Elements and status ailments
Weak Elements Deal 25% more damage*
Fire : A Very Popular Element well know for its Destructive power - Weak to Water, Wind, Blue and Black Fire.
Burns : Deals damage over time at a set rate, can be healed with spells, water, or wind.
Unless the skill says so, assume it means level 1 Burns.
Level 1 - Deals 1% of the Target's Hp per second (Low) - lasts 20 seconds
Level 2 - Deals 2% of the Target's Hp Per second (Basic) - lasts 30 seconds
Level 3 - Deals 3% of the Target's Hp per second (Mid) - lasts 120 Seconds
Level 4 - Deals 6% of the Target's Hp per second (High) - lasts 360 seconds
Level 5 - Deals 8% of the Target's Hp per second (Advanced) - lasts 420 seconds
Level 6 - Deals 10% of the Target's Hp per second (Maximum) - Lasts Until put out
Water : Also a Very Popular Element known for it's Passiveness - Weak to Lighting, Ice, and Wood.
Wetness : When a Character Is Inflicted with this it takes more damage from Lighting and Ice Attacks.
Level 1 - Deals 5% more damage - Lasts 10 seconds
Level 2 - Deals 10% more damage - Lasts 20 seconds
level 3 - Deals 20% more damage - Lasts 40 seconds
level 4 - Deals 30% more damage - Lasts 60 seconds
Level 5 - Deals 50% more damage - Lasts 120 Seconds
Lighting : Another one of the Popular Four Main Elements Known for It's Speed and Flashy Moves - Weak to earth and Steel.
Stun : Physically Stops a Character from moving for some time
Stun Time - Varies on skill, if it does not say, assume it means 1 second.
Paralysis : Magically or Other Methods of Stopping a Character from moving for some time.
Paralyze Time - Varies Depending On Skill, if it does not say assume it is one second.
Earth : The Last of the Four main Elements, Known for it Sturdiness - Weak to Water, and Ice.
Sturdy : If your weapon or Shield has this element Gain Strength. this effect stacks
Common - 10%
Rare - 20%
Super rare - 30%
Mega rare - 40%
Ultra rare - 50%
Light : One of the Two Astral Elements, Light elements are known for Dispelling Evil - Weak Dark, Death, Black Fire.
Blinding : Makes a Character Blind, Making their Sight Useless.
Blind Time - Varies depending on the Skill
Dark :The Second Of the Two Astral Elements, Dark elements are known for their Absolute Power - Weak Light, Life, Blue Fire.
Curse : Seals a Person From Using Skills
Level 1 - Seals Active Skills - Lasts 20 seconds
Level 2 - Seals Active Skills - Lasts 40 seconds
Level 3 - Seals Active and Passive Skills - Lasts 50 seconds.
Level 4 - Seals All Skills - Lasts 60 seconds.
Level 5 - Seals All skills - Lasts 100 Seconds.
Black Fire : One of the Two Advanced Fire Elements, Black Fire is Known for it's Magical Properties. - Weak Wind, Earth, Life.
Burns - Refer to Fire Burns, except it deals magical Damage.
Blue Fire : One of the Two Advanced Fire Elements, Blue Fire is Known for it's Physical Properties. - Weak Wind, Earth, Death.
Burns - Refer to Fire Burns, except it deals Physical Damage.
Wind : An Element which Connects All elements, as various Effects that are used in nearly every Character Type - Weak Earth, Wood, Steel.
Flinch : Induces a Slight Pause, Halt, Twitch, Or Chill for a mere moment, Leaving a character open for Attack.
Fan :
If a character is on fire, and a wind attack hits them, deal 25% more damage. Make their Burn Last 50% Longer.
If a character is wet, and is hit with a wind skill or wind box, their wetness goes down one level.
Instinct - When you get hit with a move, you have a certain percent chance of not taking any damage/ making it seem as if the move did not hit you. can appear like a dodge.
Ice : The Advanced Element of Water, Known for it's Powerful Status Ailments and Weather bending Skills. - Weak Fire, Black and Blue Fore, Steel.
Freeze : Covers an entire character in ice, making them immobile and Helpless; they can be freed from the outside.
Ice Strength -
Level 1 - 50% of Player's M/Atk
Level 2 - 60% of Player's M/Atk
Level 3 - 70% of player's M/Atk
Level 4 - 80% of Player's M/Atk
Level 5 - 100% of Player's M/Atk
Life : An Advanced Form of Light Magic Known for it's Support Abilities and Decimating Darkness. - Weak Poison, Death.
Blessing : If A Piece of Gear has this element, Gain Hp Over Time; stacks with other gear.
Common - 1%
Rare - 2%
Super Rare - 3%
Mega rare - 4%
Ultra rare - 5%
Death : An Advanced Form of Dark Magic Known for it's Damaging Abilities and Massive Destroying Potential. - Weak Life, Light.
