Mage attack spells
Magic is a form of Art which exists in many forms in ALO, which can help you create things, summon things, destroy things, blow things up, heal things, help you in daily life or literally Anything.
List of Chants - to perform spell, you'll need to learn Mage Speak. The Following is a few Chants that you'll be using in the Field:
Elements:
light = Lait
water = Vatn
dark = Blakkr
fire = Eldr
earth = Urf
wind = Vindr
ice = Iss
blue fire = Blar Eldr
poison = Pciz
lighting = Leiptr
black fire = Svartr Eldr
life = Laif
death = Daudi
steel = Jarn
wood = Skogr
*If you have no Elemental Mastery, and your weapon has no element, the attack will be Non-elemental, which has a color of silver.
Spell Types:
Projectile = Knottr
area effect = Stadr
party effect = Vinr
summoning = Heita
healing = Godi
buffing = Naktr
revive = Reisa
status ailment = Impura
basic = Loe
mid = Midgur
high = Hye
instant = Dye
Creation = Efla
Weaken = Vandr
Cleanse = Koma
Mitigate = Verja
Knockback = Loga
Dramatic for no reason whatsoever = Drata
Spreads - Sppur
Casting Times:
5 seconds or less = Kaldr
10 seconds or less = Hradr
30 seconds or less = Sveida
longer than 30 seconds = Loki
Numbers:
1 = Einn
2 = Tveir
3 = Fjall
4 = Fjorir
5 = Fimm
6 = Sexta
7 = Sjau
8 = Atta
9 = Nain
10 = Tein
More = Margr (10-14)
A Large amount even more = Pusund (15-49)
A Vastly huge amount = Miljuan (50-90)
Almost endless amount = Stoll (100+)
Chanting Instructions:
TBA
Spell Speed:
Unless otherwise Stated in the Spell, Spells will travel at Spd equal to 100% of the caster's Mspt.
Basic Projectile Spell:
Basic - 10 Mp - Launches a an Elemental Projectile, if not Mastery or weapon element is present, shoot a non-elemetal projectile instead.
-Deals 150% Matk Dmg
-Casting Time 3 seconds/ Cooldown Time 3 seconds
-Spd = 120% Mspt
-You may also cast 3 of these at a time.
-Range 20 Meters
-Instant Casting
Mid - 25 Mp - Same as Above
-Deals 350% Matk Dmg
-Casting Time 4 seconds/ Cooldown Time 5 seconds
-Spd = 130% Mspt
-You may also cast 3 of these at a time.
-Range 30 Meters
-Instant Casting
High - 50 Mp - Same as Above
-Deals 500 % Matk Dmg
-Casting Time 5 seconds/ Cooldown Time 6 seconds
-Spd = 150% Mspt
-You may also cast 5 of these at a time.
-Range 40 Meters
-Instant Casting
Spell Enchantments - Unlocked with Casting Mastery 3, these can be added to nearly every spell, each chant will add a different effect.
Dublay - Increases the Spd of the Spell by 50% of your Mspt on top of what it already was. Increases the Cost of the spell by 20% of the spell, Round down.
Avalt - Increases the Range of your Spell, Increases 1 Meter per 2 Mp used.
Skera - Adds a Pierce effect to the spell allowing it to travel through enemies. Costs 30% of the Spells Total Mp.
Sokkva - Adds an explosion effect to your spell allowing it deal damage to targets around the point of impact. The size of the explosion is 1 meter per 10 Mp used up to 200 Mp. Damage Dealt is equal to 100% of the final hit of the spell. Using this Enchantment also costs 40% of the Spells original Cost.
Litari - Adds a Homing effect to a projectile spell. Costs 20% of the spells original cost for 120 Degree Turns. for 30% of the spells original cost, the projectile can do up to 90 degree Turns. The Spd will still be the original spd of the spell.
Ungr - Lowers the Cooldown of a spell by 25%, Costs 25% of the spells original cost.
Universal Spells - Spells that all Mages can use once they reach a certain level.
Level 2 -
5 Mp - Lumos - Expels a Light from your weapon, Lights up an area up to 5 meters from the point of the Light. Will continue for as long as the user does not take damage. Cannot cast other spells if this spell is up.
Level 3 -
5 Mp - Novice Bind - Summons magic chains from your weapon that wrap around a target and bind them from moving for 2 seconds. Cooldown 40 seconds.
Level 4 -
30 Mp - Fallecimeinto - Shoots at Orb at A Target. Upon hit, it inflicts them with an incurable effect. After 20 seconds, they will explode, this deals 600% Matk Dmg. Cooldown 20 seconds after Explosion.
1 Mp - Repairo - Heals an Inorganic target by 15 Hp per 1 Mp used up to 100 Mp. Cooldown 3 Seconds per 1 Mp used.
Level 5 -
25 Mp - Capture Senses - Shoots a Squiggly Beam at A Target, Lowers their Atk and Spd by 10% for 10 seconds. Also lowers their Line of Sight to only 25 meters for 20 seconds. Cooldown 70 seconds.
Level 6 -
10 Mp - Vesuvius - Shoots an Elemental Beams that deals 80% Matk Dmg. Spd is 300% of your Mspt. Has a 10% Chance to Inflict status Ailments. Cooldown 7 seconds.
Level 7 -
25 Mp - Arcane Fell - Has a different effect depending on the type of weapon you are using. Cooldown 60 seconds.
Wand - Summons a Whirlwind around you, Deals 300% MAtk Dmg to anything within 4 meter of you. Massive Knockback.
Staff - Summons a Veil of Fire around you, Deals 600% Matk Dmg to Anything within 1 meter of you.
Runeblade - A Diagonal Slash Attack, Deals 300% Matk and Atk Dmg.
Tome - Shoots An Elemental Projectile forward Which Drags Targets along with it before exploding dealing a total of 500% Matk Dmg up to 3 targets before exploding when hitting a 4th target.
Instrument - Summons A Blade from the sky and have them Impale any target within 5 Meters of you. Can be used multiple times in a row up to 5 times, Deals 250% Matk Dmg per Hit. Cooldowns Stack.
Level 9 -
10 Mp - Estia dance - A Multi Part Spell. First Select a Party Member. Whenever that player uses Mp, 50% of the used Mp is instead transferred to another Mp bar which has a Max of 50% of your Max Mp. At Any Point you may Cast the second part of this spell "Final Dance". This Spell creates a Shockwave from the Chosen Party member that has a range of 1 Meter for every 10 Mp used, and deals 100% of your Matk for every 10 Mp used. Cooldown is 20 seconds for every 10 Mp used. This Attack will hit any and all targets inside its range.
Level 10 -
100 Mp - Repairo Maxima - Restores Inorganic targets by 10,000 Hp per 100 Mp up to 1,000 Mp. can also move non living things back to its original state if broken or misplaced.
Level 25 -
50 Mp - Luminos - Creates a Bright Light which can illuminate up to 50 meters away from the caster. Will keep monsters away if the caster is a higher than said monsters. Will stay up as long as the caster is not hit. Can cast other spells while this is active for 25% more Mp, no extra Mp costs when you are Level 40 and above.
Level 50 -
500 Mp - Luminos Maxima - Creates a radiant light which illuminates up to 100 meters away from the caster. Will keep monsters away if the caster is a higher level. will stay active as long as the caster takes no damage. This spell can also turn into a trail of light which follows the casters path, if the player takes damage this will automatically occur. If this is done the spell will last until sunlight shines again over the area, if not applicable, this spell will last 6 hours. the user can cast other spells while this spell is active.
Universal Chanting spells : these spells cost little mp to use, but require a specific chant to activate, they're also more powerful than your usual spells. The format for these spells are slightly different, it goes mp cost : name of spell - chant - effect of spell.
they are unlocked for all mages once they reach a certain level, some spells may require a certain amount of casting mastery or elemental mastery. the casting times for these spells, if not listed, is the amount of time it takes you to say the chant.
Level 2 -
10 Mp : Heavy Projectile - "Kami-sama, grant me power. unleash my magic within!" -
a projectile spell, but the projectile has 300% greater mass, and deals 250% matk dmg, costs 2 more mp every time it is used in the same day. projectile goes off whatever elemental mastery you have, or weapon element.
Level - 5
20 mp : Heavenly Chain - "God of iron and steel. savior of human kind. defender of Midgard. allow me to grasp your power and fight" -
creates a chain of light which holds an enemy to the ground, wall, or ceiling, for 10 seconds, each hit the enemy takes while trapped can be a max of 500, afterwards the target is inflicted blindness for 3 seconds. cooldown 300 seconds, requires light mastery.
20 mp : hell's chain - "King of Hell, player of life, take a gamble and let me summon your power here to this plane." -
same as heavenly chain, but inflicts bleeding at the end. requires dark mastery.
Level - 15
50 mp : Summoning Ziz - "I call upon you, lord of the sky and the devil of its kin, answer my call to battle and shatter my enemies pride!" - summons Ziz the thunder Bird from a magic circle. the Bird will only give three attacks upon command before vanishing.
each attack is a thunder strike which comes from the bird itself, they deal in order, 200% matk, 300% matk, and 500% matk dmg.
if the bird is hit by any magical attacks, it vanishes at any moment in time, requires thunder mastery and casting skill level two, cooldown one hour.
300 mp : Summoning Phoenix - "Answer my pray, old sacred one, to heed my wishes true; God of fire, I summon thee." -
summons a god of fire, the phoenix from a magic circle, upon command it will deal one attack, which is its ability to create a storm of fire around an enemy or enemies, the storm has a 10 yard diameter across, and anyone, even the caster who touches these flames will lose 10% of their hp per second of contact, does not effect bosses, it also inflicts burn to anyone who touches it until they die, or until an item or spell is used.
requires fire mastery and casting skill level two, cooldown one hour.
50 mp : Summoning Leviathan - "Bearer of great treasure, master of the deep, I ask you to help my cause, here and now!" -
summons a leviathan from a magic circle, which deals 4 attacks on command before it leaves. each of its attacks are water sphere projectile, which are already in the air around it when summoned, each of these deal 500 fixed damage, and trap the enemy in a water cage, no damage can be dealt to the enemy once they're in the cage, but they cannot attack either. requires water mastery and casting skill level two, cooldown one hour.
50 mp : Summoning Sphinx - "the one who knows all, but knows not at all, the one who helps all, but kills all, aid me!" -
summons the sphinx from a magic circle, does two attacks on command before leaving, one of its attacks create two pieces of earth that come out of the ground and crush the enemy, this deals 500% matk, or instantly kills players whos hp levels are below 1,000, if their def, earth resistance, or physical resistance is above 1,000, they also survive dealing only 500 fixed dmg. its other attack is earth spike, a large mass of earth in the shape of a spear comes down from the heavens and pierces that which is below, deals 2,000 fixed dmg, and inflicts bind for 5 seconds. requires earth mastery and casting skill level two. cooldown one hour.
Level - 30
100 mp : Final Projectile - "Limiter of a thousand wands and staves, respectful mages and wizards alike, master and mistress come together, The road that which has been broken need be tied. leave all hesitant mind aside. The light which has guided, the darkness which has frozen over, the wind that has ignited all embers. one wish, two souls. one target, two hurt. descend upon this land to grant your providence to me, to him, and she. the steel princess who creeps, the madness man who sleeps. boiling, denying, blinking in its ignorant slumber. Ultimate projectile spell : Final Projectile!" -
a projectile spell which expands in size until the caster finishes the lines of the spell, grows up to 10 yards wide in diameter, and inflicts 1000% matk dmg on impact, explodes furthermore, dealing more 1000% in a 15 yard diameter explosion. cooldown 6 hours.
Instantaneous Spells : on the other hand, there are some spells that require no lines at all, but a specific motion to activate, these usual cost more mp, but are faster to use in combat. these also have a different skill format.
Mp cost - Name - Activation movement - Effect.
Level 5 -
2 Mp - Telekinesis : smack - a swing - an Aura which reflects on your elemental mastery or weapon element comes out of your weapon and towards the enemy, hitting them, deals 100% Atk dmg, and has the strength of your matk stat. can be parried with a sword or another aura, can only hit one target at once, has a max range of 10 meters.
Level 60 -
0 Mp - Rise - makes the user and their party float up at 10% of their mspt for spd, to 10 meters, +10 mp for each meter after up to 100 meters.
motion - staff : tap the ground - Rune blade : Swing blade up - Wand : Point Up - Tomb : touch two fingers to Tomb, then point them up - Instrument : play a note, then play the same note an octave higher
Univsersal Wand skills -
Level 14 -
25 Mp - Great Dispell - Removes all debuffs from an ally. Casting time 3 seconds, Cooldown time 30 seconds. Range is 5 meters for every 100 Mspt of the user.
25 Mp - Great Rehabilitation - Removes All Status Ailments from an ally. Casting time 5 seconds, Cooldown 30 seconds. Range is 5 meters for every 100 Mspt of the user.
