Sword skills
Sword Skills -
If pure physical strikes won't do it
Sword skills might help
These don't work with casting skills
These are based on Sword mastery
Which you obtain the same way as casting skill.
Through quests
And the level requirements for going on these quests are
Sword mastery level 1 - level 1
Lvl 2 - level 15
Lvl 3 - level 30
Lvl 4 - level 45
Lvl 5 - level 60
Sword skill can have many effects depending on their element
The blade glows the color of what element you're using
And then you slice/stab
The Basic Sword Skill:
Basic - 10 Mp - Adds your Matk to your atk, (deals 100% matk and atk dmg).
This sword skill also has three variations, that do the same thing, just at a different angle, once you choose an angle, you may not change the angle, cause then it would be a different variation.
-Vertical
-Horizontal
-Diagonal
Mid - 10 Mp - Adds your Matk to your atk and adds your elements status ailment to the attack with 50% proc rate(fire + 50% to burn)
High - 10 Mp - Adds your Matk to your atk and adds your elements status ailments to the attack with 90% proc Rate
Party Switch -
The party's "Switch" mechanic is also there specifically designed for melee users, after a successful attack or parry, if you call a switch another party member will come in and finish with another attack, no more than one switch maneuver can be used in one combo, the difference between this skill being used and not is that, if you call a switch and just hit the opponent, their blk spd is lowered by 20%, if you just parried an attack from them, and call a switch they're inflicted with a split second flinch ailment.
this takes no mp to use, and is unlocked at level 5.
Skill Connect - a system recognized maneuver that can be done after reaching sword's mastery 3, After you have hit an opponent with a sword skill, you can automatically use another sword skill, even if it has a casting time or cool down from earlier, the down side is that it will take 1 extra mp to use that skill per second skipped, so a sword skill with a 5 second cool down and casting time will cost +10 mp to use. with this, you can only use the same skill once in a skill connect chain; Also if 5 or more mp is used to skip casting or cool down times, an additional -20% spd is inflicted on the opponent, right when the last hit of the last sword skill used is finished.
Spell Cut - a system recognized move, if your atk stat is at least twice that of the damage a magic projectile will do, your blade may cut down the spell from mid air, before it hits, and nullifies the damage, the user will still be hit if the spell has an explosion like effect, or an Area effect.
Universal Sword Skills -
Skills all swordsmen unlock at a specific level
Level 2 -
20 mp - Diagonal Fell - a diagonal slash that deals 250% Atk dmg , cooldown 10 seconds
20 mp - Slant - a short ranged diagonal slash that comes off the blade, cuts up to 3 feet away from the blade deals 150% atk dmg , cooldown 10 seconds
Level 3 -
10 mp - Edge Rising - a horizontal slash followed by a vertical slash , Both attacks deal 120% attack dmg,
100% more damage to non-organic objects, cooldown 3 seconds
level 4 -
5 mp - Knife Throw - throws an object , damage depends on object thrown , more spd gives more accuracy, cooldown 4 seconds
If unknown, assume 100% atk dmg with 50% strength as spd.
level 5 -
15 mp - Sunlit Cross - a slash attack which can cross an area of 3 meters instantly , deals 120% Atk and Matk dmg, if attack misses it leaves you stunned for 2 seconds, Cooldown 5 seconds
level 6 -
10 mp - Cursed Heart - a slash which cuts ailment resistance by 15%
(stacks up to 30% total from this skill, doesn't stack with other skills.) deals no damage.
Level 7 -
25 mp - Savage Fulcrum - a horizontal slash, followed by an upward vertical, then a downward finisher, deals 200% atk dmg per strike, last hit inflicts bleed lv 1, cooldown 9 seconds, casting time 2 seconds.
Level 8 -
35 mp - Leaf Howling Wind - a 3 part combo, each attack following after one another instantly ,
If all hits successful , a Huge Knockback effect is delivered, each hit deals 200% atk dmg., cooldown 7 seconds
Level 10 -
50 mp - Reflex - a Slash which turns you around instantly ,Deals 100% Matk dmg and 100% Atk, cooldown 4 seconds, if your attack is blocked, you and the opponent are blown away from each other with massive knockback.
Level 13 -
15 mp - Magic Strike - a slash which deals 120% matk dmg, Casting time 3 seconds.
level 15 -
1 Hp - Weapon Save - Negates the Loss of durability for your weapon from one attack, takes 1 Hp per 100 DMG over your resilience from that attack.
Melee Weapon Classes:
There are also classes of sword skills
With each class comes Sword skills the other classes cannot perform
These count as different skills
So you can have swordsman skill level 2 and short sword skill level 1
These are unlocked through Swordsman skill level 2 you can choose to start Any of them ,although you will need that specific weapon . you can have multiple of these skills . to get to mid level of these skills
You need to have level 3 swordsman mastery
And to get to high level
You need to be level 50 and there will be a quest
Unlocked doesn't mean you can use them
You'll have another skill such as
Average Sword mastery-
Level one
Which is unlocked at swords mastery level two
You can have as many weapon mastery level ones as you want.
Which means you can only use basic Skills
To get to mid level
You would need
Ex.
Curved blade mastery -
Level two
To get to this you will need to do another quest
Which gives you a weapon mastery point
You only get one
And it won't be 100% drop rate
You can add this to any
Weapon mastery
So if I have a weapon mastery point and I add it to scythe mastery one
I'll get scythe mastery two
Which unlocks mid level scythe skills
And for high you'll need more weapon mastery points (WMP)
Single Handed -
10 Mp - Di-Strike - A 2 part combo with a small knockback effect, 150% Atk Dmg per strike, increases atk spd by 10% during skill.
15 Mp - Vertical triangle - A 3 part combo 200% Atk Dmg each strike with Flinch on the first strike and Large Knockback on last strike
20 Mp - Lóng - A thrust stab that does 250% Atk Dmg with piercing effect, ignores defense if player has full Hp, Cooldown 12 seconds
when skill is used with elemental mastery +10 Mp, also deal 200% Matk Dmg, a Dragon will appear behind you as a visual in the color of your element.
Mid -
35 Mp - Venus cutter - A slash attack that deals damage to an area in front of you, range 5 meters, max 5 targets, dealing 500% Matk dmg, spd lowered by 20% during move. Casting time, 3 seconds.
20 Mp - Counter Slash - A slash that has 400% atk dmg only if you're at 30% hp or lower, 30 second cooldown
5 Mp - Horizontal Circle - A 360 swing that does 120% of your attack, creates a circle in the air along the path of your blade, when the circle dispels, any target inside the circle will get a 20% Spd, def, and mdef, Debuff.
High -
75 Mp - Kaiser Assault - A 6 part combo that stuns the opponent as well as inflicting Status ailments 300% per strike, cooldown 20 seconds, Atk Spd increased by 20% During skill, Atk Spd lowered by 20% for 30 seconds after skill.
100 Mp - Uncharted Frontier - A 7 hit combo that deals 250% atk dmg and adds 50 mp to the Parties Mp, Cooldown 60 seconds
Single Handed Intermediate -
10 Mp- Flickering Snap - A slash that has insane speed, +200% Atk spd during skill, lowers Blk spd by 90% for 10 seconds after skill.
25 Mp - Counter V2 - hold you sword in a stance for 2 seconds , if your opponent hits the sword, they instead deal damage to themselves, but with a twice as much damage, (1.2 times multiplier when used on monsters) (Cannot move while in stance) (Only used on melee attacks)
10 Mp - Haste Saber - a charging stab that deals 500% Atk dmg, inflicts stun to self for 5 seconds, cooldown 1 minute.
Mid -
40 Mp - Eternal Affair - a 4 hit combo that Regens 5 mp per it that lands, if crit Regen 10
Deals 100% atk dmg and 300% matk per slash.
100 Mp - Helping Hand - give party a 100% Regen up buff to energy regeneration time but yours are halted (if hit move if broken)
High -
100 Mp - Unleash - Literally just smash your weapon at your target, that does 500% atk dmg and 500% matk plus a 100% status ailment infliction of your weapons element as well as a 25% crit boost, cooldown 5 seconds.
50 Mp - Guard: Read - Pick between Horizontal, Vertical, and Diagonal 5 times, if an attack comes from you at those angles, in that order, block that attack, and negate the damage done. when an attack does hit you, gain a 25% Mitigation buff during the duration of this skill.
Two Handed -
5 Mp - Tactical Cross Up - You spin your sword cutting Through your opponent ending up behind them dealing 80% Atk dmg
Good for getting behind an opponent then chaining attacks, inflicts flinch, cooldown 14 seconds.
40 Mp - Zebra Striker - A 2 hit combo , Deals 800% Atk Dmg per strike, one strike needs to be in front of opponent, one needs to be behind. this skill can be used with other skills at the same time. cooldown 30 seconds
15 Mp - Quake - Strike the ground with you Sword inflicting flinch to everyone Around you and dealing 120% Atk dmg, range 4 meters
Mid -
20 Mp- Star Split - A Downward Slash that does 250% Atk Dmg, has a 50% chance to sever Limb, deals 500% Atk Dmg to zombies.
20 Mp - Star Strike - A Upward slash that has huge knock back, Increases strength by 300%, deals 150% Atk Dmg, inflicts Flinch.
High -
55 Mp - Tri-Oseras - A 3 hit combo that Does 330% Atk Dmg and inflicts bleed and has a 75% chance to sever Limb, deals 400% Atk Dmg per hit to zombies.
90 Mp - Armored Blade - A 7 hit combo that deals 250% Atk Dmg and adds 100% of your Def to your Atk for the duration of the skill.
Two Handed Intermediate -
10 Mp - Sword Skill Strong - Deals 200% Atk and Matk, spd is lowered by 10% during skill.
50 Mp - Flare Ride - 600% matk , summons a wall of fire that streams from your sword, can be finished with an upward slash, that also deals 250% Atk dmg, cooldown 30 seconds. Wall is 10 feet high, and 7 meters wide.
15 Mp - Crossing Steel - A 2 combo sword slash move that deals 300% Atk dmg per strike, if blocked, still do 20% of the attacks damage to the target. cooldown 4 seconds.
Mid -
40 Mp - Never Ending Youth - A Slash Attack that Deals 500% Atk Dmg , raises strength stat by 1000% while using skill, cooldown 20 seconds.
90 Mp - Path Ways - You hold up your sword with the tip facing the ground and charge forward pushing everything in your way away dealing 1000% Atk Dmg to anything you touch, lasts 10 seconds, can hit up to 10 targets. Spd is lowered by 20% during the skills duration.
25 Mp - Harsh Crash - A 3 hit combo that does 400% Atk Dmg Per hit, the Player is stunned for 6 seconds after use, deals +100% more Atk dmg per party member, increases stun time by 5 seconds per party member.
High -
100 Mp - Cleaver V2 - A 5 hit combo that deals 400% Atk Dmg per hit, Inflicts your weapons status ailment with a 50% rate of infliction per hit, if inflicted multiple times, raise the ailment by 1 level.
30 Mp - Crescent Thunder Storm - Slashes your weapon down hitting the ground, lighting will strike that spot, dealing 900% Matk Dmg, Cooldown 30 seconds. Requires Lighting mastery (5 Wmp)
Short Sword -
5 Mp - Stabbing Charge - A Charging Jab Attack that Deals 150% Atk ,+50% to Spd during skill, Cooldown 3 seconds, deals three times as much damage with crit.
20 Mp - Straight Pass - Boosts Mov spd by 50%, Sprints past a target Cutting them along the way, Deals 150% Atk and Matk Dmg to that target, Cooldown 10 seconds.
Mid -
35 Mp - White Pearl - A 4 hit Combo that deals 200% Atk dmg per hit and inflicts blinding for every strike, Cooldown 45 seconds.
25 Mp - Slash Crescent - A 400% Atk attack that curves at an arc vertically, turns the body so you end facing the other direction. can be used twice in a row, cooldown 5 seconds.
25 Mp - Shock - A 2 Part skill, both hits are stabs, deals 200% Atk Dmg per hit, if crit, inflict stun and deal 100% Matk dmg too.
High -
60 Mp - Invoke Kill - A stab that has a 80% proc rate for crit with 500% Atk Dmg, cooldown 8 seconds.
80 Mp - Brave Blade - A 3 part combo that does 250% Atk and 250% Matk for first two hits then ends with 700% atk, cooldown 40 seconds.
Light Knight - (Unlocked when short sword reaches level high)
20 Mp - X slash - A two hit combo making An X shape dealing 250% Atk DMG per slash , has high knock back and inflicts bleed lv1
25 Mp - Cross - Two hit combo making a cross shape deals 300% Atk Dmg as Light and Life Dmg, inflicts bleed and blinding, when shape is completed a burst of light appears blinding the foe.
10 Mp - Back Slash - An attack that deals 120% Atk in front , 350% atk dmg in back of target, cooldown 7 seconds only if landed on the back.
Mid -
22 Hp - Round About - A 2 hit combo that makes you travel in a circle and doesn't stop until the combo is finished or canceled ,deals 222% atk dmg per strike And inflicts bleed, damage increases by 222% per hit up to 666% per hit. Cooldown 22 seconds. cost to use also increases by 22 Hp, this does have a cap.
200 Hp - Sonic Cutter - A mid air slash motion that makes you slash downwards And spin around slashing an additional 3 times dealing 110% Atk Dmg per slash (total of 4 slashes). Inflicts bleed lv2, and also inflicts a 10% Spd debuff if Crit.
High -
75 Mp - Hilt Stagger - You hit your opponent with the hilt of your sword inflicting flinch, stun, and bleed while also inflicting a 50% debuff for Atk, and Atk Spd. Lasts 30 seconds.
100 Mp - Deep Wound - You slash down at your opponent dealing 150% atk DMG and inflicts a permanent Lv 1 bleed effect, this can stack multiple Lv 2 bleeds. so if you use this five times, they have two lv 2 bleeds, and one lv 1 bleed.
Lord Knight - Overdrive of Light Knight
(Requires SM5, Wind Mastery, and Light Knight Mastery)
(Cannot be used if spd is below 3,000, cannot be used if Hp is below 5,000)
Passive Skill - All Elemental Spells and Sword Skills deal 20% less damage if you have 3,000 def and mdef.
Passive Skill - All Attack have a +5% to crit if you have at least 3,000 atk and matk.
Passive Skill - Spd is boosted by 10% of your def AND Mdef.
Passive Skill - every time you land a crit, Regen 10% of your Mp.
10 Mp - Sword skill, Lord Style - deals 300% Atk dmg or 300% Matk dmg.
10 Mp - Spindash - A circular slash in the air which travels at 150% of your spd, you cannot flinch during this move.
25 Mp - The Switch - Switch your def and atk; switch your mdef and matk for 30 seconds, cooldown 50 seconds.
100 Mp - Eternal Shield - An upward slash attack, deals 1000% of your def AND Mdef as damage. Cooldown 40 seconds.
Average Sword -
20 Mp - Sonic Leap - A charging attack with a jump and downward slash +250% spd during attack and 250% atk dmg strike, cooldown 25 seconds
25 Mp - Rage Spike - A jump attack where you slash at a target in mid air, land, then perform another uppercut slash with massive knockback, both attacks deal 200% Atk dmg. Ignores Mitigation, if Players Hp is over 80%.
30 Mp - Caramel Metal - An attack that deals 200% atk dmg , slows targets spd by 30% for 5 seconds, cooldown 15 seconds
Mid -
30 Mp - Snake Bite - A 2 hit combo, left And right swings that wears down weapons to the point of breaking it 150% Atk dmg per strike
70 Mp - Final Strike - A sword swing which deals as much % atk dmg as hp you have lost(ex. 400 hp lost = 400% atk dmg)(max 1000%) cooldown 7 seconds
30 Mp - Vorpal strike - strikes the opponent With an invisible sword twice the length of yours for 400% dmg cooldown 20 seconds
High -
75 Mp - Lighting Fall - A Leap, followed by a stab in the ground, Lighting will be invoked using your weapon as a base, lighting will hit any targets who are or come within 10 meters of you, deals 800% Matk and 200% Atk dmg, inflicts stun.
80 Mp - Howling Octave - An 8 hit combo where each hit comes at a different angle each time, finishes with an upwards vertical, Deals 200% Atk and Matk dmg per hit. cooldown 60 seconds, if all attacks connect, cooldown reduced by 20 seconds.
100 Mp - Hikari o Tsukamu - An aura of magic covers the player, throwing them forward until the player crashes into their opponent whilst throwing out a slash, an explosion occurs the slash is made, the impact deals 200% atk dmg, slash deals 200% atk dmg, explosion deals 1000% atk dmg. cooldown 70 seconds, cannot crit. gains a 25% Mitigation buff during the charge. Gains a 20% Spd boost during the duration of the skill. (7 Wmp)
Blade Master - (Unlocked after average sword level reaches high)
5 Mp - Stun Slash- 100% atk dmg inflicts stun, 50% proc rate, cooldown 5 seconds
5 Mp - Soul Stopper - 125% atk dmg, inflicts flinch, 50% proc rate, cooldown 5 seconds
5 Mp - Flame Slash - 150% dmg, inflicts burn 50% proc rate, cooldown 5 seconds
Mid -
20 Mp - Phase Strike - A two hit combo, you swing once and a second strike is in the shadow of your first one each hit does 200% atk dmg and if both hit, inflict curse lv 1.
20 Mp - Holy Edge - Your sword shines with a brilliant light inflicting blinding and flinch to those around you, cooldown time 20 seconds.
High -
50 Mp - Blood Rampage- switches All your attacks to have a 90% to inflict bleed for 30 seconds, subsequent attacks raise Bleed effect by 1 level up to level 3.
50 Mp - Penetration Blade - All your attacks will pass through your opponents body for 30 seconds
350 Mp - God Blade - Your sword becomes engulfed in flames and grows ten times in size, smash the sword into a target dealing 1000% Atk Dmg, for every second of contact the target is in contact with this blade, deal 250% Matk dmg. this skill lasts 10 seconds. Once you deal the initial 1000% Atk dmg, in order to deal that same damage again, you must spend 100 Mp. once the skill duration is over, you cannot use any skills for 60 seconds.
Knight Emperor - Overdrive of Blade Master
(Requires SM5, Fire, Earth, Water, Lighting Mastery)
(cannot be used if weapon is Below +5)
Passive Skill - All Stats +10%
Passive Skill - Boosts Strength by 500% of def
Passive Skill - Every time you are hit, regain 5% of your Mp.
10 Mp - Sword Skill, Recharge - deals 100% Atk and Matk dmg, if this attack hits recover 50% of the mp used, if it crits Recover 100% of the mp used.
20 Mp - Sword Skill, Stand - Deals 150% Atk and Matk dmg, Boosts Strength by 500% during this Skill, and during weapon clash.
30 Mp - Sword Skill, Buster - Deals 200% Atk and Matk dmg, +70% to crit rate, when a crit is landed it deals 300% Damage instead of 200% damage. (Three times as much damage, instead of double.)
50 Mp - Sword Skill, Star Nova - Deals 100% Atk and Matk dmg, Every time you use this skill, the multiplier goes up by 100% until it reaches 1000% Atk and Matk dmg, then it resets to 100%.
50 Mp - Sword Skill, Wonder - Deals 400% Atk and Matk, Ignores Def, mdef, mitigation and resistance.
Infinity Blade - Overdrive of Blade Master class
(Unlocked when sword's mastery 5 is learned,
when blade master class level reaches high,
and Fire , Earth, Water, and Lightning mastery are obtained)
(Cannot be used if less then 10 swords are in inventory ,
Cannot be used if spd is lower then 1k,
Cannot be used if atk is lower then 1k)
Passive Skill - Can have 4 swords sheathed out at once, you only have the stats of those in use.
Passive Skill - Cannot be disarmed, cannot lose Weapon Durability
Passive Skill - When you draw a second sword, the sword takes on the properties of a Shield.
10 Mp - Sword Skill: Uncut - A 2 hit combo that deals 150% atk +150% matk, Inflicts
200 Mp - Romance Dawn - An 10 hit combo dealing 400% Dmg per strike , inflicts sword's status ailment and can switch swords during combo. Attacks from the left hand deal Atk Dmg, Attacks from the right deal Matk Dmg.
230 Mp - Swordnado - Surrounds yourself with a tornado of swords from your inventory with a 5 meter diameter at the base, up to 10 meters at the top, 20 meter tall tornado, deals 100% atk dmg every .5 seconds to anyone touching it, you cannot attack while this is up, for 20 more mp, it can be launched forward dealing 500% atk on impact to anyone who touches it up to 10 targets, range is 30 meters.
5 Mp - Sword Birth - summons a sword made of pure Mana and slashes with it once before the sword disperses .
deals 250% matk dmg, use 5 mp to keep the sword out for more slashes. (needs 7wmp to unlock)
Showman - Overdrive Class of Average Blade
(Requires your Soul)
Passive Skill - All your attacks can have any special effects because you're just that person.
Passive Skill - Adds a new type of speed to your stats: Stand Speed. Stand speed allows you to make any extra motions before performing an attack.
Passive Skill - Boosts Stand Speed by 420,000.
Passive Skill - Boosts Stand Speed by 420%
Passive Skill - This counts as a non battle skill in skill slots
Long Sword -
5 Mp - Shadow Slice - A Feint Slash which stops right before it hits the opponent, inflicts flinch for 3 seconds if the opponent sees the attack. Cooldown 60 seconds, cannot be used more than twice on a single target within the same battle.
15 Mp - Uphill Rush - An upward slash with a 20% chance of disarming an opponent if their blk spd is lower than your Atk spd.
30 Mp - Support Attack - Deals percentage depending on how many players are in your party , +100% Atk Per player. Cooldown 10 Seconds. when skill is used, increase crit rate of Party by 15% for 5 seconds.
Mid -
100 Hp - Unwilling Takedown - A tackling slash attack which causes both you and your target to end up on the ground, Deals 300% Atk dmg, and throws anything within 10 meters of you away with massive knockback.
300 Hp - Sleek Strike - Creates an illusion of 2 blades, slash at your opponent, one of the blades deal 200% Atk dmg with a 50% Crit rate, one of the blades deal 500% Matk dmg. Only one of these attacks can land.
2,000 Hp - Night Blade - Starts with a Slash to your target, they don't take any damage for 20 seconds. When 20 seconds pass, they take 1000% Atk Dmg, ignores defense, mitigation, and any buffs and skills. Cooldown 60 seconds, not including time when skill is active. when the skill hits your target if a crit would kill them, it always crits, when this happens the character for 'Die' appears above them in Chinese. Lowers Atk by 20% for 120 seconds later.
High -
80 Mp - Judgment Recall - A 3 part combo that hits in the same spot which starts at 200% atk dmg and doubles from there. Ex. 200%-400%-800%. If this attacks does not land in the same spot again, the damage does not double and stays at the current value.
Vanguard Knight - (needs high level long sword Skill to unlock)
10 Mp - Detect - A Movement spd based move, increase mov. spd by 20% for one block. if used 4 times within 10 seconds: cooldown time 30 seconds.
10 Mp - Guard- A Blocking spd based move, increase blk spd by 20% for one dodge. if used 6 times within 10 seconds: cooldown time 50 seconds.
Mid -
30 Mp - Sharp Extension - Doubles the blade length of your sword, increases Atk by 10% for 20 seconds. Cooldown 40 seconds.
30 Mp - Swift Extension - Doubles the blade length of your sword, increases Spd by 10% for 20 seconds. Cooldown 40 seconds.
10 Mp - Strafe Step - Upon activation of this skill your mov spd is increased by 30%, the next attack you dodge inflicts a 20% Mov spd debuff on your opponent until they take damage from a target other than themselves.
High -
100 Mp - True Cut - A Slash attack which can cut a target up to 25 meters, deals 900% Atk dmg, deals five times more damage to non sentient beings. (Vehicles, Buildings, Debris.)
100 Mp - Cleaver - A 5 hit combo that Does 250% atk DMG per slash, the Slash Attacks all have massive knockback, but the player auto locks on to the target and deals the next attack before they fly out of range. Attacks have a 20% Chance to inflict their ailment to the target. The Attacks dealt from this skill leave large black and crimson sword trails in their swings.
Saber Master - Overdrive of Vanguard Knight
(Requires SM5, Cannot be used with a shield, Cannot be used if weapon has a Transformation Module)
Passive Skill - The user can also use all elemental masteries of their target, player or monster.
Passive Skill - Brave Heart - If Male, gain 30% more Hp, if Female, gain 30% more Mp.
Passive Skill - If you have more Def than Mdef, gain 20% blk spd, if you have more mdef than def, gain 20% mov spd.
Passive Skill - Horizontal Slashes deal 20% more damage, Vertical Attacks have a 20% Chance to Crit.
10 Mp - Sword Skill: Simple and Clean - slash attack that deals 150% Atk and Matk, Ignores Def, Mdef, and boosts Atk Spd of next attack by 10%. cooldown 2 seconds.
45 Mp - Overcut - a Cut, deals 600% atk dmg.
75 Mp - Elemental Overcut - Deals 1,000% atk dmg with any element you have access to, that ailment has a 80% chance to be inflicted. cooldown 12 seconds. Lowers your Atk by 20% for 40 seconds.
400 Mp - Massive Overcut - a Slash, deals 5000% Atk dmg. Lowers your max Mp and Hp by 25% for 80 seconds. Cooldown 30 seconds.
Crest Driver - Overdrive of Swords - Demigod Exclusive
(Requires SM5, Mastery of Either Long Sword, Average Sword, Katana, Fencer, Buster Sword, or Light Sword.)
Passive Skill - Every time you use a Sword Skill, your crest will appear behind you, This Increases your crit rate by 5%.
Passive Skill - Adds two new mechanics to your character:
Cross Gauge - This will appear below your Mp bar. It is a Blue Bar that is separated into 2 Bars by a split in the center. This naturally Refills one bar every 10 seconds. Can also be referred to as CG.
Distortion Gauge - This will appear to the left of the Cross Gauge and appears as a Letter (Decided by the player) which turns into a darker color as it levels up. White - Lv 0, Blue - Lv 1, Green - Lv 2, Yellow - Lv 3, Orange - Lv 4, Red - Lv 5, Black - Lv 6. This Gauge will Gain a level every time you lose 5% Hp or when you deal overall damage equal to 300% of your Atk or Matk Dmg. You cannot gain more than one level at the same instance. Can also be referred to DG.
1 CG - Duo Change - In the middle of a sword skill combo, tag another player in and have them perform their sword skill combo at the time as you, this also increases both player's Atk and Matk by 10% for that attack. Decrease Cooldown for both players by 25%.
2 CG - Cross Burst - When you're getting Attacked, have a Party Member perform a Single Hit Sword Skill to the opposing target, give that sword skill massive knockback if it does not already have it. No Follow up attacks can be made on the opposing target. Your Party Member Cannot be hit while they are performing this move, if they are, Reflect the Attack back at the Attacker. If this skill is used, your CG Ceases the ability to refill for 60 seconds.
---Choose a Crest---
Swords and Shield:
Passive Skill - All Cooldowns are reduced by 2 Seconds for every Normal Attack landed.
1 DG - Restore your Mp by 15% of your Max Mp.
3 DG - QCB Lv 1 - A Slash Attack that Deals 400% Atk Dmg. Restores 10% of the user's Mp.
3 DG - QCF Lv 1 - A Slash Attack that Deals 400% Atk Dmg. Restores 20% of the user's Hp.
4 DG - HC Lv 2 - A Slash Attack that Deals 800% Atk Dmg. Restores You CG and takes off 5 Seconds off one Skill's Cooldown.
6 DG + 1,000 Mp - Astral Finish - A Slash Attack that Deals 250% Atk, you have to be still to land this Attack. If the previous Attack lands, Transform your weapon into any form and Start a 7 Hit Combo that Deals 1500% Atk and Matk Dmg per Hit. Can only be used once on the same target. This Skill's Cost Cannot be lowered.
X Mp - Resonance Blaze - Increases All stats by 50% and Increases Crit rate to 50%. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Aether Trinity:
Passive Skill - All other Sword Skill cost 30% Less Mp
Passive Skill - Increase Mp Regeneration Rate by 200%.
3 DG - Reversal - A Thrust Attack that Increases Atk Spd by 25% for the skill's duration. Deals 450% Atk Dmg. if this attack is blocked, both players are blown Apart with Massive Knockback.
3 DG - DP - A Close Slash Attack so fast you can't see it. This Skill cover's the users entire body and deals 250% Atk Dmg. The user Gains a 100% Mitigation buff during the skill's duration. If this move is blocked the user is put into a stunned state for 3 seconds.
