Can attack three times a turn. BE - 10 Mp - Summons a generic humanoid Fairy with a sword Militia - Hp - 1,000 Atk - 100 Spd - 100 Skills - Can attack a target three times with one hit, can only be used once per target.
Frost Minion - Jotunheim - 10 Yuld 1/1 -Whenever this character attacks a monster with higher stats than it, gain 1/1 BE - 10 Mp - Summons a humanoid monster with a cold presence Frost Minion - Hp - 1,000 Atk - 100 Spd - 100 Skills - every time this monster takes damage, increase Atk and Spd by 25.
Spy - 40 Yuld 2/1 -when this character is played, your opponent has to show the character with the highest stats within their hand, if none, show the highest damaging effect, if not show a Random Land card. This character cannot be hit until it attacks. BE - 15 Mp - Forces other Cardists to show their hand.
General - 50 Yuld 2/2 -friendly characters get +2 Attack when attacking and take 2 less damage. BE - 30 Mp - summons a human general with a spear. General - Hp - 2,000 Atk - 300 Spd - 300 Skills - All members of your party and your cards deal 10% more damage, and take 10% less damage.
Crocodile - 10 yuld 2/3 -gains 3/2 in wet terrains. BE - 25 Mp - Summons Croc Croc - Hp - 3,000 Atk - 300 Spd - 200 Skills - Gains +200 Atk and 300 Spd if Wet terrains are in play
Young Lion - 10 yuld 3/2 -gains 2/3 when your opponent controls a character with 1 atk. BE - 25 Mp - Summons a Lion Young Lion - Hp - 2,500 Atk - 350 Spd - 250 Skills - Gains +250 Spd and 100 Atk if fighting a monster or player level 10 or lower
Giant Troll - Alfheim - 25 Yuld 5/5 -Gains +1 atk whenever a Midgard affiliation is killed by a character BE - 40 Mp - Summons a Giant Troll Giant Troll - Hp - 7,000 Atk - 500 Spd - 500 Skills - Gains 100 Atk whenever a human player or monster is killed by a card summon or effect
Mountain Giant - Jotunheim - 50 Yuld 3/40 -Can be played on any turn That is a prep turn. -takes double damage from characters with 8 or more attack. -Can't attack the same character twice in a row. BE - 100 Mp - Summons Mountain Giant that's as big as an airliner Mountain Giant - Hp - 150,000 Atk - 700 Spd - 500 Skills - takes 50% more damage from attacks that deal 8,000 or more. Once this hits a target, it cannot hit it again until you turn begins again. Costs 75% less Mp to cast if you have no other card summons in play.
Rallying Knight - Midgard - 100 Yuld 7/7 -Gives Common Midgard characters +2/1 BE - 90 Mp - Summons a Human on a Horse with a Sword and Shield. Rallying Knight - Hp - 20,000 Atk - 900 Spd - 900 Skills - Boosts Midgard summons with +300 Atk and 150 Spd.
Oberon Follower - Alfheim - 200 Yuld 10/10 -gives Fairy Militia +1/1, this character alone heals 3 hp at the end of your turn. BE - 120 Mp - Summons a Fairy with a Long sword Oberon Follower - Hp - 21,000 Atk - 1,000 Spd - 1,000 Skills - boosts Fairy Militia with +100 Atk and Spd. Heals Caster by 300 Hp every time you end your turn.
Giant Warrior - Jotunheim - 200 Yuld 20/20 -can be played on turn 6 BE - 200 Mp - Summons a Giant with an Axe, sizes vary from 15 feet to 20 feet tall Giant Warrior - Hp - 50,000 Atk - 2,500 Spd - 2,000 Skills - Cannot be played until you end your turn at least twice
Kingsman - Midgard - 200 Yuld 2/21 -heals all friendly Characters by 3, takes damage for all characters BE - 200 Mp - Summons a Knight with Kite Shield and a Lance, along with a short sword just in case. Can also have a horse. Kingman - Cooldown 90 seconds Hp - 34,000 Atk - 400 Spd - 1,200 Def - 2,000 Mdef - 3,000 Skills - Heals all card summons and party members by 1,000 Hp when this card is played, Takes damage for all card summons and party members until this card dies.
Reinforcements - 100 yuld -give yourself a 1/1, 3/3, 5/5, OR 9/9 Soldier. Play it on this turn if you can. BE - 50 Mp - Summons a Human with a Sword Reinforcement - Cooldown - 0/5/15/90 seconds Hp - 1,000/3,000/5,000/9,000 Atk - 200/600/1,000/1,800 Spd - 300/900/1,500/2,700
Catapult - Midgard - 50 Yuld -deals 8 damage, if its a Midgard unit, deal 6, can only be played once a turn. BE - 80 Mp - Summons a Catapult and have it launch a projectile up to 500 Meters away, Deals 700% Atk and Matk Dmg, if it's a Human, Deals 500% instead. can only be played once a turn. 100% Mspt for Spd.
Flaming Arrow ambush - 50 Yuld - deals 2 damage to 2 characters, deals 4 damage if you have an Oberon Follower in play, can only be played once a turn. BE - 70 Mp - Shoots out Fire Arrows from behind you, Deals 500% Atk and Matk Dmg up to 2 targets within 100 meters of the caster, Deals 800% Atk and Matk Dmg if you have an oberon follower in play. Can only be played once a turn. 300% Mspt for Spd.
Ice Pike - Jotunheim - 50 Yuld - Freeze a character to stop its ability to attack until its your turn again , if already frozen, destroy it instead, can only be played twice a turn. BE - 50 MP - Shoots a Pike at an enemy which travels at 600% Mspt for Spd. Freezes the target with a 100% Chance with Lv 1 Freeze, if already frozen, deal 700% Atk and Matk Dmg. Can only be used twice in one turn.
Fairy Dust - Alfheim - 50 Yuld - heals All friendly characters by 3 Hp , if at Full Hp give them +1 Max Hp BE - 30 Mp - Heals all cards and party members by 30% of the caster's Mspt. If already Full, Increase Max Hp by 10% for 30 seconds.
Flag Of War - 500 Yuld - summons a flag of war, gives your Midgard units +2/2, heals your Alfheim units by 3 every turn, and Jotunheim units Inflict freeze when attacking. can only be played during prep phase, otherwise it is Discarded. Flag Has 5 Hp. BE - 100 Mp - Summons a Flag onto the Battlefield with 1,000 Hp. as long as the flag is up, Midgard cards have +200 Atk and Spd, Heals Alfheim cards by 1,000 Hp every turn, and Jotunheim cards have a 25% chance to inflict Freeze Lv 1 when attacking. Also increases all party members stats by 10%.