Quest list
Hunt quests-(daily quest-only one quest per monster per day)-ex. wolf hunting quest
1-3 = kill 15 = 1k exp or 2k yuld
4-5 = kill 15 = 1.5k exp or 2.5k yuld
6-9 = kill 15 = 2k exp or 3k yuld
10-20 = kill 15 = 2.5k exp or 5 k yuld
21-29 = kill 15 = 3.5 exp or 7.5k yuld
30-39 = kill 10 = 4k exp or 9k yuld
40- 49 = kill 10 = 5k exp or 10k yuld
50-59 = kill 5 = 6k exp or 15k yuld
60-69 = kill 5 = 7k exp or 23k yuld
70-79 = kill 5 = 8k exp or 30k yuld
80-89 = kill 5 = 8.5k exp or 35k yuld
90-100 = kill 3 = 9k exp or 50k yuld
100+ = kill 3 = 10k exp or 100k yuld
Protect quests-(daily quest)(measured in irl days)
(must rp each day with at least 5 paragraphs to count, must contain 50 words each.)
1 day - 3k exp or 10k ¥
2 day - 5k exp or 15k ¥
4 day - 7k exp or 20k ¥
5 day - 9k exp or 25k ¥
6 day - 11k exp or 35k ¥
7 day - 13k exp or 50k ¥
Item Finding quests-(daily quest)- ex. wolf fur quest.
Ten 100-300¥ items - 50 exp / 3.5k ¥
Ten 301-500¥ items - 100 exp / 6k ¥
Ten 501-1000¥ items - 200 exp /12kk ¥
Ten 1001-5000¥ items - 500 exp / 50k ¥
Ten 5001-10,000¥ items - 750exp /10.5k ¥
1 10k-20k items- 1k exp/20.5k ¥
1 20k-50k items - 1.35k exp / 50.5k ¥
1 50k-100k items - 1.75k exp / 150.10k ¥
1 100k+ items - 10k exp/ 200k ¥
Quest name : WMP quest
Quest type - kill quest, Repeatable quest, Boss spawns in every hour after death.
level recommended - N/A
level minimum - N/A
extra requirements - Requires swords mastery level 3
Reward : 1K Exp, 5K Yuld
Location: Leprechaun territory , blade master's abandoned schoolyard
Details : An old image of a once legendary swordsman who taught the way of the sword
has risen , perhaps you can learn something while you're there. They say practice makes perfect.
Ghost of the Blade Master - Boss
Level - Same level as player. If multiple players are fighting, Add 25% of every other player's level.
drops : WMP (80% drop rate) (If boss level exceeds 50 then it may drop this twice, if 70 3 times)
Hp - 4,000 times the level of boss
Atk - 30 times the level of the boss
Strength - 120 times the level of the boss
Atk Spd - 60 times the level of the boss
Spd - 40 times the level of the boss
Matk - 25 times the level of the boss
Def - 15 times the level of the boss
Mdef - 15 times the level of the boss
Details: boss only uses basic sword skills. He always aims for those with lowest hp first and cannot be pushed back, only blocked and deflected. Immune to all status ailments except wetness.
Quest - Sword's master level Two
Required level- 15
Rec level - 15
Quest type : kill
Location : Arena , fairy capital Alne
Rewards :
swords mastery level two
7.5K Exp
45K Yuld
Swordsman Bot - Boss
Level- 15
Exp - 2.5k
Spd - 900
Atk - 500
Matk - 400
Def- 400
Mdef- 400
Hp - 12,000
Details: A human who uses an average sword. Very skilled in swordsmanship and can unleash Level two sword skills
Quest - Swords Mastery level 3
Min lvl - 30
Rec lvl - 50
Location - Castle in the sky
Quest type - kill quest
Rewards -
Swords mastery level three
40K Yuld
8K Exp
Details - You need to travel by using a blimp to the castle in the sky.When there, You go to the throne room which is the boss room which also is about as big as a domed football field. That is where you find your boss who just awoke from his slumber.
Shining Gold Dragon -boss
Level - 50
Exp - 7K
Drops - none
Hp - 500,000
Atk- 2,500
SPD - 1,500
Def - 1,500
Matk- 1,500
Mdef- 1,500
Mspt - 3,000
Details -
immune to ALL status ailments (except paralysis which has a max of 10% to be inflicted)
This dragon is slightly bigger then the diamond dragon at 17 meters tall and 34 meters long
This dragon is extremely agile
Able to block attacks with its 20 meter wings. its wings have 300% of the defense of the rest of its body
Its wings are also sharp for cutting doing 50% its atk
It has a non elemental breath attack that does 100% Matk Dmg and travels at 100% of its Mspt.
Its tails can pick up nearby empty chests and throw them at you with extreme force
Chests -
Hp - 700
Dmg - 1,000
Spd when thrown - 1,000
Its wings can expand absorbing sunlight to heal for 30k HP, it does every 40 seconds and lasts 3 seconds, it loses ailment resistance during this.
It's tail also doubles as a rapier and the dragon can use high level rapier sword as with it.
He can also use high level broadsword skills with his claws.
Sword's mastery level 4
Quest type - kill
Rec level - 60
Min level - 45
rewards - 15K exp, 50k yuld, Swords mastery level 4
Extra requirements - sword's mastery/casting skill 3 , Solo quest
location - Sea world Island , you take a ship and go to an arena in the middle of the sea where you'll finish the quest
Details : to hone your skills it brings you as far out as to the middle of the ocean, what opponents could be waiting for you here.
Sword Gladiator -
level - 50
Exp - 8K Exp
Hp - 400,000
Mp - 10,000
Atk - 2,000
Strength - 4,000
Atk Spd - 1,500
mov. spd - 1,500
Blk Spd - 1,900
Matk - 1,000
Def - 3,000
Details - Master all weapons, he can use any sword skill in the game with any weapon as long as it is not an Overdrive Skill.
Skills:
Immune to Status Ailments
Every time he runs out of Mp, his stats go down by 25% for 5 seconds, then he gains 10,000 Mp and his stats go back to normal.
Quest name : EMP quest
Quest type: kill quest, repeatable quest, Boss respawns an hour after death.
level recommended- N/A
level minimum - N/A
Extra Requirements - Requires casting skill level 3
reward : Exp 1K, 5K Yuld
location : pooka territory grandmaster magi's abandoned school's roof
details: there's a school a long time ago where a great wizard once taught pupils the Art of Magic.
Maybe you'll learn something while you're there. They do say that practice makes perfect.
Ghost of Magic Arts - Boss
Level - same level as player, if multiple players are there, add 25% of the other players level.
Drops - EMP (70% drop rate)(if boss level exceeds 50 it may drop twice ,if 70, 3 times)
Hp - 3,000 times the level of the boss
Atk - 7 times the level of the boss
Spd- 25 times the level of the boss
Matk - 80 times the level of the boss
Def - 20 times the level of the boss
Mdef - 40 times the level of the boss
Details: boss mainly uses basic projectile attack (all elements)
He always aims for the lowest hp player first.
Uses also only spells that are not in classes. All Universal Spells.
He is immune to all status ailments
all of his attacks have a huge explosion effect or piercing effect
Casting skills level two :
Required level : 10
Rec level - 20
Quest type : Kill
Location: Arena , Fairy capital Alne
Rewards:
7K exp
35K Yuld
Casting skill level two
Wizard bot - Boss
Level - 20
Exp - 2K
Hp - 10,000
Mp - 700
Spd - 500
Atk - 50
Matk - 300
Mspt - 500
Mdef - 500
Details - Knows how to use all Elements of Basic Projectile and Basic Healing. When they run out of MP, they lose all of their Mdef for 10 seconds before regaining 100 Mp a second.
Quest - Casting Spell level 3
Min level - 20
Rev level - 30
Location - Under Ground diamond Cave, Fairy Capital
Quest type - Kill
Reward :
Casting Mastery Level 3
30K Yuld
10K exp
Details - you need to travel to the end of the cave to face the boss at the boss room.
Boss room is a huge cavern about the size of a football field with a dome. The only Lighting is the Diamonds within the Walls.
Shining Diamond Dragon - Boss
Level - 40
Exp - 4,500
Drops - none
Hp - 600,000
Atk - 900
Spd - 900
Matk - 2,250
Def - 700
Mdef - 2,000
Details - immune to ALL status ailments
this dragon Stands at 15 meters tall and has a length of 30 meters including its tail
He has a light breath attack and earth breath attack dealing 100% Matk DMG and also if you look him in the eye he causes blinding
He gives off a huge amount of light so you can't miss him, unless you do because he's just that bright.
He can also eat the crystals in the walls for 10,000 hp heal, this will take him 15 seconds, attack him during this. at most he does this once a minute.
He also has A blazing claw attack in which he ignites his claw and slashes at you for atk over Matk DMG
With his tail he can charge electricity and whip at you paralyzing you on contact for 20 seconds and doing 50% matk
From his wings he can shoot barrage after barrage of water bullets doing 20% of his Matk per shot. He has a max rate of 2 bullets per second for up to 30 seconds. the cooldown for this is only 20 seconds.
Casting skill level 4
Quest type - Kill
Rec level - 55
Min level - 40
rewards - 25K Exp, 50kKyuld, Casting Mastery Skill level 4
extra requirements - casting skill 3 , Solo quest
location - Sea world island , You take a ship and go to an arena in the middle of the sea where you'll finish the quest
Details : To hone your skills as a Mage, it brings you as far out as to the middle of the ocean, what opponents could be waiting for you here..
High Mage -
Level - 50
Exp - 8K Exp
Hp - 275,000
Atk - 800
Spd - 1,000
blk spd - 3,000
Matk - 5,000
Mdef - 7,000
Details - Immune to All Status Ailments.
Skills: They can use all Spells in any class unless they are from an overdrive.
World tree : Guardian of the kings-
Level required : none
Level Rec: 120
Quest type: Reach the Top.
Location: Fairy capital Alne, world tree
Rewards: 100M Yuld 1M Exp, Unlimited Flight Skill.
Mobs :
Guardian Knight -
Level - 100
Hp - 100,000
Spd - 12,000
Atk - 25,000
Def - 30,000
Details - uses A Sword and Shield, Doesn't Use Sword Skills.