6 DG + 1,000 Mp - Astral Finish - A Slash Attack that Deals 250% Atk, you have to be still to land this Attack. If the previous Attack lands, Summon a Magic Circle Under your target and trap them inside it. Consecutively Summon more Weapons that fly around inside the magic Circle until you summoned a Concentrated Weapon Hurricane. This Deals 20,000% Atk Dmg. Ignores Def and Mitigation. Can Only be used once on the same target. This Skill's Cost cannot be lowered.
X Mp - Resonance Blaze - All Skills under 200 Mp have no Cooldown, All other skills have their Cooldowns lowered by 50%. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Guns and Roses:
Passive Skill - Immune to All Status Ailments and Debuffs.
Passive Skill - Increase Atk by 5% for every 10% of Hp Lost.
Passive Skill - All Attacks Ignore Mitigation, But Cannot Crit.
Passive Skill - Allows you Combine your Weapon with a Gun whenever you want, and split them apart, this turns that weapon into a Hybrid weapon which can perform the actions and skills of both. Requires Smithing Level: Grand Master.
9 DG + 1,500 Mp - Astral Finish - A Slash Attack that Deals 250% Atk Dmg, you have to be still to land this Attack. If the previous Attack lands, transform your Weapon into a Gun and Shoot the target 20 Times Dealing 300% Atk and Matk Dmg, this will Launch them into the Air where all the bullets you shot at them are. Every bullet you shot into them pierced through them and are now hovering in Mid Air Creating a Magic Circle. Each Magic Circle Explodes Dealing 300% Atk and Matk Dmg to the Target once again. This Skill's Cost cannot be lowered. Can only be used once on the same target.
X Mp - Resonance Blaze - Increase your Max Mp by 100%, Increase Max CG by 2 Bars, and Increases DG up to Nine Levels. each Consecutive Level ups to the DG Makes the DG Emit Black Flames. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Knight of the Round - Overdrive of Vanguard Knight
(requires SM5, Heavy Knight Advanced, Vanguard Knight, and Buster Sword)
(Human race Exclusive Class)
Passive Skill - Defend Engine - increases All stats by 1% every time you land an attack up to 10% then it resets to 5%
Passive Skill - Revenge Engine - increases All stats by 1% every time you take damage up to 10% then it resets to 5%
Passive Skill - Long Live - If a King is a Party leader in your Party, everyone in your party gains +25% Def and Mdef (Stacks)
Passive Skill - Holy Duty - when you are healed, you are healed 300% the normal amount, you also have +30% status ailment resist.
5 Mp - Royal Taunt - does a pose every time you land an attack, for every second you are in this pose, gain 5 mp and 50 Hp.
5 Mp - Wind Slash Level 2 - Aim your weapon at your target, shoot forward towards them, dealing 200% atk dmg to anything in your way (Area DMG up to 5 meters away from the player) and then deal 400% atk dmg to your target. gain 30% spd when move is in progress. cooldown 30 minutes.
5 Mp - Royal Sword Skill - A Single Slash, deals 100% Atk and Matk dmg, has massive knockback, increases strength by 500% for the attack.
70 Mp - Claymore Circle Swipe - a multi hit move, deals 400% atk and matk per hit, the number of hits is 7 minus 1 for every 10% Hp you are down. Increases your strength by 1000% of your weapons weight. The first hit has to be a horizontal, and the last hit has to be an overhead strike that hits the ground. cooldown 20 minutes
20 Mp - Glorious Morning - A Single Strike move, deals 500% atk in the morning, 250% atk dmg otherwise. boosts atk spd by 15% during move. cooldown 30 seconds.
Squire - Human Exclusive class
Passive skill - Can equip Short, Long, and Average swords, Lances, or Axes to use this class.
5 Mp - Smart Vertical - Deals 100% atk and 50% matk dmg, 25% crit chance. cooldown 40 seconds
5 Mp - Smart Horizontal - Deals 100% atk and 50% matk dmg, +10% spd boost during move. cooldwon 30 seconds
5 Mp - Smart diagonal - Deals 100% atk and 50% matk dmg, If move is blocked, still deal 10% of the damage of the skill to your opponent. cooldown 40 seconds
Mid -
25 Mp - Corkscrew Spiral - Do a 360 spin and cut around you starting low and ending high with your weapon, you are immune to all damage during this attack. Deals 150% atk dmg. cooldown 15 minutes
20 Mp - Dragon Rush - Do a Dash, and then make an attack with your weapon, During Dash you have +30% Mov spd. with +20 Mp you can also activate another sword skill instead of just a regular attack. (that Sword Skill's Mp still applies) cooldwon 2 minutes
High -
90 Mp - Distortion Motion - a 4 hit sword skill. Deals 400% atk dmg per hit, if the moves crits, deal 3x dmg instead of 2x. once the move is over you gain a 25% mov spd buff for 5 minutes. casting time 10 seconds, cooldown 30 minutes.
Royal Guard - Advanced Class of Squire
Basic -
Passive Skill - Can equip Rapiers, Curved Swords, Hammers, or
Passive Skill - if you have a shield equipped, take 15% less damage from all attacks, if you have a King in your party, take 25% less damage.
45 Mp - Zero Slash - a slash attack that deals 500% atk dmg, deals 700% atk dmg if they have no def. Cooldown 20 seconds.
Mid -
75 Mp - Timed Punish - an attack that deals 700% atk dmg, 1000% atk dmg if you use this skill within 2 seconds of your opponent using a skill. cooldown 30 seconds.
100 Mp - Core Trample - a Strike, Deals 1000% atk dmg, if they healed in the past 3 seconds, deal 1500% atk dmg instead. cooldown 40 seconds.
High -
300 Mp - whom'st'd've'dist'd'n't'st'd've'll's'd've're'n't'y'all'll'ven't - a 3 hit attack, deals 1500% atk dmg per hit. During this move, your spd goes down by 25%. If this move hits a player in a duel they automatically lose.
King - Overdrive Soldier (Human Exclusive)
(requires SM5, Royal Guard Mastery, and you need to have 5 duel wins.)
Spy - Passive Skill - Able to see stats, skills, and description of Monsters (Not All Boss Types)
Arms - Passive Skill - you can use this class with any melee weapon, including runeblade, but no class spells.
Edge of Glory - Your Summons Have a 20% chance to inflict bleed if using a cutting type weapon.
Kingdom - Passive Skill - when you are a leader of a guild, Upgrades "Guild" to "Kingdom" everyone in your Kingdom gains Passive buffs of either +20% Hp or +20% Mp, +10% Atk or +10% Matk, +5%Spd or +5%Mspt. Everyone in the Kingdom also gains 1% of the exp earned by monsters killed by ALL Members where ever they may be.
Spirit Successor - passive skill. when you die in Battle, you may give this Class's active skills to another Human for 20 minutes. Does not work if you revive in the same area. Cannot be used if you were handed this class.
100 mp - Stasis - Cut A Target's Center dealing 300% atk and matk dmg. Aim for the heart or Head. After you do this, a Thread of magic will be binded from your blade to their center for 120 Seconds.
If you grasp and pull on the thread, chains from both heaven and earth will hold your target in place. Duration is equal to 1 second for every 200 atk and MATK you have over the target up to a max of 1 second for every level you are above them. Minimum of 1 Second. Ex. Lv50 on a Lv45 max 5 seconds. Your opponent cannot use any active or passive skills when this is in effect.
10 Mp - Army : Soldier - Summon either a swordsman, lancer, or Lumberjack tbh. cooldown 5 seconds.
Hp - 1,000
Atk - 100
spd - 300
25 Mp - Army : Horse - Summons a basic horse for your party, your Army, or yourself, lasts for 30 minutes then more mp can be spent to keep it. cooldown 10 seconds. can summon 7 at once, but cooldowns stack. (Ex summon 5 = 50 second cooldown)
Hp - 100
spd - 1,500
50 Mp - Army : Archer - Summon a bowman or a crossbowman. cooldown 10 seconds.
Hp - 500
Atk - 500
Spd - 100
-Effective up to 200 yards
100 Mp - Army : Knight - Summon a Hammer or a Claymore Knight. Cooldown 25 seconds
Hp - 4,000
Atk - 600
Spd - 400
def - 300
150 Mp - Army : Armored Horse - Summon an armored horse, same rules apply as Horse. Cooldown 30 seconds.
Hp - 2,000
Spd - 3,000
def - 1,000
Mdef - 800
250 Mp - Army : Royal Knight - Summon a Sword And Shield Knight - Cooldown 50 Seconds
Hp - 8,000
Atk - 1,000
Spd - 1,000
def - 1,000
mdef - 1,000
500 Mp - Army : Paladin - Summon a Bow and Sword User who can also heal - cooldown 10 minutes.
Hp - 20,000
Atk - 2,000
Spd - 2,000
Def - 5,000
Mdef - 8,000
Mspt - 5,000
-Can heal a target by 100% mspt every 25 seconds.
-Bow effective up to 300 Yards
1,000 Mp - Army : Royal Horse - Summons a horse only you can use. you can only have one. Cooldown 45 minutes.
Hp - 50,000
Atk - 3,000
Spd - 5,000
Def - 10,000
Mdef - 25,000
-Spiked Armor - Can deal Trample Damage.
-Spur - Can go up to 9,000 Spd for 20 seconds. cooldown 10 seconds.
Curved Swords -
Basic -
15 Mp - Flying Crane Combo - Starts off with a draw from your blade, hitting the opponent with your Hilt dealing 100% Atk dmg. That attack stuns them allowing you to be able to Slash them with enough force to make them hit the ground, this attack deals 250% Atk dmg. You may not attack them again while they are down until they get up.
15 Mp - Shatter Slice - A Slash attack followed by the sound of breaking glass, Ignores defense if the damage done is over 10% of the targets Hp.
Mid level -
20 Mp - Flare Reaper - A 2 hit combo that does 250% atk dmg per strike. If both hits land, Inflict burn Lv 1 with a 25% rate of infliction.
30 Mp - White Sun - An overhead Swing that does 400% Matk. Has a 50% Chance to inflict burn Lv 1, if Crit, has a 100% chance to inflict burn.
30 Mp - Rexxar - A Harsh swing which tenses all muscle and focus. Deals 700% Atk dmg, casting time 7 seconds leaves the user stunned for 7 seconds after use. cooldown 70 seconds.
40 Mp - Ichi - A stab attack, deals 400% Atk dmg and inflicts one of the following at random, at a rate of 25%: Burn Lv 1, Stun 2 second, Bleed Lv 1.
High -
75 Mp - Bushido - A 5 part combo with 300% Atk dmg per swing. The Final attack inflicts flinch along with massive knockback. if all attacks hit, gain a 20% Atk buff for 20 seconds. Gains immunity to flinch, stun, and paralysis during skill.
Katana -
25 Mp - Kageoni - A slash that doesn't deal damage until sword is sheathed, Deals 400% Matk DMG, cooldown 20 seconds
25 Mp - Sekki- A slash attack that requires your blade to be sheathed before attacking does 300% atk DMG cooldown 20 seconds
Mid-
50 Mp - Katta - A 4 cut combo that does 270% Atk Dmg per cut and inflicts Bleed level 3 if all attacks land. cooldown 14 seconds
100 Hp - Furimasu - Throws your Sheath at a target, if they touch it, inflict flinch. the next attack they take has a 100% crit rate.
High -
300 mp - Bozu - A Stab attack which deals 1500% Atk dmg, when you sheath your sword, deal an additional 2000% matk Dmg, if the targets Level is 20 level lower than yours, also inflict stun for 10 seconds when you sheath your blade.
10 mp - Sharp Mind - Adds bleed Lv 1 effect to any attack, Stacks.
Heavenless Blade - overdrive of katana class -
(unlocked when katana class reaches high level;dark mastery is obtained ;and sword's mastery level 5 is unlocked)
(cannot be used if def or resistance exceeds 500,
cannot be used if atk goes under 100%,
cannot be used if light mastery is learned)
10 Mp - Sword Skill: Basics - A slash that deals 100% Atk dmg and 400% Matk dmg.
Passive Skill - All attacks inflict bleed lv 1
Passive Skill - Base Attack stat is increased by 100% when Hp is below 30%
Passive Skill - When you kill a monster or a player, Gain 300 mp.
Passive Skill - Iaijutsu mastery - mp recovery spd doubles when sword is sheathed
100 Hp - Kuro Sanji - A 9 Hit combo which Deals at random 50% to 200% Atk per hit.
80 Mp - Soulless Midnight - A slash attack that deals 1200% atk dmg and heal yourself by 200% of your targets Mspt, or Matk if they have no Mspt, if neither, no effect occurs.
200 Mp - Seven Seas Rising - Boosts own attack by 25% and Magic Attack by 25%. Then Commence A 7 slash combo that deals 400% atk dmg per strike. after the skill is done, Deal 100% Atk dmg to target every second for 7 seconds. Cooldown 300 seconds. (Requires 10 WMP to unlock)
Heavenly Blade - overdrive of katana class -
(unlocked when katana skill reaches high level; light mastery is obtained; and sword's mastery level 5 is unlocked)
(cannot be used if dark mastery is learned
cannot be used if cursed, includes passive skills)
10 Mp - Purity - Cleanses all status ailments of party and negates them for 20 seconds
Passive Skill - Anyone not in your party gets blindness by looking directly at your sword
Passive Skill - Mitigates 70% of dmg when hp falls below 30%
Passive Skill - Every time you or someone in your party gets healed, Gain 100 mp
Passive skill - Royal Swordsmanship - Mp recovery doubles when sword is held at a perfect vertical stance directly in front of your center
30 Mp - Imperial Slayer/Truth Defacer - A 3 Hit Combo, Deals 100% Atk dmg per strike, for every strike you land, heal your party by 100% of your Mspt/ Or / for every strike you land, restore your party's Mp by 10% of your Mspt.
70 Mp - Sacred Emperor's Blade - A Slash or Stab Combo that deals 500% Atk dmg and 500% Matk dmg total. this move can be 2-6 Hits. Boosts Parties Skill Multipliers by adding +150% to them. ex. 300% Atk dmg turns into 400%.
130 Mp - Inverse Black and White - a 5 hit combo that deals 100%, 200%, 300%, 400%, and 500% dmg per strike respectively,
while performing sword skill, your Atk Spd is increased by 20% , you are immune to ranged attacks during this skill.
(Requires 10 wmp to unlock)
Rapier -
5 Mp - Linear - A thrust attack that travels across six meters Instantly. Deals 130% Atk dmg. Cooldown 7 seconds.
10 Mp - Dual of Fates - A 2 hit combo, Deals 300% Atk dmg per hit, if the first strike misses, your second attack has a 50% buff to spd. cooldown 2 seconds, if both hits land, cooldown 70 seconds.
25 Mp - Charade- A Basic 4 combo, deals 200% Dmg for each strike. cooldown 4 seconds.
1 Mp - Pointy Stick Attack - A Strike that deals 10% Atk dmg, if this attack crits, gain a 10% spd buff for 10 seconds. cooldown is 30 seconds only if the attack crits.
Mid -
80 Mp - Gaia's Treasure - An 8 hit combo, the first hit gains a 20% Atk Spd buff, each later hit will lose 5% Atk Spd. All Attacks Deal 200% Atk dmg. Cooldown 20 seconds per attack landed.
10 Mp - Point Stark - A Jumping Piercing attack that can go through enemies. Deals 150% Atk dmg, boosts next attacks Atk Spd by 10%.
20 Mp - Precision block - Slash at an Attack, Uses Atk Spd, Negate the effects of that skill. Cooldown 20 seconds. Can only work if your Atk Spd is at least 500 Points Higher than the targets Attack.
High -
150 Mp - Waterfall - A Shower of 6 Quick Jabs. Each Thrust is followed by a Water Arrow formed by the thrust. The jabs Deal 150% Atk and Matk Dmg, The Water Arrows Deal 100% Matk dmg., with Water Mastery, They Deal 200% Atk and Matk Dmg. Cooldown 45 Seconds.
250 Mp - Storm Burster - A 7 hit Attack that to follow a very specific pattern of Attacks.
Upward Slash, Horizontal Slash, Horizontal Slash, Stab, Stab, Upward Slash, Jumping Downward Stab.
Deals 500% Atk Dmg per Hit, With Lighting Mastery, Also Deal an Additional 200% Matk Lightning damage per hit and some spark effects per hit.
Fencer - Unlocked when Rapier level reaches high
5 Mp - Trigger finger - The Rapier goes from a no motion stance to a full speed one in an instant. This Deals 110% Atk dmg, When used again, gain 5% more Atk spd, this stacks up to a 25% Atk spd boost when this skill is used again. when another skill is used, the buff goes away.
35 Mp - Ice Crack - A 3 hit combo, The Last hit Explodes into a Hail of Ice Shards. The Attacks themselves Deal 150% Atk Dmg. The Shards explosion deals 400% Matk. Cooldown 30 Seconds. With Ice Mastery, Cooldown 5 Seconds.
45 Mp - Flaming Stove - A 5 hit combo that deals 300% DMG per strike, Inflicts Burn Lv 4. Gains 5% Atk Spd per hit landed for the duration of this skill. Cooldown 45 Seconds
Mid -
80 Mp - Shine Spark - An 8 hit combo each hit dealing 250% Matk and 50% Atk dmg. Before every hit, your blade shines inflicting Blinding. Cooldown 60 seconds.
90 Mp - Hive Assault - A stab attack with 3 variations -
Bee- takes away 300 Hp to deal 1500% atk dmg, has a 10 second cooldown.
Wasp- deals 1000% DMG and inflicts bleed Lv 1 and stun for one second, cooldown 7 seconds.
Hornet- deals 1250% DMG and inflicts level 3 poison, cooldown 5 seconds
50 Mp - Blazing Blade - A Running Stab, Deals 600% Atk dmg to the target, has massive knockback. You can spend another 25 Mp to hit additional opponents, this will deal 600% Matk damage instead. can only hit each target once with this skill if used in such a way.
High -
200 Mp - Tic Toc - A 12 hit combo that Deals 300% Atk Dmg per strike, If at least one of the attacks lands a Crit, Recover the Mp used for this Skill and remove the cooldown. Cooldown 200 seconds.
Holy Champion - Overdrive of Fencer class
(Swords mastery 5 required , light mastery required, fencer level high required)
(cannot be used spd is below 1,800,
cannot be used if weapon knowns other elements other then light )
Passive Skill - Immune to Spd down debuffs.
Passive Skill - Gains 5% Spd every time you and any of your party members takes damage up to 25%. Resets after 10 seconds.
Passive Skill - Precise Action - If an attack is dealt with 50% of your Spd or lower, increase crit rate by 50%
Passive Skill - Immune to Blinding and Burn.
10 Mp - Angelic Strike - A Slash Attack that deals 400% Matk dmg, increase Atk Spd by 10% every time you land an attack up to 30%. Ignores 50% of the target's Mdef. When you activate this skill, A Single white Angel wing appears around
30 Mp - Full Metal Helix - A 5 Hit Combo that Deals 120% Atk dmg per hit, if all attacks land, summons a Helix from a magic circle on the ground Behind the target and Smash it into them, Deals 500% Matk Dmg. Cooldown 30 seconds, if crit, no cooldown.
100 Mp - Summoning: Silent Crusader - Summons a Large White Knight behind you. Within 10 seconds call a command, after he performs the command, the summon will vanish until summoned again. The Silent Crusader is Immune to all skills before he performs a command. The Commands are as followed:
Cutter - A Dash Forward Upwards Slash , up to 10 meters at 100% of your Spd, Deals 1000% Atk Dmg.
Carve - A Standing Overhead Slash, His Blade will Crush anything caught under its edge. Has the Strength of 500% of the player's, Deals 1,300% Atk Dmg. Range 4 Meters.
Execute - He Steps forward and Grabs the Target Before Stabbing them, Deals 2,000% Atk Dmg. Range 1 Meter.
Block - He Dashes Forth and Will Block Any one attack, Negate the damage and effects of that attack. Dash Speed of 150% of the player's Spd. Range 15 Meters.
200 Mp - Devoted Midnight - A 11 Hit Combo, All Hits deal 300% Atk Dmg. For 10 Mp you can Extend the Combo by 1 Hit up to 4 Extra Hits. Increase Mov Spd by 2% per hit landed for 30 seconds after the skill is completed. Cooldown is 10 seconds per hit landed.
Duelist Champion - Overdrive of Fencer class -
(unlocked when Swords mastery = lvl 5, Fencer reaches level high , and Spd reaches 2,000)
(cannot be used if you have less than 3 original skills. Cannot be used if you have a two handed weapon)
Passive Skill - Jump Height +500%
Passive Skill - Increase Block Speed by 5% every time you take a Hit, resets after 10 seconds.
Passive Skill - Heals 500% more from healing spells.
Passive Skill - Gains 2% more spd for each member in your party
Passive Skill - Normal attacks have Huge knockback
20 Mp - Crucifixion - A slash attack which shoots out a magic wave, Deals 400% Matk, Explodes on contact, deals 100% Atk Dmg. Can be done as a close ranged attack and can be used up to 5 times in a row as a 5 Hit Combo, This means that no explosions can occur, but the Slashes do 300% Atk Dmg instead of 400% Matk Dmg.
20 Mp - Dance - Teleports to a Location within 100 meters of you for 10 seconds, then Teleport back to where you were. Can also be casted on your Party Members for 50 Mp. Cooldown is 15 seconds for you, 300 Seconds for your Party.
15 mp - Fermata - A Jump forwards, then an instant stop, followed by A jab that deals 400% Atk dmg with pierce. Cooldown 45 seconds.
1300 mp - Tempo Slaughter - A 13 hit Combo, each strike deals 500% Atk Dmg. Once the skill is Over, Throw out another barrage of Attacks that Deals 500% Matk Dmg. The Number of Attacks given is equal to the number of hits landed In the first part of the skill.
Dagger -
5 Mp - Knif - Grabs the Opponent and Spins around them, slashing across their body dealing 80% Atk dmg and inflicting Lv 1 bleed.
5 Mp - Paper Cut - A 3 hit lunging slash attack which deals 75% Atk Dmg per hit, Inflict Bleed Lv 1 per hit, Stacks up to 5 times.
Mid -
44 Mp - Lucky 4 - A Slash attack that deals 444% Atk Dmg, also has a 44% Chance to Crit. Cooldown 4 Seconds.
20 Mp - Single Shadow Swipe - Charges at an enemy and then Jumps over them, Slashing at their back followed by a Jump away from them, into a Fake Charge. You charge straight through their body back to where you started, also going through any attacks. any attacks that hit you while you are above the target go through you. The Slash Attack Deals 200% Atk Dmg. Cooldown 2 seconds + 20 Seconds per attack that go through you. This Skill can be canceled at any time.
30 Mp - Shadow Step Dual Link - Charges at an enemy and Slashes at them from the front, deals 300% Atk Dmg, followed by a jump over them, when you land, Jump away and charge at them again dealing 300% Atk Dmg. You Gain 30% Mitigation During the Charges. Cooldown is 2 Seconds + 30 Seconds for any attacks that hit you during the duration of the attack. This Skill can be canceled at any time.
High -
120 Mp - Shade Scratch - A 5 Combo Attack that Deals 700% Atk Dmg per hit, A Ranged Slash attack. Slash at a target Sword will materialize around them and slash at the same time. Cooldown is 20 seconds per attack landed.
Knife - Advanced class of Dagger class
5 Mp - Quick Dodge - Gains +25% Mov Spd to dodge a single attack, Cooldown 40 seconds.
10 Mp - Counter: Vengeance - Parry an attack with your Blade, Gain 10% Atk for your next attack. Cooldown 30 seconds.
Mid -
50 Mp - Sneak Assault - Dashes at a Target with +20% Atk Spd, once you come within 3 feet of them, teleport to any position around them 3 feet away and continue your attack. A 2 Hit Combo, that deals 250% Atk Dmg per hit.
25 Mp - Sacrificial Assault - Gain 20% Atk Spd and 20% Mitigation for one Attack. For an additional 500 Hp, increase Spd boost to 30%. Cooldown 60 seconds Minus 20 Seconds for each attack you take.
30 Mp - Tactic: Strike - Decrease overall damage of attacks by 25%. Attacks Always Crit. Lasts 20 seconds.
High -
200 Mp - Regroup -
+50% Crit Rate for party for next attack
+50% Atk for next attack
+50% Spd for next attack
+50% Def for 50 seconds
+50% Mdef For 50 seconds.
+20 Mitigation for 50 seconds.
Cleanses all debuffs and negates them for 50 seconds,
Restores Hp and Mp of party by 50% of their Max Values.
Cooldown 200 seconds
Casting time 10 seconds
100 Mp - Sole Rampage - Gain a 100% Mitigation Buff. Mitigation goes down by 1% every second until it reaches 0. Cooldown 120 Seconds. Cannot be healed during the duration of this skill and while the skill is in cooldown.
Assassin - overdrive of knife class
(unlocked when knife class, and katana class are mastered, when swords mastery reaches level 5)
(cannot be used if weight exceeds 1,000,
cannot be used if spd and atk are below 1,000)
Passive Skill - Atk and Atk Spd are increased by 20% when hp at 100%
Passive Skill - Maximum jump height increased by 1000%
Passive Skill - block and dodge spd increased by 30% when hp below 75%
Passive Skill - Increase Crit Rate by 10% for every kill you get, Resets to normal after 10 seconds. Max of 100%.
20 Mp - Untouchable - Summons 4 After Images around you, Anything that touches them is inflicted with Stun for 3 seconds.
50 Mp - Forbidden Technique: Naught - Throws your weapon at a target, Spd is your Strength. When it Hits your Target, Deal 750% Atk Dmg and Inflict Paralysis as long as the knife is stuck in them. If it misses, the weapon returns to your hand.
10 Mp - Forbidden Technique: Guillotine - A Slash Attack that Summon blades of all kinds from behind you, Axes, Lances, Swords, Etc. When you Throw your Slash Forth all these weapons also Lunge Forth Dealing 200% Atk Dmg. Your own Slash Deals 100% Atk Dmg. You can attack with up to 10 weapons at once. Cooldown is 2 Seconds per weapon used in the attack.
100 Mp - Silent Night - A Slash Attack, as it hits a Target, the word "Die" will appear in the users inputted language, and the target will instantly die. Monsters who die in this way do not drop exp or items, Cannot be used on Bosses. Players who die this way lose all their Exp for their current Level instantly.
Thief - Advanced class of Dagger class; Exclusive to Imps
20 Mp - Play - A Slash Attack that Generates 500 Yuld, Deals 150% Atk Dmg. If Used on a Player, instead it Steals 2,000 Yuld.
10 Mp - Bet - A Slash that has a 50/50 Chance to either Deal 50% or 300% Atk Dmg.
50 Mp - Draw - A 2 Hit Combo that has a 20% Chance to Steal a Potion or Crystal from a player. If used on a monster, has a 20% chance to take one of their drops from them at random. the Attacks Deal 200% Atk Dmg each, and the 20% chance applies to both strikes. Does not work on Bosses.
Mid -
30 Mp - Waste - A Slash Attack that Removes potion effects from a target. Deals 250% MAtk Dmg.
60 Mp - Critical Master - Crits Refill 10% of your Mp for 60 seconds. cooldown 60 seconds.
High -
100 Mp - Master of Anatomy - Every Attack inflicts Bleed Level 3, and has a 50% Chance to Crit for 10 seconds. Cooldown is 30 seconds per attack landed during the duration of the skill. During the Duration of the skill, Become Immune to all debuffs and status ailments.
Swindler - Overdrive of Thief Class
-Unlocked when Thief Class is mastered
-Swords Mastery 5 Is obtained.
-Exclusive to Imps
-Can only be used if Yuld inventory is over 1 Million
Passive Skill - All attacks to players take 5,000 Yuld from them.
Passive Skill - Attack speed is boosted by 50%, atk is lowered by 25%
Passive Skill - Increases Strength by whatever your Yuld is. Up to 300% of he player's Strength.
Passive Skill - Advanced Steal - Allows you to open up a players Inventory Interface and take items from it, Cannot take Equipped Items. or Items with the "Locked" Enchantment. If you Take Any Damage while the interface is still open, all items taken are returned.
Passive Skill - All Shop items from NPCs cost 50% Less.
50 Mp - Killer Slash - Deals 500% Atk Dmg per slash. For 10,000 Yuld, Deals 800% Atk Dmg.
25,000 Yuld and 100 mp - Capitalist Slash - Deals 1500% Atk dmg.