Level 15 -
30 Mp - Dastardly Deed - A Spell which Lowers Status Resistance by 5% for every 200 Mspt of the user up to 50%. for 10 seconds Range is 5 meters for every 150 Mspt of the user. Cooldown 40 seconds.
Level 20 -
10 Mp - Blessing of Block - gives a buff that has a 10% chance to nullify all damage done for 30 seconds to all party members, casting time 5 seconds. Increase chance of nullification by 10% for every 600 Mspt you have.
25 Mp - Fade Striker - Gives an Ally a buff which doubles their Normal Attack Damage for 20 seconds. Increases the duration by 5 second for every 250 Mspt the user has.
Level 21 -
10 Mp - Summoning: Flash Bang - Creates a ball of condensed light, when it impacts into another target, an explosion of light is made which inflicts all targets within 20 meters with blinding and stun for 3 seconds. Cooldown 60 seconds.
Universal staff skills -
Level 14 -
25 Mp - Great Collapse - A Spell which Shoots a blast of wind at a target, Lowers targets Def by 20% for 20 seconds. Increase effect by 5% for every 500 Matk of the user. Casting time 4 seconds, Cooldown 40 seconds.
Level 16 -
1 Mp - Charge Shot - takes 1 mp to charge per second, each 1 mp deals 15% matk dmg up to 60 mp.
cooldown 2 seconds, target loses 1 mp per second charged on impact.
30 Mp - Sacred Tree's blessing - Gives a target a heal over time buff which heals 10% of their max hp every 5 seconds for 60 seconds, requires earth and water mastery, casting time 10 seconds. Cooldown time 90 seconds. Increases effect by 5% for every 500 Mspt of the user.
Level 18 -
45 Mp - Water Deity's Wish - Gives a target a buff which heals 5% of their hp every time they are hit for 60 seconds.
heals 10% of hp if a magic attack deals damage. Increase Effect by 5% for every 250 Mspt over 500 Mspt. Casting time 10 seconds. cooldown 90 seconds.
15 Mp - Spout of Coal - sprays a massive wave of black dust, inflicts blindness and takes away immunity of flinch and stun for 10 seconds.
(fire and earth mastery required) Cooldown 10 seconds.
level 25 -
100 Mp - Power Fell - Emits a Massive Shock wave of energy from your staff for 3 seconds. Deals 500% Matk Dmg to all targets within 30 meters in front of you 3 times up to 10 Targets. Staff must be placed on the ground in front of you for this spell. Massive Knockback. Cooldown 300 seconds.
Spell Deflecting - A system recognized skill is which mages learn at casting skill level two. While holding a magical weapon, if a projectile or debuff spell is coming at your direction it can be deflected by pushing it away from your person with your weapon. To perform this action you need to use at least 10 Mp + 1 Mp for every 5% the damage of the attack is over your Matk. Ex. if you have 200 Matk, to deflect a spell that deals 1000 Dmg, you would need 10 Mp + 20 Mp for every 100% it is over 200 Matk. Since 1000 Dmg is 400% Larger than 200 (200 + 400% = 1,000) then it would cost 80 Mp extra, or 90 Mp total.
Staff blocking - The system allows staff users to block melee weapons without breaking, mages can also cast spells while blocking with a staff, if they speak the chants needed.
Team Casting - A system recognized skill; if multiple mages say chants for the same spell, the spell will be performed with a multiplier equal to the amount of mages chanting. If 3 Mages are chanting for example, then the spell is 3 times as fast. This means that a a spell with a cast time of 20 seconds will now be 20 divided by 3, which is 6.6. round this down to 6 seconds.
Instant Casting - A System Skill which some skill have Access to. Using Instant Casting means that you can ignore all casting and cooldown times and cast the spell as soon as you finish all the chants for it. This will mean that the spell will cost more Mp or may have more Cooldown time among other things.
There are even more spells and attacks
Which aren't open to everyone
But in classes. you unlock weapon classes for spells at casting skill level 2 at level 10
casting skill level 3 unlocked at level 20 and casting skill level 4 unlocks at level 40 level 5 at 60
(must do quest to unlock casting skill levels. refer to quest list)
to use a class you need the weapon ex. wand basic.
or an element depending on what you need
pyromancer needs fire mastery OR you need to be using a fire element weapon
you CANNOT use magic without a wand, staff , or rune blade , unless directed
NOTE : for summons, you cannot take their weapons, you may not give them weapons, unless it says otherwise; they cannot use sword skills or spells, unless it says otherwise, they can however be disarmed, unless it says otherwise.
Wand Basic-
5 Mp - Repel - Creates a invisible shield in front of you which mitigates 50% of all damage done to yourself, reflects basic level projectiles. cooldown 4 seconds. Instant Casting - costs 15 mp more.
10 Mp - Expel - Shoots a beam that disarms an opponent, if already disarmed, A huge knock back effect is produced instead. Spd of Spell is 400% of your Mspt.
Mid -
10 Mp - Levitate - Allows the user to move objects in the air. Strength of Spell is 500% of your Mspt. Duration is 1 second per 10 Mspt.
35 Mp - Arcane Blast - All opponents in front of you within 10 meters will be thrown back doing 200% Matk, Casting time 2 seconds, cooldown time 25 seconds. Deals 800% Matk Dmg if there is only one target.
High -
50 Mp - Sacred Art: Reflection - Creates a Portal which Reflects up to high level projectiles back for twice the original power, Cooldown 20 seconds.
500 Mp - Summoning : Wizard's Partner - Cooldown 10 minutes, Casting time 10 seconds.
Hp - 50,000
Atk - 2,000
spd - 1,000
Def - 8,000
Mdef - 10,000
Details - A Human Servant who uses a sword and shield, can use universal sword skills. Shield Negates 50% of the damage done.
Skills - Might of Magic - Its Defense and Magic Defense can be boosted by 100 per 1 Mp a second.
One Handed staff basic -
25 Mp - Stand - Creates a Shield in front of you for 3 seconds that mitigates 70% of all damage done to you and any other targets behind you, deflects mid level projectiles, Cooldown 8 seconds.
10 Mp - Spike Implosion - Creates an explosion inside of an inorganic target. Deals 400% Physical Damage (Atk Dmg) to all targets within 5 meters of the object. Can be set to implode at once, or on a timer up to 10 seconds. Cooldown 30 seconds.
Mid -
45 Mp - Arcane Explosion - Creates a blast of arcane which throws back any targets in front of you up to 20 meters, assuming the damage done is more than the target's weight. Deals 300% Matk Dmg, has a 40% chance to ignore Mdef.
10 Mp - Light Arrow - Creates a Beam of Light from thin air and Shoots it at a target at 700% of your Mspt for Spd. Deals 100% MAtk Dmg. You can cast this spell multiples times at once. The Max amount of Arrows you can create at once is 1 per 100 Max Mp. Cooldown time is 4 seconds per Arrow created. Light Mastery Required to shoot more than 5 arrows at once.
High -
100 Mp - Summoning : Wahyu Meriam - Materializes 5 Meteors 100 yards in the sky and have them crash down on any targets within 200 yards. Deals 500% Atk Dmg per meteor. Deals 50% Less damage against inorganic targets and vehicles. Has a 25% Crit Rate. Cooldown is 5 minutes minus 1 minute per target killed (Vehicles and inorganic targets do not count)
100 Mp - Summoning : Inhuman - Casting time 5 seconds.
Hp - 20,000
Atk - 250
Matk - 250
Spd - 700
Def - 300
Details - A Shadow like creature who has no face. Wields blades of darkness.
Skills - Takes no Damage from Elemental Attacks.
Can Transfer 15 of its own Max Hp for more 1 Spd or 1 Atk for itself.
Has a natural 100% status ailment resistance.
Any debuffs this monster has are doubled.
Two Handed Staff Basic -
50 Mp - Ser Defensor - Summons A Semi-sphere Force Field like Shield around you which stretches in 5 meters in front and behind you. Any targets inside your shield take no damage. The Shield also Reflects all projectiles. the Shield will hold for 30 seconds. every time the shield takes as much damage as 500% of your Mspt, the shield duration will go down by 1 second. Once the Shield duration is 10 seconds or lower, you can add 10 more Mp for 5 more seconds. the most amount of Mp this spell can take is 250.
40 Mp - Florecimiento - An Area Attack which can only be used on dirt. spawns flowers on the ground within 30 meters of the user. The Flowers explode on command and deal a total of 600% Matk Dmg. Massive Knockback. Can be used without a weapon if Hp is above 90% or if Hp is below 10%. Cooldown 80 seconds.
Mid -
50 Mp - Garra de trituración - A Spell which Materializes a Black Orb at the end of the your staff. Allows you to throw the Orb or smash the Orb into a target. Deals 1,200% Matk Dmg on impact. Casting time 4 seconds. Cooldown 80 seconds. if thrown, the spd of the move is 700% of the player's Mspt and 300% of the target's Strength. Instant Cast, Increase Cooldown by 80 seconds. If this spell connects with itself, it will create an explosion that deals 100,000 fixed damage to all targets within 100 meters, even the users. monsters killed this way will grant zero exp, drop zero items, fulfill zero quests, etc. Players killed this way will lose no exp, cannot be revived, and do not count towards quests, etc.
70 Mp - Shimasu - Shoots a thin beam of light through a target, this causes a line of explosions to occur on the path of the beam. deals 800% Matk Dmg up to 9 targets. The target which was it with the beam of light is inflicted with Unlucky Lv 4. Cooldown 90 seconds.
High -
200 Mp - Roi Dominant - Summons 5 Magic Spears appear around you. They can be used to block attacks, their strength being 400% of your Matk, their Spd being 400% of your Mspt. When thrown they deal 500% Matk Dmg and explode dealing 300% Matk Dmg to anyone within 5 meters. Casting Time 7 seconds. Cooldown 30 seconds. Instant Cast, Increase Mp cost by 20
Passive Skill - Magic Defense Proficiency - When you get attacked, A Magic Wall comes up and mitigates 15% of all damage every time you take damage. Costs 8 EMP to unlock.
Rune Blade -
10 Mp - Essence of Magic - A Slash Attack which switches your Atk and Matk Stats. Lasts 30 seconds. Cooldown 80 seconds.
20 Mp - Rainbow Wind Waker - A 4 Hit combo which deals 150% Atk and Matk Dmg per hit. This attack leaves a trail behind the swords strikes and any targets caught in those trails after the skill is over gets hit with the status ailment of your weapon, or one of your elemental masteries. Cooldown 7 seconds. Speed Increased by 20% if used under water.
Mid -
0 Mp - Forbidden Art: Vengeance - Deals all your remaining Hp as fixed damage. Ignores all skills, def, mitigation, resistance, and all other effects. you cannot be healed for 20 seconds unless healed by a sacred art.
30 Mp - Force Wave Crash - A projectile in the shape of a crescent, Deals 200% atk and 200% Matk Dmg, also inflicts status ailment of weapon. When this move hits another projectile, it blows the other projectile up. Cooldown is 3 seconds + 90 seconds if it hits a projectile. Instant Cast - costs 30 more Mp.
High -
10 Mp - Whirlwind - Creates a Mini Tornado which rushes forward at 500% of your Mspt for Spd. Anything it hits gets sent up and deals 150% Matk Dmg. travels up to 30 meters away. can have a max of 5 of these out at once.
Tornado does not change direction and cannot be dispersed by any shield spell under 100 mp
10 Mp - White Streak - cuts open any whirlwind attacks ,creating an explosion of wind that deals 300% Matk Dmg to any targets within 6 meters except you. Throws all targets back, including the user.
Rune Blade level two -
90 Mp - Invoke Megaladon - A Single Stab which summons an image of a massive shark behind you Deals 500% Atk Dmg. once the attack lands, a giant wave of water comes out from the blade and deals 500% Matk Dmg pushing the target away from you with huge knockback. Inflicts Wetness Lv 3. Cooldown 100 seconds
50 Mp - Letter Attack - writes out a letter with your sword and propels it dealing 600% Matk dmg - cooldown 25 seconds. Instant Cast - costs 10 more Mp.
(note : if you write out a symbol of the a status ailment ex bleed. it will make the attack have a 30% of inflicting it)
mid -
30 Mp - Spacial Rend - A magic circle 3 feet in diameter appears on the ground and can boost spd by 20% when a target travels over it. Can also Stop a target's movements if over it, if you have more Matk and Mspt combined than their Strength and Weight. Can only effect targets that can fit within the circle. can be casted anywhere up to 30 meters away from the caster. Lasts 30 seconds.