Guardian Arch mage -
Level - 100
Hp - 50,000
Spd - 5,000
Matk - 20,000
Details - Can Cast Any Spell in Game. Cooldown time is always 5 seconds.
Guardian Archer -
Level - 100
Hp - 60,000
Spd - 8,000
Atk - 14,000
Matk - 14,000
Details - Can Use any Arrow Skill in Game. Cooldown time is always 3 seconds.
Spawn Rate - 2 of each per second
+ 2 spawn rate per 1/12 of tree flown.
Ex. Top portion 24 x 4 = 96
Spawn number unlimited
Dungeon starts with 15 of each mob spawned.
Players are granted unlimited flight for the duration of the attempt.
tree is aprox. 1,200 ft. tall (381 m) this means it will take a full hour to climb to the top going at full speed.
These creatures are immune to stat debuffs as well as taunt and status ailments, they explode on death dealing 10,000 physical Dmg and 10,000 Magic Dmg for 20,000 total dmg , blast Radias is a 3 meter diameter sphere
"There is Rumor of a certain obstacle once you reach the top" - Ye Qui
Quest name-Martial Arts extra skill
Min Level- N/A
Rec level- N/A
Location - second floor
Great falling mountain
Quest Type - kill
Reward- martial arts level 1
Details - split the rock with your bare hands(dmg is only 10%of your atk with bare hands)
Rock -
Hp- 10,000
Exp- 2k
Details- an old man will grant you this quest at the top of the mountain and guide you to the rock that you need to break for him to teach you the skill(skill grants 60% bare hands dmg instead of 10%)
martial arts level two quest -
quest type - skill quest
rec level - N/A
min level - N/A
rewards - martial arts level two , exp 5k, 20k yuld
extra requirements - martial arts level 1
location - great falling mountain
details - the old man will teach you his special martial arts if you can beat his even BIGGER rock
(note: potions that grant stat bonuses over 100 are not allowed)
boulder 2 -
hp 100,000
details : gains =10,000 hp each day, (IRL days)
exp - 5k
Martial arts level 3 -
quest type - skill quest
rec level - N/A
min level - N/A
rewards - martial arts level three , exp 10k 30k yuld
extra requirements - martial arts level 2
location - great falling mountain
details - the old man will teach you his now new and improved arts of the martial, if... you can defeat the new enemy
the old man asks you to meet in the fighting mat outside where your opponent is awaiting your arrival..
(note: potions that grant stat bonuses over 100 are not allowed)
(note: solo quest)
(note: only your fist and legs can deal damage I this quest, use of skills of any kind are not allowed)
(note : quest must be done bare handed)
Rival -
level - 50
hp - 25,000
atk - always equal to what the player has
spd - always equal to what the player has
def - 500
details - the same gender, and age as the player, but human, dressed in a white martial arts uniform with a belt the color of the players race color.
skills - immune to knockback if knockback is over a feet of travel, has the flexibility of a snake, but the kick of a bull, the confidence of a Lion, the killing instinct of a tiger, the AI of this monster was taken from actual martial artists.
Fire elemental mastery-
quest type- kill quest
level rec - 50
level min - 35
reward - fire mastery , 8 k exp 25 k yuld
location - burning forge , salamander territory
details - you want to master and hone the burning passion of fire
well to that you'll need to beat the flame god in his own territory
Fire god - Kai - quest boss
level - 50
drops - none
exp - 5k
hp - 125,000
spd- 1,500
atk- 300
matk - 300
def- 300
mdef- 450
details: he takes the form of a young man in perhaps his early 20's
he wields a greatsword of bronze and white
and fire , literally, spews from his sword at all times, inflicting burn to any who touch
he can shoot fire from his sword nonstop ; an excellent swordsman he can parry almost any
hits thrown his way; he also has the ability to summon dragonlings , max of 5 at a time.
all his sword skills are fire based and inflict burn ,he's immune to all status ailments and is weak to water
water elemental mastery-
quest type - kill quest
level rec - 50
level min - 35
reward - water mastery, 8k exp , 25 k yuld
location - serene garden ,undine territory
details - you want to master and hone the eternal peace of water
well to do that you'll need to ask the water god for his blessing
water god - Mizu - quest boss
level - 50
drops - none
exp - 4.5k
hp- 95,000
spd -900
atk- 150
matk- 900
def- 100
mdef- 950
mspt-1,000
details: he takes the form of a young ,perhaps in his late twenties
he wields a tall wooden staff ; he has with books encased in water floating around him (book count 4)
he can bend water with his staff and hits you dealing 100% matk dmg ,can only target one person at a time
as well as being able to heal himself using his books (takes 10 seconds to heal);He can also use his books as a shield ,each one having 5,000 hp
he cannot and heal at the same time, immune to all status ailments ; He's also weak to lightning
lightning elemental mastery -
quest type - kill quest
level rec - 50
level min - 35
reward lightning mastery , 5k exp , 25k yuld
location -horn's edge plateau ,cait sith territory
details - you want to master and hone the spark of lightning
well to do that you must defeat the thunder god
thunder god - Rai - quest boss
level - 50
drops - none
exp - 6k
hp - 80,000
spd- 2,600
atk- 500
matk - 100
def- 50
mdef- 100
details: he takes the look of a middle aged man ; his mid 40's perhaps
he wields a broadsword and with great speed and vigor
all his attacks are fast yet strong , his sword skills can stun you , as well as having a natural 50% crit rate.
he's immune to all status ailments , and is weak to earth, can only take 20k dmg at once max.
earth elemental mastery -
quest type - kill quest
level rec - 50
level min- 35
reward - earth mastery , 5k exp 25k yuld
location - great hollow oak , gnome territory
details : you want to master and hone the unshakable earth
well to do that you'll have to ask for the earth god
Earth God - Chikyu - quest boss
level - 50
drops - none
exp- 7k exp
hp - 200,000
spd - 800
atk - 500
matk - 800
def - 1,500
mdef- 1,000
details: a man who chooses the form of an old man, his 70's perhaps
he uses a twisted old staff as his weapon , which he can use to bend the ground in any fashion he see's fit
he can make the ground or any surroundings to become animate and attack you dealing atk dmg
or he can tap the ground and erupt lava from the ground dealing heavy matk dmg(120% matk)
he is immune to all status ailments and is weak to fire.
Light mastery -
quest type - kill
rec level - 50
min level - 40
rewards - light mastery , 80k yuld 20 k exp
location - fairy capital , goddess's temple (day time)
details - light and dark, the two oldest elements ,if you want the power to use these
there's only one god in mind to ask.
Goddess of the sun - Amaterasu - quest boss
hp - 180,000
atk - 700
matk - 600
atk spd - 1,000
mov. spd- 2,700
all elemental resistance - 999,999
details - immune to all status ailments , heals from any fire related attacks
uses a bow of fire , shoots and arrow that disperses into a storm of fireballs,
can also use the bow as a melee weapon up close , as it breaks into two knifes attached to a string,
at 50 % hp ,she negates any sword skill above 100 mp , at 10,000 hp , she is immune to sword skills ,
at 3,000 or lower(if not dead) hp she recovers back to 15,000 and gains a 700 atk buff,when she does this
all the players are pushed back by a massive explosion
Life Mastery -
Quest Type - Kill
Rec Level - 60
Min Level - 50
Rewards - Life Mastery, 100K Yuld, 30K Exp
Location - Light Elves Capital, Monument of Aesir.
Details - The Power of Creation is one of the most sought of powers for protectors and Guardians. So to Aquire that power, you need to prove that you are worthy by assuming the challenge of the Aesir
God of the Heavens: Aether - Boss
Exp - 8,000
Hp - 2,000,000
Atk - 0
Spd - 1,000
Matk - 9,000
Mspt - 4,000
Mdef - 10,000
Details - A Cloud, Usually in the Figure of a young man. He wields Staves.
Skills - Takes 50% Less damage from physical attacks. When Healed, he takes damage instead.
Creation of Alchemy - Creates explosions which deals 100% Matk Dmg. if this attack misses. Travels at 200% of his Mspt for Spd. Increase his Mspt by 20% until this hits.
Dark Mastery -
quest type - kill
rec level - 50
min level - 40
rewards - dark mastery , 75K yuld , 21K exp
location - Fairy Capital , Goddess's temple (night time)
details - light and dark, the two oldest elements , if you want the power to use these elements
there's only one god in mind to ask
Goddess of the Moon: Tsukuyomi - quest boss
hp - 150,000
atk - 200
strength - 2,000
matk - 600
spd - 3,500
mdef- 999,999
details - has two swords , , each of them have hp drain and poison of the highest level,
they're both long swords ,and can shoot out crescent dark energy waves, immune to all status ailments
at 50% hp , she is immune to sword skills over 100 , at 10,000 hp she is immune to sword skills
and switches to a scythe, her hp stops at 1 hp and recovers back to 15,000 ,with a 500 spd buff
when she does this all the players are thrown back from a massive explosion
Death Mastery -
Quest Type - Kill
Rec Level - 60
Min Level - 50
Rewards - Death Mastery, 100K Yuld, 30K Exp.
Location - Spriggan Territory, Monument of Tsukuyomi
Details - Life and Death, the two most powerful elements of creation and destruction, Perhaps you might obtain mastery over this power at this Forbidden Location.
God of Destruction: Chaos - Boss
Exp - 6,000
Hp - 999,999
Atk - 1,000 to 10,000 at Random
Strength - 2,000 to 20,000 at Random
Matk - 5,000 to 15,000 at Random
Spd - 2,000
Details - A Black Cloud, it can take any form it wants. Usually appears as a female figure. generally uses Overly large swords with random sharp points jetting out of it.
Skills - All of its Attacks have trails of shadows after them. All attacks that land, blocked or not, will steal 10% of your Hp. All Attacks also deals Atk and Matk Dmg. Immune to all status ailments. cannot take more than 111,111 damage in one hit.
Destruction of Life - If you are not at full Hp, you cannot use Skills and Spells.
Blue Fire Mastery -
Quest Type - Kill
rec Level - 40
Min Level - 25
Rewards - Blue Fire Mastery, 50K Yuld, 15K Exp
Location - Fairy capital, Temple of the Sacred Flame.
Details - A Temple Devoted to the Goddess Amaterasu, they say a God of Holy Fire lives here.