200 Mp - Cold Heat - A Slash Attack, Deals 1200% Atk Dmg. If used on a player, Forces their Dead Corpse to stay behind, allowing you to open their item inventory. If used on a Monster, Inflict Paralysis for 10 seconds.
1,000,000 Yuld - Slash Tower - A 10 hit combo, Deals 1,000% Attack dmg per slash. Ignores defense and mitigation on players.
Broadsword basic -
5 Mp - Wave of Passion - A slash that turns into a wave of magic, Deals 50% atk dmg 50% Matk dmg, Travels Spd is your Strength. Creates a Large explosion which does not deal any damage but because of its size and duration, can block the sights of players and monsters.
10 Mp - Crackle - Smashes the ground throwing back anything within 10 meters of you, Deals 80% Atk Dmg. Cooldown is 10 seconds per target hit.
20 Mp - Flare Blazer - A slash attack that emits an overly large amount of fire, The Attack Deals 400% Atk Dmg. 90% chance to Burn Target, 30% chance to burn yourself. Inflicts Level 1 Burn. Cooldown is 20 seconds minus 10 seconds per target inflicted with Burn.
5 Mp - Guard Break Combo - Grab you Sword's Blade and smash it into your target, Deals 100% Atk Dmg and inflicting Flinch, Ignores Defense. For 5 more Mp, Grab your Target and Throw them into the Air, Increases Strength by 300% during the duration of this move. For 5 more Mp, Leap into the Air and Slash them Twice Dealing 150% Atk Dmg each hit. Ignores Def. Cooldown is 15 seconds for every 5 Mp spent.
50 Mp - Makeshift Improvisation - Hold your weapon in front of you like a shield, Gain a 50% mitigation Buff for 3 Seconds.
80 Mp - Heavy Blade Clash - A Slash Attack that deals 500% Atk and Matk. If this move comes into contact with metal, Sparks will come off of the Blade followed by an explosion which deals 1000% more Atk dmg to all targets within 10 meters will massive Knockback. The user will also take 200% Atk Dmg from the explosion.
High -
120 Mp - Dread Cut - A 3 part combo that involves Continuous swings in the same direction, Deals 400% Atk Dmg per hit. If your Target has Less than 50% Hp, Deal 600% Atk Dmg per Hit Instead, If Target has Less than 25% Hp, Deal 800% Atk Dmg instead. Cooldown is 10/20/30 Seconds, Depending on which variation of the move is used, the more damage, the longer the cooldown.
50 Mp - Mega Buster - An Over the Shoulder Over Head Slash Attack, Increase Strength by 500% during the duration of the skill. Deals 750% Atk Dmg. For 10 Additional Mp, include Massive Knockback at the end of the skill or any Combo including this skill. For 10 Additional Mp, Combo into 'Guard Break Combo' Skill.
Buster Sword -
30 Mp - Vehicle Crusher - A Heavy Slash that Deals 500% Atk Dmg, Deals twice as much damage to vehicles. Spd decreases by 10% for the skill's attack. Cooldown 5 seconds.
50 Mp - Vessel Funeral - A 2 Part Combo, A Slash followed by a Vertical Slash, Each Slash Deals 500% Atk Dmg. Deals twice as much damage to vehicles. Spd Decreases by 25% during the skill's Attacks. Cooldown 20 seconds.
Mid -
50 Mp - Midgard Rider - A Running Thrust Attack, Deals 400% Atk Dmg to a single target. Spd Increased by 20% during the skill. Skill can be canceled at any time. if canceled, Cooldown is 30 seconds.
75 Mp - Blade Beam - A Slash which throws out a Ranged slash, Deals 700% Atk Dmg. Its Spd is the player's Strength. for 25 more Mp, Deal 200% More Atk Dmg and the beam has a massive knockback effect. Can only have one Blade Beam out at a time.
High -
100 Mp - Forward Aerial - A Downward Slash that Smashes the target into the ground. The Spd of their Descent is your Strength minus their Strength plus their weight. Length of their Descent is 1 meter per 100 Spd they're traveling at. Deals 600% Atk Dmg. Your Atk Spd is increased by 20% for the attack. When they land, they also take 1 Dmg per 100 Spd they hit the ground at.
500 mp - Buster Call - A part attack which includes 5 Jumping Slash. Each attack deals 1000% Atk Dmg. Each Attack has Massive Knockback, but the user simply Teleport into position for the next attack. This Skill can be canceled at any time. at the time of Canceling, regain 100 Mp for every hit not performed.
Sword Master - overdrive of buster sword class
(unlocked when Buster Sword level reaches high, when Swords Mastery 5 is unlocked ,and Martial Arts level two is unlocked)
(cannot be used if weapon is lighter then 700 weight,
cannot use Swords Two handed.)
Passive Skill- All Normal Attacks Do 150% Atk Dmg
Passive Skill - Your Sword skills also deal Light and Dark Elemental Dmg
Passive Skill - Deals 25% more total dmg to monsters with more strength then said player.(6 wmp to unlock)
Passive Skill - Takes 25% less damage if Strength if 3 times above your opponent (10 Wmp to unlock)
80 Mp - Earth Sword Slash - Deals 1,200% Atk Dmg, if you hit them against a wall or the ground, bind them to it for 3 seconds. Bind is as Strong as 400% of your Strength.
80 Mp - Lightning Sword Slash - 1000% Atk Dmg Attack, inflicts Stun and Paralyze for 6 seconds, 70%
80 Mp - Fire Sword Slash - 1000% Atk Dmg Attack, inflicts Burn Lv 2. Also has a 80% Chance to inflict flinch.
80 Mp - Water Sword Slash - 1000% atk Dmg Attack, inflicts wetness Lv 2 and has Huge knockback
80 Mp - Wind Sword Slash - 900% Atk Dmg, Massive Knockback, Wind Range 40 meters, anything hit with the rain loses burn and wetness effects.
800 Mp - Sword Master's Decree - A Slash, deals 10,000% Atk Dmg. Casting time 20 seconds, Cooldown 1 hour. Anything Hit by this Attack loses All Mp, has its Attack Interrupted, or has all of its Casting time for moves reset.
Grand Master Knight - Overdrive of Buster Sword
(Requires SM5, Mastery of Buster Sword,)
Passive Skill - Increase Your Sword's Stats by 100%, Increase Strength Equal to your Sword's overall stats after this buff.
Passive Skill - Increase All Stats by 25% of your Max Hp.
Passive Skill - Increase Max Mp by 25% of your Matk and 75% of your Mspt.
Passive Skill - Your Weapon Does Not Lose Durability
Passive Skill - Every time you land A Normal Attack, Recover 25 Mp
Passive Skill - When performing Sword Skills, Increases Defense and Magic Defense Equal to the user's Strength.
Passive Skill - Deals 25% more damage to any monsters or players named "knight" in their name or class. Also takes 25% less damage from those targets as well.
50 Mp - Sacred Art: Sword Skill - A Slash Attack that deals 500% Atk Dmg. Counts as a Normal Attack Instead of a Sword Skill.
50 Mp - Sacred Art: Empty Soul - A Slash Attack that deals 500% Atk Dmg. Depletes Debris Hp to Zero. Deals twice as much damage to Inorganic Objects.
50 Mp - Sacred Art: Shield - Summons A Crystal Clear Shield around you, Negates Damage up to 500% of your Strength, then Disappears . Cooldown 20 Seconds, If the Shield Breaks, Cooldown becomes 80 seconds.
400 Mp - Sacred Art: Chain - A 4 Hit Slash Combo which Deals 1000% Atk Dmg or 1000% Matk Dmg per Strike. Recovers 50 Mp for every Critical Hit. Can be Converted into any other sword before the last hit lasts, if Chained, this skill has no Cooldown, otherwise this skill's cooldown is 120 seconds.
Soul Blade -
10 Mp - Overhead Steal - An overhead swing that deals 175% Atk Dmg that heals your Hp by 10% of Damage dealt
15 Mp - Double edge - A Full Body Tackle which Deals 500% Atk Dmg, also deals 100% Atk Dmg to Self.
Mid -
10 Mp - Sike Shock - A Charging Stab, Deals 10% Atk Dmg. Any Attacks that hit you during the duration of this move get reflected back at your opponent at 120% their original power. Cooldown is 20 seconds + 10 seconds per attack reflected. The Stab Must be carried out within 3 seconds.
50 Mp - Lite Shock Armor - Creates a Small Veil of lighting around your body, Increases Max Hp by 10% for 60 seconds. Any Attacks that hit you deal 5% more damage, but the target has its Spd reduced by 10% Per attack landed for 10 seconds per attack landed.
High -
20 Mp - Sweep Flip - A Sliding Kick Attack which trips the opponent, Deals 100 Dmg per Weight that the target has. For 20 More Hp, kick yourself up and turn around slashing at the target while they are falling, Deals 400% Atk Dmg + the Dmg from earlier when they fall. Cooldown is 20 seconds per 20 Mp used.
20 Mp - Laughing Hysteria - A Slash Attack Which Deals 300% Atk Dmg and Matk.
You can also activate one of the following effects:
With Life Mastery - Heal yourself by 100% of your Mspt.
With Light Mastery - Restore A Party Members Mp by 10% of your Mspt.
With Death Mastery - Heal Yourself by 10% of Damage Done.
With Dark Mastery - Inflict Curse Level 2, and Steal Mp equal to 5% of your Mp.
Soul Edge - Advanced class of Soul Blade
400 Hp - Fusion Barrier - Creates a Crimson Shield around you which has a Hp value of 10% of your Max Hp and Mp.
300 Hp - Pincer Crush - A 3 part Attack starting with A Charge Attack which tackles your target dealing 200% Atk Dmg, then Grab them and shove them into the ground dealing 200% Atk Dmg, dragging them along with you before throwing them away with a 200% Strength Buff. the second half can only be performed when strength is more than the weight of the target.
Mid -
700 Hp - Inner Out Bringing - Requires an active Fusion Barrier. Destroy the Fusion Barrier Dealing its remaining Hp as damage to all targets within 15 Meters. Cooldown 300 seconds.
1,000 Hp - Life Acceleration - Boosts Hp and Mp Regeneration rate to 150 Hp/ 15 Mp a second for 30 seconds. When the skill is over Lose 10% Spd and 25% Def and Mdef for 30 seconds. Cooldown 60 seconds.
High -
2,000 Hp - Consequence Destiny - A Jumping Slash attack which deals 500% Atk and Matk Dmg. Any Damage done to you will also be dealt to the target hit by this attack until either you or the target dies. can be used up to 3 targets. While this skill is in effect, the users Def and Mdef stat, as well as any mitigation and resistance buffs will be reduced to zero.
2,500 Hp - Fate Parallel - A 7 Hit Combo which Deals 700% Atk Dmg per Hit. Removes any Buffs and Debuffs from you and your target. Removes any Status Ailments from you and your Target. Removes any Skill effects placed upon you and your target. Cooldown 80 seconds.
Soul's End - Overdrive of Soul Edge
(Requires SM5, and 20,000 Hp)
(Cannot be used if Mp is below 50%)
Passive Skill - Boosts Hp by 30%
Passive Skill - When Hp falls below 50%, Double you Mp regeneration rate.
500 Hp - Devil's Last Roar - A 3 Hit combo, deals 400% Atk Dmg per hit, Each hit has a 70% to inflict Lv 1 bleed, if they already have bleed, move it up a level up to lv 4, Cooldown 25 seconds. If you have 20% Hp or less, Deals 800% Atk Dmg instead.
1,000 Hp - Bloody Hell - Requires the User to be Inflicted with Bleed. Summons a Reaper made of Blood from your body and have it do an Overhead Slash with a Range of 7 Meters at 130% of your Spd. Deals Damage Depending on which Level Bleed you have
1 - 600% Atk Dmg, 2 - 900% Atk Dmg, 3 - 1300% Atk Dmg, 4 - 1700% Atk Dmg, 5 - 2500% Atk Dmg. Cooldown is 30 seconds per Level of Bleed you have.
100 Mp - Ruins of Hell - A Lunging Stab move which has +400% Strength and +20% Spd. If this attack does not land, repeat it until it does. the Stab itself Deals 750% Atk Dmg. This Skill can be canceled at any time.
3,000 Hp and 1,000 Mp - Armageddon Apocalypse - A 5 Hit combo, Deals 1,000% Atk and Matk Dmg Per hit, for every hit you land, Regain 10% of your Hp and Mp. Can only be used on Bosses. Inflict Yourself and the Target with Bleed level 5 after the skill is over. This Skill has a Crit Rate of 25%. Cooldown is 20 seconds for every 200 Mp recovered and 10 seconds for every 500 Hp recovered.
Soul Caliber - Advanced class of Soul Blade
25 Mp - Guard Stance - Takes 20% less damage, Deals 20% less damage, increases Blk Spd by 10%. Lasts 30 seconds
25 Mp - Attack Stance - Deals 20% more damage, Takes 20% more damage, increases Atk Spd by 10%. Lasts 30 seconds
30 Mp - Silent Swordsman Lv 3 - A Slash Attack Which Deals 400% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
Mid -
50 Mp - Equality - Put your palm on a target, Decrease their Hp by 25% if higher than your own.
50 Mp - Divine Protection - The next attack anyone in your party takes is reduced to 0.
50 Mp - Silent Swordsman Lv 5 - A Slash Attack Which Deals 700% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
High -
70 Mp - Silent Swordsman Lv 7 - A Slash Attack Which Deals 1,000% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
150 Mp - Future Plan - Whenever someone in your party takes damage, heal them by 10% of their max Hp ten times. Cooldown 300 seconds.
500 Mp - Master of Supply - Whenever someone in your party uses all their Mp refill it to full, activates once per player. Cooldown 500 seconds.
Soul Knight - Overdrive of Soul Caliber
(Requires SM5, 5,000 Mp)
(Cannot be used if Death or Dark mastery is Learned.
Cannot be used if Dark or Death Elemental Gear is equipped.)
Passive Skill - Boosts Def and Mdef by 25% of your Matk
Passive Skill - Boosts Blk Spd by 25% of your Matk
Passive Skill - Boosts All Stats by the Weight of all Equipment.
10 Mp - Sword Skill: Soul Snatch - Deals 100% Atk and Matk dmg, Heals your Hp by 10% of damage done. Cooldown 5 seconds
50 Mp - Night Knight - Turns all your Armor Pieces to Pure Black. Increases Stats of all Armor Pieces by 300% for 60 seconds.
50 Mp - Soul Protection - 50% of ALL damage done to your party members is instead taken by you, lasts 30 seconds, cooldown 30
seconds.
80 Mp - Burning yearning - A Slash Attack that Deals 500% Atk Dmg, that target cannot attack anyone until it deals damage to you. Increases Def and Mdef by 100% of your Max Mp for the next attack you take. Cooldown 20 seconds.
200 Mp - M.A.X. S.O.U.L. - Boosts Hp by 500%, Breaking the your Hp bar. Become Immune to Knockback. Cooldown 500 seconds.
90 Mp - Silent Swordsman Lv 9 - Requires M.A.X. S.O.U.L. Sheath your weapon. Reach Out and Grab your Broken Hp Bar which at this point is at like 5 times its normal length at 6 Meters and use it as your weapon. A Slash Attack Which Deals 1500% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. Cannot be used if Hp is below 100% of its normal Max Hp value.(Costs 5 WMP)
Spear -
5 Mp - Tak - A Slash Attack which Deals 120% Atk Dmg with Pierce effect. Spd increased by 5% During the Skill's Duration.
20 Mp - Sharp Nail - A Charging Jab Attacking which Deals 250% Atk Dmg, Ignores 50% of the targets Def. For 5 more Mp, can also have Large Knockback.
Mid-
35 Mp - Reflection Trail - Slashes at an attack and stops that attack if you have more strength than the opposing atack. Then, spin your weapon around into a Quick Slash with the additional Spd of the attack you blocked. Deals 300% Atk Dmg +10% of the attack that was blocked. Cooldown 30 seconds.
45 Mp - Razor Shark Smash - A 3 hit combo Starting With an upwards slash and ending with A downwards slash does 200% atk DMG per slash and inflicts bleed Lv 2 for every Hit. If one of the hits Crits, Summon a Blood Shark from your weapon and Fling it at the target dealing 300% MAtk Dmg.
High -
75 mp - Anti Air Slash - An Upwards Spear Jab or Slash that 900% Atk Dmg. Knocks the Target out of the Air if your Strength is higher than the target's. Can only be used on targets in the Air above you.
75 mp - Anti Armor Slash - Turns the Tip of the your weapon into a Black Blade and Strike your target. Deals 500% Atk Dmg + 50% of their def as Dmg. Can only be used on targets with more than 1,000 Def. Ignores up to 30% of Mitigation.
Halberd - Advanced Class of Spear
1 Mp - Soft Hearted Edge - A slash that Deals A Fixed 100 Dmg. Pierce Effect.
70 Mp - Light Attack Combo - Throws your weapon at the ground emitting a large explosion of light which 200% MAtk to anyone within 10 meters. Teleport to your weapon and and throw it at a target, Deals 100% Atk Dmg, Teleport to your weapon, grab it, and slash at the target once again dealing 300% Atk and Matk Dmg. Cooldown 30 Seconds.
Mid -
25 Mp - Ready - Increases Mov. Spd by 25% for 5 Seconds.
25 Mp - Steady - Increases Atk By 25% for 3 Seconds, Increases Crit rate by 20% for your next attack.
50 Mp - Go - A Downward Slash Attack that Deals 750% Atk Dmg, Decreases Atk, Atk Spd, and Mov Spd by 20%. This Skill can also use Mov Spd to Attack.
High -
50 Mp - Surging Powers - A Upwards Slash followed by a Horizontal Slash. Deals 900% Atk Dmg per hit. Can only be used if you have full Hp, no status ailments, or debuffs. Cooldown 20 seconds.
75 Mp - Execution Guillotine - This Skill can only be activated if an attack Crit, this skill must be used right after the Critical Attack, Summon A Large Spear Behind you the size of Bus. Extend your hand towards where you want it to go and it will fly in that direction at 300% of your strength for Spd. Deals 1000% Matk and Atk Dmg to anyone who touches it. Cannot Crit. Cooldown 120 seconds per enemy Hit, up to 10 targets. Range 100 meters.
Empire Commander - Overdrive of Halberd
(requires Sm5, Requires Halberd and Longsword Advanced Class,)
Passive Skill - all your Pole Arms turn into Flag Blades upon drawing them, this boosts your Swag Level by 9,000%, but it also boosts your mov spd by 15%
Passive Skill - Allows you to Equip a Longsword as a Sub weapon, although you only gain 10% of the stats for it, When drawn, you may use Long sword skills up to advanced.
Passive Skill - Whenever you receive A Heal or a Buff, Give that Healer or Buffer 50% of the mp back and Heal them by 100% of your Mspt.
Passive Skill - Your Entire Party Gains a 10% Mitigation buff every time they use a skill for 10 seconds. Does Not Stack.
Passive Skill - If you plant your Flag Down somewhere, Your Entire Party gains 10% to all stats, and also gains a 10% Exp gain buff. If the Flag Gets Knocked Down, your entire party loses all the Exp for their level and also gets all stats decreased by 25% for 5 minutes.
70 Mp - The Spear - A Slash attack with your flag that deals 500% Atk Dmg, if this move is blocked, Summon 4 Spears in the sky and rain them down onto your target, or shoot them past them up to 25 meters for 200% Atk each. Can use 10 additional Mp to create more spears, up to 10 in total. Cooldown 3 seconds
100 mp - Onslaught Offense - All your party members' Skills and Spells Cost 25% Less for 10 seconds. Cooldown 2 minutes.
200 mp - Flaming Pride - A 9 Hit Combo, 3 thrusts, 3 horizontal slashes, and 3 vertical, in any order. The Thrusts deals 300% Atk dmg, the Horizontal slashes have a 50% Bleed chance Lv2, and the vertical slashes inflict flinch, 70% proc. Cooldown 2 minutes.
Dragoon - Overdrive of halberd class
(unlocked when swords mastery reaches level 5,
when halberd skill reaches high )
(cannot be used if spd or atk is below 700,
cannot be used if gear is below mega rare )
Passive Skill - Double Jump ability Mov. spd boosted by 50% during second jump
Passive Skill - Triple Jump Ability Mov spd boosted by 50% during third jump (Costs 2 Wmp, 2 Emp)
Passive Skill - You can stand on the air, but you will Float down at a speed of 1 meter second. also works while running in the Air.
Passive Skill - Crit rate is +20% when Hp is full
Passive Skill - Crit rate is +20% when Mp is full
Passive Skill - Gain 10% Atk and Matk While on a Horse.
Passive Skill - Every time you Crit, Restore 5% of your Hp and Mp.
50 mp - Breath of the Wild Ones - Shoots an elemental breath attack from your mouth or weapon, deals 700% matk dmg and heals party for 300% of your mspt. Cooldown 30 seconds.
60 Mp - Dragon's Flying Blade - 3 hit slash attack , each hit deals 400% Atk dmg or 500% in while in the Air, cooldown 10 seconds.
100 Mp - Soul Bound Slash - A Muti slash Attack with 3 attacks that deals 300% Matk dmg per hit, Heal by 10% of damage done per hit, Also Steals 15% of their Mp per hit, when attacking a monster, Recover 5% of your Mp per hit landed. Cooldown 10 seconds
10 Mp - Hallow Fragment - A Thrust Attack that Deals 700% Atk Dmg and then -100% for each next strike until it reaches 100% Atk, then reset to 400% . Cooldown is 20 seconds, after you use the skill four times. (Costs 2 WMP)
250 Mp - Elemental Halcyon - A Six Slash Attack, Each One being a Random Element. Each Attack Will have a 100% rate of infliction for that elements status ailment. Each Strike will Deal 700% Atk Dmg, if you actually have that Elemental Mastery, Increase that to 1500% Atk Dmg. Cooldown 300 Seconds. (Costs 20 EMP)
Gunlance - Overdrive of Halberd
(Requires SM5, RM3, Mastery of Halberd and Heavy Knight)
(Requires "Gunlance" Specific Weapon)
Passive Skill - Attacks Blocked with a Shield Negate all Damage, Decrease Spd by 10%
Passive Skill - Increase Hp by 50%, Def and Mdef by 25%. Decrease Spd by 10%
Passive Skill - Gunlances do not use Clips and Magazines. Gunlances can only hold 5 Bullets at once.
Passive Skill - All Gunlances will have a "Sharpness" gauge below your Mp Bar. Sharpness will be determined by percent. By Default your Sharpness will be at 100%. You can recover Sharpness at a Blacksmith the same way you recover Durability.
Passive Skill - Open your Inventory and Select your Whestone. Begin Sharpening your weapon, recovering Sharpness by 5% every 1 second.
Passive Skill - Capacity Boost - Increases Max Ammo to 6 Bullets. (Costs 10 WMP)
Passive Skill - Guard Up - Enemies cannot Ignore your Def, Mdef or Mitigation. (Costs 15 WMP)
Passive Skill - Punishing Draw - All Sword Skills have a 20% Chance to Inflict Stun. Increase Atk by 10% (costs 20 WMP)
5 Mp - Reload - Can be used to refill your Ammo to max. No Follow up Attacks can be made after this attack. Reloads Wrymstake Cannon. Can also be used after a Reset Hop.
10 Mp - Quick reload - Can be used after any Attack to refill your Ammo to max. Can also be used Right after Sword Skills and Resets Combo Chains.
10 Mp - Heavy Block - Lasts 1 second. Costs 10 mp per second to maintain. Decreases knockback to A Max of 5 Meter Pushback.
5 Mp - Forward Jab - A single thrust attack forward which deals 200% Atk Dmg. Can be used 3 consecutive times in a row, cooldown 2 seconds. Can also be used as an upwards jab, this variation deals 150% Atk Dmg and has a 25% Crit rate when it hits the head of the target, this version is also cancelable at any time while the straight one is not and you have to follow through with the attack.
20 Mp - Lunging Draw Attack - A Quick Strike Attack that increases Spd by 25% During the moves duration. The Attack Itself Deals 400% Atk Dmg. Cooldown 8 Seconds. Can Combo Into Forward Jab and Rising Slash.
10 Mp - Reset Hop - Jumps back up to 3 Meters. Can be used Twice in a row. Cooldown 2 seconds. Can also be used to Jump to the side, but only after a Sword Skill or as a second Reset Hop.
20 Mp - Rising Slash - A High Range Arcing slash which is useful for hitting tall or flying targets. Deals 400% Atk Dmg. Can Combo into Downward Smash directly if this lands. Will not Combo if the target has a Mitigation Buff.
20 Mp - Downward Smash - A 180 Degree overhead Strike which hits targets behind you and in front of you. Deals 500% Atk Dmg. Casting Time 2 seconds. Combos into Sweeping Slash
20 Mp - Sweeping Slash - A Low Slash Attack with a Massive Horizontal. Deals 600% Atk Dmg. Casting Time 3 seconds. Cannot make follow up Attacks after this skill.
30 Mp - Shelling - Shoots out a Bullet Dealing 300% Atk or Matk Dmg depending on the bullet Type. can be used twice in a row. Can be used after any Sword Skill Attack, this Resets the Combo Chain When used after Downward Smash, perform Burst Shelling which uses all of your remaining Bullets at once. When used in the Air, Always use a Full Burst attack, this Air Version Slashes your weapon in a horizontal arc and unleashes all the Bullets in a wide arc in front of you. Shelling Decreases Sharpness by 3% and Burst Shelling Decreases Sharpness by 17%. Can also be charged to Deal 500% Atk, this attack has a casting time of 2 seconds.
50 Mp - Wrymstake Cannon - Can only be used after 2 Shellings, Burst Shelling or After Sweeping Slash. Cannot be used again until you use Reload but not Quick Reload. A High Reaching Thrust Attack which jabs your Gunlance into the monster dealing 100% Atk Dmg 3 times before Exploding dealing 500% Atk Dmg.
100 Mp - Wyvern's Fire - A Charge Attack which shoots out a huge blast of Fire which bursts into a explosion of flames. Deals 1500% Atk Dmg. Casting Time 5 Seconds. Cooldown Time 45 Seconds.
Scythe -
13 Mp - Blood Letting - A Large Slash that deals 100% Atk Dmg and 100% Atk Dmg at the same time in one slash. Deals 150% Twice instead if the opponent is inflicted with Bleed.
33 Mp - Tsuki Hono - You slash with your Weapon Shooting out a wave of fire that does 300% Matk and inflicts burn lv1, range 25 meters, speed is 75% of Strength. If used During the Night, in the Air, Deals 666% Atk Dmg instead.
Mid -
30 Mp - Seeping Willow - A Slash Attack Which Deals 200% Atk Dmg, also Passes on your status ailments from you to the target.
45 Mp - Iron Reaper Soul Stealer - A 3 Slash Combo that Starts off with a Pull in Slash that deals 100% Atk Dmg, followed by an upwards slash that deals 200% Atk Dmg and then a Spinning Slash that Deals 400% Atk Dmg. for 25 more Mp, also heal yourself by 20% of damage done. Cooldown is 30/70 seconds depending on how much Mp was used.
60 Mp - Dream Catcher - Heals your party to full, Lower their Atk and Spd by 10% for 20 seconds.
High-
100 Mp - Legend Horizon - A 7 slash combo that does 200% Atk Dmg 200% Matk Dmg Per Strike. This Attack Cannot be Dodged.
150 Mp - Ultimate Memoricia - A Slash Attack which Deals 10% Atk Dmg 1,000 Times in a Row. Ignores Mitigation , Defense, and resistance. Cooldown 75 seconds.
Reaper -
10 Mp - Charged Ripper - A Downwards Slash attack which Deals 150% Atk Dmg. Can Also be charged, +25% Atk Dmg per second up to 10 Second Charge.
100 Mp - Embajador De El Muerto - A Summoning move That Summons 4 Skeletons.
Super Ghostly Skelly -
Hp - 2,000
Atk - 100
Spd - 500
Skills - Immune to Physical Attacks.
Each Skeleton Can be Reaped for 100 Mp and 1,000 Hp when not at Full hp.
Mid -
75 mp - Cursed Ambitions - A 7 hit combo that Deals 250% Atk Dmg per Strike. If this attack misses your next attack will always crit. Cooldown 45 seconds.
50 mp - Cursed Gem - A Boost To Your Scythe, Will Ignite your Weapons edge with a certain Color depending on which variation you choose to activate. Cooldown 60 seconds.