Curse : If a weapon has this Element, Then heal a certain amount depending on damage done.
Common - 2%
rare - 4%
Super Rare - 6%
Mega Rare - 9%
Ultra rare - 12%
Bleed : Deals damage Over Time, This Status Ailment Does not Go away until treated and can stack over itself.
Level 1 - 1% (Light)
Level 2 - 1.5% (basic)
Level 3 - 2% (Mid)
Level 4 - 2.5% (Heavy)
Level 5 - 3% (Maximum)
Suffocate - If Breathed in, The character Coughs Uncontrollably for as long as they're in the affected area. If they're in this for more than 10 seconds, they lose 2% Hp every second.
Unlucky - Increases a target's chance to be hit with a critical hit. Has a 25% chance to go away once the target is hit with a move.
Lv 1 - 10% increase
Lv 2 - 25% increase
Lv 3 - 50% increase
Lv 4 - 75% increase
Lv 5 - 100% chance to be hit with a critical hit.
Poison : A Sub Class of Death Magic, Known for dealing immense Damage over Time, and deathly status ailments. - Weak Ice, Steel.
Sickness : Makes a character Feel Dizzy, then Makes them lose Hp.
Level 1 - 2% Hp every second - lasts 10 seconds
Level 2 - 4% Hp every second - lasts 20 seconds
Level 3 - 6% Hp every Second - Lasts 30 Seconds
Level 4 - 8% Hp every second - Lasts 40 Seconds
Level 5 - 10% Hp every Second - Lasts 60 Seconds
Steel : A Sub Class of earth Known for it's Impregnable Defense - Weak Lighting, Fire, Black and Blue Fire.
UnShattered : If a piece of gear has this element raise it's Res.
Common - 50%
Rare - 75%
Super Rare - 100%
Mega Rare - 150%
Ultra Rare - 200%
Unbreakable : if a piece of gear has this element Raise it's def and Mdef. this effect stacks.
Common - 5%
rare - 10%
Super Rare - 15%
Mega rare - 20%
Ultra rare - 25%
Unstoppable : If a piece of gear has this element Gain an Hp Buff and a Mitigation. this effect stacks.
Common - 1%
rare - 2%
Super Rare - 3%
Mega rare - 4%
Ultra rare - 5%
Wood (Plant/Grass/Etc.) : A Sub Class of the Earth Element Known for it's Life and Animation - Weak Fire, Blue and Black Fire.
Binding : Stops a Character From moving with another Object or Source. Strength Varies with Skills.
Fire : A Very Popular Element well know for its Destructive power - Weak to Water, Wind, Blue and Black Fire.
Burns : Deals damage over time at a set rate, can be healed with spells, water, or wind.
Unless the skill says so, assume it means level 1 Burns.
Level 1 - Deals 1% of the Target's Hp per second (Low) - lasts 20 seconds
Level 2 - Deals 2% of the Target's Hp Per second (Basic) - lasts 30 seconds
Level 3 - Deals 3% of the Target's Hp per second (Mid) - lasts 120 Seconds
Level 4 - Deals 6% of the Target's Hp per second (High) - lasts 360 seconds
Level 5 - Deals 8% of the Target's Hp per second (Advanced) - lasts 420 seconds
Level 6 - Deals 10% of the Target's Hp per second (Maximum) - Lasts Until put out
Water : Also a Very Popular Element known for it's Passiveness - Weak to Lighting, Ice, and Wood.
Wetness : When a Character Is Inflicted with this it takes more damage from Lighting and Ice Attacks.
Level 1 - Deals 5% more damage - Lasts 10 seconds
Level 2 - Deals 10% more damage - Lasts 20 seconds
level 3 - Deals 20% more damage - Lasts 40 seconds
level 4 - Deals 30% more damage - Lasts 60 seconds
Level 5 - Deals 50% more damage - Lasts 120 Seconds
Lighting : Another one of the Popular Four Main Elements Known for It's Speed and Flashy Moves - Weak to earth and Steel.
Stun : Physically Stops a Character from moving for some time
Stun Time - Varies on skill, if it does not say, assume it means 1 second.
Paralysis : Magically or Other Methods of Stopping a Character from moving for some time.
Paralyze Time - Varies Depending On Skill, if it does not say assume it is one second.
Earth : The Last of the Four main Elements, Known for it Sturdiness - Weak to Water, and Ice.
Sturdy : If your weapon or Shield has this element Gain Strength. this effect stacks
Common - 10%
Rare - 20%
Super rare - 30%
Mega rare - 40%
Ultra rare - 50%
Light : One of the Two Astral Elements, Light elements are known for Dispelling Evil - Weak Dark, Death, Black Fire.
Blinding : Makes a Character Blind, Making their Sight Useless.
Blind Time - Varies depending on the Skill
Dark :The Second Of the Two Astral Elements, Dark elements are known for their Absolute Power - Weak Light, Life, Blue Fire.