100 Mp - Blast Burst Burn - Draw A big magical circle on the a ground, wall, or ceiling that is 10 meters in diameter. Creates an Pillar of explosions that Deal 10% Matk Dmg 300 times in succession in a minute up to 100 meters in range. Lowers Atk and Matk Stat by 30% to any targets hit by this move for 60 seconds, Inflict Unlucky Lv 3 after the move is over. Casting time 20 seconds.
high -
330 Mp - Elemental Concussion - A 7 Hit Combo that deals 400% Matk and Atk Dmg. Cannot Crit. Has a 100% Chance to inflict any status ailment from your weapon or mastery. Decreases all stats of the target by 25% except Hp and Mp for 30 seconds. Any hits the target takes while these debuffs are in effect cost 20% less Mp. Cooldown 10 minutes.
Pyromancer basic - Fire Mage
15 Mp - Camelia - Shoots rapid Fire bursts of ember that Inflict Burn Lv 3 and Poison Lv 2. Cooldown 5 seconds.
15 Mp - Eldrbal - Shoots a Fireball which Deals 150% Matk Dmg which also has a 90% chance of inflicting burn Lv 3. Cooldown 2 seconds. Additional Skill - With Black Fire Mastery - Increase Ailment chance to 120% and Burn to Lv 5.
Additional Skill - With Blue Fire Mastery - Increase Damage done to 450% Matk.
25 Mp - Red Veil - Covers a target with a wall of fire mitigating 80% of all dmg done by fire attacks and 25% on others
(cooldown 5 seconds)
Mid -
0 Mp - Sacred Art: Fire Lance - Sets your weapon on Fire. lasts literally forever if you hold the weapon. Any targets that touch your weapon take 10% of your matk as dmg.
25 Mp - Fireworks Ball - Summons a Ball of Fire which feels cold to the touch. once it collides into anything, it explodes into flames dealing 400% Matk dmg to any targets within 7 meters. has a 50% chance to inflict Burn lv 2.
High -
400 Mp - Summoning: Flame Elephant - Summons a whole Elephant which is literally and figuratively on fire. Figuratively and almost literally is a Tank.
Fire Elephant - Cooldown 12 hours
Hp - 1,000,000
Strength - 90,000
Spd - 100% of the caster's Mspt
Def - 500% of the caster's Matk
Mdef - 700% of the caster's Matk
100 Mp -Summoning: Flaming Chariot- Summons a Chariot which is also on fire. comes a Flame Pegasus too as a bonus.
Flaming Chariot and Pegasus - Cooldown 30 minutes
Hp - 20,000
Strength - 8,000
Spd - 1,000% of the caster's Mspt
Def - 1,000
Mdef - 1,000
Skills - takes 50% Less damage from projectiles
Dark Pyromancer - Advanced Fire Mage
10 Mp - Forbidden Art: Black Blaze - Summons a Black Fire to your side. On Command, it can shoot forward on the ground and create a trail of flames up to 10 meters in length per 10 mp used. Deals 250% Matk Dmg to anything it hits. Cooldown 30 seconds.
100 Mp - Arcane Explosion : Black Fire - A blast of magic that sends all targets within 10 meters of you away. has a 80% chance to inflict Burn lv 4. cooldown 20 seconds. has no cooldown if Hp is under 30%. Deals 750% Atk and Matk dmg on impact. Black Fire Fills the area that was affected by the attack.
Mid -
100 Mp - Darkness Exalt - Pulls in a target to you and grab them, black fire will envelop the target and deal 1000% Matk Dmg. Reduce their Mp to 0. If used on a Monster. Lower their Atk by 25% for 20 seconds. Cooldown 70 seconds.
250 Mp - Black Rock Crash - Summons a Tsunami of Black Fire. however, the range is only 20 meters. Deals 3000% Matk Dmg to any targets it hits, up to 8 targets. has a 100% chance to inflict Burn lv 4. Cooldown 20 minutes.
High -
100 Mp - Summoning: Slightly Evil Fire Mage Student - Cooldown 20 seconds
Hp - 1,000 + 50% of the caster's Mspt.
Mp - 25% of the caster's Max Mp
Matk - 80% of the caster's Matk
Spd - 200 + 20% of the caster's Mspt
Mspt - 50% 0of the caster's Mspt
Details - Can use any Pyromancer Skills and universal spells as well as basic healing.
650 Mp - Summoning - Black Rock Dragon - Cooldown 40 minutes - Instant Cast - Costs 350 Mp more.
Hp - 20,000% of the caster's Mspt
Atk - 200% of the caster's Matk
Matk - 200% of the caster's Matk
Spd - 400% of the caster's Matk
Details - Can Spit black fire that deals 100% Matk and Atk Dmg
Immune to all status ailments
Takes 50% less damage from Earth, Steel, Fire, and Black fire Moves.
Can be used as a mount.
Arch Mage : Explosion - Overdrive class of Dark Pyromancer -
(casting skill level 5 needed to unlock, as well as high level mastery of black fire mage, and dark+fire mastery)
(cannot be used if light mastery is learned , water mastery is learned or if matk is below 4,000)
10-100 mp - Devil's Wish - Spawns a firefly. with your Mspt as spd. when it lands or dies. Explode for 200% Matk per 10 mp. has a 25% chance to inflict burn Lv 3. Can have 10 of these out at once.
Additional Skill - Firefly Population has no limit, Burn chance raised to 75% (Requires 7 EMP)
Additional Skill - Firefly Spd is equal to 300% of your Mspt. (Requires 5 EMP)
Additional Skill - Increase Damage done to inorganic targets and Summons by 100%. (Requires 3 EMP)
Additional Skill - Increases Crit rate of skill by 25% (Requires 10 EMP)
Additional Skill - Increase Explosion radius to hit all targets within 3 meters of the explosion. (Requires 5 EMP)
Passive Skill - All attacks Inflict Burn Lv 1 with a 90% chance.
Passive Skill - Matk is boosted by 50% if Hp is full
Passive Skill - Matk is boosted by 50% if Mp is full
Passive Skill - Matk is boosted by 50% just because.
5,000 Mp - Explosion - The Only Spell You'll Ever Need. Summons 10 Layers of Massive magic circles in the sky above your target up to a mile away from the caster. Summon a magic circle below and above yourself as your staff starts to glow a very foreboding shade of glow-y black. Casting time 1 minute and 5 seconds. Say a few lines before everyone in the area dies. once the explosion is summoned into the area, it will deal 500,000% Matk Dmg on impact to any targets within a mile of the magic circle. then 5 minutes after that, A second wave of wind is knocked back dealing 100,000% Matk Dmg to any targets within a mile and a half. The caster of this Attack has their Mp set to 0 for 3 hours and has their Spd set to 1. they can also no longer stand up during that time either. Here. I got you some music to play during the impending doom that you've just cast on us:
https://www.youtube.com/watch?v=ERKnkHq-6XA
0 Mp - Cinder Reflection - Summons a mirror near your player (within 5 meters) whenever you cast a projectile the attack can also come out of the mirror. max of 3 out at once, they last for 30 minutes each.
(need 3 emp to unlock)
Holy Pyromancer - Advanced Fire Mage
10 Mp - Azure Shock - Shoots a Volley of Fire Bits at close range: within 3 meters. Deals 200% Matk Dmg at 3 meters, 300% at 2 meters, 400% at 1 meter, and 500% Matk Dmg point blank. Cooldown 9 seconds.
15 Mp - Flare Eyes - Blinds all targets within 10 meters of your person, then shoot off a blast of energy towards a target dealing 200% MAtk Dmg. has a 20% chance to inflict burn lv 3.
50 Mp - Dragon Echo - A Fireball attack that deals 250% Matk Dmg. the damage per shot goes up by 50% every time you use this in succession up to 800% Matk Dmg. Cooldown is 20 seconds once you reach 800% Matk Dmg.
Mid -
50 Mp - Border - Draw a Line on the ground with your finger which creates an invisible wall of light that keeps all monsters that are 10 levels below you from being able to cross to your side. Lasts 5 minutes per 50 Mp.
deals 500% matk dmg to dark monsters lasts 60 seconds, lasts 120 seconds- cooldown 60 seconds
75 Mp - Blues Form - Shoots out 4 whips from your weapon, throw them around a target to bind them with your Matk as strength. or Smash them into a target for 300% MAtk Dmg 4 times. Crit rate of this move is boosted by 30%. Cooldown 2 minutes.
High -
100 Mp - Aurora Shield - Creates a Rainbow colored Shield around your person that lasts 60 seconds . All Elemental Attacks that hit you deal 50% less damage, Become immune to burns and gain a 100% resistance rate against burns.
300 Mp - Summoning - Exorcist - Cooldown 30 seconds - Instant Cast - costs 100 more Mp.
Hp - 15,250
Mp - 1,000
Matk - 800
Aktk - 1,200
Spd - 750
mspt - 1,000
details : Can heal, Use Universal Spells, and use Pyromancer and Holy Pyromancer spells. Uses Runeblades.
Arch Mage : Exorcist - Overdrive class of Holy Pyromancer -
(casting lvl 5, blue fire mastery, fire mastery, cannot be used if dark, water mastery is learned.)
Passive Skill - immune to Curse and Blinding.
Passive Skill - Cures Curse on touch.
Passive Skill - boosts mov spd by 50%
Special Skill - Channeling the Light - Whenever you touch a target, you can convert 1 of their Mp into 100 Hp. can also work on yourself.
Special Skill - Channeling the Darkness - whenever you touch a target affiliated with the dark or with dark mastery, deal 20% of your Matk per second of contact, also heal yourself by 50% of the damage done.
500 Mp - Summoning: Shikigami God's Guards - Max population is 1 per 500 Max Mp.
Hp - 250,000
Atk - 4,500
Strength - 25,000
Blk/Mov. Spd - 8,000
Def - 15,000
Mdef - 15,000
Details - A Giant towering body of a man or woman with metal wings. 12 feet tall, has no head. Wields Lances or Staves.
skills - Cannot Attack. Takes 90% less damage from projectiles. Takes 90% less damage from explosions, except from explosion.
God's Direction - Allows the caster to control one Summon, allowing them to attack with physical attacks. Channeling the light and darkness can be used while controlling a summon.
15 Mp - Explosive Tag - Summons a piece of paper in your hands, deals 100% matk or atk dmg when it explodes.
it explodes whenever you want it to, no maximum amount can be summoned, no cooldown, can stick to things or characters. Inflicts Burn Lv 2 with an 80% chance.
25 Mp - Sacred Art: Sealing Tag - Summons a piece of paper in your hands. when placed on a target, lowers their stats by 10%. Stacks up to 50%, but more tags can be placed. when the tag is removed, it deals 10% of their player's max hp as damage. when used on a monster, the debuff only lasts 20 seconds and comes off after that.
40 Mp - Forbidden Art: Fortune Tag - Summons a piece of paper in your hands. When placed on a target, inflict them with unlucky Lv 1, with each tag, raise unlucky by 1 level. When placed on a target, also lower their status resistance by 20%, stacks.
Hechicero basic - Water Mage
5 Mp - Creation: Water Wall - Summons a spout of high pressure water from the ground which creates a wall which can block any blunt attacks. Hp of wall is 500 per 5 mp used. height is 2 feet per 5 mp used, up to 12 feet. Width is 2 feet per 5 mp used, up to 30 feet. Takes 50% less damage from projectiles and slashing attacks, and also 25% less damage from piercing attacks. Lasts 10 seconds per 5 Mp used.
15% total Mp - Creation: Water Clone - Casting Time 3 seconds, cooldown 30 seconds - instant cast costs 5% more Mp.
summons a Water Clone of yourself next to yourself.
[Insert Player Name] Water Clone -
Hp - 20% of the caster's
Mp - 20% of the caster's
Atk, Matk, Spd, Mspt - 50% of the caster's
Details - Doesn't really talk, can be told to talk but it will use basic AI to talk.
Skills - can use any class and universal skills/spells the caster can except OD Class skills and spells.
Mid -
80 Mp - Acid Rain Cloud - Summons a cloud that rains down over a total area of one square Mile. Any targets, including the caster, caught in this rain have the following effects placed on them: Def and Mdef lowered by 50%, Spd and Strength lowered by 25%. Chance to Proc Poison Lv 1 every 5 secods, constant Wetness Lv 1.
30 Mp - Rising Tide - Summons a small wave of water from in front of you, which grows larger and larger as it travels. Range of spell is 25 meters, grows by 1 foot for every meter it travels. Deals 20% Matk per meter it travels. Inflicts Wetness Lv 1, rises by 1 level per 5 meters it travels. Cooldown 25 seconds, Instant cast - gives the move a 4 second casting time every time instant cast is used.
High -
40 Mp - Aqua Gift - Gives A player water breathing until the next time they surface or until they take total damage equal to 50% of their Hp. Also makes them Immune to rain spells and their effects. if used in this way, the spell lasts 60 seconds.
150 Mp - Tsunami - Summons a Tidal wave from the base of the player, can be casted up to 20 meters around the player or 40 meters in front of the player. Deals 200% Matk on impact, then Deals 50% Matk every second for 20 seconds for every second a target is inside the tidal wave. Inflicts wetness Lv 5. When used in or on the ocean, Deals 500% Matk on impact, then Deals 100% Matk per second. Cooldown 5 minutes per target hit.