Holy Kai - Boss
Exp - 4,000
Hp - 400,000
Atk - 7,000
Strength - 10,000
Spd - 1,200
Def - 20,000
Mdef - 20,000
Details - has the same abilities as Kai, except with Blue fire Properties.
Black Fire Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
rewards - Blue Fire Mastery, 50K Yuld, 15K Exp
Location - Fairy Capital Alne, Temple of the Corrupted Flame.
Details - A Temple Devoted to the Goddess Tsukuyomi, they say a God of Corrupted Fire lives here.
Corrupted Kai - Boss
Exp - 4,000
Hp - 900,00
Atk - 4,000
Strength - 6,000
Spd - 1,000
Def - 200,000
Mdef - 200,000
Details - has the same abilities as Kai, except with Black Fire Properties.
Wind Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Wind Mastery, 45K Yuld, 17K Exp
Location - Sylph Territory, the Whisper woods
Details - A God who has no homes dwells here. perhaps if you too want to move like the wind, you'll need to seek his aid.
God of Homelessness: Yatogami -
Exp - 2,000
Hp - 90,000
Atk - 10,000
Matk - 10,000
Spd - 10,000
Def - 10,000
Mdef - 10,000
Details - Appears as a man, uses a white blade for swift attacks.
skills - Immune to all status ailments. this boss is very dangerous except for the fact that he easily gets distracted by alcohol.
Ice Mastery -
Quest Type - Kill
Rec level - 40
Min Level - 25
Rewards - Ice Mastery, 40K Yuld, 19K Exp
Location - Gnome Territory, Cave of spapopopeput.
Details - Rumor has it an Old man with magic powers lives inside the forbidden cave which has been named so that no one wants to say its name. but rumor also has it... he's a god.
Goddess of the Hunt - Ha'anit - Boss
Hp - 300,00
Atk - 4,000
Spd - 2,000
Matk - 4,000
Def - 30,000
Mdef - 20,000
Details - Actually a Goddess who just has Gray Hair. because its always snowy, the fact that she's taller than most, and also grows her hair out in front of her, people mistake her for a man. It's actually Sad sometimes. they say She flinches whenever you compliment her.
Skills - She likes just throwing arrows at people. She also uses Axes and Bows if she feels like it. she can use any Axe and Bow skill as long as it is not an overdrive.
Poison Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Poison Mastery, 80K Yuld, 12K Exp
Location - An Island off the Coast of Leprechaun, Cesspool Island.
Details - with all that machinery around the seas we can tell that somewhere.. there is pollution.. and that pollution has created a foul beast of.. foulness. and they do sa- what doesn't kill ya makes ya stronger. so-
God Poisons: Daimonas - Boss
Exp - 3,400
Hp - 100,000
Atk - 1,000
Spd - 1,500
Matk - 1,000
Details - With all the pollution, he can only take the form of a giant green slime. full of junk and nonsense like ramen.
Skills - whatever he touches loses 25% of their Hp for every second of contact. he can only take 5,000 Dmg at once.
Junk Shot - Everytime he takes 10K Dmg, Junk expels from his body at 7,000 Spd and deals 1,000 Dmg to anything they hit.
Steel Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Steel Mastery, 100K Yuld, 10K Exp
Location - Imp Mountains, Forge of the Commons
Details - there is an old forge deep within the mountains that the people of old used to use all the time. perhaps you can find an old master there working to this day..
God of the Ironworks: Hephaestus - Boss
Hp - 1,000,000
Atk - 1,000
Spd - 1,000
Def - 2,000
mdef - 20,000
Details - An old man who bears only a sword and shield.
Skills - uses baisc sword skills, he sees only to test your endurance.
Wood Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Wood Mastery, 30K Exp
Location - Alne Field Woods, The Lost Village
Details - in Alne, there used to be many human cities, but this one was swallowed by tradition and refused to change due to this all the people died out, unaware of the new world outside the woods.
God of the Forest: Pan
Hp - 70,000
Atk - 1,000
Strength - 8,000
Spd - 2,500
Matk - 7,000
Def - 2,000
Mdef - 4,000
Details - a half man half goat creature who uses a Giant two handed Axe with a single arm.
Skills - Can Control the Tree and village buildings as he sees fit. Can also spawn in other monsters level 30 and below.
Inner peace -
Quest type - kill quest
Level rec- 30
Level min - 20
Extra reqiurements - max of two people per party, need at least a spriggan/imp for one member
a cait sith/salamander for the other
If another race wishes to enter
They need to have light mastery for one member
And dark mastery for the other
Reward - { inner peace extra skill) - doubled hp and mp regeneration speeds , 10k exp
Location - undine territory , the lake of ying and yang
Details- Long ago, in ancient alfheim, the fairies ruled over undine City. They brought great joy and prosperity to the city, for they had invented , waterworks. But their son, Lord ren, saw a darker power in the waterworks. What had brought happiness and joy, could also bring darkness and destruction. Ren’s troubled parents consulted a soothsayer, she foretold that if Ren continued down this dark path, he would be defeated by a warrior of black and white. The young lord set out to change his fate, but what he did next only sealed it-
Ren returned to his parents full of pride. But in their faces he saw only horror. He was banished from the city forever, but Ren swore revenge. Someday he would return and all of Alfheim would bow at his feet.
Lord Ren - quest boss
Level -42
Drops - peacock feather(A-3)
exp- 5k
Hp- 75,000
Atk- 180
Matk - 150
atk Spd- 1,200
mov spd - 1,500
blk spd - 1,800
-he wears a white long robe , underneath he holds an unlimited amount of swords which he can quickly draw and use , long ranged ,or short ranged , he can also summon burst of water from the ground lile a geyser dealing 300% matk and inflicting permanent wetness, as well as using lightning elemental based sword skills
wings of freedom -
quest type - unique
level min - N/A
level rec - N/A
extra requirements - need a mountable dragon ( this is not a solo quest ,any amount of players can attempt this at once but only one will get the reward at the end)
location - dragon valley , salamander/capital route
details - there seems to be a minor god of the heavens giving fairies
blessings of the sky, well this might just sound interesting enough to par take in
the entity has challenged you to a race on dragons ,if you win he will grant you the power to rule the sky
race path
mouth of dragon valley - end of dragon valley/fairy capital path
paths to victory -
-beat the god to the finish line
-defeat the god before the race ends
loss -
-finish second or lower
-get knocked off your dragon
-die before you reach the end
goddess of the black sky - Reyna - quest boss
hp - 45,000
spd - 1,600
atk - 200
matk - 400
details - can stun with her long spear of raging thunder as well as shoot lightning bolts
mount - black tainted feather dragon - Fidei in Virtute
hp - 40,000
spd - 1,200
atk - 150
matk - 350
details - can spit black fire ,master of flight skills
reward - wings of freedom
feather blessing - spd in air + 10%
fairy blessing level two - flight time + 50 minutes
levitation blessing - atk + matk in air =10%
demonic blessing - spd + atk + 10% in air + 20 minute flight time ,takes double dmg in air
Ranged mastery level 2 -
quest type - kill
min lvl- 15
rec lvl- 20
rewards - 10k yuld 4k exp
location - sylth territory ,enchanted forest
details - to become a great archer you'll need to become one with your surroundings.
the enchanted forests is heavily infested with plants and animals.
kill a great forest bear and your skill will surely increase
great forest bear - quest boss
lvl - 19
drops - 10 wind arrows(sure did have a lotta these stuck in him)
exp - 1,200
hp - 19,000
atk - 40
strength - 700
atk spd - 300
mov. spd - 600
def - 800
Ranged Mastery level 3 -
quest type - kill
min lvl - 30
rec lvl - 45
rewards - ranged mastery three, 30k yuld, 10k exp.
location - Alne, floating island of floating rocks.
details - floating rock thieves, yes there are people who steal these.
just kill them all.
the gr8 rock feef -
level - 40
drops - none
exp - 5,000
Hp - 70,000
atk - 1,500
strength - 600
atk spd - 2,000
mov spd - 4,000
def - 1,000, good at hiding in the rock swarms, uses a knife.
skills - takes 70% less damage from projectiles.
great forces collide -
quest type - kill
min lvl - 40
rec lvl - 45
rewards - 10 k exp 50k yuld, and
skill sword - unleash weapon - 100 mp - deals 1000% non classified dmg , deals all elements dmg that your weapon has and inflicts those ailments(max 3 ailments)(a slashing move), cuts attack by half for 10 seconds
OR
spell - element burst - 100 mp - deals 1000% non classified dmg and deals all elements dmg that your weapon has and inflicts those ailments (max 3 ailments)( a beam attack), cuts matk by half for 10 seconds
location - floating island , Lì yǔ měi
details - there has been a long battle between two sacred animals
it's never ending, so... why don't you go stop it
dragon of the east -
level - 40
drops - none
exp - 5k exp
hp - 100,000
atk - 750
matk - 500
strength - 3,000
atk spd - 3,000
mov spd - 2,000
blk spd - 500
details - TAUNT, cannot be inflicted with status ailments ,takes twice as much damage from magic, takes 75% less damage from physical attacks(includes matk in sword skills), can shoot balls of fire(can combine with wind storm and deal 500% more matk dmg as well as a much bigger explosion effect)
phoenix of the west -
level - 40
drops - none
exp - 5k exp -
hp - 75,000
atk - 50
matk - 700
mspt - 5,000
strength - 2,000
atk spd - 3,000
mov. spd - 2,000
blk spd- 1,500
def - 1,500
details - heals dragon every 40 seconds , can cause wind storms(wind storm inflicts bleed and has huge knockback but deals no dmg ), immune to magic, uses basic elemental projectiles.
Sword Mastery Five
Quest Type - Kill
Req level - 60
recommended level - 75
Rewards - 75k Exp, 300K Yuld, Swords mastery Five
requirements - Swords Mastery 4
Location - Fairy Capital, The Gate Of Limits.
details - the final stage of a Sword Master's Career is always started at this palace.
through the gate you'll be transported to the testing chamber where the Head Guard of the King of Fairies Himself will fight you.
Head Guard : Puck Robin - Quest Boss
level - 100
Hp - 5,000,000
Atk - 3,000
Matk - 3,000
strength - 5,000
W - 12,000
Spd - X
Def - X
mdef - X
details - He wears knight's Armor and is of the Alves Fairy Race, meaning he has Every single race bonus of every single Race.