Ruby - Doubles Atk for one Attack
Emerald - Doubles Matk for one Attack
Diamond - Doubles spd for one Attack
66 Mp - Shadow Shackle - Summons Chains from the Ground up to 50 meters away from you and latches onto a target pulling them towards you if your strength exceeds their strength and weight combined. Deals 50% of their Weight as damage. Inflicts Binding during the duration of this move.
High -
Passive Skill - Gain Mdef equal to your Matk if Mp is Above 50%.
666 mp - Speak: Shinigami - A single slash dealing 666% Atk dmg and 666% Matk dmg. Buffs the Users Atk, Matk, and Spd by 30% for 30 seconds. Also Heals the User to full.
Dark Knight - Overdrive of Reaper
(Requires SM5, Mastery of Reaper, Mastery of Heavy Knight
Requires A Full Set of Metallic Armor.)
Passive Skill - Boosts Magic Defense by the user's Max MP.
Passive Skill - Any Attacks blocked with the Shield also Restore your Mp by 50% of the Mp used for the skill, if used on monsters, recover 20 Mp.
Passive Skill - All Weight is turned into Atk.
35 Mp - Cheap Cleaver - A Slash Attack which Deals 450% Matk Dmg. Ignores Magic Defense. Can also be used 5 times in a row for a 5 Hit Combo. Cooldown 3 Seconds/30 Seconds.
X Mp - Solace Invaders - Mitigates all damage done for 3 seconds. Any Damage that you sustained during those 5 seconds is put into your weapon and is dealt back to your target with a slash. Cooldown is 10 seconds for 100% the damage done was over your Atk. Costs is 10 Mp for every 100% the damage done was over your Atk. Ex you Deal 10,000 Dmg with this Attack, you have 2,500 Atk. the Cooldown and Cost of this skill are 30 seconds and 30 Mp. Round Down.
80 Mp - Avant Garde - Increase Atk, Spd, Def, and Mdef by 100% of your Current Hp. Can only be used if you are below 80% Hp. Lasts 60 seconds. At any time before this skill wears off, for 70 more Mp, Do an Upwards Vertical Slash sending the target up and then slash the target down to the ground dealing 300% Atk and Matk Dmg per Hit.
Fatal Edge - Overdrive of Reaper
(Requires SM5, Mastery of Reaper.
Requires Death and Dark mastery.
Unlocked when you kill a Gen 2 monster over Level 100)
Passive Skill - Damage to other Players Increased by 25%
Passive Skill - Every time you deal damage, Heal yourself by 10% of damage dealt.
Passive Skill - Immune to Curse, Bleed heals you instead.
Increase
Passive Skill - Increases Sword Skill Crit rate by 5% for every 25% of Mp you have. Ex. at 100% Mp you have +20% Crit Rate. At 50% you have a +10% Crit rate, and at 200% Max Mp you have +40% Crit rate. Passive skills do not count as over 100% Mp, only active buffs such as Sword skill or spell buffs.
20 Mp - Strangle Scythe - Extends the handle of your up to 30 Meters and pulls a target to you, Deals 300% Atk Dmg. Uses 150% of your Strength as the pull strength for this attack.
30 Mp - Assimilation Claws - Grabs a target and Steals 25% of their Max Mp. If the target is too far away to grab, shoot out 3 magic scythes so thin they look like paper. They travel at 200% of your Spd and Deal 200% Matk Dmg each. if used on a monster always perform the second attack instead. Cooldown 60 seconds/ 5 Seconds per Scythe Landed.
75 Mp - Summoning: Evisceration - Summons Another Scythe from your Inventory and Slams it down onto a target, Deals 900% Atk or Matk Dmg and inflicts Binding for 2 Seconds for 500 Strength you have above the target. The Scythe stays in place until the skill wears off and then it Teleports back into your Inventory. Can be used multiple times at once until you have no more Scythes, but Each Consecutive attack Costs 25 more Mp.
2,000 Hp - Ares Excelsior - Increases Max Mp by 100%, also increases Mp refill rate to 50 Mp per Second. while in this State your Hp will go down by 150 Hp every second. this skill can be canceled at any time unless your Hp goes Below 20%. In which case this skill can no longer be canceled until you die or Until someone casts a Light Element Heal on you which Heals you to full.
Adapt Of War - Overdrive of Heavy Knight and Reaper -
(unlocked when Sword's mastery hit level 5,
when Heavy knight and reaper reaches high,
When light and dark mastery are learned)
Passive Skill - Allows scythe to transform into a Fan/Umbrella, This Acts a Shield and Will negate all damage that comes into contact with the weapon in this state.
Passive Skill - Fall speed is Lowered by 90%; this skill can be adjusted at will
Passive Skill - Increases all stats by 10% every time you change your weapon form for 30 seconds, does not stack.
10 Mp - Black Mirror - Turns Weapon into a shield which deflects all projectiles and melee attacks for 2 seconds, cooldown 10 seconds.
20 Mp - Clear Water - Turns your weapon head (or 5 heads in fan mode) into a projectile(s) which can fly around at 200% your spd, they deal 200%(100% if multiple) melee damage, takes 2 mp per attempted hit with this skill.
100 Mp - A Light in the Darkness - A light comes out from the tip of you weapon, extends to 10 meters, once activated anything in that Light is impaled by your weapon, once you deal damage, you end up at the end of the light at the end of this skill, the hit deals 700% Matk and 700% atk dmg, inflicts curse for 66 seconds, blinding for 6.
Shield Bearer Basic -
Passive Skill - Any Moves that hit the shield Mitigate 70% of all damage
10 Mp - Basic Shield Bash - Slams your Shield into a target, Deals 150% Atk Dmg, has a 20% chance to Inflict Flinch.
Mid -
20 Mp - Reflex: Corner - Turns you around instantly and meets the attack with your Shield. Lowers the targets Spd by 10% for 3 seconds. Cooldown 5 seconds.
20 Mp - Withstand Might - Increases Strength by 200% for 20 seconds.
High -
25 Mp - Shield Bash: Focus Power - Slams your Shield into a target, anything within 3 meters of you gets thrown back with Huge knockback, Deals 400% Atk Dmg to your target and 250% Atk Dmg to all other targets within Range. Cooldown 5 seconds.
50 Mp - Classic Taunt - A Smash attack with either your weapon or Shield, Deals 350% Atk Dmg. That target can only attack you for the next 30 seconds.
Heavy Knight -
Passive Skill - Any Moves that hit the shield Mitigate 90% of all damage
5 Mp - Shield Toss Extreme Slash Over Cross Battle Breaker - Throw Your Shield at a target and Deal 200% Atk Dmg. If your Strength is higher than theirs, Also have Massive Knockback on hit. the Shield will Fly back to you assuming nothing blocks its path. Spd of Shield if your Strength,
30 Mp - Throw - Grab your target, pick them up and slam them into the ground, Deals their weight as damage. Increases Strength by 200%.
Mid-
20 Mp - Extra D - Creates a Barrier Around your Shield which has a Hp value of 100% of your Current Strength. Cooldown is 40 seconds after it breaks.
25 Mp - Extend D - Expands Width of Shield by 200% for 20 seconds.
30 Mp - Big D - Increases Def and Mdef by 100% of Strength for 20 seconds.
High-
100 Mp - The Ultimate Defense - Mitigates 50% of all Damage dealt to you for 30 seconds.
Crusader - Overdrive class of Heavy Knight -
(unlocked when heavy knight skill reaches high,
when light mastery is unlocked,
sword's mastery level 5 is unlocked)
(cannot be used if Def, or Spd is under 2,000,
cannot be used with a shield)
Passive Skill - this class can be used with any two handed weapon.
Passive Skill - After Taking Dmg, heal back 50% of the Dmg done to you, if hit with matk dmg heal back 70% instead
Passive Skill - Increases Blk Spd by 25%
Passive Skill - For every 25 Hp you are down increase your Spd by 10.
Passive Skill - Immune To knockback or flinch (cost 3 wmp to unlock)
Passive Skill - Immune to All Status Ailments when Hp is above 50%. With Life Mastery, There is no Hp Limit.
10 Mp - Spirited Frenzy - A Slash Attack which Deals 300% Atk Dmg. Increases the users party's Mp by 100. Cooldown is 5 seconds per person in party.
50 Mp - Storm Wind Combo - A 4 Hit Combo that Deals 500% Atk Dmg per Strike. Cooldown is 50 seconds minus 5 seconds for every hit damage.
80 Mp - Extreme Machoism - A Strike which creates an Explosion on impact, Deals 1000% Atk and Matk to both you and any targets within 10 meters. Cooldown is 2 seconds for every enemy Hit. 10 seconds for every enemy Killed.
100 Mp - Paragon Knight - Increases Self Auto Heal to 20% more. (70% Physical, 90% Magical).
Brave Warrior - Overdrive of Heavy Knight -
(Unlocked when heavy knight reaches high level,
Swords mastery five is obtained,
Strength and Hp needs to be over 3,000)
(Cannot be used if user has any equipment without weight.)
Passive Skill - Mitigates 50% of all Damage done. You cannot kill enemies with direct attacks. In any case that an enemy would normally die from a direct attack, instead their Hp is reduced to 1 Hp.
Passive Skill - Increase Atk by 20% when Hp is under 50%
Passive Skill - For Honor - Targets a party member, Whenever they get hit, you take their damage instead.
Passive Skill - Until Death Do Us Part - Whenever a player dies, you can Transfer all your Hp and Mp to said player. But then you die without being able to be revived. You Do not Lose any Exp or have any other death penalties for this action.
20 Mp - Divine Spirit - Decreases Max Mp by any amount. Increases Max Hp by 10 times that amount. After this skill is used your Max Hp starts to convert into Max Mp until it is back to normal. rate of change is 100 Max Hp to 10 Max Mp per second.
75 Mp - The Divine Slash - A Slash Attack that Deals 750% Atk Dmg + any Hp above your Normal Hp as a multiplier. Ex. if you have 500% your Normal Hp, This Skill Does 750% Atk Dmg + 400% Atk Dmg. Since you are 400% over your Normal 100% Hp.
500 mp - Shieldnado - Throw your Shield into the air and watch as it spawns more and more shields until a Giant 500 Feet tall Tornado of Shields starts to run through anything in its Path. Deals 1000% Atk Dmg 10 times before dispersing.
20% of your Max Hp - Dishonor - A Slash attack that deals 250% Atk Dmg. Cannot Crit. Can Kill Enemies.
Paladin - Overdrive of Shield Bearer, Short Sword, Average Sword, and Long Sword -
(Requires SM5, Advanced classes in the following weapons : Short Sword, Average Sword, Long sword, Shield Bearer.)
Passive Skill - This Class can be used with any weapon above, with or without a shield.
Passive Skill - Any Attack Taken by the Shield Completely Negate all damage.
Passive Skill - Boosts Def and Mdef by 150%
Passive Skill - Boosts Strength By 200%
Passive Skill - Boosts Atk and Blk spd by 25%
Passive Skill - Boosts Max Hp and Mp by 20%
Passive Skill - Any Skills Marked as "Noble Arms" have their effects last forever until another Noble Arms Skill is used.
50 Mp - Sword Skill, Origins - Deals 500% Atk and Matk Dmg, Strength is boosted by 200% during skill, Atk spd is boosted by 10% during skill. Cooldown 12 seconds. No Cooldown on Critical Hits.
100 Mp - Noble Arms: Caliburn - Heals your Party by 500% of your Mspt. At Minimum this Heals 500 Hp. Increases your Atk by 10.
100 Mp - Noble Arms: Gallatin - Increases your Atk by 50%. For every 5 seconds that Pass reduce your Atk by 10% until it becomes 80% of your Original Attack, You cannot use any other Noble Arms skill for 30 seconds.
100 Mp - Noble Arms: Arfeudutyr - A Slash Attack that that Deals 900% Atk Dmg. Lowers targets Atk By 20% for 20 seconds.
Any Target killed by you is destroyed. No Body, No Drops, it is Gone as if it never existed.
25 Mp - Sacred Shield Art: Charlemagne - A Shield Bash which Deals 600% Atk Dmg. Massive Knockback.
X mp - Pure Knight - You can use a Sword Skill in any of the following Classes above, even if your weapon isn't that type. Ex. Average sword using a long sword skill. But the sword skill costs 20% more Mp.
War Hammer -
20 Mp - Mega Septic - An Overhead smash attack that deals 300% Atk Dmg. Gains 200% Def Buff during the duration of the skill. Cooldown 7 seconds
35 Mp - Vertical Combo - An upward smash attack that does 400% Atk Dmg and knock back, for 5 More Mp, Jump up and Spike the Target back onto the ground. Deals 400% Atk Dmg. Cooldown 5 seconds.
80 Mp - Fruity Pulp - A Smash Attack that deals 500% Atk dmg and 500% Matk dmg.
Mid -
30 Mp - Bellowing Crush - A Downwards Slam that deals 700% Atk Dmg if opponent has less than 50% hp
50 Mp - Brutal Force - A Simple 3 Hit Combo that deals 300% Atk Dmg per Strike.
High -
50 Mp - Salvatore - Smash the ground creating an Eruption of magma that can be used offensively or defensively. Deals 800% Matk Dmg. With Fire Mastery, the Magma Stays behind on the ground and Deals 300% Matk Dmg per second with contact. Lasts 30 seconds.
Mace - Advanced Class of War Hammer
30 Mp - Frothing Animosity - aAn Upward Smack deals 300% atk dmg, inflicts Stun for 5 seconds if crit. With Fire Mastery, has a 90% chance to burn Lv 4.
Mid -
50 Mp - Hard Knock Day - Deals 700% Matk dmg, lowers matk by 30% for 10 seconds
50 Mp - Hard Knock Night - Deals 700% Atk dmg, lowers atk by 30% for 10 seconds.
High -
10 Mp - Sword Skill: Slam - Smash Attack, Deals 100% Atk and Matk Dmg. has a 20% Chance to Inflict Flinch.
30 Mp - Armor Slayer: Crush - A Smash Attack that Deals 500% Atk Dmg. Ignores Def and Mitigation.
Knight Destroyer - Overdrive of Mace
(Requires SM5, Mastery of Mace Class
Requires 10,000 Strength)
Passive Skill - Allows the user to use both one handed and two handed sword skill with their weapons, assuming that they have the skill slot for both.
Passive Skill - Increase Atk by 10% for every Battle Skill Slot you have Filled up to a Max of 5.
Passive Skill - Gain a 30% Mitigation Buff whenever you are performing an Attack that costs more than 100 Mp.
Passive Skill - All Attacks Ignores 25% of the targets Def and Mdef.
Passive Skill - Increase Strength by 200% when on the ground.
25 Mp - Weapon Slayer - A Smash Attack that Deals 250% Atk and Matk Dmg. Even if this attack is blocked by a weapon, still deal 75% of the damage to the target.
75 Mp - Universal Combo - Link Any 3 One Handed, Two Handed, or Universal sword skills together and perform those three skills in succession as a sword skill. Remove any Cooldowns, Mp costs and casting time on the sword skills. Cooldown 30 seconds
150 Mp - Overhead Crush: Master Thundering Earth - Jump into air, 1 meter per every 100 Spd. Slams down Dealing 2000% Atk Dmg + 10% Atk Dmg for every meter jumped for the attack. Cooldown is 20 seconds + 1 second for every meter traveled.
100 Mp - Undefeated Arm - A Punch Attack, Increases Strength to 3000% of your Strength. Also Boosts Strength by 500% of your Def and Mdef. After you initiate the attack, if you still have Less strength than your target, Increase Strength by 500% for 25 Mp. If you're still losing, Just Gain 500% more Strength for 25 more Mp.
Axe -
5 Mp - Excessive - Boosts Strength by 500% for next attack, Cooldown 5 seconds.
15 Mp - Crazy Driver - A Thrust with an Axe head, Deals 130% Atk dmg, Massive Knock Back.
Mid -
45 Mp - Wicked Driver - A 2 Combo Attack, Both Attacks are horizontal slashes, and Deal 400% atk dmg each. Cuts the Cooldown of your next skill by 10 seconds. Cooldown 20 seconds.
45 Mp - Pile Driver - A 4 hit combo, Each Attack Deals 200% Atk Amg. Immune to stun, flinch, and knock back while you are doing this Attack. cooldown 10 seconds. This Skill can be canceled at any time into any other Skill.
High -
100 Mp - Ultimate Leg Chop - A Horizontal Slash, Deals 500% Atk Dmg to the target with A 50% crit chance. If this skill hits in the legs, this move also inflicts a 20% stat debuff to Atk and Matk for 60 seconds. cooldown, 30 seconds.
Lumberjack - Advanced Class of Axe
Passive - When harvesting Logs from a farm, each tree drops two logs, every Log obtained this way gains earns you 200 exp.
Mid -
20 Mp - Pulaski - Summons an Axe into the Sky with a length of 10 feet and have it drop onto a target in 3 seconds for 300% Matk dmg and 100% Atk Dmg, Can be used multiple times at once up to ten times, Cooldown 4 seconds per Axe. Axe has 800 weight. Has a range of 20 meters from the player.
40 Mp - Pucker - Summons A 10 foot long log from your inventory and throws it, Spd of log is strength minus 1,000, since that is the weight of the log, the log also has 1,000 Hp. the Log deals 500% Atk Dmg on impact. Cooldown 3 seconds
High -
70 Mp - Bulldoze Skyward - Drags your Axe along the ground, then Slash up with it, deals 700% Atk Dmg. If they weigh more than your strength, deal 900% atk dmg. If they weigh less than your strength, this move throws them into the air. Cooldown 10 seconds
70 Mp - Bulldoze Wayward - Raise your Axe above your head and charge your enemy. Slash downwards and deal 700% Atk Dmg.
if they weigh more than your strength, inflict flinch, if they weigh less than your strength, deal 900% Atk Dmg. cooldown 10 seconds
Rider - Exclusive Cait Sith Class, Only usable When Mounted.
Passive Skill - Doesn't take up a Battle Skill Slot
15 Mp - Elemental Charge (changes element depending on mount) - charges forward with mount expelling whatever element it is based on, if none, do weapon element. Deals 200% Atk Dmg and 200% Matk Dmg, Gain a 25% Mitigation buff for you and your mount during the duration of this skill. Lasts 7 seconds. Cooldown 30 seconds.
25 Mp - Strong Bonds - Increases mount Hp by 30% and Atk by 20%, Spd by 10% as well.
Mid -
10 Mp - Commanding Shout - Keeps your mount from reaching zero hp just once, by stopping it at 1 hp remaining.
50 Mp - Repelling Forces - Deals 500% Matk dmg to all entities around you and throws them back with a wall of willpower resonating from your Mount.
High -
30 Mp - Flying Piercing Beast - A jump with a slash/stab that deals 400% Atk dmg , During the Skills Duration Atk Spd is boosted by 30%
100 Mp - Hidden Power - Mounts shoots out an elemental beam that deals 1500% Matk Dmg, if no element, use weapon element.
5 Mp - Instinct Revival - Heals all Hp to full and cleanses all status ailments, Cooldown 60 minutes
Digger - The Drill Class
10 Mp - Spiral Break - A thrust attack which travels a distance of 3 meters instantly , deals 300% matk dmg.
30 Mp - Beast Cannon - Shoots a drill from your drill , deals 200% atk and matk dmg ( cooldown 5 seconds)
?? Mp - Grit Recovery - Transfers mp for hp (Cooldown 10 seconds)
Mid -
15 Mp - Unravel - Creates a domed shield which mitigates damage by 40% and has a hp of 1,000
35 Mp - Spirited Spin - A 2 hit combo , starting with a thrust that inflicts flinch and stun , then you slam your weapon down on top of them , first hit deals 100% atk dmg , second deals 600% matk dmg ( cooldown 25 seconds )
30 Mp - Revolution Rejection - Every time you get hit a drill appears from the ground and spikes the opponent dealing 400% matk dmg for 30 seconds
High -
?? Mp - Final Drive - transfers hp for mp ( cooldown 10 seconds)
75 Mp - Heaven's Piercing - A thrust attack that rapidly inflicts damage totaling 800% Matk dmg and ignores Defense.
150 Mp - Giga Drill Break - A thrust attack that rapidly inflicts damage totaling 1,600% Matk dmg and ignores Resistance and Defense.
300 Mp - Universe Creation - A thrust attack that rapidly inflicts damage totaling 3500% Matk dmg and ignores Mitigation, Resistance, and Defense.
Slayer - The Dual Blades Class
Passive Skill - Allows the player to equip two Swords in either hand. You only gain 50% of the stats of either weapon. Unless you're a human.
20 Mp - Sword Skill: Duo - A Slash with Both weapons at once, Deals 100% Atk and Matk Per Strike from each Weapon. Increases Spd by 5% for the duration of the skill.
30 Mp - Gale Slicer - Rush Forward Slashing at the Enemy with both blades Dealing 150% Atk Dmg for each blade. Increases Atk by 10% for this attack only. Cooldown 20 seconds.
Mid -
Passive Skill - Any Sword Skill with 4 or Less Hits can be cancelled at any time.
40 Mp - Double Circular - A two Hit Combo, one hit from each blade. Deals 300% Atk Dmg per strike. Cooldown 8 seconds.
High -
Passive Skill - Allows the Player to gain 60% of stats from each blade. If human, increase stats of each blade by 10%.
160 Mp - Star Burst Stream - Release a Lighting Fast 16 Hit Combo with Both Blades. Deals 250% Atk Dmg per Strike. Cooldown 300 seconds. Increases Atk Spd by 30% during the duration of this Skill.
Lesser Fallen Angel - Advanced Class of Scythe, Short sword, average sword, or longsword Class.
20 Mp - Fall Too - Deals 100% Atk and Matk Dmg. inflicts 10% Atk down for 10 seconds, Cooldown 20 seconds
40 Mp - Fall Dance - A 3 Combo Attack, boosts Spd by 20% during move, each hit deals 250% Atk Dmg and inflicts 3.3% spd down up to 10% if they all hit for 30 seconds, starting after all skill is over. Cooldown 45 seconds
60 Mp - Crippling Lighting - A Ranged Slash attack, shoots a beam wave from your blade, it travels at 100% of your strength, and deals 400% Atk and Matk Dmg. Range is 1 meter per 50 strength. Inflicts 50% Mspt down to the target for 60 seconds, Cooldown 90 seconds.
Mid -
30 Mp - Strength Sharpness - Boosts own Strength when blocking by 50% for 10 seconds, Cooldown 20 seconds.
50 Mp - Flex Seal - Heal yourself by 50% of your Mspt, Casting time 4 seconds, Cooldown 30 seconds.
70 Mp - How we fall - Give yourself Taunt for 25 seconds, Mitigate all damage done to you by 50% for 25 seconds; Boost Max Hp by 50% for 25 seconds. Cooldown 30 seconds.
High -
Passive Skill - Regain your wings - Give yourselves Dark feathery wings, boost Atk Spd in air by 5%
10 Mp - Forbidden Art: Magress - A Slash attack, deals 200% Atk Dmg, boost own Def, Mdef by 10% for 10 seconds, Cooldown 15 seconds
10 Mp - Holy Art: Atro - A Stab attack, deals 200% matk dmg, boosts own Atk, matk by 10% for 10 seconds, Cooldown 15 seconds.
High Level Fallen Angel - Overdrive of Lesser Fallen Angel
(requires SM5, Dark Mastery.)
(cannot be used when blinded.
Passive Skill - Take 25% more damage from all Light elemental attacks.
Passive Skill - Set of Wings - gain another 5 sets of wings for 12 total wings, or 6 sets, boosts spd in air by 10%, atk spd by 15%
Passive Skill - When clashing attacks, if your opposing attack has no element, Your attacks deal 30% more damage.
Passive Skill - When your Attacks are blocked by a weapon, you still do 10% of the damage.
30 mp - Short Coming - A Slash attack that deals 600% Atk or Matk Dmg, then you lose 5% of your Max Hp for 30 seconds, you do not recover the Hp you lost when your max Hp comes back.
40 mp - Humanize - A slash attack that deals 300% Atk Dmg, lowers the targets ailment resistance, and debuff resistance by 30% for 30 seconds, cooldown 60 seconds
50 mp - Long Term - A Slash attack that deals 150% Atk Dmg, boost crit rate by 50%, inflict them any two random elements on your weapon (50% proc) cooldown 15 seconds.
99 mp - Lifespan Cut - A Slash that deals 450% Atk and Matk Dmg; lower that target's max hp by 15% for 60 seconds, cooldown 180 seconds. does not effect bosses.
Sacrifice - Extra Class, Zombie Exclusive -
(Requires SM3 or CM3, Requires at least 10,000 HP)
10 Mp - Bite - Bite your target, Deals 100% Atk Dmg. Inflicts binding as long as you have more Strength than they do. However you cannot do any more attacks while in this state. That is to say, while you have your teeth sinked into them.
Passive Skill - All Limbs are operational while not on body.
Passive Skill - Gain a 20% resistance to Any Elemental Attacks if you have Mastery over that Element
Mid -
Passive Skill - You can choose what Passive Skills to have Active for all Classes.
Passive Skill - whenever you take damage, Heal 5% of your Hp.
Passive Skill - When you Die, Explode Dealing Your max Hp as Damage. Ignores Def, Mdef, Resistance, and Mitigation. When Revived after using this skill, come back to life with 1 Hp.
Passive Skill - In Cardistry, Starts the game with 10 cards. Hp is reduced by Half.
Passive Skill - You can enter a state of "Dead" at any time by giving up control of your Body. In this state you gain an Extra Hp bar that has 50% of your Max Hp. Reduce your normal Hp to zero. While in this state gain a 50% Mitigation Buff. Someone can also pick you up and use you as a weapon. You Deal 250% Atk Dmg per Strike, but if something hits you, you still take damage. This skill can also be used to Activate Skill that only work when you are "Dead" or when you "Die. To Exit this state you must be revived with either another player's skill or another Zombie Skill. when you are revived remove the Extra Hp Bar.
High -
3,000 Hp - Death Row - Summon Death behind you, Increase your Atk by 100%. Any Attacks that you do will also deal damage to you as if you hit yourself. Lasts until either you or your target dies.
40,000 Hp - Deoxyribonucleic Acid - Increase All Stats by 400%. Increase Your Player's Size up to 500 Feet. Increase Crit Rate to 100%. Gain A 100% Mitigation Buff. After 30 seconds you Die.
Original Skills - OS for short are skills made by players and approved by the head game Dev for use in game for a character.
-Original skills cannot be too similar to skills already in game.
-Original skills cannot be too similar to other players original skills.
-Original skills cannot be passive skills and passive buffs. Ex. +5% Buff to Atk or Gain 2 Mp every time you are hit.
-Original skills cannot have extremely high numeric values. Ex. Deals 8,000,000% Atk dmg, cooldown 3 years.
-Original skills cannot have effects which breaks systems and mechanics that would effect the overall game world Negatively exp. Ex. Being able to damage and kill players in a safe zone, Stopping a Tp gate from working within a town, creating Yuld, etc.
-Original skills can and will be balanced after its creation if needed.
-Original skills can be passed on to one other player, that player cannot pass on the skill. if said player quits the game, the skill can then be passed on to another player.
-Original skills will be balanced to the player in particular, if the player has a high speed, a high speed buff OS may not be accepted due to balancing reasons.
-Original skills can have multiple parts, such as a transformation that may grant the player an extra ability or buff or a three part attack which can split into multiple middles and endings, however, if an OS is too complex, it may need to be split into multiple skills and take more than 1 OS Slot depending on its context.
-Original skills cannot be remade, redesigned, or removed unless required because of extreme balance issues or massive game engine changes.
-Original skills inclusion to the game final decision are entirely up to the discretion of the head game dev, and where they see the game, the player, and the skill heading to in the future in order to avoid any foreseeable issues that may occur.
-If a player loses the details of their OS, it can be redone one time, if lost a second, that player will lose the right to the use of 1 OS Slot unless they find their OS details, in which they may continue using that OS.
Players can have a total of 5 Original Skills. this count for both Sword Skills, and Spells of all kinds.
Ex. 4 Sword skills + 1 Spell OS.
You start with 1 OS Slot. the higher you level, the more original skills you can make.
Level 1 - 1 OS Slot
Level 20 - 2 OS Slots
Level 40 - 3 OS Slots
Level 60 - 4 OS Slots
Level 80 - 5 OS Slots
If pure physical strikes won't do it
Sword skills might help
These don't work with casting skills
These are based on Sword mastery
Which you obtain the same way as casting skill.