Thaumaturge - Advanced Water Mage -
5 Mp - Freeze Point - Shoots a Spear of Ice towards a target at 200% Mspt. Freezes the target with Lv 2 Freeze. if already frozen, Deals 400% Matk Dmg. Casting Time 3 seconds, Cooldown 2 seconds. Instant Cast - Costs 25 more Mp.
25 Mp - Freeze Blank - Emits a strong wind of cold air which freezes all targets within 10 meters of your person with Lv 1 Freeze, then blow them away from your person with massive knockback. Cooldown 300 seconds.
Mid -
75 Mp - Summoning: Ice Sith - Cooldown time 60 seconds - Instant cast - Cost 50 more Mp
Hp - 2,000
Atk - 1,000
Strength - 50,000
Spd - 1,700
Mdef - 2,000
Details - A Beetle like creature made entirely of ice. Usually around 2-3 feet tall and 4-5 feet long. has massive strength for it's size. has giant pincers which can be used to attack or grab onto objects.
Skills - Takes 25% less damage from physical attacks that do not ignore defense.
Every time this summon is frozen, heal this creature to full Hp instead.
Deals 400% more damage to other summons
100 Mp - Summoning : Yuki-Onna - Cooldown 30 minutes - Instant Cast - Costs 100 more Mp
Hp - 4,000
Atk - 250
Matk - 2,000
Spd - 2,000
Details - Appears to be a normal woman, but her body is cold to the touch.
Skills - Freezes any targets that touch her, or damage her with a physical attack with Lv 3 Freeze.
Cursed Heart - Allows this summon to use any class Spells her caster has access to.
Cursed Touch - When this summon kills a monster, gain 20% of that monster's stats as your own. Stacks.
Cursed Aura - Any Enemy targets within 20 meters of this summon lose 20% of their Spd and Atk. Does not Stack.
60 Mp - Vampire Frost - shoots a min blizzard at a single target up to 40 meters away. Inflicts Freeze lv 4, Deals 200% Matk Dmg 4 times. Heals yourself by 50% of the damage done per hit. Ignores Mdef if caster's Hp is over 80%. Cooldown 70 seconds.
High -
275 Mp - Sensational - Summons a Giant Icicle Spear, travels at 300% of the caster's Mspt. once it impales a target, it turns a light shade of red and the target is consumed with a burning feeling as if the Ice was Lava instead. Deals 100% Matk Dmg 20 times. Ignores Mdef, Mitigation, Resistance and other skills and spells. Lowers the target's Atk, Spd, and def by 30% for 40 seconds - cooldown 40 minutes - Instant Cast - Costs twice as much Mp, the skill can no longer be used for 12 hours, even with instant cast.
300 Mp - Ice Age - A blizzards appears suddenly and extends over a mile from the caster's current location at the time of casting. lasts 300 seconds. Decreases Stats by 20% when in the blizzard, except for Ice mages. All Mp consumption is doubled in the blizzard except for Ice Mages. All monsters take 20% more damage from al attacks while in this. This move stacks if multiple Ice Mages cast it in the same area.
Arch mage : Aqua Luna - Overdrive of Thaumaturge -
(needs CM5, Water mastery.)
(cannot be used if Fire mastery is learned)
Passive Skill - Immune to wetness, and allows user to walk on water.
Passive Skill - Boosts your Mspt by 25%
Passive Skill - Takes 25% less damage from water and Ice attacks when Mp is above 25%.
30 Mp - Creation Master : Water - A projectile Attack, Deals 300% Matk, spd is determined by 300% of your mspt. The projectile can take any form, this skill also has homing. this spell costs 50% less if there is water nearby to use. If used underwater, this spell deals 500% Matk and Travels at 500% of the caster's Mspt. The Summoned water also has Hp equal to 500% of the caster's Matk, in whcih can this spell can also be used to block attacks like a shield. Can also Inflict wetness Lv 3 which it touches a target.
100 Mp - Summon Master : Water - Summons a Massive Pool of water enough to fill up the area so that it becomes a lake up to 5 miles away from the caster, lasts until the caster's Mp goes under 75%. In the case that the Caster's Mp goes under 75%, the water will last for 5 more minutes before vanishing.
5,000 Mp - Summoning : Water Destroyer - Summons the Mage Ship, the Magic Destroyer from any large body of water.
The Magic Destroyer, Water Vessel - Cooldown 7 days. instant cast - costs twice as much Mp.
Hp - 8,000,000
Max spd - 3,500
Def - 10,000
Mdef - 300,000
Material - Magical Ice
Engine - Uses Magic to have the water push it forward.
Carrying - 32
Rooms - 18
deck level - 18 Feet
cannon capacity - 20
Ammo - 800
dimensions - 75 yards - 25 yards
unique skills - in rain, this ship gains 1,500 more spd, and heals by 1,000 Hp every second.
mages on board gain a +100 max mp while they're on it, but only Max mp, it is not filled.
melee users gain +500 max Hp while on it and Gunner's gain +10 meters range.
travels to places in half the time. Ex. trips that take 6 nights, take 3 nights
details - made of Ice and water, held together by pure magic.
cannons and furniture is also made out of ice and present on board.
however the ship itself will melt after a week.
Arch Mage : Ice Ken - Overdrive of Thuamaturge Class
(needs CM5, Water Mastery, Ice Mastery, and 1,000 def and mdef.)
(cannot be used if fire mastery is learned.)
Passive Skill - Immune to Freeze
Passive Skill - takes 50% less damage from Ice elemental attacks, and also 20% less from physical attacks
Passive Skill - Casting and cooldown times are reduced by 30%
Passive Skill - Spell Spd +20%
Passive Skill - Boosts Atk Spd by 30%, Strength by 100%
20 Mp - Invoke Ken - Summons a Sword of ice, Deals 50% Matk Dmg. Breaks after 5 Attacks, on the 5th attack, deals 250% Matk. can also be thrown, breaks on impact, deals 200% Matk Dmg.
Additional Skill - Increase Damage to do 100% Matk Dmg. (Requires 9 EMP)
30 Mp - Creation Master : Ice - A projectile deals 300% matk but spd is determined by 400% of your mspt, and the projectile can take many forms, this skill also has homing. this spell costs 50% less if there is ice nearby to use.
100 Mp - Summon Master - Ice - Summons a Field of Ice on the ground with various spears of ice sticking up from the ground. The ground becomes extremely slippery so every time a target walks, they have a 5% chance to just trip. 90% if they have the unlucky debuff. lasts for 10 minutes before it melts. can be extended for 1 minute for 10 mp at any time.
10 mp - Transformation Central - Turns a 5 cubic. ft. area of water into ice, can be extended by 5 ft. for every 10 mp.
25 Mp - Icy Road - Creates a platform made of Ice which can float in the air up to 100 meters away from the caster. Strength of the Platform is equal to 1,000% of the caster's Matk and Mspt. Size of platform is 5 by 5 feet +1 feet for every 5 Mp used per platform.
1,000 Mp - Summoning: Ice Tank Knight - Summons the Mage Tank, The Avenger, from any body of Ice.
The Avenger, Ice Tank - Cooldown 7 days, instant Cast - Costs three times as much to summon.
Hp - 5,000,000
Atk - 10,000
Strength - 1,000,000
Spd - 6,666
Def - 1,000,000
Mdef - 1,000,000
Carrying - 10 Players.
Unique Skills - Destroys most inorganic obstacles in its path.
Can also float on water, however Spd will go down to 4,000
Can also go under water, however Spd will go down to 3,000
It's cannon does not shoot normal projectiles, player's can instead shoot their spells and skills out of it from inside the tank, but with a +200% Spd buff.
Details - a Tank of Ice made out of well- Ice. Held together by pure Magic. Will Melt after a week.
Diviners basic - Thunder Mage
5 Mp - Mental Shock - A Simple beam that inflicts stun, paralysis and flinch. Travels at 200% of the caster's Mspt. Cooldown 7 seconds, Casting time 3 seconds
Additional Skill - Increases Spd to 1,000% of the caster's Mspt.
10 Mp - Shazbam - A thunder strike from the wand/staff that has huge knock back. Deals 80% to 200% Matk Dmg Randomly. Atk Spd is 500% of your Mspt. Cooldown 4 seconds. Instant Cast - Costs 10 more Mp.
Mid -
30 Mp - Thunder Crackle - Summons a Cloud into the Sky which has a Mov Spd of 300% of your Mspt. It has 3 charges of Lighting bolts inside of it, Each one of them deals 200% MAtk Dmg, and travels at 700% of your Mspt as damage. Cooldown time 15 seconds.
25 mp - Kakacrunkle Lash - Throws out a Whip of Lighting which inflicts paralysis for 5 seconds. If any attacks hit the whip, it explodes into a shockwave of thunder dealing 600% MAtk Dmg to any targets within 5 meters of the target. while the opponent is trapped, you can still use other skills and spells if you have a free hand.
Additional Skill - Makes the Skill last up to 15 seconds (Requires 9 EMP)
High -
10 Mp - Critical Crikle Crash - Increases Crit rate by 15% for 10 seconds. Boosts Mspt by 20%, but only for Spell Spd, for 30 seconds.
Additional Skill - Increase Crit rate to 30% (Requires 5 EMP)
240 Mp - Electrifying Slooshz - Creates a thunderstorm over an are of 50 square meters. The Rain is actually Acid rain and lowers Def and mdef by 40%. Also, buffs last half as long as they usually do, and cost twice as much as they usually do. Lasts 5 minutes. On Command, 10 Lighting Bolts are ready to lash out to anyone within the storm. They travel at 1,000% of the caster's Mspt and deal 300% Matk Dmg. The Attacks have a 25% Crit rate and a 25% chance to ignore def and Mdef.
Sky Caller - Advanced Thunder Mage
50 Mp - Thunda - Shoots a Bolt from your finger which travels at 900% of your Mspt. The attack will deal 300% Matk on impact and then it will explode, dealing 700% Matk to any targets within 5 meters of the explosions.
70 Mp - Thunder: Rule - Cuts your matk by 50%, boosts Mspt by 100%. This effect lasts 30 seconds.
70 Mp - Thunder: Serve - Cuts your max Mp by 50%, boosts Mspt by 100%. This effect lasts 30 seconds. your Mp does not change when the max value comes back.
70 Mp - Thunder: Speed Channel - Boosts your Matk by 20% of your Mspt. Regenerate 1 Mp per 1,000 Damage Dealt.
Mid -
60 mp - Thunder: AfterShock - Lowers your Max Hp by 20% for 80 seconds. Creates a Lighting Shield around your person which glows a bright white light. Any physical attacks that hit you deal 20% Less damage and the target that hit you gets hit with a stun ailment for 3 seconds. Shield Lasts 60 seconds. Cooldown 120 seconds.
60 mp - Thunder: Interstellar - Surrounds yourself with red Lighting, all your attacks deal 20% more damage, you take 30% more damage. your attacks cannot Crit. Resistance to Status ailments goes up by 50%, chance to inflict status ailments goes up by 50%. Lasts 120 seconds, cooldown 180 seconds.
60 mp - Thunder: Rod Chain - Surrounds yourself with green lighting, boosts Def and Mdef by 100% of your Mspt. Gain a 25% mitigation buff. Gain Immunity to all lighting based attacks, assuming their damage does not exceed 500% of your Mspt.
High -
100 Mp - Thunder: Disperse - Can only be used if you casted Aftershock, Interstellar, or Rod Chain on yourself, and the buff(s) are still active. Destroy the Lighting around you, ending the effects of the buffs and dealing 1000% Matk Dmg to all targets within 15 meters of you. has a 20% chance to inflict them with stun, and a 20% chance to inflict them with paralysis.
70% Max Mp - Combo Breaker - when you get hit with a combo move, you can activate this skill which gives you immunity to damage and knockback. Then, close in on the target that was hitting you and do a physical attack that deals 1,000% Atk and Matk Dmg, inflict stun and paralysis on them for 10 seconds.
Additional Skill - Costs 50% Max Mp instead. (Requires 3 EMP)
Arch Mage : Antares Ascenter, Abounding - Overdrive of Sky Dancer
(requires CM5, 1,000 spd, and no wands.)
(Cannot be used if inflicted stun, flinch, or paralysis)
Passive Skill - Gain 50 Mp every time you inflict an ailment
Passive Skill - Whenever you crit, deal 1.75 more damage instead, 2.25 if you are a salamander, gain 25 mp when you crit.
Passive Skill - Immune to fall damage, only if you stay in the same world, knockback is 50% less effective against you.
Passive Skill - The First Time Instant Cast is used, it has no extra costs. This ability is on a cooldown os one day.
10 Mp - Heavenly Astral teleportation - Teleports you and anything you touch 100 meters upwards. Cannot Tp into other worlds.