His Hair is blonde, short, spikey. He Can Summon Any Melee weapon at any time, but only uses one. His Height an Average 5'10
Skills :
Basic Rule - Immune to all status ailments except Flinch and Knockback. Debuffs only work up to 20%
Show me Skill - his spd always matches your speed, if you fight seriously he fights seriously, if you don't He'll match your laziness; All the same, he won't get him to let his guard down, it is not going to happen.
Magic infused armor - every time you use a skill against him, his defenses go up only against that skill.
the multiplier being 300 def and Mdef for every 10 Mp. If he is hit with a normal attack, then the Def and Mdef are a fixed 1,000.
Honor Armor - All your attacks deal 25% Less damage.
Vow Armor - All your attacks deal 50% less damage.
Knight Armor - All your attacks deal 75% less damage
South Slash - an attack that sets his strength to three times the person whom he is attacking.
a vertical sword skill which is a downwards slash.
North Slash - an attack that deals 1,000 fixed damage.
a vertical sword skill which is an upwards slash.
East Slash - an attack that Drains 50% of your Mp
a horizontal sword skill from his left to his right.
West Slash - an attack that Stops your ability to gain Mp for 30 seconds.
a horizontal sword skill from his right to his left,
World Dominating Slash - an attack that inflicts Death upon touch.
World Dominating Stamina - Restore Your Current Health Bar by 500,000 Hp
World Dominating Will - Use All your Directional Slashes within a single Slash.
a Strike so fast, when he does his one slash, four afterimage swords come after you.
Supreme Pressure - a passive skill that boosts his Mov. spd by 20% for an instant whenever he wants.
Limit Break - once he takes 100,000 damage, there is a 50% chance he will use a world dominating Skill (Chosen at random)
Final Limit Break - when he loses a Health Bar, Use a World Dominating Skill.
Attack pattern :
Important :
Boss has five health Bars, each at 1,000,000 Hp.
the Boss's other Hp bars cannot be damaged until the current one breaks.
EX.
500/1,000,000
you deal 1,000 damage.
he will not lose 500 Hp on his next Hp bar. That Damage will just be negated.
Stage one -
the first Three Million Hp are simple but hard.
At Battle's start he won't use directional slashes, and Limit breaks.
He will have the Honor Armor active at this point already.
after his first Hp bar, all bets are off, Limit break, directional slashes start here.
His third Hp bar, he gains Vow Armor.
He also gains a 2,000 Atk and Matk buff. That gives him more strength as well.
Stage Two -
this is when the tricky parts come into play.
He will gain Knight Armor at his second to last Health bar, And also Limit break actually occurs every 80K Hp now.
the chance of him using a skill also increases to 75%
A neat effect is that when he is in this state his Blade actually deals matk damage.
Final Stage -
his last Hp bar.
his Knight Armor actually becomes 80%, and The battle is made so that when his limit break activates on Hp bar destruction, it will always be World Dominating Stamina, that means that his second to last Hp bar will fill up again at 500,000 Hp and you'll have to get that down again. The Knight Armor buff still applies.
His Def and Mdef for normal attacks at this stage are actually set at 10,000.
the boost is also made to 750 Def and Mdef per 10 mp.
His Supreme pressure Skill is used almost every other second in this stage and the chances of Limit breaks are 90% chance to use now.
if you can get past all this however. he still has a hidden skill when he reaches his final 100,000 Hp.
he Wipes everyone's Mp to zero and negates Mp Natural Regeneration for ten seconds.
enough time for him to slaughter you if you are not prepared.
but if you are..congrats on your overdrive.
Casting Mastery Five
Quest Type - Kill
Req level - 60
recommended level - 75
Rewards - 75k Exp, 300K Yuld, Casting mastery Five
requirements - Swords Mastery 4
Location - Fairy Capital, The Gate Of Limits.
details - the final stage of becoming an Arch Mage has always started at this palace.
through the gate you'll be transported to the testing chamber where the High Mage of the King of Fairies Himself will fight you.
High Mage : Peter Caliburn - Quest Boss
level - 100
Hp - 3,000,000
Atk - 1,000
Matk - 9,001
strength - 7,000
W - 5,000
Spd - X
Def - X
mdef - X
details - He wears A Mages Cloak and Hate and is of the Alves Fairy Race, meaning he has Every single race bonus of every single Race.
His Hair is Dark like Midnight, short, down and flat. He Can Summon Any Mage weapon at any time, but only uses one. His Height an Average 5'8
Skills -
Show me Skill - his spd always matches your speed, if you fight seriously he fights seriously, if you don't He'll match your laziness; All the same, he won't get him to let his guard down, it is not going to happen. debuffs do not effect this boss. Event Skills and Original Skills deal 50% less damage to this boss, this effect stacks with his other mitigation skills.
Magic infused armor - every time you use a spell against him, his defenses go up only against that skill. Completely Immune to Every Status Ailment.
the multiplier being 300 def and Mdef for every 10 Mp. If he is hit with a normal attack, then the Def and Mdef are a fixed 1,000. Immune to percentage based attacks Ex. "Deals 5% of their max hp bars as dmg"
Calm Aura - all your attacks deal 50% less damage, can cat spells without chanting, and while attacking, or while he's being attacked.
Commanding Aura - All your attacks deal 99% less damage, can cat spells without chanting, and while attacking, or while he's being attacked.
Summoning : Gods of War - Summon the following creatures with elemental swords :
All summons deal normal attacks which inflict their ailment.
Fire God - Boss
Hp - 50,000
atk - 1,000
spd - 1,000
details - weak to burn, takes five times more damage from burn effects
Thunder God - Boss
Hp - 30,000
atk - 2,000
spd - 2,000
details - weak to Stun, stuns last five times longer than normal
Water God - Boss
Hp - 40,000
atk - 1,500
spd - 3,000
details - is already wet and will always be wet tbh, their wetness is level 5
Earth God - Boss
Hp - 70,000
atk - 1,000
spd - 1,000
details - weak to physical attacks, takes five times more damage from physical attacks
Roll of the dice - for every boss and player in the field right now, if it is an odd number turn the arena into an all water arena. if it is an even number turn the arena into the SKY.
Master of the healing Arts - when you get hit , all the damage done is instead healed to you.
God of war : Mastery - randomly choose one God from the four elements, summon five of them.
A Spell Caster's Decree - Summon a tsunami, upon impact it deals a fixed 50% of your hp, it stays in effect for 60 seconds, as a Lighting Bolt hits the top of the water, anything within the water loses another fixed 50% of your hp, afterwards an island grows out of the water and covers the entire arena and a volcano explodes on the island, anything that touches the lava gets a custom burn ailment, it deals 20% of max hp as damage until healed. the lava travels at 2,000 spd and covers the entire island for 5 seconds before everything returns to normal. gain 100% mitigation while this move is in effect.
Time to Play - Cast A random amount of spells in succession that equal 500 mp.
Meteor - Summons a Meteor in the air, it will fall onto the stage and deal 90% of your hp as dmg, if your hp is Not full, it kills you instantly. this attack cannot be stopped, it is fixed. casting time, 20 seconds.
Spell Connect - Play two of your spells (Listed Above) one after the other. Except two Meteors.
Heavy Attacks - Passive skill, You Deflect, reflect, or control his Attacks, Only Block.
Attack Pattern :
Important -
Boss has Three Health Bars, each at 1,000,000 Hp.
The boss's other hp bars cannot be damaged until the first one is broke.
EX.
500/1,000,000
you deal 50,000 dmg.
the next hp bar does not take damage even though the 50,000 dmg is over 500 and should deal more damage.
Every time he loses a health bar/ go though the stages.
he will use the skill Roll of the Dice
Every time you deal damage to him, he has a 10% chance of Using the Skill Master of the healing Arts
Stage one - the first health bar is fairly easy to get through.
at the beginning only the following skills are active :
Show me Skill
Magic infused Armor
Calm Aura
he will use time to play every 30 seconds until he reaches 50% of the way down his first hp bar, at that point he uses Time to play three times in a row and then uses it every 10 seconds.
Once you take out his first hp bar, you're in stage two.
Stage two.
shit goes on here, he starts up by using Summoning : Gods of War Followed by Commanding Aura, the Commanding Aura will stay there until ALL his summons are dead, while this is happening he has Time to Play on for every 15 seconds. Once his Summons are taken care of, he will use Gods of war mastery once. Time to play goes back to every 10 seconds.
once he reaches 50% of his second health bar he uses Commanding aura again and then Summoning : Gods of War with the same set up as last time.
If Commanding Aura is not up, Calm Aura is assume that for the rest of the battle.
At 20% Hp, he uses A Spell caster's Decree while this is happening, just survive, this will be the first time out of two he uses this skill.
after he uses that skill, he will use Time to play five times in a row then use it every ten seconds again. once you deplete that health bar, he uses meteor. and God of war : Mastery.
Stage Three.
the last part and the hardest .
he started off strong but he ain't letting off, he uses Time to play twice in a row every 15 seconds. Every time you attack him, he has a 10% chance to cast spell connect
once his hp reaches 75% he WILL Cast Spell Connect.
at 50% he casts meteor and then Time to play 3 times.
DO NOT Forget the Time to Play is active twice every 15 seconds during this entire final stage.
once you get past his 50% mark, he will summon 2 Gods at random per player.
AND every time one dies, he casts spell connect. (only up to the original ones summons from this move)
finally when you reach the 25% hp mark he casts A Spell Caster's decree. note that his attacks do not harm his summons. his summons will attack you during this move, and he will be casting his Time to Play twice every 15 seconds, do not die.
when that ends, he CANNOT summon anymore Gods.
but every time he takes damage, he uses Time to Play, yes this stacks over his 15 seconds time to play
and once he reaches 10% hp, he cannot be damaged until ALL his Summons are killed,
If they are still alive, each one killed at this point activates a skill connect.
once that's done, this is your opening.
he has no Aura Shields up at this point.
When you hit him with a finishing blow, he will live and cast spell connect five times, in a row.
then Time to play a final time, before Saying the battle is over, at this point, if you're alive, you've won, enjoy you CM5.
