Hand to hand Classes
Hand to hand Classes all share the following Traits :
little to no use in weapons
Stat boosts
hand to hand classes can also only be used if martial arts lv 1 is obtained.
just like how sword's mastery is needed to level up weapon classes.
martial arts levels are needed to go up classes here.
Hand to hand classes can only be used if you do not have a weapon equipped, and do not use a weapon, (Unless otherwise instructed.)
and since you do not use a weapon, your Hp and Mp have a 20% passive buff while in any H2H Class
Everyone gets this skill even at level one as well.
Basic Hand Skill - 10 mp - deals atk and matk in a single strike
Instead of also having one handed or two handed like melee weapons, or runeblade, staff, or wand like magic, or even gun types, instead hand to hand classes give you passive buffs no matter what class you choose, and theses passive skills will reflect what type of class that is
Universal HTH skills :
lv 3 -
Well Met - 5 mp - smack someone with a backhand, 30% atk dmg, but high Knockback.
lv 5 -
Cross Chop - 20 mp - a strike with one arm, then the other, deals 200 Atk dmg per hit, if both connect, your next attack has a 20% crit chance.
lv 5 -
Step back - 5 mp - take a step backwards, you BACK deals 120% atk dmg, and inflicts flinch.
lv 7 -
Sperit - 80 mp - a FULL body tackle, deals 900% atk dmg, if you deal an inorganic object, lose 20% of your hp, Cooldown 60 seconds
lv 8 -
Slam jam - 100 mp - a 5 hit combo, every attack has to be dealt with the palms, ignores up to 30% mitigation if the attack crits.
lv 10 -
Intimidation - 30 mp - all your normal attacks have +50% strength when fighting humanoids for 200 seconds
Mighty Consecration - 60 mp - boosts your normal atk dmg by 25% for 200 seconds.
lv 12 -
Spirits binding - 40 mp - a 3 hit combo, a horizontal followed by a vertical and then a diagonal. atk spd boosted by 20% for move, each hit deals 200% atk dmg and matk dmg. outlines a triangle in the air.
lv 14 -
Strong Right - 50 mp - Deals 500% Atk Dmg with a punch from the right hand., if used after Strong Left, deal 700% instead. cannot crit
Strong Left - 50 mp - Deals 500% Atk Dmg with a punch from the left hand, if used after Strong Right, deal 700% instead. cannot crit
lv 15 -
BoxBlock - hold your arms up as if you are blocking in a boxing match, gain the following buffs : All attacks deal 20% less damage to you and Def and Mdef +25%. this skills cost 3 mp every second to maintain, you cannot attack whilst using this skill.
Brawler - Exactly what you think it is.
Passives :
-Hp +30%
-Strength +30%
-Atk +15%
Basic -
20 mp - Beer - summon a mug of beer, the liquid has "+25% strength for next attack" to the person who drinks it. if you throw the mug afterwards it deals 200% atk dmg. the cooldown effect only comes into play if you use this skill 3 times, cooldown : 20 seconds.
mid -
10 mp - strangle - grab a humanoid by the throat, holds them for 1 second for every 300 strength you have over them. inflict them with 20% atk and spd down for 7 seconds. cooldown 12 seconds
30 mp - thrust - instantly accelerates any part of your body to your maximum speed, boosts crit rate to 50%. cooldown 30 seconds
10 mp - Burly - Stomp the ground, everyone with less strength than you within 50 meters, trips. costs 10 mp more every time you use this skill consecutively. mp cost resets after 100 seconds of no use.
high -
20 mp - equipment - summon one of the following :
table - when used to hit someone, deal 400% atk dmg, breaks on impact, inflicts flinch.
Cooldown 7 seconds
chair - when used to hit someone, deal 300% atk dmg, breaks on impact, inflicts Lv 1 Bleed.
Cooldown 5 seconds
Bottle of ??? - when used to hit someone, deal 200% atk dmg, breaks on impact, inflicts Lv 1 Bleed and Lv 1 poison.
Cooldown 12 seconds
Spirit Brawler - Exactly what you know this is.
Passives :
-Mp +40%
-Matk +10%
-Atk +10%
Basic -
15 mp - Mind Vision - Transfers all your atk or blk spd to your atk or blk spd for 2 seconds.
ex. with 500 spd, you have both 500 atk and blk spd. but with this skill you can have either 1,000 atk or 1,000 blk spd. cooldown 14 seconds
25 mp - Massage - a 7 Combo attack with the fists, the first attack deals 100% atk dmg and every consecutive attacks that lands afterwards deals +25% more damage than the last. if you miss, the next attack instead boosts your atk spd by 25% until this skill ends.
mid -
50 mp - Move - throw your palm in a direction, a physic palm will fly from your hand and grow until it reaches the size of your player, on impact deals 700% matk dmg. if attacked, it vanishes and comes either from below or above and smacks the target instead. cooldown 17 seconds
A Weaker version of this move can also be played for 5 mp and deals 50% Matk dmg with a 1 second cooldown.
100 mp - Silver Dash - boosts you mov spd by 500% and dash right by an enemy, then return your previous position. A Storm of Dust will follow where you ran and deal 600% atk and matk dmg to anyone caught in it, up to 7 targets. cooldown 40 seconds
high -
90 mp - Earth danger line - throw you leg up, if this move hits anything deal 500% atk dmg, then down. when it hits the the ground, anyone in front of you within 15 feet will have a spike appear below them and stab them, deals 500% Matk, up to 4 targets. Cooldown 50 seconds
little to no use in weapons
Stat boosts
hand to hand classes can also only be used if martial arts lv 1 is obtained.
just like how sword's mastery is needed to level up weapon classes.
martial arts levels are needed to go up classes here.