60 Mp - Gospel Knocker - Summons a white orb of electricity, you may summon up to 5 at a time, they will automatically float around you.
you can shoot them at 400% Mspt for Spd. They deal 500% matk dmg on impact, for every 100 meters they travel they gain 100% more matk dmg. they can only move 150 meters horizontally from the caster, but unlimited vertically. Cooldown 5 seconds per orb.
900 Mp - Summoning: Lighting Dragon - Cooldown 5 days, casting time 45 seconds. - Instant Cast - Costs 600 more Mp
Hp - 900,000
Mp - 400
Atk - 7,000
Strength - 45,000
Matk - 10,000
spd - 6,000
def - 15,000
mdef - 17,000
Mspt - 1,500
Details - 35 meters tall, wing span 45 meters.
skills - Lighting Breath Attacks - 25 Mp - Shoots out Lighting bolt Breath, Deals 100% Matk Dmg.
Able to use all Class Skills from the Lighting Classes up till now and from this class, except summoning: Lighting Dragon.
The Summoner can also Cast "Thunder:" Skills on this summon for 50% less Mp, the spell if used this way has no cooldown
Immune to Stun, Paralysis, and debuffs. Takes 70% less damage from lighting attacks.
Jishin basic - Earth Mage
20 Mp - Rock Cage - Summons Dirt and Rocks that converge around a target, the cage itself has Hp equal to 1000% of the caster's Matk and Mspt. cooldown 15 seconds.
30 Mp - Rock Wall - Summons a Small Wall which has a width of 5 feet and a height of 10 feet. Hp of wall is based on 5,000% of the caster's Matk and Mspt. The wall has a 25% mitigation Buff. Cooldown 10 seconds.
Mid -
80 Mp - Gaia's Own Blades - Summons a line of swords from the ground which impale up to 3 targets. Max range is 30 meters from the caster. Deals 700% Matk Dmg to each target and has a 25% chance to inflict Bleed Lv 2. Cooldown 2 seconds.
90 Mp - Sand Spear - Creates a Spear of Debris from the ground. the Size of the attack is 4 meters long, if used when Dirt is around, Attack is 10 meters long. Damage is 1000% Matk Dmg, if dirt is around, deals 1300% Matk Dmg and 200% Atk Dmg. Cooldown is 15 seconds without Dirt, and 7 with.
High -
200 Mp - Summoning : Iron Golem - Cooldown 300 seconds - Instant Cast - Costs 50 more Mp.
Hp - 100,000
Atk - 1,000
Matk - 1,000
Spd - 1,000
Def - 10,000
Mdef - 10,000
Details - Literally an Iron golem from Minecraft.
Skills - can Create Infinite amounts of Rock Cages and Rock Walls if there's Dirt around.
100 Mp - Mountain Carve - A physical attack which has the player throw both fists forward. Any targets on the receiving end of this move get hit with 1,000% Matk Dmg and Massive Knockback. When used on a target who is up against a wall, Deal 1,500% Matk Dmg and 500% Atk Dmg instead. Cooldown 5 minutes.
Arcana Architect - Advanced Earth Mage
50 Mp - Midguardian Cave - Rocks start to to converge around an opponent until a cave is created around them. The Cave has 5,000% of your matk as Hp. Dimensions of the cave can vary up to 10 meters high, 20 meters wide, and 50 meters long.
50 Mp - Magical Arm Strength - Boosts Atk by 50% of your Matk for 20 seconds. Cooldown 60 seconds.
Mid -
50 Mp - The Great Wall - Makes a super thick wall that is 100 meters long and 30 feet high. Players are able to go inside of said wall and also on top of it. Hp of wall is equal to 20K% of the caster's Matk and Mspt.
50 Mp - Earth Thicken - Boosts the Max Hp of a Structure by 50%, does not work on vehicles, does not stack.
25 Mp - Heavy Pound - A Strike with your Fist. Deals 200% Atk and Matk Dmg to players and monsters. Deals 500% Atk and Matk Dmg to inorganic objects. Cooldown 2 seconds. Instant cast - costs 5 more Mp.
High -
100 Mp - Instant Roof - Summons 4 pillars of rock from the ground around you. the pillars then expand on the top to form a roof. the Strength of this roof is the same as 10,000% of the caster's Matk and Mspt. Hp is 5,000% of the caster's Matk and Mspt.
300 Mp - Awaken the Makers - Summons a SkyScraper Underneath you, with 10 floors, 4 rooms on each, Dimensions 50 meters by 50 meters, 200 meters tall. Hp is 500,000% of your Matk.
Arch Mage : God's Deacon - Overdrive of Arcana Architect
(Requires CM5, Earth Mastery, Wind Mastery, and Steel Mastery)
(Cannot be used if Def and mdef and below 1,000, Cannot be used with a wand.)
Passive Skill - Boosts Matk and Mspt by 30% of your Atk stat.
Passive Skill - All Summonings Casting time reduced by 30%
Passive Skill - Damage dealt to Bosses increased by 10%
5 Mp - Summon Master: Earth - Summons Dirt, for every 5 Mp, this spell can cover a cubic foot with dirt.
45 Mp - Creation Master: Earth Defense - Can Create any object to block attacks, Size of object can go up to 10 meters plus 5 meters per every 10 extra Mp put into the Move. Hp of Shield is 10,000% of the caster's matk and mspt plus 5,000% per extra 10 Mp put into the move. Cooldown 5 seconds - instant cast - costs 15 mp more.
75 Mp - Creation Master: Earth Offense - Creates a Summon which can deal one Attack before being destroyed. Attack will Deal 1000% Matk Dmg. Attack has a 30% chance to ignore Def and Mdef. Cooldown 5 seconds - instant cast - costs 25 more mp.
100-500-1,000 mp - Crush - Summons a Boulder into the Sky, Crush. Deals 1000%-5,000%-10,000% matk dmg and 500%-2,500%-5,000 atk dmg on impact. no cooldown, no Casting time (except for time to chant), deals twice as much damage to objects.
2,000 Mp - Summoning: Boulder Giant - Cooldown 9 days - instant cast - costs twice as much Mp.
Hp - 600K% of the caster's Matk and Mspt.
Atk - 10,000
matk - 10,000
spd - 900
mspt - 1,500
Def - 1,000% of the caster's Matk and Mspt.
Mdef - 1,000% of the caster's Matk and Mspt.
Details - stands at 300 meters tall, has an Engine room, and a Pilot Room. It has an elevator on both its legs.
One step takes a long time, but it can keep up with those at 4,200 spd because of its size.
skills - has a 25% mitigation buff.
Also shoots Lasers from its eyes, deals 100% matk dmg, cooldown 30 seconds, spd of atk is 200% of the caster's Mspt.
Healing Core - The Summoner, and Players in their party heal 400 Hp every second while inside this Summon.
Calamity Magi - Wind Mage
10 Mp - Wind Tunnel - Changes the direction of the wind to go in a chosen direction. Pushes all targets within 50 meters of the caster to be pushes in that direction with massive knockback. Strength of knockback is 300% of the player's Matk per 10 Mp used. lasts 30 seconds per 10 mp, this number can rise per 30 seconds if strength is higher than 10. Cooldown 60 seconds.
20 Mp - Wind Pull - Changes the direction of the wind to pull a specific object in a specific direction. Strength is equal to 700% of the player's Matk.
Mid -
50 Mp - Maelstrom - Summons a Wind storm into your Area, Deals 500% Matk Dmg to all targets caught in it. Attacks range is anyone within 70 meters of the caster. Cooldown 30 seconds. Instant cast - Costs 50 more Mp.
70 Mp - Wind Crush - Summons a Narrow Tunnel of wind which carries up to 7 targets up into the sky and smash them back onto a surface which deals 1100% Matk Dmg. If Mp is above 80%, no cooldown. Cooldown 11 seconds.
High -
120 Mp - wind wall - Creates a circular wall of wind which closes in on itself over the top. you can use this move to trap targets inside or to keep targets outside. The Wind Wall deals 200% Matk dmg per second of contact with the mall. you can close the wall in on itself as well and then have it explode into a wind rush of cuts. The explosion deals 700% MAtk Dmg. this spell can last up to 5 minutes plus 1 minute per 10 mp used afterwards. Cooldown 10 minutes after the skill ends.
Catastrophe Magi - Advanced Wind Mage
100 Mp - Razor Bullets - Fires off 5 Slashes of wind at a target at 400% of your Mspt for Spd. Each Bullet Deals 350% MAtk Dmg.
100 Mp - Force Palm - Fire off a Single Blunt Bullet of wind from your palm, Deals 1,100% Matk Dmg. Travels at 30% of your Mspt for Spd.
Mid -
25 Mp - Acrobatics - boosts caster's Spd by 20% of your Mspt and boosts projectile Spd by 25% for 60 seconds. Cooldown time 120 seconds.
50 Mp - Accidental Fling - Shoots an invisible blow of wind through objects until it hits your target. Cannot go though other monster or players. Deals 700% MAtk Dmg. Spd of Attack is 400% of the caster's Mspt. Cooldown 20 seconds.
90 Mp - Caliburn Corpse - Creates a Small Tornado of wind which deals 500% Matk Dmg, then on command it will explode into a mass of fire dealing 700% Matk Dmg. Has a 50% chance to inflict Burn Lv 4. Cooldown 9 seconds.
High -
340 mp - Serenity tornado - summons a vortex of wind that pulls things in with a strength of 700% Matk, lasts 30 seconds. Deals 300% Matk Dmg every second. Deals 500% Matk Dmg every second to Targets in the Air.
10 Mp - Sho - A Closed ranged wind bullet which can only hit targets within 3 meters of the caster. Doesn't deal damage, but has enormous knockback. has the Strength equal to 10,000% of the caster's Matk and Mspt.
Arch Mage: Disaster Master - Overdrive of Catastrophe Magi
(Requires CM5, Wind Master, Fire Mastery, Lighting Mastery, Earth Mastery, Water Mastery.)
Passive Skill - Double all knockback effects.
Passive Skill - Immune to The Status Ailments of the Elemental masteries you have.
200 Mp - Disaster : Hurricane - Creates a 400 meter cube of Nonstop Heavy Winds for 3 hours. Anyone in the Storm, except the user loses 20% spd and Mspt. Cooldown 6 hours
200 Mp - Disaster : Volcano - Summons a Volcano from the ground, it will be 500 meters tall and 700 meters wide in diameter. Anyone except the user on the Volcano will take Lose 1% of their Hp every 2 seconds. If any Unfortunate Falls into the Lava, they Takes 2000% of your matk as dmg and Lv 5 Burn . Cooldown 9 hours.
120 Mp - Disaster Tsunami - Summons Wave of water 20 meters wide, but 700 meters tall, It Deals 300% matk dmg Four times to anything it touches, up to 7 Targets. It Moves at 300% of your mspt as speed, Inflicts Lv4 Wetness Cooldown 2 Hours.
50 Mp - Disaster : Earthquake - Shake an Entire Area of 600 Meters Squared. Inflicts All those on the ground with flinch, then lower their Def, Mdef, and Mitigation by 30% for the duration of the move, which is 20 seconds. Cooldown 10 minutes.
20 Mp - Disaster Bender - Gives a Player a Buff that makes Disaster effects only 50% effective against them.
200 Mp - Disaster Projectile - Shoots a projectile which has a mixture of all elements you have mastery over. Has a 90% chance to inflict status ailments for the elements you have mastery over. Deals 2,500% MAtk Dmg. Cooldown 25 seconds. - Instant Cast - the status ailments cannot be inflicted.
Priest basic - Light/Healer Mage
5 Mp - Lesser Cure - Cleanses any 1 ailment from a single target, casting time 2 seconds, cooldown time 7 seconds.
25 Mp - Greater Heal - Heals the party by 30% of the caster's Mspt, casting time 3 seconds, cooldown time 25 seconds.
5 Mp - Mind Blast - Shoots a blast of light forward at a target, travels at 200% of your Mspt for Spd. Deals 90% of your Matk as damage. has a 20% chance to inflict blind for 2 seconds.
Mid -
15 Mp - Greater Cure - Cures all ailments from a single target, casting time 3 seconds, cooldown time 6 seconds.
40 Mp - Mega Heal - Heals the party by 50% of the caster's Mspt, casting time 5 seconds, cooldown time 30 seconds.
75 Mp - Light Barrier - Creates a Shield around each player in your party for 20 seconds. This gives them a 20% mitigation buff and also a 40% resistance against status ailments.
High -
30 Mp - Mega Cure - Cures all ailments from your entire party, casting time 4 seconds, cooldown 5 seconds.
80 Mp - Giga Heal - Heals the party by 80% of caster's Mspt, casting time 7 seconds, cooldown 40 seconds.
100 Mp - Lesser Judgment - A magic circle appears on the ground and A beam of light erupts from it dealing
1000% Matk dmg. Heals the caster by 30% of the damage done. Cooldown 280 seconds.