Through quests
And the level requirements for going on these quests are
Sword mastery level 1 - level 1
Lvl 2 - level 15
Lvl 3 - level 30
Lvl 4 - level 45
Lvl 5 - level 60
Sword skill can have many effects depending on their element
The blade glows the color of what element you're using
And then you slice/stab
The Basic Sword Skill:
Basic - 10 Mp - Adds your Matk to your atk, (deals 100% matk and atk dmg).
This sword skill also has three variations, that do the same thing, just at a different angle, once you choose an angle, you may not change the angle, cause then it would be a different variation.
-Vertical
-Horizontal
-Diagonal
Mid - 10 Mp - Adds your Matk to your atk and adds your elements status ailment to the attack with 50% proc rate(fire + 50% to burn)
High - 10 Mp - Adds your Matk to your atk and adds your elements status ailments to the attack with 90% proc Rate
Party Switch -
The party's "Switch" mechanic is also there specifically designed for melee users, after a successful attack or parry, if you call a switch another party member will come in and finish with another attack, no more than one switch maneuver can be used in one combo, the difference between this skill being used and not is that, if you call a switch and just hit the opponent, their blk spd is lowered by 20%, if you just parried an attack from them, and call a switch they're inflicted with a split second flinch ailment.
this takes no mp to use, and is unlocked at level 5.
Skill Connect - a system recognized maneuver that can be done after reaching sword's mastery 3, After you have hit an opponent with a sword skill, you can automatically use another sword skill, even if it has a casting time or cool down from earlier, the down side is that it will take 1 extra mp to use that skill per second skipped, so a sword skill with a 5 second cool down and casting time will cost +10 mp to use. with this, you can only use the same skill once in a skill connect chain; Also if 5 or more mp is used to skip casting or cool down times, an additional -20% spd is inflicted on the opponent, right when the last hit of the last sword skill used is finished.
Spell Cut - a system recognized move, if your atk stat is at least twice that of the damage a magic projectile will do, your blade may cut down the spell from mid air, before it hits, and nullifies the damage, the user will still be hit if the spell has an explosion like effect, or an Area effect.
Universal Sword Skills -
Skills all swordsmen unlock at a specific level
Level 2 -
20 mp - Diagonal Fell - a diagonal slash that deals 250% Atk dmg , cooldown 10 seconds
20 mp - Slant - a short ranged diagonal slash that comes off the blade, cuts up to 3 feet away from the blade deals 150% atk dmg , cooldown 10 seconds
Level 3 -
10 mp - Edge Rising - a horizontal slash followed by a vertical slash , Both attacks deal 120% attack dmg,
100% more damage to non-organic objects, cooldown 3 seconds
level 4 -
5 mp - Knife Throw - throws an object , damage depends on object thrown , more spd gives more accuracy, cooldown 4 seconds
If unknown, assume 100% atk dmg with 50% strength as spd.
level 5 -
15 mp - Sunlit Cross - a slash attack which can cross an area of 3 meters instantly , deals 120% Atk and Matk dmg, if attack misses it leaves you stunned for 2 seconds, Cooldown 5 seconds
level 6 -
10 mp - Cursed Heart - a slash which cuts ailment resistance by 15%
(stacks up to 30% total from this skill, doesn't stack with other skills.) deals no damage.
Level 7 -
25 mp - Savage Fulcrum - a horizontal slash, followed by an upward vertical, then a downward finisher, deals 200% atk dmg per strike, last hit inflicts bleed lv 1, cooldown 9 seconds, casting time 2 seconds.
Level 8 -
35 mp - Leaf Howling Wind - a 3 part combo, each attack following after one another instantly ,
If all hits successful , a Huge Knockback effect is delivered, each hit deals 200% atk dmg., cooldown 7 seconds
Level 10 -
50 mp - Reflex - a Slash which turns you around instantly ,Deals 100% Matk dmg and 100% Atk, cooldown 4 seconds, if your attack is blocked, you and the opponent are blown away from each other with massive knockback.
Level 13 -
15 mp - Magic Strike - a slash which deals 120% matk dmg, Casting time 3 seconds.
level 15 -
1 Hp - Weapon Save - Negates the Loss of durability for your weapon from one attack, takes 1 Hp per 100 DMG over your resilience from that attack.
Melee Weapon Classes:
There are also classes of sword skills
With each class comes Sword skills the other classes cannot perform
These count as different skills
So you can have swordsman skill level 2 and short sword skill level 1
These are unlocked through Swordsman skill level 2 you can choose to start Any of them ,although you will need that specific weapon . you can have multiple of these skills . to get to mid level of these skills
You need to have level 3 swordsman mastery
And to get to high level
You need to be level 50 and there will be a quest
Unlocked doesn't mean you can use them
You'll have another skill such as
Average Sword mastery-
Level one
Which is unlocked at swords mastery level two
You can have as many weapon mastery level ones as you want.
Which means you can only use basic Skills
To get to mid level
You would need
Ex.
Curved blade mastery -
Level two
To get to this you will need to do another quest
Which gives you a weapon mastery point
You only get one
And it won't be 100% drop rate
You can add this to any
Weapon mastery
So if I have a weapon mastery point and I add it to scythe mastery one
I'll get scythe mastery two
Which unlocks mid level scythe skills
And for high you'll need more weapon mastery points (WMP)
Single Handed -
10 Mp - Di-Strike - A 2 part combo with a small knockback effect, 150% Atk Dmg per strike, increases atk spd by 10% during skill.
15 Mp - Vertical triangle - A 3 part combo 200% Atk Dmg each strike with Flinch on the first strike and Large Knockback on last strike
20 Mp - Lóng - A thrust stab that does 250% Atk Dmg with piercing effect, ignores defense if player has full Hp, Cooldown 12 seconds
when skill is used with elemental mastery +10 Mp, also deal 200% Matk Dmg, a Dragon will appear behind you as a visual in the color of your element.
Mid -
35 Mp - Venus cutter - A slash attack that deals damage to an area in front of you, range 5 meters, max 5 targets, dealing 500% Matk dmg, spd lowered by 20% during move. Casting time, 3 seconds.
20 Mp - Counter Slash - A slash that has 400% atk dmg only if you're at 30% hp or lower, 30 second cooldown
5 Mp - Horizontal Circle - A 360 swing that does 120% of your attack, creates a circle in the air along the path of your blade, when the circle dispels, any target inside the circle will get a 20% Spd, def, and mdef, Debuff.
High -
75 Mp - Kaiser Assault - A 6 part combo that stuns the opponent as well as inflicting Status ailments 300% per strike, cooldown 20 seconds, Atk Spd increased by 20% During skill, Atk Spd lowered by 20% for 30 seconds after skill.
100 Mp - Uncharted Frontier - A 7 hit combo that deals 250% atk dmg and adds 50 mp to the Parties Mp, Cooldown 60 seconds
Single Handed Intermediate -
10 Mp- Flickering Snap - A slash that has insane speed, +200% Atk spd during skill, lowers Blk spd by 90% for 10 seconds after skill.
25 Mp - Counter V2 - hold you sword in a stance for 2 seconds , if your opponent hits the sword, they instead deal damage to themselves, but with a twice as much damage, (1.2 times multiplier when used on monsters) (Cannot move while in stance) (Only used on melee attacks)
10 Mp - Haste Saber - a charging stab that deals 500% Atk dmg, inflicts stun to self for 5 seconds, cooldown 1 minute.
Mid -
40 Mp - Eternal Affair - a 4 hit combo that Regens 5 mp per it that lands, if crit Regen 10
Deals 100% atk dmg and 300% matk per slash.
100 Mp - Helping Hand - give party a 100% Regen up buff to energy regeneration time but yours are halted (if hit move if broken)
High -
100 Mp - Unleash - Literally just smash your weapon at your target, that does 500% atk dmg and 500% matk plus a 100% status ailment infliction of your weapons element as well as a 25% crit boost, cooldown 5 seconds.
50 Mp - Guard: Read - Pick between Horizontal, Vertical, and Diagonal 5 times, if an attack comes from you at those angles, in that order, block that attack, and negate the damage done. when an attack does hit you, gain a 25% Mitigation buff during the duration of this skill.
Two Handed -
5 Mp - Tactical Cross Up - You spin your sword cutting Through your opponent ending up behind them dealing 80% Atk dmg
Good for getting behind an opponent then chaining attacks, inflicts flinch, cooldown 14 seconds.
40 Mp - Zebra Striker - A 2 hit combo , Deals 800% Atk Dmg per strike, one strike needs to be in front of opponent, one needs to be behind. this skill can be used with other skills at the same time. cooldown 30 seconds
15 Mp - Quake - Strike the ground with you Sword inflicting flinch to everyone Around you and dealing 120% Atk dmg, range 4 meters
Mid -
20 Mp- Star Split - A Downward Slash that does 250% Atk Dmg, has a 50% chance to sever Limb, deals 500% Atk Dmg to zombies.
20 Mp - Star Strike - A Upward slash that has huge knock back, Increases strength by 300%, deals 150% Atk Dmg, inflicts Flinch.
High -
55 Mp - Tri-Oseras - A 3 hit combo that Does 330% Atk Dmg and inflicts bleed and has a 75% chance to sever Limb, deals 400% Atk Dmg per hit to zombies.
90 Mp - Armored Blade - A 7 hit combo that deals 250% Atk Dmg and adds 100% of your Def to your Atk for the duration of the skill.
Two Handed Intermediate -
10 Mp - Sword Skill Strong - Deals 200% Atk and Matk, spd is lowered by 10% during skill.
50 Mp - Flare Ride - 600% matk , summons a wall of fire that streams from your sword, can be finished with an upward slash, that also deals 250% Atk dmg, cooldown 30 seconds. Wall is 10 feet high, and 7 meters wide.
15 Mp - Crossing Steel - A 2 combo sword slash move that deals 300% Atk dmg per strike, if blocked, still do 20% of the attacks damage to the target. cooldown 4 seconds.
Mid -
40 Mp - Never Ending Youth - A Slash Attack that Deals 500% Atk Dmg , raises strength stat by 1000% while using skill, cooldown 20 seconds.
90 Mp - Path Ways - You hold up your sword with the tip facing the ground and charge forward pushing everything in your way away dealing 1000% Atk Dmg to anything you touch, lasts 10 seconds, can hit up to 10 targets. Spd is lowered by 20% during the skills duration.
25 Mp - Harsh Crash - A 3 hit combo that does 400% Atk Dmg Per hit, the Player is stunned for 6 seconds after use, deals +100% more Atk dmg per party member, increases stun time by 5 seconds per party member.
High -
100 Mp - Cleaver V2 - A 5 hit combo that deals 400% Atk Dmg per hit, Inflicts your weapons status ailment with a 50% rate of infliction per hit, if inflicted multiple times, raise the ailment by 1 level.
30 Mp - Crescent Thunder Storm - Slashes your weapon down hitting the ground, lighting will strike that spot, dealing 900% Matk Dmg, Cooldown 30 seconds. Requires Lighting mastery (5 Wmp)
Short Sword -
5 Mp - Stabbing Charge - A Charging Jab Attack that Deals 150% Atk ,+50% to Spd during skill, Cooldown 3 seconds, deals three times as much damage with crit.
20 Mp - Straight Pass - Boosts Mov spd by 50%, Sprints past a target Cutting them along the way, Deals 150% Atk and Matk Dmg to that target, Cooldown 10 seconds.
Mid -
35 Mp - White Pearl - A 4 hit Combo that deals 200% Atk dmg per hit and inflicts blinding for every strike, Cooldown 45 seconds.
25 Mp - Slash Crescent - A 400% Atk attack that curves at an arc vertically, turns the body so you end facing the other direction. can be used twice in a row, cooldown 5 seconds.
25 Mp - Shock - A 2 Part skill, both hits are stabs, deals 200% Atk Dmg per hit, if crit, inflict stun and deal 100% Matk dmg too.
High -
60 Mp - Invoke Kill - A stab that has a 80% proc rate for crit with 500% Atk Dmg, cooldown 8 seconds.
80 Mp - Brave Blade - A 3 part combo that does 250% Atk and 250% Matk for first two hits then ends with 700% atk, cooldown 40 seconds.
Light Knight - (Unlocked when short sword reaches level high)
20 Mp - X slash - A two hit combo making An X shape dealing 250% Atk DMG per slash , has high knock back and inflicts bleed lv1
25 Mp - Cross - Two hit combo making a cross shape deals 300% Atk Dmg as Light and Life Dmg, inflicts bleed and blinding, when shape is completed a burst of light appears blinding the foe.
10 Mp - Back Slash - An attack that deals 120% Atk in front , 350% atk dmg in back of target, cooldown 7 seconds only if landed on the back.
Mid -
22 Hp - Round About - A 2 hit combo that makes you travel in a circle and doesn't stop until the combo is finished or canceled ,deals 222% atk dmg per strike And inflicts bleed, damage increases by 222% per hit up to 666% per hit. Cooldown 22 seconds. cost to use also increases by 22 Hp, this does have a cap.
200 Hp - Sonic Cutter - A mid air slash motion that makes you slash downwards And spin around slashing an additional 3 times dealing 110% Atk Dmg per slash (total of 4 slashes). Inflicts bleed lv2, and also inflicts a 10% Spd debuff if Crit.
High -
75 Mp - Hilt Stagger - You hit your opponent with the hilt of your sword inflicting flinch, stun, and bleed while also inflicting a 50% debuff for Atk, and Atk Spd. Lasts 30 seconds.
100 Mp - Deep Wound - You slash down at your opponent dealing 150% atk DMG and inflicts a permanent Lv 1 bleed effect, this can stack multiple Lv 2 bleeds. so if you use this five times, they have two lv 2 bleeds, and one lv 1 bleed.
Lord Knight - Overdrive of Light Knight
(Requires SM5, Wind Mastery, and Light Knight Mastery)
(Cannot be used if spd is below 3,000, cannot be used if Hp is below 5,000)
Passive Skill - All Elemental Spells and Sword Skills deal 20% less damage if you have 3,000 def and mdef.
Passive Skill - All Attack have a +5% to crit if you have at least 3,000 atk and matk.
Passive Skill - Spd is boosted by 10% of your def AND Mdef.
Passive Skill - every time you land a crit, Regen 10% of your Mp.
10 Mp - Sword skill, Lord Style - deals 300% Atk dmg or 300% Matk dmg.
10 Mp - Spindash - A circular slash in the air which travels at 150% of your spd, you cannot flinch during this move.
25 Mp - The Switch - Switch your def and atk; switch your mdef and matk for 30 seconds, cooldown 50 seconds.
100 Mp - Eternal Shield - An upward slash attack, deals 1000% of your def AND Mdef as damage. Cooldown 40 seconds.
Average Sword -
20 Mp - Sonic Leap - A charging attack with a jump and downward slash +250% spd during attack and 250% atk dmg strike, cooldown 25 seconds
25 Mp - Rage Spike - A jump attack where you slash at a target in mid air, land, then perform another uppercut slash with massive knockback, both attacks deal 200% Atk dmg. Ignores Mitigation, if Players Hp is over 80%.
30 Mp - Caramel Metal - An attack that deals 200% atk dmg , slows targets spd by 30% for 5 seconds, cooldown 15 seconds
Mid -
30 Mp - Snake Bite - A 2 hit combo, left And right swings that wears down weapons to the point of breaking it 150% Atk dmg per strike
70 Mp - Final Strike - A sword swing which deals as much % atk dmg as hp you have lost(ex. 400 hp lost = 400% atk dmg)(max 1000%) cooldown 7 seconds
30 Mp - Vorpal strike - strikes the opponent With an invisible sword twice the length of yours for 400% dmg cooldown 20 seconds
High -
75 Mp - Lighting Fall - A Leap, followed by a stab in the ground, Lighting will be invoked using your weapon as a base, lighting will hit any targets who are or come within 10 meters of you, deals 800% Matk and 200% Atk dmg, inflicts stun.
80 Mp - Howling Octave - An 8 hit combo where each hit comes at a different angle each time, finishes with an upwards vertical, Deals 200% Atk and Matk dmg per hit. cooldown 60 seconds, if all attacks connect, cooldown reduced by 20 seconds.
100 Mp - Hikari o Tsukamu - An aura of magic covers the player, throwing them forward until the player crashes into their opponent whilst throwing out a slash, an explosion occurs the slash is made, the impact deals 200% atk dmg, slash deals 200% atk dmg, explosion deals 1000% atk dmg. cooldown 70 seconds, cannot crit. gains a 25% Mitigation buff during the charge. Gains a 20% Spd boost during the duration of the skill. (7 Wmp)
Blade Master - (Unlocked after average sword level reaches high)
5 Mp - Stun Slash- 100% atk dmg inflicts stun, 50% proc rate, cooldown 5 seconds
5 Mp - Soul Stopper - 125% atk dmg, inflicts flinch, 50% proc rate, cooldown 5 seconds
5 Mp - Flame Slash - 150% dmg, inflicts burn 50% proc rate, cooldown 5 seconds
Mid -
20 Mp - Phase Strike - A two hit combo, you swing once and a second strike is in the shadow of your first one each hit does 200% atk dmg and if both hit, inflict curse lv 1.
20 Mp - Holy Edge - Your sword shines with a brilliant light inflicting blinding and flinch to those around you, cooldown time 20 seconds.
High -
50 Mp - Blood Rampage- switches All your attacks to have a 90% to inflict bleed for 30 seconds, subsequent attacks raise Bleed effect by 1 level up to level 3.
50 Mp - Penetration Blade - All your attacks will pass through your opponents body for 30 seconds
350 Mp - God Blade - Your sword becomes engulfed in flames and grows ten times in size, smash the sword into a target dealing 1000% Atk Dmg, for every second of contact the target is in contact with this blade, deal 250% Matk dmg. this skill lasts 10 seconds. Once you deal the initial 1000% Atk dmg, in order to deal that same damage again, you must spend 100 Mp. once the skill duration is over, you cannot use any skills for 60 seconds.
Knight Emperor - Overdrive of Blade Master
(Requires SM5, Fire, Earth, Water, Lighting Mastery)
(cannot be used if weapon is Below +5)
Passive Skill - All Stats +10%
Passive Skill - Boosts Strength by 500% of def
Passive Skill - Every time you are hit, regain 5% of your Mp.
10 Mp - Sword Skill, Recharge - deals 100% Atk and Matk dmg, if this attack hits recover 50% of the mp used, if it crits Recover 100% of the mp used.
20 Mp - Sword Skill, Stand - Deals 150% Atk and Matk dmg, Boosts Strength by 500% during this Skill, and during weapon clash.
30 Mp - Sword Skill, Buster - Deals 200% Atk and Matk dmg, +70% to crit rate, when a crit is landed it deals 300% Damage instead of 200% damage. (Three times as much damage, instead of double.)
50 Mp - Sword Skill, Star Nova - Deals 100% Atk and Matk dmg, Every time you use this skill, the multiplier goes up by 100% until it reaches 1000% Atk and Matk dmg, then it resets to 100%.
50 Mp - Sword Skill, Wonder - Deals 400% Atk and Matk, Ignores Def, mdef, mitigation and resistance.
Infinity Blade - Overdrive of Blade Master class
(Unlocked when sword's mastery 5 is learned,
when blade master class level reaches high,
and Fire , Earth, Water, and Lightning mastery are obtained)
(Cannot be used if less then 10 swords are in inventory ,
Cannot be used if spd is lower then 1k,
Cannot be used if atk is lower then 1k)
Passive Skill - Can have 4 swords sheathed out at once, you only have the stats of those in use.
Passive Skill - Cannot be disarmed, cannot lose Weapon Durability
Passive Skill - When you draw a second sword, the sword takes on the properties of a Shield.
10 Mp - Sword Skill: Uncut - A 2 hit combo that deals 150% atk +150% matk, Inflicts
200 Mp - Romance Dawn - An 10 hit combo dealing 400% Dmg per strike , inflicts sword's status ailment and can switch swords during combo. Attacks from the left hand deal Atk Dmg, Attacks from the right deal Matk Dmg.
230 Mp - Swordnado - Surrounds yourself with a tornado of swords from your inventory with a 5 meter diameter at the base, up to 10 meters at the top, 20 meter tall tornado, deals 100% atk dmg every .5 seconds to anyone touching it, you cannot attack while this is up, for 20 more mp, it can be launched forward dealing 500% atk on impact to anyone who touches it up to 10 targets, range is 30 meters.
5 Mp - Sword Birth - summons a sword made of pure Mana and slashes with it once before the sword disperses .
deals 250% matk dmg, use 5 mp to keep the sword out for more slashes. (needs 7wmp to unlock)
Showman - Overdrive Class of Average Blade
(Requires your Soul)
Passive Skill - All your attacks can have any special effects because you're just that person.
Passive Skill - Adds a new type of speed to your stats: Stand Speed. Stand speed allows you to make any extra motions before performing an attack.
Passive Skill - Boosts Stand Speed by 420,000.
Passive Skill - Boosts Stand Speed by 420%
Passive Skill - This counts as a non battle skill in skill slots
Long Sword -
5 Mp - Shadow Slice - A Feint Slash which stops right before it hits the opponent, inflicts flinch for 3 seconds if the opponent sees the attack. Cooldown 60 seconds, cannot be used more than twice on a single target within the same battle.
15 Mp - Uphill Rush - An upward slash with a 20% chance of disarming an opponent if their blk spd is lower than your Atk spd.
30 Mp - Support Attack - Deals percentage depending on how many players are in your party , +100% Atk Per player. Cooldown 10 Seconds. when skill is used, increase crit rate of Party by 15% for 5 seconds.
Mid -
100 Hp - Unwilling Takedown - A tackling slash attack which causes both you and your target to end up on the ground, Deals 300% Atk dmg, and throws anything within 10 meters of you away with massive knockback.
300 Hp - Sleek Strike - Creates an illusion of 2 blades, slash at your opponent, one of the blades deal 200% Atk dmg with a 50% Crit rate, one of the blades deal 500% Matk dmg. Only one of these attacks can land.
2,000 Hp - Night Blade - Starts with a Slash to your target, they don't take any damage for 20 seconds. When 20 seconds pass, they take 1000% Atk Dmg, ignores defense, mitigation, and any buffs and skills. Cooldown 60 seconds, not including time when skill is active. when the skill hits your target if a crit would kill them, it always crits, when this happens the character for 'Die' appears above them in Chinese. Lowers Atk by 20% for 120 seconds later.
High -
80 Mp - Judgment Recall - A 3 part combo that hits in the same spot which starts at 200% atk dmg and doubles from there. Ex. 200%-400%-800%. If this attacks does not land in the same spot again, the damage does not double and stays at the current value.
Vanguard Knight - (needs high level long sword Skill to unlock)
10 Mp - Detect - A Movement spd based move, increase mov. spd by 20% for one block. if used 4 times within 10 seconds: cooldown time 30 seconds.
10 Mp - Guard- A Blocking spd based move, increase blk spd by 20% for one dodge. if used 6 times within 10 seconds: cooldown time 50 seconds.
Mid -
30 Mp - Sharp Extension - Doubles the blade length of your sword, increases Atk by 10% for 20 seconds. Cooldown 40 seconds.
30 Mp - Swift Extension - Doubles the blade length of your sword, increases Spd by 10% for 20 seconds. Cooldown 40 seconds.
10 Mp - Strafe Step - Upon activation of this skill your mov spd is increased by 30%, the next attack you dodge inflicts a 20% Mov spd debuff on your opponent until they take damage from a target other than themselves.
High -
100 Mp - True Cut - A Slash attack which can cut a target up to 25 meters, deals 900% Atk dmg, deals five times more damage to non sentient beings. (Vehicles, Buildings, Debris.)
100 Mp - Cleaver - A 5 hit combo that Does 250% atk DMG per slash, the Slash Attacks all have massive knockback, but the player auto locks on to the target and deals the next attack before they fly out of range. Attacks have a 20% Chance to inflict their ailment to the target. The Attacks dealt from this skill leave large black and crimson sword trails in their swings.
Saber Master - Overdrive of Vanguard Knight
(Requires SM5, Cannot be used with a shield, Cannot be used if weapon has a Transformation Module)
Passive Skill - The user can also use all elemental masteries of their target, player or monster.
Passive Skill - Brave Heart - If Male, gain 30% more Hp, if Female, gain 30% more Mp.
Passive Skill - If you have more Def than Mdef, gain 20% blk spd, if you have more mdef than def, gain 20% mov spd.
Passive Skill - Horizontal Slashes deal 20% more damage, Vertical Attacks have a 20% Chance to Crit.
10 Mp - Sword Skill: Simple and Clean - slash attack that deals 150% Atk and Matk, Ignores Def, Mdef, and boosts Atk Spd of next attack by 10%. cooldown 2 seconds.
45 Mp - Overcut - a Cut, deals 600% atk dmg.
75 Mp - Elemental Overcut - Deals 1,000% atk dmg with any element you have access to, that ailment has a 80% chance to be inflicted. cooldown 12 seconds. Lowers your Atk by 20% for 40 seconds.
400 Mp - Massive Overcut - a Slash, deals 5000% Atk dmg. Lowers your max Mp and Hp by 25% for 80 seconds. Cooldown 30 seconds.
Crest Driver - Overdrive of Swords - Demigod Exclusive
(Requires SM5, Mastery of Either Long Sword, Average Sword, Katana, Fencer, Buster Sword, or Light Sword.)
Passive Skill - Every time you use a Sword Skill, your crest will appear behind you, This Increases your crit rate by 5%.
Passive Skill - Adds two new mechanics to your character:
Cross Gauge - This will appear below your Mp bar. It is a Blue Bar that is separated into 2 Bars by a split in the center. This naturally Refills one bar every 10 seconds. Can also be referred to as CG.
Distortion Gauge - This will appear to the left of the Cross Gauge and appears as a Letter (Decided by the player) which turns into a darker color as it levels up. White - Lv 0, Blue - Lv 1, Green - Lv 2, Yellow - Lv 3, Orange - Lv 4, Red - Lv 5, Black - Lv 6. This Gauge will Gain a level every time you lose 5% Hp or when you deal overall damage equal to 300% of your Atk or Matk Dmg. You cannot gain more than one level at the same instance. Can also be referred to DG.
1 CG - Duo Change - In the middle of a sword skill combo, tag another player in and have them perform their sword skill combo at the time as you, this also increases both player's Atk and Matk by 10% for that attack. Decrease Cooldown for both players by 25%.
2 CG - Cross Burst - When you're getting Attacked, have a Party Member perform a Single Hit Sword Skill to the opposing target, give that sword skill massive knockback if it does not already have it. No Follow up attacks can be made on the opposing target. Your Party Member Cannot be hit while they are performing this move, if they are, Reflect the Attack back at the Attacker. If this skill is used, your CG Ceases the ability to refill for 60 seconds.
---Choose a Crest---
Swords and Shield:
Passive Skill - All Cooldowns are reduced by 2 Seconds for every Normal Attack landed.
1 DG - Restore your Mp by 15% of your Max Mp.
3 DG - QCB Lv 1 - A Slash Attack that Deals 400% Atk Dmg. Restores 10% of the user's Mp.
3 DG - QCF Lv 1 - A Slash Attack that Deals 400% Atk Dmg. Restores 20% of the user's Hp.
4 DG - HC Lv 2 - A Slash Attack that Deals 800% Atk Dmg. Restores You CG and takes off 5 Seconds off one Skill's Cooldown.
6 DG + 1,000 Mp - Astral Finish - A Slash Attack that Deals 250% Atk, you have to be still to land this Attack. If the previous Attack lands, Transform your weapon into any form and Start a 7 Hit Combo that Deals 1500% Atk and Matk Dmg per Hit. Can only be used once on the same target. This Skill's Cost Cannot be lowered.
X Mp - Resonance Blaze - Increases All stats by 50% and Increases Crit rate to 50%. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Aether Trinity:
Passive Skill - All other Sword Skill cost 30% Less Mp
Passive Skill - Increase Mp Regeneration Rate by 200%.
3 DG - Reversal - A Thrust Attack that Increases Atk Spd by 25% for the skill's duration. Deals 450% Atk Dmg. if this attack is blocked, both players are blown Apart with Massive Knockback.
3 DG - DP - A Close Slash Attack so fast you can't see it. This Skill cover's the users entire body and deals 250% Atk Dmg. The user Gains a 100% Mitigation buff during the skill's duration. If this move is blocked the user is put into a stunned state for 3 seconds.