Curse : Seals a Person From Using Skills
Level 1 - Seals Active Skills - Lasts 20 seconds
Level 2 - Seals Active Skills - Lasts 40 seconds
Level 3 - Seals Active and Passive Skills - Lasts 50 seconds.
Level 4 - Seals All Skills - Lasts 60 seconds.
Level 5 - Seals All skills - Lasts 100 Seconds.
Black Fire : One of the Two Advanced Fire Elements, Black Fire is Known for it's Magical Properties. - Weak Wind, Earth, Life.
Burns - Refer to Fire Burns, except it deals magical Damage.
Blue Fire : One of the Two Advanced Fire Elements, Blue Fire is Known for it's Physical Properties. - Weak Wind, Earth, Death.
Burns - Refer to Fire Burns, except it deals Physical Damage.
Wind : An Element which Connects All elements, as various Effects that are used in nearly every Character Type - Weak Earth, Wood, Steel.
Flinch : Induces a Slight Pause, Halt, Twitch, Or Chill for a mere moment, Leaving a character open for Attack.
Fan :
If a character is on fire, and a wind attack hits them, deal 25% more damage. Make their Burn Last 50% Longer.
If a character is wet, and is hit with a wind skill or wind box, their wetness goes down one level.
Instinct - When you get hit with a move, you have a certain percent chance of not taking any damage/ making it seem as if the move did not hit you. can appear like a dodge.
Ice : The Advanced Element of Water, Known for it's Powerful Status Ailments and Weather bending Skills. - Weak Fire, Black and Blue Fore, Steel.
Freeze : Covers an entire character in ice, making them immobile and Helpless; they can be freed from the outside.
Ice Strength -
Level 1 - 50% of Player's M/Atk
Level 2 - 60% of Player's M/Atk
Level 3 - 70% of player's M/Atk
Level 4 - 80% of Player's M/Atk
Level 5 - 100% of Player's M/Atk
Life : An Advanced Form of Light Magic Known for it's Support Abilities and Decimating Darkness. - Weak Poison, Death.
Blessing : If A Piece of Gear has this element, Gain Hp Over Time; stacks with other gear.
Common - 1%
Rare - 2%
Super Rare - 3%
Mega rare - 4%
Ultra rare - 5%
Death : An Advanced Form of Dark Magic Known for it's Damaging Abilities and Massive Destroying Potential. - Weak Life, Light.
Curse : If a weapon has this Element, Then heal a certain amount depending on damage done.
Common - 2%
rare - 4%
Super Rare - 6%
Mega Rare - 9%
Ultra rare - 12%
Bleed : Deals damage Over Time, This Status Ailment Does not Go away until treated and can stack over itself.
Level 1 - 1% (Light)
Level 2 - 1.5% (basic)
Level 3 - 2% (Mid)
Level 4 - 2.5% (Heavy)
Level 5 - 3% (Maximum)
Suffocate - If Breathed in, The character Coughs Uncontrollably for as long as they're in the affected area. If they're in this for more than 10 seconds, they lose 2% Hp every second.
Unlucky - Increases a target's chance to be hit with a critical hit. Has a 25% chance to go away once the target is hit with a move.
Lv 1 - 10% increase
Lv 2 - 25% increase
Lv 3 - 50% increase
Lv 4 - 75% increase
Lv 5 - 100% chance to be hit with a critical hit.
Poison : A Sub Class of Death Magic, Known for dealing immense Damage over Time, and deathly status ailments. - Weak Ice, Steel.
Sickness : Makes a character Feel Dizzy, then Makes them lose Hp.
Level 1 - 2% Hp every second - lasts 10 seconds
Level 2 - 4% Hp every second - lasts 20 seconds
Level 3 - 6% Hp every Second - Lasts 30 Seconds
Level 4 - 8% Hp every second - Lasts 40 Seconds
Level 5 - 10% Hp every Second - Lasts 60 Seconds
Steel : A Sub Class of earth Known for it's Impregnable Defense - Weak Lighting, Fire, Black and Blue Fire.
UnShattered : If a piece of gear has this element raise it's Res.
Common - 50%
Rare - 75%
Super Rare - 100%
Mega Rare - 150%
Ultra Rare - 200%
Unbreakable : if a piece of gear has this element Raise it's def and Mdef. this effect stacks.
Common - 5%
rare - 10%
Super Rare - 15%
Mega rare - 20%
Ultra rare - 25%
Unstoppable : If a piece of gear has this element Gain an Hp Buff and a Mitigation. this effect stacks.
Common - 1%
rare - 2%
Super Rare - 3%
Mega rare - 4%
Ultra rare - 5%
Wood (Plant/Grass/Etc.) : A Sub Class of the Earth Element Known for it's Life and Animation - Weak Fire, Blue and Black Fire.
Binding : Stops a Character From moving with another Object or Source. Strength Varies with Skills.