1-3 = kill 15 = 1k exp or 2k yuld
4-5 = kill 15 = 1.5k exp or 2.5k yuld
6-9 = kill 15 = 2k exp or 3k yuld
10-20 = kill 15 = 2.5k exp or 5 k yuld
21-29 = kill 15 = 3.5 exp or 7.5k yuld
30-39 = kill 10 = 4k exp or 9k yuld
40- 49 = kill 10 = 5k exp or 10k yuld
50-59 = kill 5 = 6k exp or 15k yuld
60-69 = kill 5 = 7k exp or 23k yuld
70-79 = kill 5 = 8k exp or 30k yuld
80-89 = kill 5 = 8.5k exp or 35k yuld
90-100 = kill 3 = 9k exp or 50k yuld
100+ = kill 3 = 10k exp or 100k yuld
Protect quests-(daily quest)(measured in irl days)
(must rp each day with at least 5 paragraphs to count, must contain 50 words each.)
1 day - 3k exp or 10k ¥
2 day - 5k exp or 15k ¥
4 day - 7k exp or 20k ¥
5 day - 9k exp or 25k ¥
6 day - 11k exp or 35k ¥
7 day - 13k exp or 50k ¥
Item Finding quests-(daily quest)- ex. wolf fur quest.
Ten 100-300¥ items - 50 exp / 3.5k ¥
Ten 301-500¥ items - 100 exp / 6k ¥
Ten 501-1000¥ items - 200 exp /12kk ¥
Ten 1001-5000¥ items - 500 exp / 50k ¥
Ten 5001-10,000¥ items - 750exp /10.5k ¥
1 10k-20k items- 1k exp/20.5k ¥
1 20k-50k items - 1.35k exp / 50.5k ¥
1 50k-100k items - 1.75k exp / 150.10k ¥
1 100k+ items - 10k exp/ 200k ¥
Quest name : WMP quest
Quest type - kill quest, Repeatable quest, Boss spawns in every hour after death.
level recommended - N/A
level minimum - N/A
extra requirements - Requires swords mastery level 3
Reward : 1K Exp, 5K Yuld
Location: Leprechaun territory , blade master's abandoned schoolyard
Details : An old image of a once legendary swordsman who taught the way of the sword
has risen , perhaps you can learn something while you're there. They say practice makes perfect.
Ghost of the Blade Master - Boss
Level - Same level as player. If multiple players are fighting, Add 25% of every other player's level.
drops : WMP (80% drop rate) (If boss level exceeds 50 then it may drop this twice, if 70 3 times)
Hp - 4,000 times the level of boss
Atk - 30 times the level of the boss
Strength - 120 times the level of the boss
Atk Spd - 60 times the level of the boss
Spd - 40 times the level of the boss
Matk - 25 times the level of the boss
Def - 15 times the level of the boss
Mdef - 15 times the level of the boss
Details: boss only uses basic sword skills. He always aims for those with lowest hp first and cannot be pushed back, only blocked and deflected. Immune to all status ailments except wetness.
Quest - Sword's master level Two
Required level- 15
Rec level - 15
Quest type : kill
Location : Arena , fairy capital Alne
Rewards :
swords mastery level two
7.5K Exp
45K Yuld
Swordsman Bot - Boss
Level- 15
Exp - 2.5k
Spd - 900
Atk - 500
Matk - 400
Def- 400
Mdef- 400
Hp - 12,000
Details: A human who uses an average sword. Very skilled in swordsmanship and can unleash Level two sword skills
Quest - Swords Mastery level 3
Min lvl - 30
Rec lvl - 50
Location - Castle in the sky
Quest type - kill quest
Rewards -
Swords mastery level three
40K Yuld
8K Exp
Details - You need to travel by using a blimp to the castle in the sky.When there, You go to the throne room which is the boss room which also is about as big as a domed football field. That is where you find your boss who just awoke from his slumber.
Shining Gold Dragon -boss
Level - 50
Exp - 7K
Drops - none
Hp - 500,000
Atk- 2,500
SPD - 1,500
Def - 1,500
Matk- 1,500
Mdef- 1,500
Mspt - 3,000
Details -
immune to ALL status ailments (except paralysis which has a max of 10% to be inflicted)
This dragon is slightly bigger then the diamond dragon at 17 meters tall and 34 meters long
This dragon is extremely agile
Able to block attacks with its 20 meter wings. its wings have 300% of the defense of the rest of its body
Its wings are also sharp for cutting doing 50% its atk
It has a non elemental breath attack that does 100% Matk Dmg and travels at 100% of its Mspt.
Its tails can pick up nearby empty chests and throw them at you with extreme force
Chests -
Hp - 700
Dmg - 1,000
Spd when thrown - 1,000
Its wings can expand absorbing sunlight to heal for 30k HP, it does every 40 seconds and lasts 3 seconds, it loses ailment resistance during this.
It's tail also doubles as a rapier and the dragon can use high level rapier sword as with it.
He can also use high level broadsword skills with his claws.
Sword's mastery level 4
Quest type - kill
Rec level - 60
Min level - 45
rewards - 15K exp, 50k yuld, Swords mastery level 4
Extra requirements - sword's mastery/casting skill 3 , Solo quest
location - Sea world Island , you take a ship and go to an arena in the middle of the sea where you'll finish the quest
Details : to hone your skills it brings you as far out as to the middle of the ocean, what opponents could be waiting for you here.
Sword Gladiator -
level - 50
Exp - 8K Exp
Hp - 400,000
Mp - 10,000
Atk - 2,000
Strength - 4,000
Atk Spd - 1,500
mov. spd - 1,500
Blk Spd - 1,900
Matk - 1,000
Def - 3,000
Details - Master all weapons, he can use any sword skill in the game with any weapon as long as it is not an Overdrive Skill.
Skills:
Immune to Status Ailments
Every time he runs out of Mp, his stats go down by 25% for 5 seconds, then he gains 10,000 Mp and his stats go back to normal.
Quest name : EMP quest
Quest type: kill quest, repeatable quest, Boss respawns an hour after death.
level recommended- N/A
level minimum - N/A
Extra Requirements - Requires casting skill level 3
reward : Exp 1K, 5K Yuld
location : pooka territory grandmaster magi's abandoned school's roof
details: there's a school a long time ago where a great wizard once taught pupils the Art of Magic.
Maybe you'll learn something while you're there. They do say that practice makes perfect.
Ghost of Magic Arts - Boss
Level - same level as player, if multiple players are there, add 25% of the other players level.
Drops - EMP (70% drop rate)(if boss level exceeds 50 it may drop twice ,if 70, 3 times)
Hp - 3,000 times the level of the boss
Atk - 7 times the level of the boss
Spd- 25 times the level of the boss
Matk - 80 times the level of the boss
Def - 20 times the level of the boss
Mdef - 40 times the level of the boss
Details: boss mainly uses basic projectile attack (all elements)
He always aims for the lowest hp player first.
Uses also only spells that are not in classes. All Universal Spells.
He is immune to all status ailments
all of his attacks have a huge explosion effect or piercing effect
Casting skills level two :
Required level : 10
Rec level - 20
Quest type : Kill
Location: Arena , Fairy capital Alne
Rewards:
7K exp
35K Yuld
Casting skill level two
Wizard bot - Boss
Level - 20
Exp - 2K
Hp - 10,000
Mp - 700
Spd - 500
Atk - 50
Matk - 300
Mspt - 500
Mdef - 500
Details - Knows how to use all Elements of Basic Projectile and Basic Healing. When they run out of MP, they lose all of their Mdef for 10 seconds before regaining 100 Mp a second.
Quest - Casting Spell level 3
Min level - 20
Rev level - 30
Location - Under Ground diamond Cave, Fairy Capital
Quest type - Kill
Reward :
Casting Mastery Level 3
30K Yuld
10K exp
Details - you need to travel to the end of the cave to face the boss at the boss room.
Boss room is a huge cavern about the size of a football field with a dome. The only Lighting is the Diamonds within the Walls.
Shining Diamond Dragon - Boss
Level - 40
Exp - 4,500
Drops - none
Hp - 600,000
Atk - 900
Spd - 900
Matk - 2,250
Def - 700
Mdef - 2,000
Details - immune to ALL status ailments
this dragon Stands at 15 meters tall and has a length of 30 meters including its tail
He has a light breath attack and earth breath attack dealing 100% Matk DMG and also if you look him in the eye he causes blinding
He gives off a huge amount of light so you can't miss him, unless you do because he's just that bright.
He can also eat the crystals in the walls for 10,000 hp heal, this will take him 15 seconds, attack him during this. at most he does this once a minute.
He also has A blazing claw attack in which he ignites his claw and slashes at you for atk over Matk DMG
With his tail he can charge electricity and whip at you paralyzing you on contact for 20 seconds and doing 50% matk
From his wings he can shoot barrage after barrage of water bullets doing 20% of his Matk per shot. He has a max rate of 2 bullets per second for up to 30 seconds. the cooldown for this is only 20 seconds.
Casting skill level 4
Quest type - Kill
Rec level - 55
Min level - 40
rewards - 25K Exp, 50kKyuld, Casting Mastery Skill level 4
extra requirements - casting skill 3 , Solo quest
location - Sea world island , You take a ship and go to an arena in the middle of the sea where you'll finish the quest
Details : To hone your skills as a Mage, it brings you as far out as to the middle of the ocean, what opponents could be waiting for you here..
High Mage -
Level - 50
Exp - 8K Exp
Hp - 275,000
Atk - 800
Spd - 1,000
blk spd - 3,000
Matk - 5,000
Mdef - 7,000
Details - Immune to All Status Ailments.
Skills: They can use all Spells in any class unless they are from an overdrive.
World tree : Guardian of the kings-
Level required : none
Level Rec: 120
Quest type: Reach the Top.
Location: Fairy capital Alne, world tree
Rewards: 100M Yuld 1M Exp, Unlimited Flight Skill.
Mobs :
Guardian Knight -
Level - 100
Hp - 100,000
Spd - 12,000
Atk - 25,000
Def - 30,000
Details - uses A Sword and Shield, Doesn't Use Sword Skills.
Guardian Arch mage -
Level - 100
Hp - 50,000
Spd - 5,000
Matk - 20,000
Details - Can Cast Any Spell in Game. Cooldown time is always 5 seconds.