6 DG + 1,000 Mp - Astral Finish - A Slash Attack that Deals 250% Atk, you have to be still to land this Attack. If the previous Attack lands, Summon a Magic Circle Under your target and trap them inside it. Consecutively Summon more Weapons that fly around inside the magic Circle until you summoned a Concentrated Weapon Hurricane. This Deals 20,000% Atk Dmg. Ignores Def and Mitigation. Can Only be used once on the same target. This Skill's Cost cannot be lowered.
X Mp - Resonance Blaze - All Skills under 200 Mp have no Cooldown, All other skills have their Cooldowns lowered by 50%. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Guns and Roses:
Passive Skill - Immune to All Status Ailments and Debuffs.
Passive Skill - Increase Atk by 5% for every 10% of Hp Lost.
Passive Skill - All Attacks Ignore Mitigation, But Cannot Crit.
Passive Skill - Allows you Combine your Weapon with a Gun whenever you want, and split them apart, this turns that weapon into a Hybrid weapon which can perform the actions and skills of both. Requires Smithing Level: Grand Master.
9 DG + 1,500 Mp - Astral Finish - A Slash Attack that Deals 250% Atk Dmg, you have to be still to land this Attack. If the previous Attack lands, transform your Weapon into a Gun and Shoot the target 20 Times Dealing 300% Atk and Matk Dmg, this will Launch them into the Air where all the bullets you shot at them are. Every bullet you shot into them pierced through them and are now hovering in Mid Air Creating a Magic Circle. Each Magic Circle Explodes Dealing 300% Atk and Matk Dmg to the Target once again. This Skill's Cost cannot be lowered. Can only be used once on the same target.
X Mp - Resonance Blaze - Increase your Max Mp by 100%, Increase Max CG by 2 Bars, and Increases DG up to Nine Levels. each Consecutive Level ups to the DG Makes the DG Emit Black Flames. Your Mp goes down by 1% every second and increases by 1% every consecutive second. which means that 30 seconds into this skill, it will drain 30% of your Mp.
Knight of the Round - Overdrive of Vanguard Knight
(requires SM5, Heavy Knight Advanced, Vanguard Knight, and Buster Sword)
(Human race Exclusive Class)
Passive Skill - Defend Engine - increases All stats by 1% every time you land an attack up to 10% then it resets to 5%
Passive Skill - Revenge Engine - increases All stats by 1% every time you take damage up to 10% then it resets to 5%
Passive Skill - Long Live - If a King is a Party leader in your Party, everyone in your party gains +25% Def and Mdef (Stacks)
Passive Skill - Holy Duty - when you are healed, you are healed 300% the normal amount, you also have +30% status ailment resist.
5 Mp - Royal Taunt - does a pose every time you land an attack, for every second you are in this pose, gain 5 mp and 50 Hp.
5 Mp - Wind Slash Level 2 - Aim your weapon at your target, shoot forward towards them, dealing 200% atk dmg to anything in your way (Area DMG up to 5 meters away from the player) and then deal 400% atk dmg to your target. gain 30% spd when move is in progress. cooldown 30 minutes.
5 Mp - Royal Sword Skill - A Single Slash, deals 100% Atk and Matk dmg, has massive knockback, increases strength by 500% for the attack.
70 Mp - Claymore Circle Swipe - a multi hit move, deals 400% atk and matk per hit, the number of hits is 7 minus 1 for every 10% Hp you are down. Increases your strength by 1000% of your weapons weight. The first hit has to be a horizontal, and the last hit has to be an overhead strike that hits the ground. cooldown 20 minutes
20 Mp - Glorious Morning - A Single Strike move, deals 500% atk in the morning, 250% atk dmg otherwise. boosts atk spd by 15% during move. cooldown 30 seconds.
Squire - Human Exclusive class
Passive skill - Can equip Short, Long, and Average swords, Lances, or Axes to use this class.
5 Mp - Smart Vertical - Deals 100% atk and 50% matk dmg, 25% crit chance. cooldown 40 seconds
5 Mp - Smart Horizontal - Deals 100% atk and 50% matk dmg, +10% spd boost during move. cooldwon 30 seconds
5 Mp - Smart diagonal - Deals 100% atk and 50% matk dmg, If move is blocked, still deal 10% of the damage of the skill to your opponent. cooldown 40 seconds
Mid -
25 Mp - Corkscrew Spiral - Do a 360 spin and cut around you starting low and ending high with your weapon, you are immune to all damage during this attack. Deals 150% atk dmg. cooldown 15 minutes
20 Mp - Dragon Rush - Do a Dash, and then make an attack with your weapon, During Dash you have +30% Mov spd. with +20 Mp you can also activate another sword skill instead of just a regular attack. (that Sword Skill's Mp still applies) cooldwon 2 minutes
High -
90 Mp - Distortion Motion - a 4 hit sword skill. Deals 400% atk dmg per hit, if the moves crits, deal 3x dmg instead of 2x. once the move is over you gain a 25% mov spd buff for 5 minutes. casting time 10 seconds, cooldown 30 minutes.
Royal Guard - Advanced Class of Squire
Basic -
Passive Skill - Can equip Rapiers, Curved Swords, Hammers, or
Passive Skill - if you have a shield equipped, take 15% less damage from all attacks, if you have a King in your party, take 25% less damage.
45 Mp - Zero Slash - a slash attack that deals 500% atk dmg, deals 700% atk dmg if they have no def. Cooldown 20 seconds.
Mid -
75 Mp - Timed Punish - an attack that deals 700% atk dmg, 1000% atk dmg if you use this skill within 2 seconds of your opponent using a skill. cooldown 30 seconds.
100 Mp - Core Trample - a Strike, Deals 1000% atk dmg, if they healed in the past 3 seconds, deal 1500% atk dmg instead. cooldown 40 seconds.
High -
300 Mp - whom'st'd've'dist'd'n't'st'd've'll's'd've're'n't'y'all'll'ven't - a 3 hit attack, deals 1500% atk dmg per hit. During this move, your spd goes down by 25%. If this move hits a player in a duel they automatically lose.
King - Overdrive Soldier (Human Exclusive)
(requires SM5, Royal Guard Mastery, and you need to have 5 duel wins.)
Spy - Passive Skill - Able to see stats, skills, and description of Monsters (Not All Boss Types)
Arms - Passive Skill - you can use this class with any melee weapon, including runeblade, but no class spells.
Edge of Glory - Your Summons Have a 20% chance to inflict bleed if using a cutting type weapon.
Kingdom - Passive Skill - when you are a leader of a guild, Upgrades "Guild" to "Kingdom" everyone in your Kingdom gains Passive buffs of either +20% Hp or +20% Mp, +10% Atk or +10% Matk, +5%Spd or +5%Mspt. Everyone in the Kingdom also gains 1% of the exp earned by monsters killed by ALL Members where ever they may be.
Spirit Successor - passive skill. when you die in Battle, you may give this Class's active skills to another Human for 20 minutes. Does not work if you revive in the same area. Cannot be used if you were handed this class.
100 mp - Stasis - Cut A Target's Center dealing 300% atk and matk dmg. Aim for the heart or Head. After you do this, a Thread of magic will be binded from your blade to their center for 120 Seconds.
If you grasp and pull on the thread, chains from both heaven and earth will hold your target in place. Duration is equal to 1 second for every 200 atk and MATK you have over the target up to a max of 1 second for every level you are above them. Minimum of 1 Second. Ex. Lv50 on a Lv45 max 5 seconds. Your opponent cannot use any active or passive skills when this is in effect.
10 Mp - Army : Soldier - Summon either a swordsman, lancer, or Lumberjack tbh. cooldown 5 seconds.
Hp - 1,000
Atk - 100
spd - 300
25 Mp - Army : Horse - Summons a basic horse for your party, your Army, or yourself, lasts for 30 minutes then more mp can be spent to keep it. cooldown 10 seconds. can summon 7 at once, but cooldowns stack. (Ex summon 5 = 50 second cooldown)
Hp - 100
spd - 1,500
50 Mp - Army : Archer - Summon a bowman or a crossbowman. cooldown 10 seconds.
Hp - 500
Atk - 500
Spd - 100
-Effective up to 200 yards
100 Mp - Army : Knight - Summon a Hammer or a Claymore Knight. Cooldown 25 seconds
Hp - 4,000
Atk - 600
Spd - 400
def - 300
150 Mp - Army : Armored Horse - Summon an armored horse, same rules apply as Horse. Cooldown 30 seconds.
Hp - 2,000
Spd - 3,000
def - 1,000
Mdef - 800
250 Mp - Army : Royal Knight - Summon a Sword And Shield Knight - Cooldown 50 Seconds
Hp - 8,000
Atk - 1,000
Spd - 1,000
def - 1,000
mdef - 1,000
500 Mp - Army : Paladin - Summon a Bow and Sword User who can also heal - cooldown 10 minutes.
Hp - 20,000
Atk - 2,000
Spd - 2,000
Def - 5,000
Mdef - 8,000
Mspt - 5,000
-Can heal a target by 100% mspt every 25 seconds.
-Bow effective up to 300 Yards
1,000 Mp - Army : Royal Horse - Summons a horse only you can use. you can only have one. Cooldown 45 minutes.
Hp - 50,000
Atk - 3,000
Spd - 5,000
Def - 10,000
Mdef - 25,000
-Spiked Armor - Can deal Trample Damage.
-Spur - Can go up to 9,000 Spd for 20 seconds. cooldown 10 seconds.
Curved Swords -
Basic -
15 Mp - Flying Crane Combo - Starts off with a draw from your blade, hitting the opponent with your Hilt dealing 100% Atk dmg. That attack stuns them allowing you to be able to Slash them with enough force to make them hit the ground, this attack deals 250% Atk dmg. You may not attack them again while they are down until they get up.
15 Mp - Shatter Slice - A Slash attack followed by the sound of breaking glass, Ignores defense if the damage done is over 10% of the targets Hp.
Mid level -
20 Mp - Flare Reaper - A 2 hit combo that does 250% atk dmg per strike. If both hits land, Inflict burn Lv 1 with a 25% rate of infliction.
30 Mp - White Sun - An overhead Swing that does 400% Matk. Has a 50% Chance to inflict burn Lv 1, if Crit, has a 100% chance to inflict burn.
30 Mp - Rexxar - A Harsh swing which tenses all muscle and focus. Deals 700% Atk dmg, casting time 7 seconds leaves the user stunned for 7 seconds after use. cooldown 70 seconds.
40 Mp - Ichi - A stab attack, deals 400% Atk dmg and inflicts one of the following at random, at a rate of 25%: Burn Lv 1, Stun 2 second, Bleed Lv 1.
High -
75 Mp - Bushido - A 5 part combo with 300% Atk dmg per swing. The Final attack inflicts flinch along with massive knockback. if all attacks hit, gain a 20% Atk buff for 20 seconds. Gains immunity to flinch, stun, and paralysis during skill.
Katana -
25 Mp - Kageoni - A slash that doesn't deal damage until sword is sheathed, Deals 400% Matk DMG, cooldown 20 seconds
25 Mp - Sekki- A slash attack that requires your blade to be sheathed before attacking does 300% atk DMG cooldown 20 seconds
Mid-
50 Mp - Katta - A 4 cut combo that does 270% Atk Dmg per cut and inflicts Bleed level 3 if all attacks land. cooldown 14 seconds
100 Hp - Furimasu - Throws your Sheath at a target, if they touch it, inflict flinch. the next attack they take has a 100% crit rate.
High -
300 mp - Bozu - A Stab attack which deals 1500% Atk dmg, when you sheath your sword, deal an additional 2000% matk Dmg, if the targets Level is 20 level lower than yours, also inflict stun for 10 seconds when you sheath your blade.
10 mp - Sharp Mind - Adds bleed Lv 1 effect to any attack, Stacks.
Heavenless Blade - overdrive of katana class -
(unlocked when katana class reaches high level;dark mastery is obtained ;and sword's mastery level 5 is unlocked)
(cannot be used if def or resistance exceeds 500,
cannot be used if atk goes under 100%,
cannot be used if light mastery is learned)
10 Mp - Sword Skill: Basics - A slash that deals 100% Atk dmg and 400% Matk dmg.
Passive Skill - All attacks inflict bleed lv 1
Passive Skill - Base Attack stat is increased by 100% when Hp is below 30%
Passive Skill - When you kill a monster or a player, Gain 300 mp.
Passive Skill - Iaijutsu mastery - mp recovery spd doubles when sword is sheathed
100 Hp - Kuro Sanji - A 9 Hit combo which Deals at random 50% to 200% Atk per hit.
80 Mp - Soulless Midnight - A slash attack that deals 1200% atk dmg and heal yourself by 200% of your targets Mspt, or Matk if they have no Mspt, if neither, no effect occurs.
200 Mp - Seven Seas Rising - Boosts own attack by 25% and Magic Attack by 25%. Then Commence A 7 slash combo that deals 400% atk dmg per strike. after the skill is done, Deal 100% Atk dmg to target every second for 7 seconds. Cooldown 300 seconds. (Requires 10 WMP to unlock)
Heavenly Blade - overdrive of katana class -
(unlocked when katana skill reaches high level; light mastery is obtained; and sword's mastery level 5 is unlocked)
(cannot be used if dark mastery is learned
cannot be used if cursed, includes passive skills)
10 Mp - Purity - Cleanses all status ailments of party and negates them for 20 seconds
Passive Skill - Anyone not in your party gets blindness by looking directly at your sword
Passive Skill - Mitigates 70% of dmg when hp falls below 30%
Passive Skill - Every time you or someone in your party gets healed, Gain 100 mp
Passive skill - Royal Swordsmanship - Mp recovery doubles when sword is held at a perfect vertical stance directly in front of your center
30 Mp - Imperial Slayer/Truth Defacer - A 3 Hit Combo, Deals 100% Atk dmg per strike, for every strike you land, heal your party by 100% of your Mspt/ Or / for every strike you land, restore your party's Mp by 10% of your Mspt.
70 Mp - Sacred Emperor's Blade - A Slash or Stab Combo that deals 500% Atk dmg and 500% Matk dmg total. this move can be 2-6 Hits. Boosts Parties Skill Multipliers by adding +150% to them. ex. 300% Atk dmg turns into 400%.
130 Mp - Inverse Black and White - a 5 hit combo that deals 100%, 200%, 300%, 400%, and 500% dmg per strike respectively,
while performing sword skill, your Atk Spd is increased by 20% , you are immune to ranged attacks during this skill.
(Requires 10 wmp to unlock)
Rapier -
5 Mp - Linear - A thrust attack that travels across six meters Instantly. Deals 130% Atk dmg. Cooldown 7 seconds.
10 Mp - Dual of Fates - A 2 hit combo, Deals 300% Atk dmg per hit, if the first strike misses, your second attack has a 50% buff to spd. cooldown 2 seconds, if both hits land, cooldown 70 seconds.
25 Mp - Charade- A Basic 4 combo, deals 200% Dmg for each strike. cooldown 4 seconds.
1 Mp - Pointy Stick Attack - A Strike that deals 10% Atk dmg, if this attack crits, gain a 10% spd buff for 10 seconds. cooldown is 30 seconds only if the attack crits.
Mid -
80 Mp - Gaia's Treasure - An 8 hit combo, the first hit gains a 20% Atk Spd buff, each later hit will lose 5% Atk Spd. All Attacks Deal 200% Atk dmg. Cooldown 20 seconds per attack landed.
10 Mp - Point Stark - A Jumping Piercing attack that can go through enemies. Deals 150% Atk dmg, boosts next attacks Atk Spd by 10%.
20 Mp - Precision block - Slash at an Attack, Uses Atk Spd, Negate the effects of that skill. Cooldown 20 seconds. Can only work if your Atk Spd is at least 500 Points Higher than the targets Attack.
High -
150 Mp - Waterfall - A Shower of 6 Quick Jabs. Each Thrust is followed by a Water Arrow formed by the thrust. The jabs Deal 150% Atk and Matk Dmg, The Water Arrows Deal 100% Matk dmg., with Water Mastery, They Deal 200% Atk and Matk Dmg. Cooldown 45 Seconds.
250 Mp - Storm Burster - A 7 hit Attack that to follow a very specific pattern of Attacks.
Upward Slash, Horizontal Slash, Horizontal Slash, Stab, Stab, Upward Slash, Jumping Downward Stab.
Deals 500% Atk Dmg per Hit, With Lighting Mastery, Also Deal an Additional 200% Matk Lightning damage per hit and some spark effects per hit.
Fencer - Unlocked when Rapier level reaches high
5 Mp - Trigger finger - The Rapier goes from a no motion stance to a full speed one in an instant. This Deals 110% Atk dmg, When used again, gain 5% more Atk spd, this stacks up to a 25% Atk spd boost when this skill is used again. when another skill is used, the buff goes away.
35 Mp - Ice Crack - A 3 hit combo, The Last hit Explodes into a Hail of Ice Shards. The Attacks themselves Deal 150% Atk Dmg. The Shards explosion deals 400% Matk. Cooldown 30 Seconds. With Ice Mastery, Cooldown 5 Seconds.
45 Mp - Flaming Stove - A 5 hit combo that deals 300% DMG per strike, Inflicts Burn Lv 4. Gains 5% Atk Spd per hit landed for the duration of this skill. Cooldown 45 Seconds
Mid -
80 Mp - Shine Spark - An 8 hit combo each hit dealing 250% Matk and 50% Atk dmg. Before every hit, your blade shines inflicting Blinding. Cooldown 60 seconds.
90 Mp - Hive Assault - A stab attack with 3 variations -
Bee- takes away 300 Hp to deal 1500% atk dmg, has a 10 second cooldown.
Wasp- deals 1000% DMG and inflicts bleed Lv 1 and stun for one second, cooldown 7 seconds.
Hornet- deals 1250% DMG and inflicts level 3 poison, cooldown 5 seconds
50 Mp - Blazing Blade - A Running Stab, Deals 600% Atk dmg to the target, has massive knockback. You can spend another 25 Mp to hit additional opponents, this will deal 600% Matk damage instead. can only hit each target once with this skill if used in such a way.
High -
200 Mp - Tic Toc - A 12 hit combo that Deals 300% Atk Dmg per strike, If at least one of the attacks lands a Crit, Recover the Mp used for this Skill and remove the cooldown. Cooldown 200 seconds.
Holy Champion - Overdrive of Fencer class
(Swords mastery 5 required , light mastery required, fencer level high required)
(cannot be used spd is below 1,800,
cannot be used if weapon knowns other elements other then light )
Passive Skill - Immune to Spd down debuffs.
Passive Skill - Gains 5% Spd every time you and any of your party members takes damage up to 25%. Resets after 10 seconds.
Passive Skill - Precise Action - If an attack is dealt with 50% of your Spd or lower, increase crit rate by 50%
Passive Skill - Immune to Blinding and Burn.
10 Mp - Angelic Strike - A Slash Attack that deals 400% Matk dmg, increase Atk Spd by 10% every time you land an attack up to 30%. Ignores 50% of the target's Mdef. When you activate this skill, A Single white Angel wing appears around
30 Mp - Full Metal Helix - A 5 Hit Combo that Deals 120% Atk dmg per hit, if all attacks land, summons a Helix from a magic circle on the ground Behind the target and Smash it into them, Deals 500% Matk Dmg. Cooldown 30 seconds, if crit, no cooldown.
100 Mp - Summoning: Silent Crusader - Summons a Large White Knight behind you. Within 10 seconds call a command, after he performs the command, the summon will vanish until summoned again. The Silent Crusader is Immune to all skills before he performs a command. The Commands are as followed:
Cutter - A Dash Forward Upwards Slash , up to 10 meters at 100% of your Spd, Deals 1000% Atk Dmg.
Carve - A Standing Overhead Slash, His Blade will Crush anything caught under its edge. Has the Strength of 500% of the player's, Deals 1,300% Atk Dmg. Range 4 Meters.
Execute - He Steps forward and Grabs the Target Before Stabbing them, Deals 2,000% Atk Dmg. Range 1 Meter.
Block - He Dashes Forth and Will Block Any one attack, Negate the damage and effects of that attack. Dash Speed of 150% of the player's Spd. Range 15 Meters.
200 Mp - Devoted Midnight - A 11 Hit Combo, All Hits deal 300% Atk Dmg. For 10 Mp you can Extend the Combo by 1 Hit up to 4 Extra Hits. Increase Mov Spd by 2% per hit landed for 30 seconds after the skill is completed. Cooldown is 10 seconds per hit landed.
Duelist Champion - Overdrive of Fencer class -
(unlocked when Swords mastery = lvl 5, Fencer reaches level high , and Spd reaches 2,000)
(cannot be used if you have less than 3 original skills. Cannot be used if you have a two handed weapon)
Passive Skill - Jump Height +500%
Passive Skill - Increase Block Speed by 5% every time you take a Hit, resets after 10 seconds.
Passive Skill - Heals 500% more from healing spells.
Passive Skill - Gains 2% more spd for each member in your party
Passive Skill - Normal attacks have Huge knockback
20 Mp - Crucifixion - A slash attack which shoots out a magic wave, Deals 400% Matk, Explodes on contact, deals 100% Atk Dmg. Can be done as a close ranged attack and can be used up to 5 times in a row as a 5 Hit Combo, This means that no explosions can occur, but the Slashes do 300% Atk Dmg instead of 400% Matk Dmg.
20 Mp - Dance - Teleports to a Location within 100 meters of you for 10 seconds, then Teleport back to where you were. Can also be casted on your Party Members for 50 Mp. Cooldown is 15 seconds for you, 300 Seconds for your Party.
15 mp - Fermata - A Jump forwards, then an instant stop, followed by A jab that deals 400% Atk dmg with pierce. Cooldown 45 seconds.
1300 mp - Tempo Slaughter - A 13 hit Combo, each strike deals 500% Atk Dmg. Once the skill is Over, Throw out another barrage of Attacks that Deals 500% Matk Dmg. The Number of Attacks given is equal to the number of hits landed In the first part of the skill.
Dagger -
5 Mp - Knif - Grabs the Opponent and Spins around them, slashing across their body dealing 80% Atk dmg and inflicting Lv 1 bleed.
5 Mp - Paper Cut - A 3 hit lunging slash attack which deals 75% Atk Dmg per hit, Inflict Bleed Lv 1 per hit, Stacks up to 5 times.
Mid -
44 Mp - Lucky 4 - A Slash attack that deals 444% Atk Dmg, also has a 44% Chance to Crit. Cooldown 4 Seconds.
20 Mp - Single Shadow Swipe - Charges at an enemy and then Jumps over them, Slashing at their back followed by a Jump away from them, into a Fake Charge. You charge straight through their body back to where you started, also going through any attacks. any attacks that hit you while you are above the target go through you. The Slash Attack Deals 200% Atk Dmg. Cooldown 2 seconds + 20 Seconds per attack that go through you. This Skill can be canceled at any time.
30 Mp - Shadow Step Dual Link - Charges at an enemy and Slashes at them from the front, deals 300% Atk Dmg, followed by a jump over them, when you land, Jump away and charge at them again dealing 300% Atk Dmg. You Gain 30% Mitigation During the Charges. Cooldown is 2 Seconds + 30 Seconds for any attacks that hit you during the duration of the attack. This Skill can be canceled at any time.
High -
120 Mp - Shade Scratch - A 5 Combo Attack that Deals 700% Atk Dmg per hit, A Ranged Slash attack. Slash at a target Sword will materialize around them and slash at the same time. Cooldown is 20 seconds per attack landed.
Knife - Advanced class of Dagger class
5 Mp - Quick Dodge - Gains +25% Mov Spd to dodge a single attack, Cooldown 40 seconds.
10 Mp - Counter: Vengeance - Parry an attack with your Blade, Gain 10% Atk for your next attack. Cooldown 30 seconds.
Mid -
50 Mp - Sneak Assault - Dashes at a Target with +20% Atk Spd, once you come within 3 feet of them, teleport to any position around them 3 feet away and continue your attack. A 2 Hit Combo, that deals 250% Atk Dmg per hit.
25 Mp - Sacrificial Assault - Gain 20% Atk Spd and 20% Mitigation for one Attack. For an additional 500 Hp, increase Spd boost to 30%. Cooldown 60 seconds Minus 20 Seconds for each attack you take.
30 Mp - Tactic: Strike - Decrease overall damage of attacks by 25%. Attacks Always Crit. Lasts 20 seconds.
High -
200 Mp - Regroup -
+50% Crit Rate for party for next attack
+50% Atk for next attack
+50% Spd for next attack
+50% Def for 50 seconds
+50% Mdef For 50 seconds.
+20 Mitigation for 50 seconds.
Cleanses all debuffs and negates them for 50 seconds,
Restores Hp and Mp of party by 50% of their Max Values.
Cooldown 200 seconds
Casting time 10 seconds
100 Mp - Sole Rampage - Gain a 100% Mitigation Buff. Mitigation goes down by 1% every second until it reaches 0. Cooldown 120 Seconds. Cannot be healed during the duration of this skill and while the skill is in cooldown.
Assassin - overdrive of knife class
(unlocked when knife class, and katana class are mastered, when swords mastery reaches level 5)
(cannot be used if weight exceeds 1,000,
cannot be used if spd and atk are below 1,000)
Passive Skill - Atk and Atk Spd are increased by 20% when hp at 100%
Passive Skill - Maximum jump height increased by 1000%
Passive Skill - block and dodge spd increased by 30% when hp below 75%
Passive Skill - Increase Crit Rate by 10% for every kill you get, Resets to normal after 10 seconds. Max of 100%.
20 Mp - Untouchable - Summons 4 After Images around you, Anything that touches them is inflicted with Stun for 3 seconds.
50 Mp - Forbidden Technique: Naught - Throws your weapon at a target, Spd is your Strength. When it Hits your Target, Deal 750% Atk Dmg and Inflict Paralysis as long as the knife is stuck in them. If it misses, the weapon returns to your hand.
10 Mp - Forbidden Technique: Guillotine - A Slash Attack that Summon blades of all kinds from behind you, Axes, Lances, Swords, Etc. When you Throw your Slash Forth all these weapons also Lunge Forth Dealing 200% Atk Dmg. Your own Slash Deals 100% Atk Dmg. You can attack with up to 10 weapons at once. Cooldown is 2 Seconds per weapon used in the attack.
100 Mp - Silent Night - A Slash Attack, as it hits a Target, the word "Die" will appear in the users inputted language, and the target will instantly die. Monsters who die in this way do not drop exp or items, Cannot be used on Bosses. Players who die this way lose all their Exp for their current Level instantly.
Thief - Advanced class of Dagger class; Exclusive to Imps
20 Mp - Play - A Slash Attack that Generates 500 Yuld, Deals 150% Atk Dmg. If Used on a Player, instead it Steals 2,000 Yuld.
10 Mp - Bet - A Slash that has a 50/50 Chance to either Deal 50% or 300% Atk Dmg.
50 Mp - Draw - A 2 Hit Combo that has a 20% Chance to Steal a Potion or Crystal from a player. If used on a monster, has a 20% chance to take one of their drops from them at random. the Attacks Deal 200% Atk Dmg each, and the 20% chance applies to both strikes. Does not work on Bosses.
Mid -
30 Mp - Waste - A Slash Attack that Removes potion effects from a target. Deals 250% MAtk Dmg.
60 Mp - Critical Master - Crits Refill 10% of your Mp for 60 seconds. cooldown 60 seconds.
High -
100 Mp - Master of Anatomy - Every Attack inflicts Bleed Level 3, and has a 50% Chance to Crit for 10 seconds. Cooldown is 30 seconds per attack landed during the duration of the skill. During the Duration of the skill, Become Immune to all debuffs and status ailments.
Swindler - Overdrive of Thief Class
-Unlocked when Thief Class is mastered
-Swords Mastery 5 Is obtained.
-Exclusive to Imps
-Can only be used if Yuld inventory is over 1 Million
Passive Skill - All attacks to players take 5,000 Yuld from them.
Passive Skill - Attack speed is boosted by 50%, atk is lowered by 25%
Passive Skill - Increases Strength by whatever your Yuld is. Up to 300% of he player's Strength.
Passive Skill - Advanced Steal - Allows you to open up a players Inventory Interface and take items from it, Cannot take Equipped Items. or Items with the "Locked" Enchantment. If you Take Any Damage while the interface is still open, all items taken are returned.
Passive Skill - All Shop items from NPCs cost 50% Less.
50 Mp - Killer Slash - Deals 500% Atk Dmg per slash. For 10,000 Yuld, Deals 800% Atk Dmg.
25,000 Yuld and 100 mp - Capitalist Slash - Deals 1500% Atk dmg.