Bishop - Advanced Priest Mage
30 Mp - Light Prayer - Heals party by 30% of the caster's Mspt, cooldown time 3 seconds.
50 Mp - Giga Cure - Cures all ailments from the party and increases ailment resistance by 50% for 30 seconds. Casting time 3 seconds, cooldown time 40 seconds.
20 Mp - Self Induction - Heals Party by 200% of your Mspt, lowers max Mp by 25% for 30 seconds. Casting time 2 seconds, cooldown time 120 seconds.
Mid -
100 Mp - Summoning: Well of Gold - Summons a well next to the caster, Heals the caster and party by 5% of their Max Hp every 5 seconds if they are within 20 meters of the well. The Well's Hp is equal to 100% of the caster's Mspt.
30 Mp - Focus Heal - Heal one single target by 100% of the caster's Mspt. Cooldown 25 seconds. Instant Cast - costs twice as much Mp.
100 Mp - Luck Chant - Increase Crit Chance by 25% for 60 seconds. Become Immune to Unlucky debuff for 60 seconds. Cooldown 60 seconds.
High -
200 Mp - Divine Touch - As you cast this spell, 3 Strikes of Bright light come down from the heavens and heal 3 targets to full Hp. Those targets also have 100% resistance to ailments for 60 seconds. Casting time 10 seconds, cooldown 300 seconds. if those targets are dead, instead revive them to 50% of their Max Hp.
300 Mp - Summoning: Goddess of the Hearth, Hestia - Cooldown 24 hours - Instant Cast - Costs 300 more Mp.
Hp - 100,000
Mp - 600
Atk - 100
Matk - 1,000
Mspt - 10,000
Details - A Woman who wields a giant staff which is 7 feet tall.
Skills - Able to use all Priest and Bishop Spells, except Summoning: Goddess of the Hearth, Hestia.
Unique spell - Home of Heart - 100 Mp - Boosts Max Mp and Hp by 30% for 60 seconds. Does not Stack.
Arch Mage: Apostle - Overdrive of Bishop class -
(unlocked when bishop class reaches level high, Light and Life mastery is unlocked, and casting skill level 5 is obtained)
(cannot be used if dark mastery is learned ,if using a Rune Blade, or if Mspt is below 2,000)
Passive Skill - Immune to all status ailments (Requires 4 EMP to unlock)
Passive Skill - Kind Masculinity - If Male, whenever a physical attack hits you, lower their atk and Def by 25% for 30 seconds.
Passive Skill - Feminine Charm - If Female, whenever a physical attack hits you, lower their matk and Mdef by 25% for 30 seconds.
Passive Skill - Gain a 90% resistance against all status ailments
20 Mp - Sacred Art: Giga Cleanse - Heals the party by 100% of your Mspt, and Cure them of all ailments. Casting time 2 seconds, Cooldown time 20 seconds. Instant cast - costs 80 more Mp.
20 Mp - Sacred Art: Immunity - Gives everyone in your party 200% resistance against status ailments for 40 seconds. Casting time 5 seconds, cooldown time 30 seconds.
20 Mp - Sacred Art: Perfidious - Removes a Single target's Status ailment resistance for 20 seconds. Recover 10% of your Hp for each 10% of resistance removed. Cooldown 40 seconds.
20 Mp - Sacred Art: Faith - Remove a Single target's debuffs. Casting time 4 seconds. Cooldown time 4 seconds. Instant cast - costs 60 more Mp.
20 Mp - Turn Undead - Creates an implosion of light in a target. Max range is 25 meters from the caster. Deals 200% Matk Dmg to the target, if they're an undead, have dark mastery, or any other dark affiliated creature, this deals 800% MAtk Dmg instead.
120 mp - Light Fell - Creates an explosion of Light in front of you. Has a total of ten hits that hit random targets within range. max range is up to 40 meters from the caster. Each explosion deals 250% Matk Dmg and ignores mitigation buffs. Cooldown time 90 seconds.
150 mp - Eternal Youth - Increases Party's Max Hp by 50% for 60 seconds, cooldown time 30 seconds. Stacks.
Cardinal Angel - Overdrive of Bishop class -
(unlocked when bishop class reaches high, Light mastery is learned and casting skill level 5 is obtained. )
(female Only Class)
(cannot be used if dark mastery is learned, If Mspt is under 1,00 or if Matk is under 500, Cannot be used when cursed.)
Passive skill - Wings of Mercy - Allows you to have white wings of feathers, this boosts your mov. spd in the air by 20%, 25% during day (10 EMP required)
Passive Skill - Whenever you're using a skill, inflict blinding to any targets looking straight at you.
Passive Skill - Immune to debuffs if Hp is over 50%.
Passive Skill - Increase Spd by 50% of your Mspt or Increase Def and Mdef by 50% of your Mspt. This can be switched at any time.
5 Mp - Slice of Life - A Slash attack with your hand that cuts the target's Max Hp by 10% for 60 seconds.
Additional Effect - Heals your Party by 25% of your Mspt every time this attack lands. (Requires 5 EMP)
15 Mp - Healing Embrace - Hug your target, Heals the target to full, clears all ailments and debuffs. Cooldown 20 seconds.
20 Mp - Holy Purification - Heals a Single target by 300% of your Mspt, also clear all status ailments and debuffs. Cooldown time 20 seconds. Instant Cast - Lower's the target's Max Hp by 10%, stacks.
250 Mp - Twilight Finale - Shoot a beam of light from you hand, deals 2,500% Matk on impact. Vaporizes anything in its path until all of its damage is dealt. Inflicts blinding to anything it touches for 20 seconds, Cooldown 30 minutes. Casting time 6 seconds.
ignores mitigation.
Enchanter - Support Mage
10 Mp - Distract Attraction - gives a random player Taunt for 10 seconds ( cooldown 60 seconds)
15 Mp - Skill Assist - makes a players cooldown go down by 25% , cannot stack (cooldown 30 seconds)
mid -
25 Mp - Deliberation - lowers the effects of mitigation by 50% ( if mitigation is 50% it will now be 25%) for 30 seconds
(cooldown 40 seconds) (Counts as a debuff spell)
30 Mp - Astral Hypnosis - puts a target asleep for 5 seconds (cooldown 5 seconds) ( doesn't work on bosses)
50 Mp - Defense Up - Raises Def of party by 300% of your Mspt for 60 seconds. cooldown 60 seconds.
50 Mp - Magic Defense Up - Raises Mdef of party by 300% of your Mspt for 60 seconds. cooldown 60 seconds
75 Mp - Skill Up - boosts parties Offensive skills by +100% ( normal sword skill deals 100% matk and atk dmg , now it deals 200% matk and atk dmg)
for 30 seconds (cooldown 60 seconds)
100 Mp - Call - Sends a Small orb into the sky which can be controlled or told where to go. You can then use your staff and connect with the orb, talking into it like a phone. one cast of this spell gives you unlimited Orbs. they last forever but are easily destroyed. max range is 200 meters from the caster.
high -
50 Mp - Thorncage - thorns sprout from the ground trapping the target , any hits players deal to the trapped target will inflict 1,000 damage , up to 8 hits , lasts 15 seconds (cooldown 15 seconds)
5 Mp - Mana shift - collects the whole parties mp and gives it all back equally (casting time 10 seconds)
10 Mp - Armor's burden - makes a targets spd go down by 50% and weakens def by 50% , only works if def is over 400
30 Mp - Anima crush - makes a targets def 0 for 30 seconds (cooldown 30 seconds, casting time 10 seconds)
Rainbow Sage - Advanced Support Mage
20 mp - Center Fold - Choose a target within 30 meters, Deal 200% matk as damage, the next time you use this skill heal 200% mspt. for every member of your party that is buffed, boost the effect of this skill by 20%.
20 mp - Flow Motion - throws one of your players forward with magic, spd is 200% matk and distance is 1 meter per 20 mp. cooldown 40 seconds. if the players weight is over your matk and mspt combined, it costs 10 more mp per 500 weight.
mid -
30 Mp - Azure Healing - heals a target by 200% mspt, their next atk has a 60% chance to inflict wetness Lv2, +20 mp for Lv4.
30 Mp - Crimson Healing - heals a target by 200% mspt, their next attack has a 50% chance to inflict burn Lv1, +20 mp for Lv2
30 Mp - Barrier Healing - heals a target by 200% mspt, gives that player a 10% mitigation buff for 20 seconds.
high -
70 Mp - Doomsday Rope - summons a Magic Rope of Magical Magic, throw it around a target within 15 meters.
any damage done to this target while this Magic Rope of Magical Magic is on it deals 20% more damage.
you cannot use any other spells while this one is in effect. this skill lasts 10 seconds max. you cannot use any other spells for 10 seconds when this one is over.
50 mp - Beat it - A Multi Part Spell, Once this spell is activated, every time you cast a heal or buff a player, if that player uses a skill or spell after, it costs 20% more, that mp goes to you in a separate mp bar. Once you have gathered any amount of Mp, unleash this Move.
A Beam attack, deals 150% matk per 10 mp you have gained. travels at 300% mspt. 7 meter diameter for Beam, max distance is 100 meters. Skill Maxes out at 1,000,000 DMG, Including Crit and all other factors.
10 Mp - Call Max - Sends a Small orb into the sky which can be controlled or told where to go. You can then use your staff and connect with the orb, talking into it like a phone. one cast of this spell gives you unlimited Orbs. they last forever but are easily destroyed.
these orbs can also expand and show visual images of what is happening on each end. Max Range 500 meters from the caster.
Scholar - Overdrive of Rainbow Sage
(Requires CM5, and 6,000 Mspt)
(Cannot be used with a Runeblade)
(this skill does not stack on itself)
Passive Skill - Every Buff you make also gives that player 25% of the Mp used for that Buff.
Passive Skill - If you have an elemental mastery, you and you party members gain a 50% resistance against that element's Ailments.
Passive Skill - if you are not the leader of a party, everyone in the party gains a 5% stat boost to every stat
Passive Skill - If you're using a Tome, gain 25% more Max Mp.
Passive Skill - Gain 100 Mp every 10 seconds.
30 Mp - Overly Friendly Aura - Heal everyone in your party by 350% mspt, cooldown 5 seconds. If you have a Tome, Heal everyone by 500% Mspt instead, cooldown 4 seconds. If you are at full hp when this move is used, lose 30 Mp
50 Mp - True Knowledge - Your Party is Immune to Debuffs for 30 seconds, cooldown time 60 seconds. Instant Cast - Costs 50 more Mp
50 Mp - Resourceful Experience - When your party is inflicted with a status ailment, automatically cure it for the next 30 seconds, cooldown time 60 seconds. - Instant cast - costs 50 more Mp.
50 Mp - Magical Deliberation - Can effect up to 3 targets within 20 meters of the caster. Lowers Mdef by 33% of their Max Value for 30 seconds. Cooldown 10 seconds. Stacks.
50 Mp - Levitation Halt - Any objects that were thrown at you, including monsters or players, have their Spd reduced to 0 in the air, then drop them on the house. If multiple objects are thrown at once, this spell can work on up to 10 targets at once, then costs 25 Mp for every target more than 10. Cooldown 20 seconds. Instant Cast - Costs 25 more Mp.
50 Mp - Suppressed Emotion - A Projectile attack that deals 250% Matk Dmg per Support Spell casted in the last 5 seconds. Travels at 500% the caster's Mspt. Cooldown 40 seconds. - Instant cast - costs 30 more Mp.
100 Mp - Alfheim's Mercy - The next Attack your party takes, is negated completely and utterly, including all hits of Multi-hit skills and spells. Cooldown 60 seconds. instant cast - costs 400 more Mp.
Warlock - Dark Mage
50 Mp - Green fire - Summons an Emerald Fireball from your hand, travels at 250% of your Mspt as Spd. Deals 100% of your Mspt as damage, or if thrown at undead summons, boosts their stats by 50%.
5 Mp - Quick Plague - Summons and Shoots a Needle at a target, travels at 450% of your Mspt. Deals 50% Matk Dmg and has a 50% chance to inflict Poison Lv 2. Can be Casted up to 10 times at once. Cooldown is 2 seconds per Needle.
Mid -
10 Mp - Summoning: Lesser Zombie -
Hp - 100% of the caster's Matk
Atk - 50% of the caster's Matk
Spd - 25% of the caster's Matk
Details - Just a zombie. Nothing to see here.
Skills - Immune to ailments related to the death element.
5 Mp - Kills one of your own summons, consumes their Hp for your Own.
High -
10 Mp - Summoning: Dreadsteed -
Dreadsteed -
Hp - 5,000
Strength - 2,000
Spd - 2,500
550 Hp - Wrath Guard -
Hp - 10,000% of the caster's Mspt
Atk - 300% of the caster's Matk
Spd - 250% of the caster's Matk
Def - 100% of the caster's Max Mp
Mdef - 200% of the caster's Max Mp
Details - a Giant Monster with no real Form, Uses Giant Swords.