Guardian Archer -
Level - 100
Hp - 60,000
Spd - 8,000
Atk - 14,000
Matk - 14,000
Details - Can Use any Arrow Skill in Game. Cooldown time is always 3 seconds.
Spawn Rate - 2 of each per second
+ 2 spawn rate per 1/12 of tree flown.
Ex. Top portion 24 x 4 = 96
Spawn number unlimited
Dungeon starts with 15 of each mob spawned.
Players are granted unlimited flight for the duration of the attempt.
tree is aprox. 1,200 ft. tall (381 m) this means it will take a full hour to climb to the top going at full speed.
These creatures are immune to stat debuffs as well as taunt and status ailments, they explode on death dealing 10,000 physical Dmg and 10,000 Magic Dmg for 20,000 total dmg , blast Radias is a 3 meter diameter sphere
"There is Rumor of a certain obstacle once you reach the top" - Ye Qui
Quest name-Martial Arts extra skill
Min Level- N/A
Rec level- N/A
Location - second floor
Great falling mountain
Quest Type - kill
Reward- martial arts level 1
Details - split the rock with your bare hands(dmg is only 10%of your atk with bare hands)
Rock -
Hp- 10,000
Exp- 2k
Details- an old man will grant you this quest at the top of the mountain and guide you to the rock that you need to break for him to teach you the skill(skill grants 60% bare hands dmg instead of 10%)
martial arts level two quest -
quest type - skill quest
rec level - N/A
min level - N/A
rewards - martial arts level two , exp 5k, 20k yuld
extra requirements - martial arts level 1
location - great falling mountain
details - the old man will teach you his special martial arts if you can beat his even BIGGER rock
(note: potions that grant stat bonuses over 100 are not allowed)
boulder 2 -
hp 100,000
details : gains =10,000 hp each day, (IRL days)
exp - 5k
Martial arts level 3 -
quest type - skill quest
rec level - N/A
min level - N/A
rewards - martial arts level three , exp 10k 30k yuld
extra requirements - martial arts level 2
location - great falling mountain
details - the old man will teach you his now new and improved arts of the martial, if... you can defeat the new enemy
the old man asks you to meet in the fighting mat outside where your opponent is awaiting your arrival..
(note: potions that grant stat bonuses over 100 are not allowed)
(note: solo quest)
(note: only your fist and legs can deal damage I this quest, use of skills of any kind are not allowed)
(note : quest must be done bare handed)
Rival -
level - 50
hp - 25,000
atk - always equal to what the player has
spd - always equal to what the player has
def - 500
details - the same gender, and age as the player, but human, dressed in a white martial arts uniform with a belt the color of the players race color.
skills - immune to knockback if knockback is over a feet of travel, has the flexibility of a snake, but the kick of a bull, the confidence of a Lion, the killing instinct of a tiger, the AI of this monster was taken from actual martial artists.
Fire elemental mastery-
quest type- kill quest
level rec - 50
level min - 35
reward - fire mastery , 8 k exp 25 k yuld
location - burning forge , salamander territory
details - you want to master and hone the burning passion of fire
well to that you'll need to beat the flame god in his own territory
Fire god - Kai - quest boss
level - 50
drops - none
exp - 5k
hp - 125,000
spd- 1,500
atk- 300
matk - 300
def- 300
mdef- 450
details: he takes the form of a young man in perhaps his early 20's
he wields a greatsword of bronze and white
and fire , literally, spews from his sword at all times, inflicting burn to any who touch
he can shoot fire from his sword nonstop ; an excellent swordsman he can parry almost any
hits thrown his way; he also has the ability to summon dragonlings , max of 5 at a time.
all his sword skills are fire based and inflict burn ,he's immune to all status ailments and is weak to water
water elemental mastery-
quest type - kill quest
level rec - 50
level min - 35
reward - water mastery, 8k exp , 25 k yuld
location - serene garden ,undine territory
details - you want to master and hone the eternal peace of water
well to do that you'll need to ask the water god for his blessing
water god - Mizu - quest boss
level - 50
drops - none
exp - 4.5k
hp- 95,000
spd -900
atk- 150
matk- 900
def- 100
mdef- 950
mspt-1,000
details: he takes the form of a young ,perhaps in his late twenties
he wields a tall wooden staff ; he has with books encased in water floating around him (book count 4)
he can bend water with his staff and hits you dealing 100% matk dmg ,can only target one person at a time
as well as being able to heal himself using his books (takes 10 seconds to heal);He can also use his books as a shield ,each one having 5,000 hp
he cannot and heal at the same time, immune to all status ailments ; He's also weak to lightning
lightning elemental mastery -
quest type - kill quest
level rec - 50
level min - 35
reward lightning mastery , 5k exp , 25k yuld
location -horn's edge plateau ,cait sith territory
details - you want to master and hone the spark of lightning
well to do that you must defeat the thunder god
thunder god - Rai - quest boss
level - 50
drops - none
exp - 6k
hp - 80,000
spd- 2,600
atk- 500
matk - 100
def- 50
mdef- 100
details: he takes the look of a middle aged man ; his mid 40's perhaps
he wields a broadsword and with great speed and vigor
all his attacks are fast yet strong , his sword skills can stun you , as well as having a natural 50% crit rate.
he's immune to all status ailments , and is weak to earth, can only take 20k dmg at once max.
earth elemental mastery -
quest type - kill quest
level rec - 50
level min- 35
reward - earth mastery , 5k exp 25k yuld
location - great hollow oak , gnome territory
details : you want to master and hone the unshakable earth
well to do that you'll have to ask for the earth god
Earth God - Chikyu - quest boss
level - 50
drops - none
exp- 7k exp
hp - 200,000
spd - 800
atk - 500
matk - 800
def - 1,500
mdef- 1,000
details: a man who chooses the form of an old man, his 70's perhaps
he uses a twisted old staff as his weapon , which he can use to bend the ground in any fashion he see's fit
he can make the ground or any surroundings to become animate and attack you dealing atk dmg
or he can tap the ground and erupt lava from the ground dealing heavy matk dmg(120% matk)
he is immune to all status ailments and is weak to fire.
Light mastery -
quest type - kill
rec level - 50
min level - 40
rewards - light mastery , 80k yuld 20 k exp
location - fairy capital , goddess's temple (day time)
details - light and dark, the two oldest elements ,if you want the power to use these
there's only one god in mind to ask.
Goddess of the sun - Amaterasu - quest boss
hp - 180,000
atk - 700
matk - 600
atk spd - 1,000
mov. spd- 2,700
all elemental resistance - 999,999
details - immune to all status ailments , heals from any fire related attacks
uses a bow of fire , shoots and arrow that disperses into a storm of fireballs,
can also use the bow as a melee weapon up close , as it breaks into two knifes attached to a string,
at 50 % hp ,she negates any sword skill above 100 mp , at 10,000 hp , she is immune to sword skills ,
at 3,000 or lower(if not dead) hp she recovers back to 15,000 and gains a 700 atk buff,when she does this
all the players are pushed back by a massive explosion
Life Mastery -
Quest Type - Kill
Rec Level - 60
Min Level - 50
Rewards - Life Mastery, 100K Yuld, 30K Exp
Location - Light Elves Capital, Monument of Aesir.
Details - The Power of Creation is one of the most sought of powers for protectors and Guardians. So to Aquire that power, you need to prove that you are worthy by assuming the challenge of the Aesir
God of the Heavens: Aether - Boss
Exp - 8,000
Hp - 2,000,000
Atk - 0
Spd - 1,000
Matk - 9,000
Mspt - 4,000
Mdef - 10,000
Details - A Cloud, Usually in the Figure of a young man. He wields Staves.
Skills - Takes 50% Less damage from physical attacks. When Healed, he takes damage instead.
Creation of Alchemy - Creates explosions which deals 100% Matk Dmg. if this attack misses. Travels at 200% of his Mspt for Spd. Increase his Mspt by 20% until this hits.
Dark Mastery -
quest type - kill
rec level - 50
min level - 40
rewards - dark mastery , 75K yuld , 21K exp
location - Fairy Capital , Goddess's temple (night time)
details - light and dark, the two oldest elements , if you want the power to use these elements
there's only one god in mind to ask
Goddess of the Moon: Tsukuyomi - quest boss
hp - 150,000
atk - 200
strength - 2,000
matk - 600
spd - 3,500
mdef- 999,999
details - has two swords , , each of them have hp drain and poison of the highest level,
they're both long swords ,and can shoot out crescent dark energy waves, immune to all status ailments
at 50% hp , she is immune to sword skills over 100 , at 10,000 hp she is immune to sword skills
and switches to a scythe, her hp stops at 1 hp and recovers back to 15,000 ,with a 500 spd buff
when she does this all the players are thrown back from a massive explosion
Death Mastery -
Quest Type - Kill
Rec Level - 60
Min Level - 50
Rewards - Death Mastery, 100K Yuld, 30K Exp.
Location - Spriggan Territory, Monument of Tsukuyomi
Details - Life and Death, the two most powerful elements of creation and destruction, Perhaps you might obtain mastery over this power at this Forbidden Location.
God of Destruction: Chaos - Boss
Exp - 6,000
Hp - 999,999
Atk - 1,000 to 10,000 at Random
Strength - 2,000 to 20,000 at Random
Matk - 5,000 to 15,000 at Random
Spd - 2,000
Details - A Black Cloud, it can take any form it wants. Usually appears as a female figure. generally uses Overly large swords with random sharp points jetting out of it.
Skills - All of its Attacks have trails of shadows after them. All attacks that land, blocked or not, will steal 10% of your Hp. All Attacks also deals Atk and Matk Dmg. Immune to all status ailments. cannot take more than 111,111 damage in one hit.
Destruction of Life - If you are not at full Hp, you cannot use Skills and Spells.
Blue Fire Mastery -
Quest Type - Kill
rec Level - 40
Min Level - 25
Rewards - Blue Fire Mastery, 50K Yuld, 15K Exp
Location - Fairy capital, Temple of the Sacred Flame.
Details - A Temple Devoted to the Goddess Amaterasu, they say a God of Holy Fire lives here.