Hand to hand classes can only be used if you do not have a weapon equipped, and do not use a weapon, (Unless otherwise instructed.)
and since you do not use a weapon, your Hp and Mp have a 20% passive buff while in any H2H Class
Everyone gets this skill even at level one as well.
Basic Hand Skill - 10 mp - deals atk and matk in a single strike
Instead of also having one handed or two handed like melee weapons, or runeblade, staff, or wand like magic, or even gun types, instead hand to hand classes give you passive buffs no matter what class you choose, and theses passive skills will reflect what type of class that is
Universal HTH skills :
lv 3 -
Well Met - 5 mp - smack someone with a backhand, 30% atk dmg, but high Knockback.
lv 5 -
Cross Chop - 20 mp - a strike with one arm, then the other, deals 200 Atk dmg per hit, if both connect, your next attack has a 20% crit chance.
lv 5 -
Step back - 5 mp - take a step backwards, you BACK deals 120% atk dmg, and inflicts flinch.
lv 7 -
Sperit - 80 mp - a FULL body tackle, deals 900% atk dmg, if you deal an inorganic object, lose 20% of your hp, Cooldown 60 seconds
lv 8 -
Slam jam - 100 mp - a 5 hit combo, every attack has to be dealt with the palms, ignores up to 30% mitigation if the attack crits.
lv 10 -
Intimidation - 30 mp - all your normal attacks have +50% strength when fighting humanoids for 200 seconds
Mighty Consecration - 60 mp - boosts your normal atk dmg by 25% for 200 seconds.
lv 12 -
Spirits binding - 40 mp - a 3 hit combo, a horizontal followed by a vertical and then a diagonal. atk spd boosted by 20% for move, each hit deals 200% atk dmg and matk dmg. outlines a triangle in the air.
lv 14 -
Strong Right - 50 mp - Deals 500% Atk Dmg with a punch from the right hand., if used after Strong Left, deal 700% instead. cannot crit
Strong Left - 50 mp - Deals 500% Atk Dmg with a punch from the left hand, if used after Strong Right, deal 700% instead. cannot crit
lv 15 -
BoxBlock - hold your arms up as if you are blocking in a boxing match, gain the following buffs : All attacks deal 20% less damage to you and Def and Mdef +25%. this skills cost 3 mp every second to maintain, you cannot attack whilst using this skill.
Brawler - Exactly what you think it is.
Passives :
-Hp +30%
-Strength +30%
-Atk +15%
Basic -
20 mp - Beer - summon a mug of beer, the liquid has "+25% strength for next attack" to the person who drinks it. if you throw the mug afterwards it deals 200% atk dmg. the cooldown effect only comes into play if you use this skill 3 times, cooldown : 20 seconds.
mid -
10 mp - strangle - grab a humanoid by the throat, holds them for 1 second for every 300 strength you have over them. inflict them with 20% atk and spd down for 7 seconds. cooldown 12 seconds
30 mp - thrust - instantly accelerates any part of your body to your maximum speed, boosts crit rate to 50%. cooldown 30 seconds
10 mp - Burly - Stomp the ground, everyone with less strength than you within 50 meters, trips. costs 10 mp more every time you use this skill consecutively. mp cost resets after 100 seconds of no use.
high -
20 mp - equipment - summon one of the following :
table - when used to hit someone, deal 400% atk dmg, breaks on impact, inflicts flinch.
Cooldown 7 seconds
chair - when used to hit someone, deal 300% atk dmg, breaks on impact, inflicts Lv 1 Bleed.
Cooldown 5 seconds
Bottle of ??? - when used to hit someone, deal 200% atk dmg, breaks on impact, inflicts Lv 1 Bleed and Lv 1 poison.
Cooldown 12 seconds
Spirit Brawler - Exactly what you know this is.
Passives :
-Mp +40%
-Matk +10%
-Atk +10%
Basic -
15 mp - Mind Vision - Transfers all your atk or blk spd to your atk or blk spd for 2 seconds.
ex. with 500 spd, you have both 500 atk and blk spd. but with this skill you can have either 1,000 atk or 1,000 blk spd. cooldown 14 seconds
25 mp - Massage - a 7 Combo attack with the fists, the first attack deals 100% atk dmg and every consecutive attacks that lands afterwards deals +25% more damage than the last. if you miss, the next attack instead boosts your atk spd by 25% until this skill ends.
mid -
50 mp - Move - throw your palm in a direction, a physic palm will fly from your hand and grow until it reaches the size of your player, on impact deals 700% matk dmg. if attacked, it vanishes and comes either from below or above and smacks the target instead. cooldown 17 seconds
A Weaker version of this move can also be played for 5 mp and deals 50% Matk dmg with a 1 second cooldown.
100 mp - Silver Dash - boosts you mov spd by 500% and dash right by an enemy, then return your previous position. A Storm of Dust will follow where you ran and deal 600% atk and matk dmg to anyone caught in it, up to 7 targets. cooldown 40 seconds
high -
90 mp - Earth danger line - throw you leg up, if this move hits anything deal 500% atk dmg, then down. when it hits the the ground, anyone in front of you within 15 feet will have a spike appear below them and stab them, deals 500% Matk, up to 4 targets. Cooldown 50 seconds