200 Mp - Cold Heat - A Slash Attack, Deals 1200% Atk Dmg. If used on a player, Forces their Dead Corpse to stay behind, allowing you to open their item inventory. If used on a Monster, Inflict Paralysis for 10 seconds.
1,000,000 Yuld - Slash Tower - A 10 hit combo, Deals 1,000% Attack dmg per slash. Ignores defense and mitigation on players.
Broadsword basic -
5 Mp - Wave of Passion - A slash that turns into a wave of magic, Deals 50% atk dmg 50% Matk dmg, Travels Spd is your Strength. Creates a Large explosion which does not deal any damage but because of its size and duration, can block the sights of players and monsters.
10 Mp - Crackle - Smashes the ground throwing back anything within 10 meters of you, Deals 80% Atk Dmg. Cooldown is 10 seconds per target hit.
20 Mp - Flare Blazer - A slash attack that emits an overly large amount of fire, The Attack Deals 400% Atk Dmg. 90% chance to Burn Target, 30% chance to burn yourself. Inflicts Level 1 Burn. Cooldown is 20 seconds minus 10 seconds per target inflicted with Burn.
5 Mp - Guard Break Combo - Grab you Sword's Blade and smash it into your target, Deals 100% Atk Dmg and inflicting Flinch, Ignores Defense. For 5 more Mp, Grab your Target and Throw them into the Air, Increases Strength by 300% during the duration of this move. For 5 more Mp, Leap into the Air and Slash them Twice Dealing 150% Atk Dmg each hit. Ignores Def. Cooldown is 15 seconds for every 5 Mp spent.
50 Mp - Makeshift Improvisation - Hold your weapon in front of you like a shield, Gain a 50% mitigation Buff for 3 Seconds.
80 Mp - Heavy Blade Clash - A Slash Attack that deals 500% Atk and Matk. If this move comes into contact with metal, Sparks will come off of the Blade followed by an explosion which deals 1000% more Atk dmg to all targets within 10 meters will massive Knockback. The user will also take 200% Atk Dmg from the explosion.
High -
120 Mp - Dread Cut - A 3 part combo that involves Continuous swings in the same direction, Deals 400% Atk Dmg per hit. If your Target has Less than 50% Hp, Deal 600% Atk Dmg per Hit Instead, If Target has Less than 25% Hp, Deal 800% Atk Dmg instead. Cooldown is 10/20/30 Seconds, Depending on which variation of the move is used, the more damage, the longer the cooldown.
50 Mp - Mega Buster - An Over the Shoulder Over Head Slash Attack, Increase Strength by 500% during the duration of the skill. Deals 750% Atk Dmg. For 10 Additional Mp, include Massive Knockback at the end of the skill or any Combo including this skill. For 10 Additional Mp, Combo into 'Guard Break Combo' Skill.
Buster Sword -
30 Mp - Vehicle Crusher - A Heavy Slash that Deals 500% Atk Dmg, Deals twice as much damage to vehicles. Spd decreases by 10% for the skill's attack. Cooldown 5 seconds.
50 Mp - Vessel Funeral - A 2 Part Combo, A Slash followed by a Vertical Slash, Each Slash Deals 500% Atk Dmg. Deals twice as much damage to vehicles. Spd Decreases by 25% during the skill's Attacks. Cooldown 20 seconds.
Mid -
50 Mp - Midgard Rider - A Running Thrust Attack, Deals 400% Atk Dmg to a single target. Spd Increased by 20% during the skill. Skill can be canceled at any time. if canceled, Cooldown is 30 seconds.
75 Mp - Blade Beam - A Slash which throws out a Ranged slash, Deals 700% Atk Dmg. Its Spd is the player's Strength. for 25 more Mp, Deal 200% More Atk Dmg and the beam has a massive knockback effect. Can only have one Blade Beam out at a time.
High -
100 Mp - Forward Aerial - A Downward Slash that Smashes the target into the ground. The Spd of their Descent is your Strength minus their Strength plus their weight. Length of their Descent is 1 meter per 100 Spd they're traveling at. Deals 600% Atk Dmg. Your Atk Spd is increased by 20% for the attack. When they land, they also take 1 Dmg per 100 Spd they hit the ground at.
500 mp - Buster Call - A part attack which includes 5 Jumping Slash. Each attack deals 1000% Atk Dmg. Each Attack has Massive Knockback, but the user simply Teleport into position for the next attack. This Skill can be canceled at any time. at the time of Canceling, regain 100 Mp for every hit not performed.
Sword Master - overdrive of buster sword class
(unlocked when Buster Sword level reaches high, when Swords Mastery 5 is unlocked ,and Martial Arts level two is unlocked)
(cannot be used if weapon is lighter then 700 weight,
cannot use Swords Two handed.)
Passive Skill- All Normal Attacks Do 150% Atk Dmg
Passive Skill - Your Sword skills also deal Light and Dark Elemental Dmg
Passive Skill - Deals 25% more total dmg to monsters with more strength then said player.(6 wmp to unlock)
Passive Skill - Takes 25% less damage if Strength if 3 times above your opponent (10 Wmp to unlock)
80 Mp - Earth Sword Slash - Deals 1,200% Atk Dmg, if you hit them against a wall or the ground, bind them to it for 3 seconds. Bind is as Strong as 400% of your Strength.
80 Mp - Lightning Sword Slash - 1000% Atk Dmg Attack, inflicts Stun and Paralyze for 6 seconds, 70%
80 Mp - Fire Sword Slash - 1000% Atk Dmg Attack, inflicts Burn Lv 2. Also has a 80% Chance to inflict flinch.
80 Mp - Water Sword Slash - 1000% atk Dmg Attack, inflicts wetness Lv 2 and has Huge knockback
80 Mp - Wind Sword Slash - 900% Atk Dmg, Massive Knockback, Wind Range 40 meters, anything hit with the rain loses burn and wetness effects.
800 Mp - Sword Master's Decree - A Slash, deals 10,000% Atk Dmg. Casting time 20 seconds, Cooldown 1 hour. Anything Hit by this Attack loses All Mp, has its Attack Interrupted, or has all of its Casting time for moves reset.
Grand Master Knight - Overdrive of Buster Sword
(Requires SM5, Mastery of Buster Sword,)
Passive Skill - Increase Your Sword's Stats by 100%, Increase Strength Equal to your Sword's overall stats after this buff.
Passive Skill - Increase All Stats by 25% of your Max Hp.
Passive Skill - Increase Max Mp by 25% of your Matk and 75% of your Mspt.
Passive Skill - Your Weapon Does Not Lose Durability
Passive Skill - Every time you land A Normal Attack, Recover 25 Mp
Passive Skill - When performing Sword Skills, Increases Defense and Magic Defense Equal to the user's Strength.
Passive Skill - Deals 25% more damage to any monsters or players named "knight" in their name or class. Also takes 25% less damage from those targets as well.
50 Mp - Sacred Art: Sword Skill - A Slash Attack that deals 500% Atk Dmg. Counts as a Normal Attack Instead of a Sword Skill.
50 Mp - Sacred Art: Empty Soul - A Slash Attack that deals 500% Atk Dmg. Depletes Debris Hp to Zero. Deals twice as much damage to Inorganic Objects.
50 Mp - Sacred Art: Shield - Summons A Crystal Clear Shield around you, Negates Damage up to 500% of your Strength, then Disappears . Cooldown 20 Seconds, If the Shield Breaks, Cooldown becomes 80 seconds.
400 Mp - Sacred Art: Chain - A 4 Hit Slash Combo which Deals 1000% Atk Dmg or 1000% Matk Dmg per Strike. Recovers 50 Mp for every Critical Hit. Can be Converted into any other sword before the last hit lasts, if Chained, this skill has no Cooldown, otherwise this skill's cooldown is 120 seconds.
Soul Blade -
10 Mp - Overhead Steal - An overhead swing that deals 175% Atk Dmg that heals your Hp by 10% of Damage dealt
15 Mp - Double edge - A Full Body Tackle which Deals 500% Atk Dmg, also deals 100% Atk Dmg to Self.
Mid -
10 Mp - Sike Shock - A Charging Stab, Deals 10% Atk Dmg. Any Attacks that hit you during the duration of this move get reflected back at your opponent at 120% their original power. Cooldown is 20 seconds + 10 seconds per attack reflected. The Stab Must be carried out within 3 seconds.
50 Mp - Lite Shock Armor - Creates a Small Veil of lighting around your body, Increases Max Hp by 10% for 60 seconds. Any Attacks that hit you deal 5% more damage, but the target has its Spd reduced by 10% Per attack landed for 10 seconds per attack landed.
High -
20 Mp - Sweep Flip - A Sliding Kick Attack which trips the opponent, Deals 100 Dmg per Weight that the target has. For 20 More Hp, kick yourself up and turn around slashing at the target while they are falling, Deals 400% Atk Dmg + the Dmg from earlier when they fall. Cooldown is 20 seconds per 20 Mp used.
20 Mp - Laughing Hysteria - A Slash Attack Which Deals 300% Atk Dmg and Matk.
You can also activate one of the following effects:
With Life Mastery - Heal yourself by 100% of your Mspt.
With Light Mastery - Restore A Party Members Mp by 10% of your Mspt.
With Death Mastery - Heal Yourself by 10% of Damage Done.
With Dark Mastery - Inflict Curse Level 2, and Steal Mp equal to 5% of your Mp.
Soul Edge - Advanced class of Soul Blade
400 Hp - Fusion Barrier - Creates a Crimson Shield around you which has a Hp value of 10% of your Max Hp and Mp.
300 Hp - Pincer Crush - A 3 part Attack starting with A Charge Attack which tackles your target dealing 200% Atk Dmg, then Grab them and shove them into the ground dealing 200% Atk Dmg, dragging them along with you before throwing them away with a 200% Strength Buff. the second half can only be performed when strength is more than the weight of the target.
Mid -
700 Hp - Inner Out Bringing - Requires an active Fusion Barrier. Destroy the Fusion Barrier Dealing its remaining Hp as damage to all targets within 15 Meters. Cooldown 300 seconds.
1,000 Hp - Life Acceleration - Boosts Hp and Mp Regeneration rate to 150 Hp/ 15 Mp a second for 30 seconds. When the skill is over Lose 10% Spd and 25% Def and Mdef for 30 seconds. Cooldown 60 seconds.
High -
2,000 Hp - Consequence Destiny - A Jumping Slash attack which deals 500% Atk and Matk Dmg. Any Damage done to you will also be dealt to the target hit by this attack until either you or the target dies. can be used up to 3 targets. While this skill is in effect, the users Def and Mdef stat, as well as any mitigation and resistance buffs will be reduced to zero.
2,500 Hp - Fate Parallel - A 7 Hit Combo which Deals 700% Atk Dmg per Hit. Removes any Buffs and Debuffs from you and your target. Removes any Status Ailments from you and your Target. Removes any Skill effects placed upon you and your target. Cooldown 80 seconds.
Soul's End - Overdrive of Soul Edge
(Requires SM5, and 20,000 Hp)
(Cannot be used if Mp is below 50%)
Passive Skill - Boosts Hp by 30%
Passive Skill - When Hp falls below 50%, Double you Mp regeneration rate.
500 Hp - Devil's Last Roar - A 3 Hit combo, deals 400% Atk Dmg per hit, Each hit has a 70% to inflict Lv 1 bleed, if they already have bleed, move it up a level up to lv 4, Cooldown 25 seconds. If you have 20% Hp or less, Deals 800% Atk Dmg instead.
1,000 Hp - Bloody Hell - Requires the User to be Inflicted with Bleed. Summons a Reaper made of Blood from your body and have it do an Overhead Slash with a Range of 7 Meters at 130% of your Spd. Deals Damage Depending on which Level Bleed you have
1 - 600% Atk Dmg, 2 - 900% Atk Dmg, 3 - 1300% Atk Dmg, 4 - 1700% Atk Dmg, 5 - 2500% Atk Dmg. Cooldown is 30 seconds per Level of Bleed you have.
100 Mp - Ruins of Hell - A Lunging Stab move which has +400% Strength and +20% Spd. If this attack does not land, repeat it until it does. the Stab itself Deals 750% Atk Dmg. This Skill can be canceled at any time.
3,000 Hp and 1,000 Mp - Armageddon Apocalypse - A 5 Hit combo, Deals 1,000% Atk and Matk Dmg Per hit, for every hit you land, Regain 10% of your Hp and Mp. Can only be used on Bosses. Inflict Yourself and the Target with Bleed level 5 after the skill is over. This Skill has a Crit Rate of 25%. Cooldown is 20 seconds for every 200 Mp recovered and 10 seconds for every 500 Hp recovered.
Soul Caliber - Advanced class of Soul Blade
25 Mp - Guard Stance - Takes 20% less damage, Deals 20% less damage, increases Blk Spd by 10%. Lasts 30 seconds
25 Mp - Attack Stance - Deals 20% more damage, Takes 20% more damage, increases Atk Spd by 10%. Lasts 30 seconds
30 Mp - Silent Swordsman Lv 3 - A Slash Attack Which Deals 400% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
Mid -
50 Mp - Equality - Put your palm on a target, Decrease their Hp by 25% if higher than your own.
50 Mp - Divine Protection - The next attack anyone in your party takes is reduced to 0.
50 Mp - Silent Swordsman Lv 5 - A Slash Attack Which Deals 700% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
High -
70 Mp - Silent Swordsman Lv 7 - A Slash Attack Which Deals 1,000% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. (Costs 1 WMP)
150 Mp - Future Plan - Whenever someone in your party takes damage, heal them by 10% of their max Hp ten times. Cooldown 300 seconds.
500 Mp - Master of Supply - Whenever someone in your party uses all their Mp refill it to full, activates once per player. Cooldown 500 seconds.
Soul Knight - Overdrive of Soul Caliber
(Requires SM5, 5,000 Mp)
(Cannot be used if Death or Dark mastery is Learned.
Cannot be used if Dark or Death Elemental Gear is equipped.)
Passive Skill - Boosts Def and Mdef by 25% of your Matk
Passive Skill - Boosts Blk Spd by 25% of your Matk
Passive Skill - Boosts All Stats by the Weight of all Equipment.
10 Mp - Sword Skill: Soul Snatch - Deals 100% Atk and Matk dmg, Heals your Hp by 10% of damage done. Cooldown 5 seconds
50 Mp - Night Knight - Turns all your Armor Pieces to Pure Black. Increases Stats of all Armor Pieces by 300% for 60 seconds.
50 Mp - Soul Protection - 50% of ALL damage done to your party members is instead taken by you, lasts 30 seconds, cooldown 30
seconds.
80 Mp - Burning yearning - A Slash Attack that Deals 500% Atk Dmg, that target cannot attack anyone until it deals damage to you. Increases Def and Mdef by 100% of your Max Mp for the next attack you take. Cooldown 20 seconds.
200 Mp - M.A.X. S.O.U.L. - Boosts Hp by 500%, Breaking the your Hp bar. Become Immune to Knockback. Cooldown 500 seconds.
90 Mp - Silent Swordsman Lv 9 - Requires M.A.X. S.O.U.L. Sheath your weapon. Reach Out and Grab your Broken Hp Bar which at this point is at like 5 times its normal length at 6 Meters and use it as your weapon. A Slash Attack Which Deals 1500% Atk Dmg. Cut Through All Spells, Immune to Magic Damage During Attack. Cannot be used if Hp is below 100% of its normal Max Hp value.(Costs 5 WMP)
Spear -
5 Mp - Tak - A Slash Attack which Deals 120% Atk Dmg with Pierce effect. Spd increased by 5% During the Skill's Duration.
20 Mp - Sharp Nail - A Charging Jab Attacking which Deals 250% Atk Dmg, Ignores 50% of the targets Def. For 5 more Mp, can also have Large Knockback.
Mid-
35 Mp - Reflection Trail - Slashes at an attack and stops that attack if you have more strength than the opposing atack. Then, spin your weapon around into a Quick Slash with the additional Spd of the attack you blocked. Deals 300% Atk Dmg +10% of the attack that was blocked. Cooldown 30 seconds.
45 Mp - Razor Shark Smash - A 3 hit combo Starting With an upwards slash and ending with A downwards slash does 200% atk DMG per slash and inflicts bleed Lv 2 for every Hit. If one of the hits Crits, Summon a Blood Shark from your weapon and Fling it at the target dealing 300% MAtk Dmg.
High -
75 mp - Anti Air Slash - An Upwards Spear Jab or Slash that 900% Atk Dmg. Knocks the Target out of the Air if your Strength is higher than the target's. Can only be used on targets in the Air above you.
75 mp - Anti Armor Slash - Turns the Tip of the your weapon into a Black Blade and Strike your target. Deals 500% Atk Dmg + 50% of their def as Dmg. Can only be used on targets with more than 1,000 Def. Ignores up to 30% of Mitigation.
Halberd - Advanced Class of Spear
1 Mp - Soft Hearted Edge - A slash that Deals A Fixed 100 Dmg. Pierce Effect.
70 Mp - Light Attack Combo - Throws your weapon at the ground emitting a large explosion of light which 200% MAtk to anyone within 10 meters. Teleport to your weapon and and throw it at a target, Deals 100% Atk Dmg, Teleport to your weapon, grab it, and slash at the target once again dealing 300% Atk and Matk Dmg. Cooldown 30 Seconds.
Mid -
25 Mp - Ready - Increases Mov. Spd by 25% for 5 Seconds.
25 Mp - Steady - Increases Atk By 25% for 3 Seconds, Increases Crit rate by 20% for your next attack.
50 Mp - Go - A Downward Slash Attack that Deals 750% Atk Dmg, Decreases Atk, Atk Spd, and Mov Spd by 20%. This Skill can also use Mov Spd to Attack.
High -
50 Mp - Surging Powers - A Upwards Slash followed by a Horizontal Slash. Deals 900% Atk Dmg per hit. Can only be used if you have full Hp, no status ailments, or debuffs. Cooldown 20 seconds.
75 Mp - Execution Guillotine - This Skill can only be activated if an attack Crit, this skill must be used right after the Critical Attack, Summon A Large Spear Behind you the size of Bus. Extend your hand towards where you want it to go and it will fly in that direction at 300% of your strength for Spd. Deals 1000% Matk and Atk Dmg to anyone who touches it. Cannot Crit. Cooldown 120 seconds per enemy Hit, up to 10 targets. Range 100 meters.
Empire Commander - Overdrive of Halberd
(requires Sm5, Requires Halberd and Longsword Advanced Class,)
Passive Skill - all your Pole Arms turn into Flag Blades upon drawing them, this boosts your Swag Level by 9,000%, but it also boosts your mov spd by 15%
Passive Skill - Allows you to Equip a Longsword as a Sub weapon, although you only gain 10% of the stats for it, When drawn, you may use Long sword skills up to advanced.
Passive Skill - Whenever you receive A Heal or a Buff, Give that Healer or Buffer 50% of the mp back and Heal them by 100% of your Mspt.
Passive Skill - Your Entire Party Gains a 10% Mitigation buff every time they use a skill for 10 seconds. Does Not Stack.
Passive Skill - If you plant your Flag Down somewhere, Your Entire Party gains 10% to all stats, and also gains a 10% Exp gain buff. If the Flag Gets Knocked Down, your entire party loses all the Exp for their level and also gets all stats decreased by 25% for 5 minutes.
70 Mp - The Spear - A Slash attack with your flag that deals 500% Atk Dmg, if this move is blocked, Summon 4 Spears in the sky and rain them down onto your target, or shoot them past them up to 25 meters for 200% Atk each. Can use 10 additional Mp to create more spears, up to 10 in total. Cooldown 3 seconds
100 mp - Onslaught Offense - All your party members' Skills and Spells Cost 25% Less for 10 seconds. Cooldown 2 minutes.
200 mp - Flaming Pride - A 9 Hit Combo, 3 thrusts, 3 horizontal slashes, and 3 vertical, in any order. The Thrusts deals 300% Atk dmg, the Horizontal slashes have a 50% Bleed chance Lv2, and the vertical slashes inflict flinch, 70% proc. Cooldown 2 minutes.
Dragoon - Overdrive of halberd class
(unlocked when swords mastery reaches level 5,
when halberd skill reaches high )
(cannot be used if spd or atk is below 700,
cannot be used if gear is below mega rare )
Passive Skill - Double Jump ability Mov. spd boosted by 50% during second jump
Passive Skill - Triple Jump Ability Mov spd boosted by 50% during third jump (Costs 2 Wmp, 2 Emp)
Passive Skill - You can stand on the air, but you will Float down at a speed of 1 meter second. also works while running in the Air.
Passive Skill - Crit rate is +20% when Hp is full
Passive Skill - Crit rate is +20% when Mp is full
Passive Skill - Gain 10% Atk and Matk While on a Horse.
Passive Skill - Every time you Crit, Restore 5% of your Hp and Mp.
50 mp - Breath of the Wild Ones - Shoots an elemental breath attack from your mouth or weapon, deals 700% matk dmg and heals party for 300% of your mspt. Cooldown 30 seconds.
60 Mp - Dragon's Flying Blade - 3 hit slash attack , each hit deals 400% Atk dmg or 500% in while in the Air, cooldown 10 seconds.
100 Mp - Soul Bound Slash - A Muti slash Attack with 3 attacks that deals 300% Matk dmg per hit, Heal by 10% of damage done per hit, Also Steals 15% of their Mp per hit, when attacking a monster, Recover 5% of your Mp per hit landed. Cooldown 10 seconds
10 Mp - Hallow Fragment - A Thrust Attack that Deals 700% Atk Dmg and then -100% for each next strike until it reaches 100% Atk, then reset to 400% . Cooldown is 20 seconds, after you use the skill four times. (Costs 2 WMP)
250 Mp - Elemental Halcyon - A Six Slash Attack, Each One being a Random Element. Each Attack Will have a 100% rate of infliction for that elements status ailment. Each Strike will Deal 700% Atk Dmg, if you actually have that Elemental Mastery, Increase that to 1500% Atk Dmg. Cooldown 300 Seconds. (Costs 20 EMP)
Gunlance - Overdrive of Halberd
(Requires SM5, RM3, Mastery of Halberd and Heavy Knight)
(Requires "Gunlance" Specific Weapon)
Passive Skill - Attacks Blocked with a Shield Negate all Damage, Decrease Spd by 10%
Passive Skill - Increase Hp by 50%, Def and Mdef by 25%. Decrease Spd by 10%
Passive Skill - Gunlances do not use Clips and Magazines. Gunlances can only hold 5 Bullets at once.
Passive Skill - All Gunlances will have a "Sharpness" gauge below your Mp Bar. Sharpness will be determined by percent. By Default your Sharpness will be at 100%. You can recover Sharpness at a Blacksmith the same way you recover Durability.
Passive Skill - Open your Inventory and Select your Whestone. Begin Sharpening your weapon, recovering Sharpness by 5% every 1 second.
Passive Skill - Capacity Boost - Increases Max Ammo to 6 Bullets. (Costs 10 WMP)
Passive Skill - Guard Up - Enemies cannot Ignore your Def, Mdef or Mitigation. (Costs 15 WMP)
Passive Skill - Punishing Draw - All Sword Skills have a 20% Chance to Inflict Stun. Increase Atk by 10% (costs 20 WMP)
5 Mp - Reload - Can be used to refill your Ammo to max. No Follow up Attacks can be made after this attack. Reloads Wrymstake Cannon. Can also be used after a Reset Hop.
10 Mp - Quick reload - Can be used after any Attack to refill your Ammo to max. Can also be used Right after Sword Skills and Resets Combo Chains.
10 Mp - Heavy Block - Lasts 1 second. Costs 10 mp per second to maintain. Decreases knockback to A Max of 5 Meter Pushback.
5 Mp - Forward Jab - A single thrust attack forward which deals 200% Atk Dmg. Can be used 3 consecutive times in a row, cooldown 2 seconds. Can also be used as an upwards jab, this variation deals 150% Atk Dmg and has a 25% Crit rate when it hits the head of the target, this version is also cancelable at any time while the straight one is not and you have to follow through with the attack.
20 Mp - Lunging Draw Attack - A Quick Strike Attack that increases Spd by 25% During the moves duration. The Attack Itself Deals 400% Atk Dmg. Cooldown 8 Seconds. Can Combo Into Forward Jab and Rising Slash.
10 Mp - Reset Hop - Jumps back up to 3 Meters. Can be used Twice in a row. Cooldown 2 seconds. Can also be used to Jump to the side, but only after a Sword Skill or as a second Reset Hop.
20 Mp - Rising Slash - A High Range Arcing slash which is useful for hitting tall or flying targets. Deals 400% Atk Dmg. Can Combo into Downward Smash directly if this lands. Will not Combo if the target has a Mitigation Buff.
20 Mp - Downward Smash - A 180 Degree overhead Strike which hits targets behind you and in front of you. Deals 500% Atk Dmg. Casting Time 2 seconds. Combos into Sweeping Slash
20 Mp - Sweeping Slash - A Low Slash Attack with a Massive Horizontal. Deals 600% Atk Dmg. Casting Time 3 seconds. Cannot make follow up Attacks after this skill.
30 Mp - Shelling - Shoots out a Bullet Dealing 300% Atk or Matk Dmg depending on the bullet Type. can be used twice in a row. Can be used after any Sword Skill Attack, this Resets the Combo Chain When used after Downward Smash, perform Burst Shelling which uses all of your remaining Bullets at once. When used in the Air, Always use a Full Burst attack, this Air Version Slashes your weapon in a horizontal arc and unleashes all the Bullets in a wide arc in front of you. Shelling Decreases Sharpness by 3% and Burst Shelling Decreases Sharpness by 17%. Can also be charged to Deal 500% Atk, this attack has a casting time of 2 seconds.
50 Mp - Wrymstake Cannon - Can only be used after 2 Shellings, Burst Shelling or After Sweeping Slash. Cannot be used again until you use Reload but not Quick Reload. A High Reaching Thrust Attack which jabs your Gunlance into the monster dealing 100% Atk Dmg 3 times before Exploding dealing 500% Atk Dmg.
100 Mp - Wyvern's Fire - A Charge Attack which shoots out a huge blast of Fire which bursts into a explosion of flames. Deals 1500% Atk Dmg. Casting Time 5 Seconds. Cooldown Time 45 Seconds.
Scythe -
13 Mp - Blood Letting - A Large Slash that deals 100% Atk Dmg and 100% Atk Dmg at the same time in one slash. Deals 150% Twice instead if the opponent is inflicted with Bleed.
33 Mp - Tsuki Hono - You slash with your Weapon Shooting out a wave of fire that does 300% Matk and inflicts burn lv1, range 25 meters, speed is 75% of Strength. If used During the Night, in the Air, Deals 666% Atk Dmg instead.
Mid -
30 Mp - Seeping Willow - A Slash Attack Which Deals 200% Atk Dmg, also Passes on your status ailments from you to the target.
45 Mp - Iron Reaper Soul Stealer - A 3 Slash Combo that Starts off with a Pull in Slash that deals 100% Atk Dmg, followed by an upwards slash that deals 200% Atk Dmg and then a Spinning Slash that Deals 400% Atk Dmg. for 25 more Mp, also heal yourself by 20% of damage done. Cooldown is 30/70 seconds depending on how much Mp was used.
60 Mp - Dream Catcher - Heals your party to full, Lower their Atk and Spd by 10% for 20 seconds.
High-
100 Mp - Legend Horizon - A 7 slash combo that does 200% Atk Dmg 200% Matk Dmg Per Strike. This Attack Cannot be Dodged.
150 Mp - Ultimate Memoricia - A Slash Attack which Deals 10% Atk Dmg 1,000 Times in a Row. Ignores Mitigation , Defense, and resistance. Cooldown 75 seconds.
Reaper -
10 Mp - Charged Ripper - A Downwards Slash attack which Deals 150% Atk Dmg. Can Also be charged, +25% Atk Dmg per second up to 10 Second Charge.
100 Mp - Embajador De El Muerto - A Summoning move That Summons 4 Skeletons.
Super Ghostly Skelly -
Hp - 2,000
Atk - 100
Spd - 500
Skills - Immune to Physical Attacks.
Each Skeleton Can be Reaped for 100 Mp and 1,000 Hp when not at Full hp.
Mid -
75 mp - Cursed Ambitions - A 7 hit combo that Deals 250% Atk Dmg per Strike. If this attack misses your next attack will always crit. Cooldown 45 seconds.