Holy Kai - Boss
Exp - 4,000
Hp - 400,000
Atk - 7,000
Strength - 10,000
Spd - 1,200
Def - 20,000
Mdef - 20,000
Details - has the same abilities as Kai, except with Blue fire Properties.
Black Fire Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
rewards - Blue Fire Mastery, 50K Yuld, 15K Exp
Location - Fairy Capital Alne, Temple of the Corrupted Flame.
Details - A Temple Devoted to the Goddess Tsukuyomi, they say a God of Corrupted Fire lives here.
Corrupted Kai - Boss
Exp - 4,000
Hp - 900,00
Atk - 4,000
Strength - 6,000
Spd - 1,000
Def - 200,000
Mdef - 200,000
Details - has the same abilities as Kai, except with Black Fire Properties.
Wind Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Wind Mastery, 45K Yuld, 17K Exp
Location - Sylph Territory, the Whisper woods
Details - A God who has no homes dwells here. perhaps if you too want to move like the wind, you'll need to seek his aid.
God of Homelessness: Yatogami -
Exp - 2,000
Hp - 90,000
Atk - 10,000
Matk - 10,000
Spd - 10,000
Def - 10,000
Mdef - 10,000
Details - Appears as a man, uses a white blade for swift attacks.
skills - Immune to all status ailments. this boss is very dangerous except for the fact that he easily gets distracted by alcohol.
Ice Mastery -
Quest Type - Kill
Rec level - 40
Min Level - 25
Rewards - Ice Mastery, 40K Yuld, 19K Exp
Location - Gnome Territory, Cave of spapopopeput.
Details - Rumor has it an Old man with magic powers lives inside the forbidden cave which has been named so that no one wants to say its name. but rumor also has it... he's a god.
Goddess of the Hunt - Ha'anit - Boss
Hp - 300,00
Atk - 4,000
Spd - 2,000
Matk - 4,000
Def - 30,000
Mdef - 20,000
Details - Actually a Goddess who just has Gray Hair. because its always snowy, the fact that she's taller than most, and also grows her hair out in front of her, people mistake her for a man. It's actually Sad sometimes. they say She flinches whenever you compliment her.
Skills - She likes just throwing arrows at people. She also uses Axes and Bows if she feels like it. she can use any Axe and Bow skill as long as it is not an overdrive.
Poison Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Poison Mastery, 80K Yuld, 12K Exp
Location - An Island off the Coast of Leprechaun, Cesspool Island.
Details - with all that machinery around the seas we can tell that somewhere.. there is pollution.. and that pollution has created a foul beast of.. foulness. and they do sa- what doesn't kill ya makes ya stronger. so-
God Poisons: Daimonas - Boss
Exp - 3,400
Hp - 100,000
Atk - 1,000
Spd - 1,500
Matk - 1,000
Details - With all the pollution, he can only take the form of a giant green slime. full of junk and nonsense like ramen.
Skills - whatever he touches loses 25% of their Hp for every second of contact. he can only take 5,000 Dmg at once.
Junk Shot - Everytime he takes 10K Dmg, Junk expels from his body at 7,000 Spd and deals 1,000 Dmg to anything they hit.
Steel Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Steel Mastery, 100K Yuld, 10K Exp
Location - Imp Mountains, Forge of the Commons
Details - there is an old forge deep within the mountains that the people of old used to use all the time. perhaps you can find an old master there working to this day..
God of the Ironworks: Hephaestus - Boss
Hp - 1,000,000
Atk - 1,000
Spd - 1,000
Def - 2,000
mdef - 20,000
Details - An old man who bears only a sword and shield.
Skills - uses baisc sword skills, he sees only to test your endurance.
Wood Mastery -
Quest Type - Kill
Rec Level - 40
Min Level - 25
Rewards - Wood Mastery, 30K Exp
Location - Alne Field Woods, The Lost Village
Details - in Alne, there used to be many human cities, but this one was swallowed by tradition and refused to change due to this all the people died out, unaware of the new world outside the woods.
God of the Forest: Pan
Hp - 70,000
Atk - 1,000
Strength - 8,000
Spd - 2,500
Matk - 7,000
Def - 2,000
Mdef - 4,000
Details - a half man half goat creature who uses a Giant two handed Axe with a single arm.
Skills - Can Control the Tree and village buildings as he sees fit. Can also spawn in other monsters level 30 and below.
Inner peace -
Quest type - kill quest
Level rec- 30
Level min - 20
Extra reqiurements - max of two people per party, need at least a spriggan/imp for one member
a cait sith/salamander for the other
If another race wishes to enter
They need to have light mastery for one member
And dark mastery for the other
Reward - { inner peace extra skill) - doubled hp and mp regeneration speeds , 10k exp
Location - undine territory , the lake of ying and yang
Details- Long ago, in ancient alfheim, the fairies ruled over undine City. They brought great joy and prosperity to the city, for they had invented , waterworks. But their son, Lord ren, saw a darker power in the waterworks. What had brought happiness and joy, could also bring darkness and destruction. Ren’s troubled parents consulted a soothsayer, she foretold that if Ren continued down this dark path, he would be defeated by a warrior of black and white. The young lord set out to change his fate, but what he did next only sealed it-
Ren returned to his parents full of pride. But in their faces he saw only horror. He was banished from the city forever, but Ren swore revenge. Someday he would return and all of Alfheim would bow at his feet.
Lord Ren - quest boss
Level -42
Drops - peacock feather(A-3)
exp- 5k
Hp- 75,000
Atk- 180
Matk - 150
atk Spd- 1,200
mov spd - 1,500
blk spd - 1,800
-he wears a white long robe , underneath he holds an unlimited amount of swords which he can quickly draw and use , long ranged ,or short ranged , he can also summon burst of water from the ground lile a geyser dealing 300% matk and inflicting permanent wetness, as well as using lightning elemental based sword skills
wings of freedom -
quest type - unique
level min - N/A
level rec - N/A
extra requirements - need a mountable dragon ( this is not a solo quest ,any amount of players can attempt this at once but only one will get the reward at the end)
location - dragon valley , salamander/capital route
details - there seems to be a minor god of the heavens giving fairies
blessings of the sky, well this might just sound interesting enough to par take in
the entity has challenged you to a race on dragons ,if you win he will grant you the power to rule the sky
race path
mouth of dragon valley - end of dragon valley/fairy capital path
paths to victory -
-beat the god to the finish line
-defeat the god before the race ends
loss -
-finish second or lower
-get knocked off your dragon
-die before you reach the end
goddess of the black sky - Reyna - quest boss
hp - 45,000
spd - 1,600
atk - 200
matk - 400
details - can stun with her long spear of raging thunder as well as shoot lightning bolts
mount - black tainted feather dragon - Fidei in Virtute
hp - 40,000
spd - 1,200
atk - 150
matk - 350
details - can spit black fire ,master of flight skills
reward - wings of freedom
feather blessing - spd in air + 10%
fairy blessing level two - flight time + 50 minutes
levitation blessing - atk + matk in air =10%
demonic blessing - spd + atk + 10% in air + 20 minute flight time ,takes double dmg in air
Ranged mastery level 2 -
quest type - kill
min lvl- 15
rec lvl- 20
rewards - 10k yuld 4k exp
location - sylth territory ,enchanted forest
details - to become a great archer you'll need to become one with your surroundings.
the enchanted forests is heavily infested with plants and animals.
kill a great forest bear and your skill will surely increase
great forest bear - quest boss
lvl - 19
drops - 10 wind arrows(sure did have a lotta these stuck in him)
exp - 1,200
hp - 19,000
atk - 40
strength - 700
atk spd - 300
mov. spd - 600
def - 800
Ranged Mastery level 3 -
quest type - kill
min lvl - 30
rec lvl - 45
rewards - ranged mastery three, 30k yuld, 10k exp.
location - Alne, floating island of floating rocks.
details - floating rock thieves, yes there are people who steal these.
just kill them all.
the gr8 rock feef -
level - 40
drops - none
exp - 5,000
Hp - 70,000
atk - 1,500
strength - 600
atk spd - 2,000
mov spd - 4,000
def - 1,000, good at hiding in the rock swarms, uses a knife.
skills - takes 70% less damage from projectiles.
great forces collide -
quest type - kill
min lvl - 40
rec lvl - 45
rewards - 10 k exp 50k yuld, and
skill sword - unleash weapon - 100 mp - deals 1000% non classified dmg , deals all elements dmg that your weapon has and inflicts those ailments(max 3 ailments)(a slashing move), cuts attack by half for 10 seconds
OR
spell - element burst - 100 mp - deals 1000% non classified dmg and deals all elements dmg that your weapon has and inflicts those ailments (max 3 ailments)( a beam attack), cuts matk by half for 10 seconds
location - floating island , Lì yǔ měi
details - there has been a long battle between two sacred animals
it's never ending, so... why don't you go stop it
dragon of the east -
level - 40
drops - none
exp - 5k exp
hp - 100,000
atk - 750
matk - 500
strength - 3,000
atk spd - 3,000
mov spd - 2,000
blk spd - 500
details - TAUNT, cannot be inflicted with status ailments ,takes twice as much damage from magic, takes 75% less damage from physical attacks(includes matk in sword skills), can shoot balls of fire(can combine with wind storm and deal 500% more matk dmg as well as a much bigger explosion effect)
phoenix of the west -
level - 40
drops - none
exp - 5k exp -
hp - 75,000
atk - 50
matk - 700
mspt - 5,000
strength - 2,000
atk spd - 3,000
mov. spd - 2,000
blk spd- 1,500
def - 1,500
details - heals dragon every 40 seconds , can cause wind storms(wind storm inflicts bleed and has huge knockback but deals no dmg ), immune to magic, uses basic elemental projectiles.
Sword Mastery Five
Quest Type - Kill
Req level - 60
recommended level - 75
Rewards - 75k Exp, 300K Yuld, Swords mastery Five
requirements - Swords Mastery 4
Location - Fairy Capital, The Gate Of Limits.
details - the final stage of a Sword Master's Career is always started at this palace.
through the gate you'll be transported to the testing chamber where the Head Guard of the King of Fairies Himself will fight you.
Head Guard : Puck Robin - Quest Boss
level - 100
Hp - 5,000,000
Atk - 3,000
Matk - 3,000
strength - 5,000
W - 12,000
Spd - X
Def - X
mdef - X
details - He wears knight's Armor and is of the Alves Fairy Race, meaning he has Every single race bonus of every single Race.
