Mages support spells
Healing spells -
Healing Spells PLUS - more healing spells if you want, they can be learned at CM2.
Healing Spells PLUS ULTRA - even more healing spells if you want, they can be learned at CM3.
Status cleansing - *nullification of status ailments means they can no longer be applied, existing ones stay until "cleansed"
Revival spells -
Buffs spells - *Most buffs can only be applied to Atk, Matk, Spd, Def, and Mdef.
Advanced Buffing Spells - CM2
Master Buffing Spells - CM4
- Basic - 10 Mp - Heals single target for 40% of your mspt - 10 seconds (able to use without wands , staves etc.)
- Mid - 25 Mp - Heals single target for 75% of your mspt - cooldown 15 seconds
- High - 50 Mp - Heals single target for your mspt - cooldown 20 seconds
- Healmore - 100 Mp - heals party for 80% of your mspt - cooldown 25 seconds
- Healmore+ - 150 Mp - heals party for 100% mspt + clears status ailments - cooldown 35 seconds
Healing Spells PLUS - more healing spells if you want, they can be learned at CM2.
- Holy Light - 15 mp - Heals a single target for 300% of your mspt. negates all ailments for 20 seconds. Cooldown 20 seconds (3 emp needed)
- Demonic Light - 15 mp - Heals a single target for 600% of your mspt. give yourself burn Lv 1. Stacks. Cooldown time 5 seconds(3 emp needed)
- Angelic Vein - 50 Hp - Cures all your stats ailments (2 emp)
- Crimson Moon - 50 Hp - cures all your status ailments and negates them for 30 seconds. (2 emp)
Healing Spells PLUS ULTRA - even more healing spells if you want, they can be learned at CM3.
- Savior's Prayer - 0 mp - heals all party members by 200% of your mspt. any attacks you take for 60 seconds deal three times more damage then usual. cooldown 300 seconds. (4 emp)
- Aura Hazard - 0 mp - heals all party members by 50% of your mspt. give them all poison for 10 seconds. cooldown 40 second(4 emp)
Status cleansing - *nullification of status ailments means they can no longer be applied, existing ones stay until "cleansed"
- basic - 20 mp - single target cure all status ailments - cooldown 5 seconds
- mid - 25 mp - single target, cures all status ailments +regrows limbs - cooldown 10 seconds
- high - 50 mp - party effect, cures all status ailments + Nullifies ailments for 10 seconds - cooldown 40 seconds
- Tsubaki - 5 Mp - party Effect, Status Ailments are Nullified for 10 seconds
Revival spells -
- Basic - 300 Mp - Single target revives a player with 20% of their Max Hp
- Mid - 450 Mp - Revives 2 players to 70% of their Max Hp
- High - 650 Mp - Revives three allies to 80% of their Max Hp
Buffs spells - *Most buffs can only be applied to Atk, Matk, Spd, Def, and Mdef.
- Basic buffing - 20 mp - boosts a Player's stat 50% of your mspt, up to 30% of the player's stat.
- Mid Buffing - 50 mp - boosts a Player's stat by 75% of your mspt, up to 50% of the player's stat.
- High Buffing -70 mp - boosts a Player's stat by 100% of your mspt, up to 80% of the player's stat.
- Advanced High Buffing - 100 mp - boosts a Player's stat by 120% of your mspt, up to 100% of the player's stat.
- Overdrive Buffing - 150 mp - boosts a Player's stat by 150% of your mspt, up to 120% of the player's stat.
Advanced Buffing Spells - CM2
- Float Serve - 50 mp - boosts a Player's Mov. Spd by 100% of your mspt, up to 50% of their max base spd.
- Morale Shot - 50 mp - Boosts a Player's Atk Spd by 100% of your mspt, up to 50% of their max base spd.
- Freedom Shout - 50 mp - boosts a Player's Blk. Spd by 10% of your mspt, up to 60% of their max base spd.
- Bulk Gain - 80 mp - Boosts A Player's Strength by 120% of your mspt up to 80% of the Player's Strength Stat.
Master Buffing Spells - CM4
- Puppetier - 100 mp - Move a Player's Mov. Blk. and Atk. spd around. EX. +100 Atk spd -100 Blk Spd.
- Leverage - 150 mp - Set a Player's Strength to zero, Double their Base Atk stat.
- Unleash Buffing - 200 mp - Boost a Player's Hp by 300% of your base mspt Or Boost a Player's Max Mp by 100% of your base mspt.
- Dark Power Buff - 10 mp - boost a Player's stat by 100% of your mspt up to 80% of the Player's base Stat. They Lose 10 Hp every second Until They Die. This Skill cannot be used twice on the Same Player. That player Now Takes 50% more damage from Light Based Attacks And Are 100% more prone to Blinding. (2 EMP)