50 mp - Cursed Gem - A Boost To Your Scythe, Will Ignite your Weapons edge with a certain Color depending on which variation you choose to activate. Cooldown 60 seconds.
Ruby - Doubles Atk for one Attack
Emerald - Doubles Matk for one Attack
Diamond - Doubles spd for one Attack
66 Mp - Shadow Shackle - Summons Chains from the Ground up to 50 meters away from you and latches onto a target pulling them towards you if your strength exceeds their strength and weight combined. Deals 50% of their Weight as damage. Inflicts Binding during the duration of this move.
High -
Passive Skill - Gain Mdef equal to your Matk if Mp is Above 50%.
666 mp - Speak: Shinigami - A single slash dealing 666% Atk dmg and 666% Matk dmg. Buffs the Users Atk, Matk, and Spd by 30% for 30 seconds. Also Heals the User to full.
Dark Knight - Overdrive of Reaper
(Requires SM5, Mastery of Reaper, Mastery of Heavy Knight
Requires A Full Set of Metallic Armor.)
Passive Skill - Boosts Magic Defense by the user's Max MP.
Passive Skill - Any Attacks blocked with the Shield also Restore your Mp by 50% of the Mp used for the skill, if used on monsters, recover 20 Mp.
Passive Skill - All Weight is turned into Atk.
35 Mp - Cheap Cleaver - A Slash Attack which Deals 450% Matk Dmg. Ignores Magic Defense. Can also be used 5 times in a row for a 5 Hit Combo. Cooldown 3 Seconds/30 Seconds.
X Mp - Solace Invaders - Mitigates all damage done for 3 seconds. Any Damage that you sustained during those 5 seconds is put into your weapon and is dealt back to your target with a slash. Cooldown is 10 seconds for 100% the damage done was over your Atk. Costs is 10 Mp for every 100% the damage done was over your Atk. Ex you Deal 10,000 Dmg with this Attack, you have 2,500 Atk. the Cooldown and Cost of this skill are 30 seconds and 30 Mp. Round Down.
80 Mp - Avant Garde - Increase Atk, Spd, Def, and Mdef by 100% of your Current Hp. Can only be used if you are below 80% Hp. Lasts 60 seconds. At any time before this skill wears off, for 70 more Mp, Do an Upwards Vertical Slash sending the target up and then slash the target down to the ground dealing 300% Atk and Matk Dmg per Hit.
Fatal Edge - Overdrive of Reaper
(Requires SM5, Mastery of Reaper.
Requires Death and Dark mastery.
Unlocked when you kill a Gen 2 monster over Level 100)
Passive Skill - Damage to other Players Increased by 25%
Passive Skill - Every time you deal damage, Heal yourself by 10% of damage dealt.
Passive Skill - Immune to Curse, Bleed heals you instead.
Increase
Passive Skill - Increases Sword Skill Crit rate by 5% for every 25% of Mp you have. Ex. at 100% Mp you have +20% Crit Rate. At 50% you have a +10% Crit rate, and at 200% Max Mp you have +40% Crit rate. Passive skills do not count as over 100% Mp, only active buffs such as Sword skill or spell buffs.
20 Mp - Strangle Scythe - Extends the handle of your up to 30 Meters and pulls a target to you, Deals 300% Atk Dmg. Uses 150% of your Strength as the pull strength for this attack.
30 Mp - Assimilation Claws - Grabs a target and Steals 25% of their Max Mp. If the target is too far away to grab, shoot out 3 magic scythes so thin they look like paper. They travel at 200% of your Spd and Deal 200% Matk Dmg each. if used on a monster always perform the second attack instead. Cooldown 60 seconds/ 5 Seconds per Scythe Landed.
75 Mp - Summoning: Evisceration - Summons Another Scythe from your Inventory and Slams it down onto a target, Deals 900% Atk or Matk Dmg and inflicts Binding for 2 Seconds for 500 Strength you have above the target. The Scythe stays in place until the skill wears off and then it Teleports back into your Inventory. Can be used multiple times at once until you have no more Scythes, but Each Consecutive attack Costs 25 more Mp.
2,000 Hp - Ares Excelsior - Increases Max Mp by 100%, also increases Mp refill rate to 50 Mp per Second. while in this State your Hp will go down by 150 Hp every second. this skill can be canceled at any time unless your Hp goes Below 20%. In which case this skill can no longer be canceled until you die or Until someone casts a Light Element Heal on you which Heals you to full.
Adapt Of War - Overdrive of Heavy Knight and Reaper -
(unlocked when Sword's mastery hit level 5,
when Heavy knight and reaper reaches high,
When light and dark mastery are learned)
Passive Skill - Allows scythe to transform into a Fan/Umbrella, This Acts a Shield and Will negate all damage that comes into contact with the weapon in this state.
Passive Skill - Fall speed is Lowered by 90%; this skill can be adjusted at will
Passive Skill - Increases all stats by 10% every time you change your weapon form for 30 seconds, does not stack.
10 Mp - Black Mirror - Turns Weapon into a shield which deflects all projectiles and melee attacks for 2 seconds, cooldown 10 seconds.
20 Mp - Clear Water - Turns your weapon head (or 5 heads in fan mode) into a projectile(s) which can fly around at 200% your spd, they deal 200%(100% if multiple) melee damage, takes 2 mp per attempted hit with this skill.
100 Mp - A Light in the Darkness - A light comes out from the tip of you weapon, extends to 10 meters, once activated anything in that Light is impaled by your weapon, once you deal damage, you end up at the end of the light at the end of this skill, the hit deals 700% Matk and 700% atk dmg, inflicts curse for 66 seconds, blinding for 6.
Shield Bearer Basic -
Passive Skill - Any Moves that hit the shield Mitigate 70% of all damage
10 Mp - Basic Shield Bash - Slams your Shield into a target, Deals 150% Atk Dmg, has a 20% chance to Inflict Flinch.
Mid -
20 Mp - Reflex: Corner - Turns you around instantly and meets the attack with your Shield. Lowers the targets Spd by 10% for 3 seconds. Cooldown 5 seconds.
20 Mp - Withstand Might - Increases Strength by 200% for 20 seconds.
High -
25 Mp - Shield Bash: Focus Power - Slams your Shield into a target, anything within 3 meters of you gets thrown back with Huge knockback, Deals 400% Atk Dmg to your target and 250% Atk Dmg to all other targets within Range. Cooldown 5 seconds.
50 Mp - Classic Taunt - A Smash attack with either your weapon or Shield, Deals 350% Atk Dmg. That target can only attack you for the next 30 seconds.
Heavy Knight -
Passive Skill - Any Moves that hit the shield Mitigate 90% of all damage
5 Mp - Shield Toss Extreme Slash Over Cross Battle Breaker - Throw Your Shield at a target and Deal 200% Atk Dmg. If your Strength is higher than theirs, Also have Massive Knockback on hit. the Shield will Fly back to you assuming nothing blocks its path. Spd of Shield if your Strength,
30 Mp - Throw - Grab your target, pick them up and slam them into the ground, Deals their weight as damage. Increases Strength by 200%.
Mid-
20 Mp - Extra D - Creates a Barrier Around your Shield which has a Hp value of 100% of your Current Strength. Cooldown is 40 seconds after it breaks.
25 Mp - Extend D - Expands Width of Shield by 200% for 20 seconds.
30 Mp - Big D - Increases Def and Mdef by 100% of Strength for 20 seconds.
High-
100 Mp - The Ultimate Defense - Mitigates 50% of all Damage dealt to you for 30 seconds.
Crusader - Overdrive class of Heavy Knight -
(unlocked when heavy knight skill reaches high,
when light mastery is unlocked,
sword's mastery level 5 is unlocked)
(cannot be used if Def, or Spd is under 2,000,
cannot be used with a shield)
Passive Skill - this class can be used with any two handed weapon.
Passive Skill - After Taking Dmg, heal back 50% of the Dmg done to you, if hit with matk dmg heal back 70% instead
Passive Skill - Increases Blk Spd by 25%
Passive Skill - For every 25 Hp you are down increase your Spd by 10.
Passive Skill - Immune To knockback or flinch (cost 3 wmp to unlock)
Passive Skill - Immune to All Status Ailments when Hp is above 50%. With Life Mastery, There is no Hp Limit.
10 Mp - Spirited Frenzy - A Slash Attack which Deals 300% Atk Dmg. Increases the users party's Mp by 100. Cooldown is 5 seconds per person in party.
50 Mp - Storm Wind Combo - A 4 Hit Combo that Deals 500% Atk Dmg per Strike. Cooldown is 50 seconds minus 5 seconds for every hit damage.
80 Mp - Extreme Machoism - A Strike which creates an Explosion on impact, Deals 1000% Atk and Matk to both you and any targets within 10 meters. Cooldown is 2 seconds for every enemy Hit. 10 seconds for every enemy Killed.
100 Mp - Paragon Knight - Increases Self Auto Heal to 20% more. (70% Physical, 90% Magical).
Brave Warrior - Overdrive of Heavy Knight -
(Unlocked when heavy knight reaches high level,
Swords mastery five is obtained,
Strength and Hp needs to be over 3,000)
(Cannot be used if user has any equipment without weight.)
Passive Skill - Mitigates 50% of all Damage done. You cannot kill enemies with direct attacks. In any case that an enemy would normally die from a direct attack, instead their Hp is reduced to 1 Hp.
Passive Skill - Increase Atk by 20% when Hp is under 50%
Passive Skill - For Honor - Targets a party member, Whenever they get hit, you take their damage instead.
Passive Skill - Until Death Do Us Part - Whenever a player dies, you can Transfer all your Hp and Mp to said player. But then you die without being able to be revived. You Do not Lose any Exp or have any other death penalties for this action.
20 Mp - Divine Spirit - Decreases Max Mp by any amount. Increases Max Hp by 10 times that amount. After this skill is used your Max Hp starts to convert into Max Mp until it is back to normal. rate of change is 100 Max Hp to 10 Max Mp per second.
75 Mp - The Divine Slash - A Slash Attack that Deals 750% Atk Dmg + any Hp above your Normal Hp as a multiplier. Ex. if you have 500% your Normal Hp, This Skill Does 750% Atk Dmg + 400% Atk Dmg. Since you are 400% over your Normal 100% Hp.
500 mp - Shieldnado - Throw your Shield into the air and watch as it spawns more and more shields until a Giant 500 Feet tall Tornado of Shields starts to run through anything in its Path. Deals 1000% Atk Dmg 10 times before dispersing.
20% of your Max Hp - Dishonor - A Slash attack that deals 250% Atk Dmg. Cannot Crit. Can Kill Enemies.
Paladin - Overdrive of Shield Bearer, Short Sword, Average Sword, and Long Sword -
(Requires SM5, Advanced classes in the following weapons : Short Sword, Average Sword, Long sword, Shield Bearer.)
Passive Skill - This Class can be used with any weapon above, with or without a shield.
Passive Skill - Any Attack Taken by the Shield Completely Negate all damage.
Passive Skill - Boosts Def and Mdef by 150%
Passive Skill - Boosts Strength By 200%
Passive Skill - Boosts Atk and Blk spd by 25%
Passive Skill - Boosts Max Hp and Mp by 20%
Passive Skill - Any Skills Marked as "Noble Arms" have their effects last forever until another Noble Arms Skill is used.
50 Mp - Sword Skill, Origins - Deals 500% Atk and Matk Dmg, Strength is boosted by 200% during skill, Atk spd is boosted by 10% during skill. Cooldown 12 seconds. No Cooldown on Critical Hits.
100 Mp - Noble Arms: Caliburn - Heals your Party by 500% of your Mspt. At Minimum this Heals 500 Hp. Increases your Atk by 10.
100 Mp - Noble Arms: Gallatin - Increases your Atk by 50%. For every 5 seconds that Pass reduce your Atk by 10% until it becomes 80% of your Original Attack, You cannot use any other Noble Arms skill for 30 seconds.
100 Mp - Noble Arms: Arfeudutyr - A Slash Attack that that Deals 900% Atk Dmg. Lowers targets Atk By 20% for 20 seconds.
Any Target killed by you is destroyed. No Body, No Drops, it is Gone as if it never existed.
25 Mp - Sacred Shield Art: Charlemagne - A Shield Bash which Deals 600% Atk Dmg. Massive Knockback.
X mp - Pure Knight - You can use a Sword Skill in any of the following Classes above, even if your weapon isn't that type. Ex. Average sword using a long sword skill. But the sword skill costs 20% more Mp.
War Hammer -
20 Mp - Mega Septic - An Overhead smash attack that deals 300% Atk Dmg. Gains 200% Def Buff during the duration of the skill. Cooldown 7 seconds
35 Mp - Vertical Combo - An upward smash attack that does 400% Atk Dmg and knock back, for 5 More Mp, Jump up and Spike the Target back onto the ground. Deals 400% Atk Dmg. Cooldown 5 seconds.
80 Mp - Fruity Pulp - A Smash Attack that deals 500% Atk dmg and 500% Matk dmg.
Mid -
30 Mp - Bellowing Crush - A Downwards Slam that deals 700% Atk Dmg if opponent has less than 50% hp
50 Mp - Brutal Force - A Simple 3 Hit Combo that deals 300% Atk Dmg per Strike.
High -
50 Mp - Salvatore - Smash the ground creating an Eruption of magma that can be used offensively or defensively. Deals 800% Matk Dmg. With Fire Mastery, the Magma Stays behind on the ground and Deals 300% Matk Dmg per second with contact. Lasts 30 seconds.
Mace - Advanced Class of War Hammer
30 Mp - Frothing Animosity - aAn Upward Smack deals 300% atk dmg, inflicts Stun for 5 seconds if crit. With Fire Mastery, has a 90% chance to burn Lv 4.
Mid -
50 Mp - Hard Knock Day - Deals 700% Matk dmg, lowers matk by 30% for 10 seconds
50 Mp - Hard Knock Night - Deals 700% Atk dmg, lowers atk by 30% for 10 seconds.
High -
10 Mp - Sword Skill: Slam - Smash Attack, Deals 100% Atk and Matk Dmg. has a 20% Chance to Inflict Flinch.
30 Mp - Armor Slayer: Crush - A Smash Attack that Deals 500% Atk Dmg. Ignores Def and Mitigation.
Knight Destroyer - Overdrive of Mace
(Requires SM5, Mastery of Mace Class
Requires 10,000 Strength)
Passive Skill - Allows the user to use both one handed and two handed sword skill with their weapons, assuming that they have the skill slot for both.
Passive Skill - Increase Atk by 10% for every Battle Skill Slot you have Filled up to a Max of 5.
Passive Skill - Gain a 30% Mitigation Buff whenever you are performing an Attack that costs more than 100 Mp.
Passive Skill - All Attacks Ignores 25% of the targets Def and Mdef.
Passive Skill - Increase Strength by 200% when on the ground.
25 Mp - Weapon Slayer - A Smash Attack that Deals 250% Atk and Matk Dmg. Even if this attack is blocked by a weapon, still deal 75% of the damage to the target.
75 Mp - Universal Combo - Link Any 3 One Handed, Two Handed, or Universal sword skills together and perform those three skills in succession as a sword skill. Remove any Cooldowns, Mp costs and casting time on the sword skills. Cooldown 30 seconds
150 Mp - Overhead Crush: Master Thundering Earth - Jump into air, 1 meter per every 100 Spd. Slams down Dealing 2000% Atk Dmg + 10% Atk Dmg for every meter jumped for the attack. Cooldown is 20 seconds + 1 second for every meter traveled.
100 Mp - Undefeated Arm - A Punch Attack, Increases Strength to 3000% of your Strength. Also Boosts Strength by 500% of your Def and Mdef. After you initiate the attack, if you still have Less strength than your target, Increase Strength by 500% for 25 Mp. If you're still losing, Just Gain 500% more Strength for 25 more Mp.
Axe -
5 Mp - Excessive - Boosts Strength by 500% for next attack, Cooldown 5 seconds.
15 Mp - Crazy Driver - A Thrust with an Axe head, Deals 130% Atk dmg, Massive Knock Back.
Mid -
45 Mp - Wicked Driver - A 2 Combo Attack, Both Attacks are horizontal slashes, and Deal 400% atk dmg each. Cuts the Cooldown of your next skill by 10 seconds. Cooldown 20 seconds.
45 Mp - Pile Driver - A 4 hit combo, Each Attack Deals 200% Atk Amg. Immune to stun, flinch, and knock back while you are doing this Attack. cooldown 10 seconds. This Skill can be canceled at any time into any other Skill.
High -
100 Mp - Ultimate Leg Chop - A Horizontal Slash, Deals 500% Atk Dmg to the target with A 50% crit chance. If this skill hits in the legs, this move also inflicts a 20% stat debuff to Atk and Matk for 60 seconds. cooldown, 30 seconds.
Lumberjack - Advanced Class of Axe
Passive - When harvesting Logs from a farm, each tree drops two logs, every Log obtained this way gains earns you 200 exp.
Mid -
20 Mp - Pulaski - Summons an Axe into the Sky with a length of 10 feet and have it drop onto a target in 3 seconds for 300% Matk dmg and 100% Atk Dmg, Can be used multiple times at once up to ten times, Cooldown 4 seconds per Axe. Axe has 800 weight. Has a range of 20 meters from the player.
40 Mp - Pucker - Summons A 10 foot long log from your inventory and throws it, Spd of log is strength minus 1,000, since that is the weight of the log, the log also has 1,000 Hp. the Log deals 500% Atk Dmg on impact. Cooldown 3 seconds
High -
70 Mp - Bulldoze Skyward - Drags your Axe along the ground, then Slash up with it, deals 700% Atk Dmg. If they weigh more than your strength, deal 900% atk dmg. If they weigh less than your strength, this move throws them into the air. Cooldown 10 seconds
70 Mp - Bulldoze Wayward - Raise your Axe above your head and charge your enemy. Slash downwards and deal 700% Atk Dmg.
if they weigh more than your strength, inflict flinch, if they weigh less than your strength, deal 900% Atk Dmg. cooldown 10 seconds
Rider - Exclusive Cait Sith Class, Only usable When Mounted.
Passive Skill - Doesn't take up a Battle Skill Slot
15 Mp - Elemental Charge (changes element depending on mount) - charges forward with mount expelling whatever element it is based on, if none, do weapon element. Deals 200% Atk Dmg and 200% Matk Dmg, Gain a 25% Mitigation buff for you and your mount during the duration of this skill. Lasts 7 seconds. Cooldown 30 seconds.
25 Mp - Strong Bonds - Increases mount Hp by 30% and Atk by 20%, Spd by 10% as well.
Mid -
10 Mp - Commanding Shout - Keeps your mount from reaching zero hp just once, by stopping it at 1 hp remaining.
50 Mp - Repelling Forces - Deals 500% Matk dmg to all entities around you and throws them back with a wall of willpower resonating from your Mount.
High -
30 Mp - Flying Piercing Beast - A jump with a slash/stab that deals 400% Atk dmg , During the Skills Duration Atk Spd is boosted by 30%
100 Mp - Hidden Power - Mounts shoots out an elemental beam that deals 1500% Matk Dmg, if no element, use weapon element.
5 Mp - Instinct Revival - Heals all Hp to full and cleanses all status ailments, Cooldown 60 minutes
Digger - The Drill Class
10 Mp - Spiral Break - A thrust attack which travels a distance of 3 meters instantly , deals 300% matk dmg.
30 Mp - Beast Cannon - Shoots a drill from your drill , deals 200% atk and matk dmg ( cooldown 5 seconds)
?? Mp - Grit Recovery - Transfers mp for hp (Cooldown 10 seconds)
Mid -
15 Mp - Unravel - Creates a domed shield which mitigates damage by 40% and has a hp of 1,000
35 Mp - Spirited Spin - A 2 hit combo , starting with a thrust that inflicts flinch and stun , then you slam your weapon down on top of them , first hit deals 100% atk dmg , second deals 600% matk dmg ( cooldown 25 seconds )
30 Mp - Revolution Rejection - Every time you get hit a drill appears from the ground and spikes the opponent dealing 400% matk dmg for 30 seconds
High -
?? Mp - Final Drive - transfers hp for mp ( cooldown 10 seconds)
75 Mp - Heaven's Piercing - A thrust attack that rapidly inflicts damage totaling 800% Matk dmg and ignores Defense.
150 Mp - Giga Drill Break - A thrust attack that rapidly inflicts damage totaling 1,600% Matk dmg and ignores Resistance and Defense.
300 Mp - Universe Creation - A thrust attack that rapidly inflicts damage totaling 3500% Matk dmg and ignores Mitigation, Resistance, and Defense.
Slayer - The Dual Blades Class
Passive Skill - Allows the player to equip two Swords in either hand. You only gain 50% of the stats of either weapon. Unless you're a human.
20 Mp - Sword Skill: Duo - A Slash with Both weapons at once, Deals 100% Atk and Matk Per Strike from each Weapon. Increases Spd by 5% for the duration of the skill.
30 Mp - Gale Slicer - Rush Forward Slashing at the Enemy with both blades Dealing 150% Atk Dmg for each blade. Increases Atk by 10% for this attack only. Cooldown 20 seconds.
Mid -
Passive Skill - Any Sword Skill with 4 or Less Hits can be cancelled at any time.
40 Mp - Double Circular - A two Hit Combo, one hit from each blade. Deals 300% Atk Dmg per strike. Cooldown 8 seconds.
High -
Passive Skill - Allows the Player to gain 60% of stats from each blade. If human, increase stats of each blade by 10%.
160 Mp - Star Burst Stream - Release a Lighting Fast 16 Hit Combo with Both Blades. Deals 250% Atk Dmg per Strike. Cooldown 300 seconds. Increases Atk Spd by 30% during the duration of this Skill.
Lesser Fallen Angel - Advanced Class of Scythe, Short sword, average sword, or longsword Class.
20 Mp - Fall Too - Deals 100% Atk and Matk Dmg. inflicts 10% Atk down for 10 seconds, Cooldown 20 seconds
40 Mp - Fall Dance - A 3 Combo Attack, boosts Spd by 20% during move, each hit deals 250% Atk Dmg and inflicts 3.3% spd down up to 10% if they all hit for 30 seconds, starting after all skill is over. Cooldown 45 seconds
60 Mp - Crippling Lighting - A Ranged Slash attack, shoots a beam wave from your blade, it travels at 100% of your strength, and deals 400% Atk and Matk Dmg. Range is 1 meter per 50 strength. Inflicts 50% Mspt down to the target for 60 seconds, Cooldown 90 seconds.
Mid -
30 Mp - Strength Sharpness - Boosts own Strength when blocking by 50% for 10 seconds, Cooldown 20 seconds.
50 Mp - Flex Seal - Heal yourself by 50% of your Mspt, Casting time 4 seconds, Cooldown 30 seconds.
70 Mp - How we fall - Give yourself Taunt for 25 seconds, Mitigate all damage done to you by 50% for 25 seconds; Boost Max Hp by 50% for 25 seconds. Cooldown 30 seconds.
High -
Passive Skill - Regain your wings - Give yourselves Dark feathery wings, boost Atk Spd in air by 5%
10 Mp - Forbidden Art: Magress - A Slash attack, deals 200% Atk Dmg, boost own Def, Mdef by 10% for 10 seconds, Cooldown 15 seconds
10 Mp - Holy Art: Atro - A Stab attack, deals 200% matk dmg, boosts own Atk, matk by 10% for 10 seconds, Cooldown 15 seconds.
High Level Fallen Angel - Overdrive of Lesser Fallen Angel
(requires SM5, Dark Mastery.)
(cannot be used when blinded.
Passive Skill - Take 25% more damage from all Light elemental attacks.
Passive Skill - Set of Wings - gain another 5 sets of wings for 12 total wings, or 6 sets, boosts spd in air by 10%, atk spd by 15%
Passive Skill - When clashing attacks, if your opposing attack has no element, Your attacks deal 30% more damage.
Passive Skill - When your Attacks are blocked by a weapon, you still do 10% of the damage.
30 mp - Short Coming - A Slash attack that deals 600% Atk or Matk Dmg, then you lose 5% of your Max Hp for 30 seconds, you do not recover the Hp you lost when your max Hp comes back.
40 mp - Humanize - A slash attack that deals 300% Atk Dmg, lowers the targets ailment resistance, and debuff resistance by 30% for 30 seconds, cooldown 60 seconds
50 mp - Long Term - A Slash attack that deals 150% Atk Dmg, boost crit rate by 50%, inflict them any two random elements on your weapon (50% proc) cooldown 15 seconds.
99 mp - Lifespan Cut - A Slash that deals 450% Atk and Matk Dmg; lower that target's max hp by 15% for 60 seconds, cooldown 180 seconds. does not effect bosses.
Sacrifice - Extra Class, Zombie Exclusive -
(Requires SM3 or CM3, Requires at least 10,000 HP)
10 Mp - Bite - Bite your target, Deals 100% Atk Dmg. Inflicts binding as long as you have more Strength than they do. However you cannot do any more attacks while in this state. That is to say, while you have your teeth sinked into them.
Passive Skill - All Limbs are operational while not on body.
Passive Skill - Gain a 20% resistance to Any Elemental Attacks if you have Mastery over that Element
Mid -
Passive Skill - You can choose what Passive Skills to have Active for all Classes.
Passive Skill - whenever you take damage, Heal 5% of your Hp.
Passive Skill - When you Die, Explode Dealing Your max Hp as Damage. Ignores Def, Mdef, Resistance, and Mitigation. When Revived after using this skill, come back to life with 1 Hp.
Passive Skill - In Cardistry, Starts the game with 10 cards. Hp is reduced by Half.
Passive Skill - You can enter a state of "Dead" at any time by giving up control of your Body. In this state you gain an Extra Hp bar that has 50% of your Max Hp. Reduce your normal Hp to zero. While in this state gain a 50% Mitigation Buff. Someone can also pick you up and use you as a weapon. You Deal 250% Atk Dmg per Strike, but if something hits you, you still take damage. This skill can also be used to Activate Skill that only work when you are "Dead" or when you "Die. To Exit this state you must be revived with either another player's skill or another Zombie Skill. when you are revived remove the Extra Hp Bar.
High -
3,000 Hp - Death Row - Summon Death behind you, Increase your Atk by 100%. Any Attacks that you do will also deal damage to you as if you hit yourself. Lasts until either you or your target dies.
40,000 Hp - Deoxyribonucleic Acid - Increase All Stats by 400%. Increase Your Player's Size up to 500 Feet. Increase Crit Rate to 100%. Gain A 100% Mitigation Buff. After 30 seconds you Die.
Original Skills - OS for short are skills made by players and approved by the head game Dev for use in game for a character.
-Original skills cannot be too similar to skills already in game.
-Original skills cannot be too similar to other players original skills.
-Original skills cannot be passive skills and passive buffs. Ex. +5% Buff to Atk or Gain 2 Mp every time you are hit.
-Original skills cannot have extremely high numeric values. Ex. Deals 8,000,000% Atk dmg, cooldown 3 years.
-Original skills cannot have effects which breaks systems and mechanics that would effect the overall game world Negatively exp. Ex. Being able to damage and kill players in a safe zone, Stopping a Tp gate from working within a town, creating Yuld, etc.
-Original skills can and will be balanced after its creation if needed.
-Original skills can be passed on to one other player, that player cannot pass on the skill. if said player quits the game, the skill can then be passed on to another player.
-Original skills will be balanced to the player in particular, if the player has a high speed, a high speed buff OS may not be accepted due to balancing reasons.
-Original skills can have multiple parts, such as a transformation that may grant the player an extra ability or buff or a three part attack which can split into multiple middles and endings, however, if an OS is too complex, it may need to be split into multiple skills and take more than 1 OS Slot depending on its context.
-Original skills cannot be remade, redesigned, or removed unless required because of extreme balance issues or massive game engine changes.
-Original skills inclusion to the game final decision are entirely up to the discretion of the head game dev, and where they see the game, the player, and the skill heading to in the future in order to avoid any foreseeable issues that may occur.
-If a player loses the details of their OS, it can be redone one time, if lost a second, that player will lose the right to the use of 1 OS Slot unless they find their OS details, in which they may continue using that OS.
Players can have a total of 5 Original Skills. this count for both Sword Skills, and Spells of all kinds.
Ex. 4 Sword skills + 1 Spell OS.
You start with 1 OS Slot. the higher you level, the more original skills you can make.
Level 1 - 1 OS Slot
Level 20 - 2 OS Slots
Level 40 - 3 OS Slots
Level 60 - 4 OS Slots
Level 80 - 5 OS Slots