His Hair is blonde, short, spikey. He Can Summon Any Melee weapon at any time, but only uses one. His Height an Average 5'10
Skills :
Basic Rule - Immune to all status ailments except Flinch and Knockback. Debuffs only work up to 20%
Show me Skill - his spd always matches your speed, if you fight seriously he fights seriously, if you don't He'll match your laziness; All the same, he won't get him to let his guard down, it is not going to happen.
Magic infused armor - every time you use a skill against him, his defenses go up only against that skill.
the multiplier being 300 def and Mdef for every 10 Mp. If he is hit with a normal attack, then the Def and Mdef are a fixed 1,000.
Honor Armor - All your attacks deal 25% Less damage.
Vow Armor - All your attacks deal 50% less damage.
Knight Armor - All your attacks deal 75% less damage
South Slash - an attack that sets his strength to three times the person whom he is attacking.
a vertical sword skill which is a downwards slash.
North Slash - an attack that deals 1,000 fixed damage.
a vertical sword skill which is an upwards slash.
East Slash - an attack that Drains 50% of your Mp
a horizontal sword skill from his left to his right.
West Slash - an attack that Stops your ability to gain Mp for 30 seconds.
a horizontal sword skill from his right to his left,
World Dominating Slash - an attack that inflicts Death upon touch.
World Dominating Stamina - Restore Your Current Health Bar by 500,000 Hp
World Dominating Will - Use All your Directional Slashes within a single Slash.
a Strike so fast, when he does his one slash, four afterimage swords come after you.
Supreme Pressure - a passive skill that boosts his Mov. spd by 20% for an instant whenever he wants.
Limit Break - once he takes 100,000 damage, there is a 50% chance he will use a world dominating Skill (Chosen at random)
Final Limit Break - when he loses a Health Bar, Use a World Dominating Skill.
Attack pattern :
Important :
Boss has five health Bars, each at 1,000,000 Hp.
the Boss's other Hp bars cannot be damaged until the current one breaks.
EX.
500/1,000,000
you deal 1,000 damage.
he will not lose 500 Hp on his next Hp bar. That Damage will just be negated.
Stage one -
the first Three Million Hp are simple but hard.
At Battle's start he won't use directional slashes, and Limit breaks.
He will have the Honor Armor active at this point already.
after his first Hp bar, all bets are off, Limit break, directional slashes start here.
His third Hp bar, he gains Vow Armor.
He also gains a 2,000 Atk and Matk buff. That gives him more strength as well.
Stage Two -
this is when the tricky parts come into play.
He will gain Knight Armor at his second to last Health bar, And also Limit break actually occurs every 80K Hp now.
the chance of him using a skill also increases to 75%
A neat effect is that when he is in this state his Blade actually deals matk damage.
Final Stage -
his last Hp bar.
his Knight Armor actually becomes 80%, and The battle is made so that when his limit break activates on Hp bar destruction, it will always be World Dominating Stamina, that means that his second to last Hp bar will fill up again at 500,000 Hp and you'll have to get that down again. The Knight Armor buff still applies.
His Def and Mdef for normal attacks at this stage are actually set at 10,000.
the boost is also made to 750 Def and Mdef per 10 mp.
His Supreme pressure Skill is used almost every other second in this stage and the chances of Limit breaks are 90% chance to use now.
if you can get past all this however. he still has a hidden skill when he reaches his final 100,000 Hp.
he Wipes everyone's Mp to zero and negates Mp Natural Regeneration for ten seconds.
enough time for him to slaughter you if you are not prepared.
but if you are..congrats on your overdrive.
Casting Mastery Five
Quest Type - Kill
Req level - 60
recommended level - 75
Rewards - 75k Exp, 300K Yuld, Casting mastery Five
requirements - Swords Mastery 4
Location - Fairy Capital, The Gate Of Limits.
details - the final stage of becoming an Arch Mage has always started at this palace.
through the gate you'll be transported to the testing chamber where the High Mage of the King of Fairies Himself will fight you.
High Mage : Peter Caliburn - Quest Boss
level - 100
Hp - 3,000,000
Atk - 1,000
Matk - 9,001
strength - 7,000
W - 5,000
Spd - X
Def - X
mdef - X
details - He wears A Mages Cloak and Hate and is of the Alves Fairy Race, meaning he has Every single race bonus of every single Race.
His Hair is Dark like Midnight, short, down and flat. He Can Summon Any Mage weapon at any time, but only uses one. His Height an Average 5'8
Skills -
Show me Skill - his spd always matches your speed, if you fight seriously he fights seriously, if you don't He'll match your laziness; All the same, he won't get him to let his guard down, it is not going to happen. debuffs do not effect this boss. Event Skills and Original Skills deal 50% less damage to this boss, this effect stacks with his other mitigation skills.
Magic infused armor - every time you use a spell against him, his defenses go up only against that skill. Completely Immune to Every Status Ailment.
the multiplier being 300 def and Mdef for every 10 Mp. If he is hit with a normal attack, then the Def and Mdef are a fixed 1,000. Immune to percentage based attacks Ex. "Deals 5% of their max hp bars as dmg"
Calm Aura - all your attacks deal 50% less damage, can cat spells without chanting, and while attacking, or while he's being attacked.
Commanding Aura - All your attacks deal 99% less damage, can cat spells without chanting, and while attacking, or while he's being attacked.
Summoning : Gods of War - Summon the following creatures with elemental swords :
All summons deal normal attacks which inflict their ailment.
Fire God - Boss
Hp - 50,000
atk - 1,000
spd - 1,000
details - weak to burn, takes five times more damage from burn effects
Thunder God - Boss
Hp - 30,000
atk - 2,000
spd - 2,000
details - weak to Stun, stuns last five times longer than normal
Water God - Boss
Hp - 40,000
atk - 1,500
spd - 3,000
details - is already wet and will always be wet tbh, their wetness is level 5
Earth God - Boss
Hp - 70,000
atk - 1,000
spd - 1,000
details - weak to physical attacks, takes five times more damage from physical attacks
Roll of the dice - for every boss and player in the field right now, if it is an odd number turn the arena into an all water arena. if it is an even number turn the arena into the SKY.
Master of the healing Arts - when you get hit , all the damage done is instead healed to you.
God of war : Mastery - randomly choose one God from the four elements, summon five of them.
A Spell Caster's Decree - Summon a tsunami, upon impact it deals a fixed 50% of your hp, it stays in effect for 60 seconds, as a Lighting Bolt hits the top of the water, anything within the water loses another fixed 50% of your hp, afterwards an island grows out of the water and covers the entire arena and a volcano explodes on the island, anything that touches the lava gets a custom burn ailment, it deals 20% of max hp as damage until healed. the lava travels at 2,000 spd and covers the entire island for 5 seconds before everything returns to normal. gain 100% mitigation while this move is in effect.
Time to Play - Cast A random amount of spells in succession that equal 500 mp.
Meteor - Summons a Meteor in the air, it will fall onto the stage and deal 90% of your hp as dmg, if your hp is Not full, it kills you instantly. this attack cannot be stopped, it is fixed. casting time, 20 seconds.
Spell Connect - Play two of your spells (Listed Above) one after the other. Except two Meteors.
Heavy Attacks - Passive skill, You Deflect, reflect, or control his Attacks, Only Block.
Attack Pattern :
Important -
Boss has Three Health Bars, each at 1,000,000 Hp.
The boss's other hp bars cannot be damaged until the first one is broke.
EX.
500/1,000,000
you deal 50,000 dmg.
the next hp bar does not take damage even though the 50,000 dmg is over 500 and should deal more damage.
Every time he loses a health bar/ go though the stages.
he will use the skill Roll of the Dice
Every time you deal damage to him, he has a 10% chance of Using the Skill Master of the healing Arts
Stage one - the first health bar is fairly easy to get through.
at the beginning only the following skills are active :
Show me Skill
Magic infused Armor
Calm Aura
he will use time to play every 30 seconds until he reaches 50% of the way down his first hp bar, at that point he uses Time to play three times in a row and then uses it every 10 seconds.
Once you take out his first hp bar, you're in stage two.
Stage two.
shit goes on here, he starts up by using Summoning : Gods of War Followed by Commanding Aura, the Commanding Aura will stay there until ALL his summons are dead, while this is happening he has Time to Play on for every 15 seconds. Once his Summons are taken care of, he will use Gods of war mastery once. Time to play goes back to every 10 seconds.
once he reaches 50% of his second health bar he uses Commanding aura again and then Summoning : Gods of War with the same set up as last time.
If Commanding Aura is not up, Calm Aura is assume that for the rest of the battle.
At 20% Hp, he uses A Spell caster's Decree while this is happening, just survive, this will be the first time out of two he uses this skill.
after he uses that skill, he will use Time to play five times in a row then use it every ten seconds again. once you deplete that health bar, he uses meteor. and God of war : Mastery.
Stage Three.
the last part and the hardest .
he started off strong but he ain't letting off, he uses Time to play twice in a row every 15 seconds. Every time you attack him, he has a 10% chance to cast spell connect
once his hp reaches 75% he WILL Cast Spell Connect.
at 50% he casts meteor and then Time to play 3 times.
DO NOT Forget the Time to Play is active twice every 15 seconds during this entire final stage.
once you get past his 50% mark, he will summon 2 Gods at random per player.
AND every time one dies, he casts spell connect. (only up to the original ones summons from this move)
finally when you reach the 25% hp mark he casts A Spell Caster's decree. note that his attacks do not harm his summons. his summons will attack you during this move, and he will be casting his Time to Play twice every 15 seconds, do not die.
when that ends, he CANNOT summon anymore Gods.
but every time he takes damage, he uses Time to Play, yes this stacks over his 15 seconds time to play
and once he reaches 10% hp, he cannot be damaged until ALL his Summons are killed,
If they are still alive, each one killed at this point activates a skill connect.
once that's done, this is your opening.
he has no Aura Shields up at this point.
When you hit him with a finishing blow, he will live and cast spell connect five times, in a row.
then Time to play a final time, before Saying the battle is over, at this point, if you're alive, you've won, enjoy you CM5.