Skills - When this Summon Dies, the caster loses 500 Hp. This cannot kill the caster. they will just be stuck at 1 Hp.
Necromancer basic - Advanced Dark Mage
5 Mp - Sprint Wolf - Summons a Wolf which immediately charges at a target and binds them to the ground for 5 seconds. Summon has a Strength value of 500% of the caster's Matk.
10 Mp - Summoning: Arsenal - Summons a old rusty weapon rack with 5 various arms on it, including Swords, Spears, Axes, and Specifically Diamond Hoes. Only Summons May use these, increasing their Atk by 100. They vanish when their summon dies, after 5 minutes, or after a player tries to pick them up.
25 Mp - Summoning: Skeleton Man -
Hp - 50% of the caster's Matk
Atk - 100% of the caster's Matk
Spd - 50% of the caster's Matk
Mid -
30 Mp - Darkness Envelop - Summons a Shield of darkness around you or a summon. Shield Hp is equal to 300% of your Matk. Does not work against light element attacks.
40 Mp - Hellfire - Summons a wave of fire from your person that deals 700% Matk Dmg to any targets within 40 meters of the caster. also Deals 200% Matk Dmg to yourself.
High -
250 Mp - Summoning: Demon Lord - Casting time 10 seconds, Cooldown time 30 minutes - Instant cast - Also Costs 500 Hp.
Hp - 250% of the caster's Matk and Mspt.
Atk - 500% of the caster's Matk and Mspt.
Matk - 300% of the caster's Matk and Mspt
Spd - 700% of the caster's Matk and Mspt.
Details - A humanoid demon who has wings like a bat, uses swords and claws to attack.
Skills - Every time this summon lands an attack, gain 10 more Atk.
1,000 Hp - Summoning: Fallen Angel - Casting time 20 seconds, cooldown time 15 minutes - Instant cast - also costs 125 Mp.
Hp - 700% of the caster's Matk and Mspt.
Atk - 400% of the Caster's Matk and Mspt.
Spd- 400% of the caster's Matk and Mspt.
Def - 250% of the caster's Matk and Mspt.
Details - a humanoid angel who has wings like- an angel. Uses swords and Lances to attack.
Skills - Every time this summon lands an attack, heal the caster by 20% of damage done.
Succubus - overdrive of necromancer class
(requires dark mastery, Can't have light mastery, must have 1,500 matk, restricted to female players)
Passive skill - Wings of the Devil - Allows you to have Dark Leather like wings, these give you 20% more Mov. Spd in the air or 25% during night. (Requires 10 EMP)
passive - Self healing is fixed at the 50 hp per second time
passive - Mp regeneration is fixed at the 1 mp per 1 second time.
15 Mp - Force Wave - shoots out a wave of magic that is sharp enough to cut like a sword. Deals 200% Matk and Atk dmg.
50 Mp - Seducing Mist - Shoots a beam at a target, only works if they notice your presence. Cast Unlucky Lv 5 on them, and their next skill has a 80% chance to fail activation. Cooldown time 120 seconds. Instant Cast - costs 50 More Mp.
75 Mp - Lusty Embrace - Hug your target, their Max Hp and Mp get cut in half for 60 seconds. For every second this hug continues, they lose 5% of their remaining Hp, this move can kill. Does not work on bosses.
250 Mp - Midnight Genesis - shoots out a dark beam from your hand, vaporizes anything in its path, deals 250% matk dmg every second for ten seconds, inflicts heavy curse (restricts attacking) for 20 seconds. Attack lasts 5 seconds. Cooldown 30 minutes, casting time 6 seconds. Ignores magic defense.
Summoner - Puppet Control Mage
10 Mp - House Fairy -
Hp - 200
Spd - 200
Details - A Small Fairy which follows a target designated by it's caster.
Skills - Can Heal a their target to full twice before vanishing. this can be on command or by itself, however directed by the target or caster.
10 Mp - Cabbage -
Hp - 1
Spd - 300% of the caster's matk
Details - A Flying Piece of Cabbage
Skills - when it dies, inflicts all targets within 5 meters with blindness for 7 seconds.
50 mp - Arcane Anomaly -
Hp - 500% of the caster's Matk
Atk - 0
Spd - 600% of the caster's Matk
details - a shapeless being made of magic, specializes in protecting the caster. Can eventually learn how to attack by making weapons out its own body.
Skills - every time this creature survives a hit, gain Hp equal to 25% of the caster's Matk and gain Atk equal to 10% of the caster's Matk.
Mid -
30 Mp - Rampage - Summons a bunch of random Monsters and Animals that charge forth from behind the caster. the rampage has a total strength value of 1,000% of the caster's Matk. Can carry targets away and make them vulnerable to attack. lasts 20 seconds. can be extended by 5 seconds per 10 Mp.
80 Mp - Midgard's Army: Grunts - summons 2 guards with swords and sheilds.
Hp - 700% of the caster's matk
Atk - 700% of the caster's Matk
Spd - 800% of the caster's Matk
Def - 400% of the caster's Matk
20 Mp - Mind Change - changes a monster's attack to 10 for 10 seconds, cooldown 120 seconds. Does not work on bosses.
skills - takes 30% less damage from attacks as long as there is at least 1 other Grunt in control.
High -
200 Mp - Duragun - Summons a Small Dragon with a Giant Gun mounted on it's back
Hp - 500% of the caster's Matk
Atk - 200% of the caster's Matk
Strength - 1,000% of the caster's Matk
Spd - 400% of the caster's Matk
Details - a dragon about 2 feet tall, has a gun that's about 7 feet long on it's back.
Skills - the gun can fire exploding cannon balls from thin air for 20 Mp from the caster. They travel at 400% of the caster's Mspt, and deal 200% of the caster's Matk as damage. Explosion deals 300% of the caster's Matk to anyone within 5 meters of the explosion. Max Range is 200 Meters. They can also blow themselves up dealing 1,0005 of the caster's matk as damage to anyone within 15 meters.
500 mp - Tower of Misfortune - Summons a building which stands at 15 meters tall. has 3 floors. Hp is 100,000% of the caster's Matk. Any enemies inside the tower have all stats except Hp and Mp cut by 20%. The Tower takes 50% less damage from all attacks, except attacks done by summons.
Slime rancher - Advanced Summoner
1 Mp - Lesser Slime - summons a lesser slime - no casting time or cooldown
Hp - 1
Atk - 1
Spd - 10
2 Mp - Slime Loli - what do you think this is
Hp - 2
Atk - 2
Spd - 2
mid -
10 Mp - Slime - Summons a Slime - casting time 2 seconds, cooldown 2 seconds
Hp - 10
Atk - 10
Spd - 100
20 Mp - Slime Boy - Summons an actual Child. has a wooden sword
Hp - 100
Atk - 100
Spd - 100
high -
100 Mp - Greater Slime - Summons a Greater Slime - casting time 5 seconds, cooldown 8 seconds.
Hp - 100
Atk - 100
Spd - 1,000
500 Mp - Slime Girl - yes
Hp - 10,000% of the caster's Matk and Mspt.
Atk - 10,000% of the caster's Matk
Spd - 10,000% of the caster's Matk
Details - Comes with its own Melee Weapon.
Skills - Hugs heal targets by 100 Hp with every second of contact. You now have wetness Lv 1. Congrats.
Slime Prophet - Overdrive of Slime Rancher
(Requires CM5, Mastery over Slime Rancher.)
Passive Skill - Slimes deal 100% less damage to you
Passive Skill - For every Slime you Control at the moment, gain 100 Mspt
Passive Skill - When a Slime Dies, Heal Hp depending on the Slimes Max hp.
Passive Skill - Every time you summon a Slime, it gains more max Hp equal to your Mspt.
Passive Skill - when you summon a Slime, you can change its element to any at you have master over, they have a 20% chance to inflict that elements ailment Lv 5
Passive Skill - You gain one elemental mastery depending on where you are, Ex. Forest - Wood, Mountain - earth.
Passive Skill - for every Passive Skill you have, Gain +100 Mp, including these ones.
3,000 Mp - Slime Girl Hero - Can only have 1 of these summons out at a time. - Cooldown 12 hours, cooldown begins when it dies.
Hp - 100,000% of the caster's Matk and Mspt.
Atk - 100,000% of the caster's Matk
Spd - 100,00% of the caster's Mspt.
Def - 100,000% of the caster's Mspt
Mdef - 100,000% of the caster's Mspt.
Details - What do you think this is. She uses a Sword and Shield.
Skills - Has a Passive 80% damage mitigation buff. Immune to ailments and debuffs.
When this summon dies, restore the caster's Mp to Max.
Hugs heal targets by 1,000 Hp with every second of contact.
Dragon Master - Advanced Summoner
25 Mp - Blue Skin - Summons a Giant Blue Dragon, It makes a Breath attack that is 400% of your matk and then it goes poof. range of attack in anything in front of you within 20 meters, Inflicts Lv3 Burn.
Mid -
70 Mp - Red Dragon - Casting time 7 seconds
Hp - 800% of the caster's Mspt
Atk - 100% of the Caster's Matk
Spd - 100% of the caster's Matk
-Max Population 5
70 Mp - Blue Dragon - Casting time 8 seconds
Hp - 500% of the caster's Mspt
Atk - 150% of the caster's Matk
Spd - 150% of the caster's Matk
-Max Population 5
70 Mp - Green Dragon - Casting time 9 seconds
Hp - 1,000% of the caster's Mspt.
Atk - 140% of the caster's Matk
spd - 75% of the caster's Matk
-Max Population of 5
70 Mp - Yellow Dragon - Casting time 10 seconds
Hp - 700% of the caster's Mspt
Atk - 120% of the caster's Matk
Spd - 250% of the caster's Matk
-Max Population of 5
High -
400 Mp - Daudi-chan - Casting time 60 seconds, cooldown 30 minutes
Hp - 200,000% of the caster's Mspt.
Atk - 30,000% of the caster's Matk
spd - 25,000% of the caster's Matk
Details - a Skeleton Dragon, 400 meters tall, with a 500 wing span.
skills : Shoots a Death from its mouth, anything within 100 meters of it takes 100% atk dmg.
-Max Population of 1
400 Mp - Lait-chan - Casting time 30 seconds, cooldown 60 minutes
Hp - 100,000% of the caster's Mspt
Mp - 80% of the Caster's Max Mp.
Atk - 20% of the caster's Matk
spd - 120% of the caster's Matk
Mspt - 1,000% of the caster's Mspt.
def - 200% of the caster's Mspt.
mdef - 200% of the caster's Mspt.
Details - A Dragon of pure light, 10 meters tall, 15 meter wing span.
skills : can use all healing spell up to Plus Ultra.
-Max Population of 1
Cardist Dueler - The Card Mage - Warning: this class has a very unique play style
(Requires CM2, Dueler rank in Cardistry)
Special Skill - This class doesn't use weapons like staves and blades, but you can still equip them for stats. Instead Each Dueler uses their deck of cards as their weapons.
Special Skill - To Begin Battle, Draw 2 cards, if you don't like your starting hand, discard your hand and redraw for each card discarded. Whenever you draw cards, they'll just appear in front of you or in your hand directly from your inventory.
Special Skill - To use a card, simply do whatever battle actions the card says to do.
Special Skill - Once you have used a card, it goes into your discard pile
Special Skill - Once you run out of cards in your deck, you take damage equal to 20% of your Max Hp, discard your hand, then shuffle your discard pile back into a deck and restart the game by drawing a starting hand.
100 Mp - Draw - Draw an additional card from your deck. Cooldown 10 seconds. - Instant cast - Cooldown becomes 30 seconds, you can no longer instant cast again for 30 seconds.
0 Mp - Discard - Discard one of your cards and gain 50 Mp.
0 Mp - Turn End - You can no longer play any cards for 30 seconds, Recover 200 Mp. Gain a 25% Mitigation buff for 30 seconds.
0 Mp - Turn Start - Can only be played after Turn End, Draw a Card.
Battle Mage - Front Line Mage - Requires Staff
5 mp - storm palm - hit your opponent with your palm, deals 135% matk, huge knockback
15 mp - Staff Superiority - smacks your opponent with your staff, they stick to it as you spin and smash them against the ground or something else. deals 200% matk dmg or 300% if you smash them against an object.
0 mp - bide - during this move you take 50% less damage, after you take 3 attacks, deals that damage back to them, cooldown 70 seconds.
mid -
30 mp - Morph - makes you staves do 100% at dmg for 120 seconds, cooldown 120 seconds.
20 mp - Gear Shift : boost - your spells deal 25% more damage for 50 seconds, cannot stack.
20 mp - Gear Shift : defense - your spells deal 10% less damage, take 25% less damage.
high -
50 mp - true throw striker - throws your staff at an enemy, explodes on contact for 700% matk dmg in a 5 meter diameter.
staff returns to your. cooldown 50 seconds.
