Space bounties
"Monsters" otherwise known as space pirates are also known as bounties in space.
these monsters spawn inside ships which you then have to take down.
depending on the level, the bounty will give more money, the bounty is total money, not per player.
they can also have alternate pays which will be marked as "/" so you can choose another pay.
you have to be a licensed as a bounty hunter to collect the money, the money will be paid upfront unless you have a location written on your bounty hunter ID, then the money will be sent there. you can turn them into the TSE space station, Alfheim's Vehicle bay air deck office, or Midgard's space station on land.
remember, they need to be alive or you won't get paid.
once you turn them in, you also get exp at that moment, if they have "drops" you can take them off the target once you capture them.
their ships cannot be taken for players, and will explode 60 minutes after the target has been captured.
targets don't just fly all over space, and you can't catch them all the time, they have set spawn rates.
the basic strategy to catch a space pirate is to corner hitting his ship without blowing it up, remember ships get slower proportionally to its hp value 90% max hp is 90% max speed, once you stop them, you use rope or handcuffs on them to keep them helpless, then turn them in that way. ropes and handcuffs can be obtained at the TSE hanger or an air deck shop.
If you Wish to Sign up the format for becoming a bounty hunter is below
*required
{Bounty Hunter -
*Name :
*Sub occupation :
*Ship Name :
Home : (so we know where to send the money)}
Small Fry-kun - Spawn Rate 3 ships per day
level - 30
exp - 5,000
bounty - 20,000 Yuld
hp - 100
spd - 1.500
atk - 100
W - 200
weapon - 2,000 dmg
details - human, holds a magic Pistol
skills - has storm trooper level aiming skills, slow in close combat
ship - Fighter : model FLIMsee -
hp - 5,000
spd - 20,000
weapon - magic railgun : 10,000 dmg
Small time Ring Leader - spawn rate 1 ship per two days
level - 50
exp - 7,500
bounty - 45,000 Yuld/5 tp fuel Crystals
hp - 500
spd - 2,000
atk - 400
W - 300
weapon - 2,000
details - human, carries a automatic magic rifle, and commands Small Frys
skills - can hit anything within 100 meters, decent close combat.
ship - Fighter : model C00L -
hp - 150,000
spd - 15,000
weapon - Pistol - 2,000
Magic Beam Cannon : 0 (unique : can slice through metal if def is 6,000 or below)
Automatic Magic Laser Shot : 1,000 dmg
Vile Commander - Spawn rate 1 ship per week
level - 70
exp - 10,000
bounty - 100,000 Yuld
Hp - 10,000
spd - 2,200
atk - 500
W - 400
weapon - Bolt Action Rail Gun - 10,000 DMG
details - human, commands small time ring leaders and lower
skills - has a range of 2,000 meters, exceptional close combat fighting.
ship - Carrier Model :Trespasser
Hp - 500,000
spd - 7,000
weapon - Giant Rail Gun - 50,000 dmg - 5,000 spd
details - a giant vessel which can have varying shapes and designs, this ship has within it 20 Small Fry's and 3 small time ring leader ships, these can be deployed at any moment, and are not always with the main ship itself. Average ship size is 200 meters
Hp - 2,000,000
spd - 11,000
Electric Man, Eric - field Boss - spawn rate 1 ship per month
level - 100
exp - 70,000
bounty - 1,500,000
Hp - 50,000
spd - 4,000
atk - 1,000
W - 700
weapon - Rapid Dual Laser Pistol - 7,000
details - human, one of the Biggest villains in space, commands any and all non-boss type monsters in space.
skills - Best Close Combat Fighting in the Big Villains.
ship - The Cyclone
Hp - 5,000,000
spd - 9,000
details - a Huge Star ship in the shape of a storm, so large in mass that it is often mistaken for a natural storm in space, and it is, as most people who se it don't come out alive. Known as Eric's Storm.
Contains 5 Vile Commander Ships, these at deployed as soon as anyone enters the ships line of sight.
The boss hides on the bridge of the cyclone until all five other ships have their commander defeated.
Meaning his room is locked and cannot be opened until All Five Vile Commanders are defeated.
Eric has 5 other commanders in the bridge as well to defend him.
these monsters spawn inside ships which you then have to take down.
depending on the level, the bounty will give more money, the bounty is total money, not per player.
they can also have alternate pays which will be marked as "/" so you can choose another pay.
you have to be a licensed as a bounty hunter to collect the money, the money will be paid upfront unless you have a location written on your bounty hunter ID, then the money will be sent there. you can turn them into the TSE space station, Alfheim's Vehicle bay air deck office, or Midgard's space station on land.
remember, they need to be alive or you won't get paid.
once you turn them in, you also get exp at that moment, if they have "drops" you can take them off the target once you capture them.
their ships cannot be taken for players, and will explode 60 minutes after the target has been captured.
targets don't just fly all over space, and you can't catch them all the time, they have set spawn rates.
the basic strategy to catch a space pirate is to corner hitting his ship without blowing it up, remember ships get slower proportionally to its hp value 90% max hp is 90% max speed, once you stop them, you use rope or handcuffs on them to keep them helpless, then turn them in that way. ropes and handcuffs can be obtained at the TSE hanger or an air deck shop.
If you Wish to Sign up the format for becoming a bounty hunter is below
*required
{Bounty Hunter -
*Name :
*Sub occupation :
*Ship Name :
Home : (so we know where to send the money)}
Small Fry-kun - Spawn Rate 3 ships per day
level - 30
exp - 5,000
bounty - 20,000 Yuld
hp - 100
spd - 1.500
atk - 100
W - 200
weapon - 2,000 dmg
details - human, holds a magic Pistol
skills - has storm trooper level aiming skills, slow in close combat
ship - Fighter : model FLIMsee -
hp - 5,000
spd - 20,000
weapon - magic railgun : 10,000 dmg
Small time Ring Leader - spawn rate 1 ship per two days
level - 50
exp - 7,500
bounty - 45,000 Yuld/5 tp fuel Crystals
hp - 500
spd - 2,000
atk - 400
W - 300
weapon - 2,000
details - human, carries a automatic magic rifle, and commands Small Frys
skills - can hit anything within 100 meters, decent close combat.
ship - Fighter : model C00L -
hp - 150,000
spd - 15,000
weapon - Pistol - 2,000
Magic Beam Cannon : 0 (unique : can slice through metal if def is 6,000 or below)
Automatic Magic Laser Shot : 1,000 dmg
Vile Commander - Spawn rate 1 ship per week
level - 70
exp - 10,000
bounty - 100,000 Yuld
Hp - 10,000
spd - 2,200
atk - 500
W - 400
weapon - Bolt Action Rail Gun - 10,000 DMG
details - human, commands small time ring leaders and lower
skills - has a range of 2,000 meters, exceptional close combat fighting.
ship - Carrier Model :Trespasser
Hp - 500,000
spd - 7,000
weapon - Giant Rail Gun - 50,000 dmg - 5,000 spd
details - a giant vessel which can have varying shapes and designs, this ship has within it 20 Small Fry's and 3 small time ring leader ships, these can be deployed at any moment, and are not always with the main ship itself. Average ship size is 200 meters
Hp - 2,000,000
spd - 11,000
Electric Man, Eric - field Boss - spawn rate 1 ship per month
level - 100
exp - 70,000
bounty - 1,500,000
Hp - 50,000
spd - 4,000
atk - 1,000
W - 700
weapon - Rapid Dual Laser Pistol - 7,000
details - human, one of the Biggest villains in space, commands any and all non-boss type monsters in space.
skills - Best Close Combat Fighting in the Big Villains.
ship - The Cyclone
Hp - 5,000,000
spd - 9,000
details - a Huge Star ship in the shape of a storm, so large in mass that it is often mistaken for a natural storm in space, and it is, as most people who se it don't come out alive. Known as Eric's Storm.
Contains 5 Vile Commander Ships, these at deployed as soon as anyone enters the ships line of sight.
The boss hides on the bridge of the cyclone until all five other ships have their commander defeated.
Meaning his room is locked and cannot be opened until All Five Vile Commanders are defeated.
Eric has 5 other commanders in the bridge as well to defend him.
Space Monsters and Various Deathly Obstacles In Space
Space Worm - just your normal space worm, so big that it can eat planets and its poop is known as asteroid belts.
immortal, just go around it, cool to look at since it glows in many colors, kills anything on impact.
Asteroid belt - just an obstacle, Don't die, usually good for losing enemies in, don't get hit, these rocks deal damage.
small rock - 1,000 Hp - 1,000 Atk
medium rock - 3,000 Hp - 3,000 Atk
Big rock - 5,000 Hp - 10,000 Atk
Massive Rock - 50,000 Hp - 500,000 Atk
Baby Space Serpent - Field Boss - Spawn rate 1 per week.
level - 115
exp - 35,000
drops - Orichalm (S-7) (1,500,000)
Hp - 17,500,000
Spd - 95,000
Atk - 900,000
Def - 100,000
Mdef - 300,000
W - 2,000,000
details : smaller than Space Snakes, so a few hundred Kilometers long, but has dark colors unlike giant space snake.
skills - flies through space free, unless attacked, in which it will try to crush your ship, or whip it to pieces.
Skills -
takes 80% less damage from projectiles.
Takes 50% physical magic attacks
Takes 20% less damage from physical attacks
Immune to status ailments.
immortal, just go around it, cool to look at since it glows in many colors, kills anything on impact.
Asteroid belt - just an obstacle, Don't die, usually good for losing enemies in, don't get hit, these rocks deal damage.
small rock - 1,000 Hp - 1,000 Atk
medium rock - 3,000 Hp - 3,000 Atk
Big rock - 5,000 Hp - 10,000 Atk
Massive Rock - 50,000 Hp - 500,000 Atk
Baby Space Serpent - Field Boss - Spawn rate 1 per week.
level - 115
exp - 35,000
drops - Orichalm (S-7) (1,500,000)
Hp - 17,500,000
Spd - 95,000
Atk - 900,000
Def - 100,000
Mdef - 300,000
W - 2,000,000
details : smaller than Space Snakes, so a few hundred Kilometers long, but has dark colors unlike giant space snake.
skills - flies through space free, unless attacked, in which it will try to crush your ship, or whip it to pieces.
Skills -
takes 80% less damage from projectiles.
Takes 50% physical magic attacks
Takes 20% less damage from physical attacks
Immune to status ailments.