10 mp - Base 1 - strikes a projectile with your staff, sending it back, cooldown 70 seconds.
200 mp - Levitation crush - summons a spiral of gravity down onto an area of 10 meter by 10 meters cube.
deals 3000% atk dmg and smashes them to the ground unless their strength is higher than your matk.
cooldown 45 seconds
War Veteran mage - Advanced Front Line Mage - Requires Staff
3 Mp - A strike with your weapon, deals 90% atk dmg.
12 Mp - Boosts your blk spd by 200% for one block.
22 Mp - Black Hearted Evil - strike your opponent with your Staff, Inflict 20% atk and matk debuff for 5 seconds. if they get cured. deal 300% matk dmg to them.
30 Mp - Fair Fight - for 60 seconds, every time you hit your opponent, trade atk stats, only works with normal attacks, this skill will cancel out if you or they use a skill.
mid -
67 Mp - Fish tail - Throws your staff, it flies behind you and deals 700% matk dmg to anything it hits, it comes back in front of you after. cooldown 40 seconds.
High -
100 Mp - Live and Learn - for 30 seconds, every time you lose Hp, gain half that much mp. Cooldown 500 seconds.
Furious Heretic - Overdrive of War Veteran mage
(Requires CM5, SM3, Runeblade Only, 700 spd and atk.)
(Cannot be used if your weapon has a Transformation Mod to A Non-Runeblade)
Passive Skill - Drums of War - If Someone in your party uses the Song Class, All stats except Hp and Mp +10%
Passive Skill - Boosts Atk and Atk spd by 20% if Mp is above 40%
Passive Skill - If the party has a Light Mage or a Support Mage, Gain 20% Blk spd.
Passive Skill - All your attacks have a 5% chance to inflict a random ailment from one of your elemental masteries at random.
15 Mp - Defying the Heavens - a Slash attack, deals 200% matk dmg, inflicts curse Lv2 10% chance. Cooldown 7 seconds.
50 Mp - Surprised Waves - Shoots 4 Different beams of random elements at your target, they deal 400% matk Dmg each.
50 Mp - Blades and Staves - Summons 5 weapons in the air, they're either randomly a sword or a staff, then have them fall onto the targets below dealing either 250% Matk and Atk Dmg as swords, or 100% Matk and Atk Dmg as Staves.
50 Mp - Trade Fortune - A slash attack that deals 500% Matk Dmg, one of these three effects happen at random:
-You and the target both now have unlucky Lv 5
-You have Unlucky Lv 5
-The Target has Unlucky Lv 5
50 Mp - Controlled gamble - all skills and spells with random effects can now be controlled at will for 60 seconds.
100 Mp - Undermine - a Ten Hit combo, Boosts spd by 30% during this skill. each slash deals 300% atk dmg. if it Crits, it also deals an additional 300% matk dmg (cannot crit).
Arch Mage : Sacred Centurion - Overdrive of War Veteran mage
(Requires CM5, 2,500 Def and Mdef, 8,000 HP.)
(Cannot be used with a One handed Weapon.)
Passive Skill - Duty of War - If someone in your party uses the Song Class, Hp and Mp +25%
Passive Skill - Boosts Def, Mdef, and Mspt by 20% if Mp is below 40%
Passive Skill - For every enemy within 20 meters of you, gain a 1% def and mdef buff per enemy up to 20%.
Passive Skill - if you deal more than 20,000 total damage to a target, inflict them with taunt towards you for 15 seconds.
25 Mp - Divine Shield : Polygon - Materializes a Shield twice as big as your height, it follows your weapon, its Hp is equal to your Mp after using this Skill. Once the shield is broken, the cooldown is 45 seconds.
50 Mp - Sacred Art: Ser Defensor Max - Summons a wall of A Shield on front of you that's 10 feet wide and 7 feet high, Negates Projectiles. Lasts 30 seconds plus 5 seconds for each additional 10 Mp.
X Hp - Offering - Lose Any amount of Hp, Deal 4 times that much as damage in a projectile attack. Travels at 500% of your Mspt.
230 Mp - Lord of the Wall of Walls - A Ten Block Move. Boosts Blk spd by 50% during this skill. Your weapon grows to three times it original length; block a Melee Combo, if they run out of hits before you, every block you have left turns into hits, each strike deals 500% Atk dmg and 250% Matk dmg.
700 Mp - Forgiveness - A Slash Attack, Deals 10,000% Matk Dmg. Can only be used once on the same target.
Bean Slinger - The Bean Class -
Passive skill - Your presence has so much style that all other members of your party gain 10% Atk and Matk.
10 Mp - Bean wall - Summons 5 Giant beans that float around you. Size of beans is about the size of a chair. Beans explode when they come into contact with literally anything, knocks targets back with huge knockback, knockback does not effect caster. Spd of beans is 300% of the caster's Mspt. Cooldown 40 seconds.
30 Mp - Bean Ball - Shoots a giant magical bean at a target. Travels at 100% of your Matk, Deals 500% of your Mspt as damage. Cooldown time 20 seconds.
Mid -
50 Mp - Butter Bean - Conjures up a bean of buttery gooeyness. Lob it at a target and inflict them with a 20% debuff to Spd and Atk. Also inflict them with Unlucky Lv 3. Debuff lasts as long as they have unlucky. Cooldown 30 seconds.
70 Mp - Lava Fava - Shoots a bunch of steaming hot beans at your target, Max Range 25 meters. Deals 100% Matk Dmg 9 times. your Crit rate is 100% for the first hit, and drops by 10% per hit. Cooldown 40 seconds.
High -
100 Mp - Bean Golem - Summons a Majestic Creature made of the most organic bean ever known to man. Yes this creature is just a single large bean with a face on it. It hops around the battlefield.
Bean-kun - Cooldown 180 minutes
Hp - 1
Atk - 1
Spd - 500
Details - A Bean. Looks Angry
Skills - While this creature is alive, the Caster has 200% more Max Mp.
When this creature dies, the caster's Hp and Mp fill to Max. The caster's and party cannot kill the summon this way.
This Summon will expire after 60 minutes and die.
Bean Bagger - Coming Soon
King : High Level Devil - Event Class
(Requires CM4 and SM4, requires dark and death mastery)
(Cannot be used if you know light or life mastery)
Passive Skill - Boosts All stats by 2% for every person you have using resurrect at that time.
Passive Skill - This class can be used with any weapon with any other class, you can still use the skills in this class
100 Mp - Resurrect - Give a Player in your party a New Class (Which is over their current Class) and New Stats, when they die, both you and them take penalties, they also cannot return this battle. (Revival, Teleportation, etc) New Classes Include :
Queen -
Hp - 1,000 + 110%
Mp - 500 + 110%
Atk - 500 + 110%
Matk - 500 +110%
Spd - 500 + 110%
Mspt - 500 +110%
Skills :
50 mp - Super Elemental Bend - Either A Slash attack or a laser projectile, Deals 500% Atk or Matk dmg. goes off your elemental mastery or weapon's element, that element's ailment has a 50% infliction rate. Cooldown 25 seconds.
Rook -
Hp - 3,000 + 150%
Mp - 150 +75%
Atk - 700 + 125%
Matk - 200 + 75%
Spd - 100 + 75%
Mspt - 100 +100%
Skills :
50 mp - Anti Critical - Boosts Hp by 25% (stacks) for 180 seconds and for 120 seconds, if you get hit by a critical hit, negate ALL damage done. Cooldown 120 seconds.
50 mp - Anti Ailment - Boosts Hp by 25% (stacks) for 180 seconds, and for 120 seconds, if you get hit with an ailment, cure the ailment, then recover 500 Hp
Bishop -
Hp - 500 + 75%
Mp - 800 + 125%
Atk - 200 + 75%
Matk - 300 + 110%
Spd - 200 +100%
Mspt - 1,000 + 150%
Skills :
50 mp - Curse that Origin - when a Player uses an original skill, seal the use of it for 120 seconds, cooldown 4 minutes.
50 mp - Self Heal - Heals All Players in your party by 200% of their own Mspt. Cooldown 30 seconds.
Knight -
Hp - 100 + 75%
Mp - 100 + 75%
Atk - 400 + 125%
matk - 200 + 100%
Spd - 500 + 125%
Mspt - 100 +75%
Skills :
50 mp - Sonic Slash - A 3 hit attack, two diagonal Slashes, then a jumping downward vertical attack, deals 300%, 300%, then 400% atk dmg in that order. Cooldown 15 seconds, minus 1 second for 10 mp. If Any hits Crit, the last hit has Massive Knockback.
Pawn -
Hp - 400 + 75%
Mp - 200 + 75%
Atk - 200 + 75%
Matk - 200 + 75%
Spd - 200 + 75%
Mspt - 200 + 75%
Skills :
Passive Skill - Promote - Complete one of the following to promote to any of the classes above except King :
-Kill 10 Monsters that are 10 levels below you or above.
-Heal 10 Characters by at least 75% of their Hp.
When you Promote to a Class from a Pawn, all stats that are below 100% Become 100%, If you Promote to Queen, Everything Becomes 125% Instead.
*You can only have 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, and 8 Pawns. Not including promotions.
Spade : High Level Angel - Event Class
(Requires CM4 and SM4, requires Light and Life Mastery)
Cannot be used if you know dark or death mastery)
Passive Skill - You Card is Spade : King -
Passive Skill - This class can be used with any weapon with any other class, you can still use the skills in this class
100 Mp - Resurrect - Give A Player in your party A New Class (Which is over their current Class) and New stats, when they die, both you and them take the penalties, they also cannot return to this battle (Revival, Teleportation, etc). New Classes Include :
Spade -
Hp - 110%
Mp - 110%
Atk - 110%
Matk - 110%
Spd - 110%
Mspt - 110%
heart -
Hp - 100%
Mp - 100%
Atk - 80%
Matk - 120%
Spd - 80%
Mspt - 120%
Clove -
Hp - 100%
Mp - 100%
Atk - 120%
Matk - 80%
Spd - 120%
Mspt - 80%
Diamond -
Hp - 80%
Mp - 80%
Atk - 80%
Matk - 80%
Spd - 80%
Mspt - 80%
*You can only have 5 Spades, Hearts, Cloves, and Diamonds, Each card is assigned a number from one to twelve, You may only have 2 of the same number. you can only have one joker, you can have a max of 12 cards assigned.
Black Jack - Passive Skill - If the Angels attack a target at the same time and the attacks hit at the same time, if their card numbers equal 21, then boost the total damage of the combined attacks by 10% per person that is attacking.
Poker - Passive Skill - Boosts the stats of all Angels if their Cards meet poker hands
High Card - +0%
One Pair - +2%
Three of a Kind - +4%
Two Pair - 6%
Straight - 8%
Flush - 9%
Full house - 10%
Four of a Kind - 11%
Straight Flush - 12%
Royal Flush - 15%
Passive Skill - Royalty - if you are a King or Queen, Your Hp and Mp recovery are boosted by 20%
Passive Skill - Knave - if you are a Jack, All your Skills cost 10% less Mp, but not if they are over 100 Mp.
Passive Skill - Commoner - If you are just a number, Gain 5% atk or matk, or spd, or mspt, or def, or mdef.
Passive Skill - Jest - if you are a joker, you take 20% more damage from everything, but deal 10% more damage to everything.
Illusion master Spells - spriggan exclusive -
Basic - unlocked from Level 1.
10 Mp - Vanish - casts invisibility on self for 5 seconds - casting time 5 seconds - instant cast - costs 10 more mp.
20 Mp - Haze - makes an object (cannot be a player) appear as something else for 10 minutes - casting time 5 seconds
Mid - unlocks at level 20
30 Mp - Mirage - makes player(s) or monsters see something that isn't there for 10 seconds - casting time 10 seconds, cooldown 10 seconds.
High - unlocks at level 30
20 Mp - black cloud - summons a cloud of darkness that nullifies all senses of those who aren't the caster , needs an attack power of 2,000 to disperse/ wind spell , has huge coverage and area, lasts 30 seconds.
50 Mp - luck charm - Plus 30% yuld and item drops for 30 minutes
Adept - unlocks at level 40 -
25 Mp - Zip - makes a player go invisible for any amount of time, afterwards they cannot attack for that same amount of time.
their first attack out of this spell deals half damage, and cannot kill, leaving opponent at 1 hp.
Advanced - unlocked at level 50
300 Mp - Transform Illusion - can transform into any monsters that are lower or equivalent to your level, that you have defeated before
(boss monsters do not count, your hp and mp stay the same and transformation lasts for 180 seconds max.
Song - Pooka exclusive - Requires an instrument
Basic - from Level 1
10 Mp - melody - boosts parities exp gain rate by 5% for 60 seconds.
Basic - level 2
5 Mp - Passion - shoots a projectile which reflects how the player is feeling, deals 75% matk dmg and makes the next spell cost 10% less, cooldown time 10 seconds, casting time 2 seconds.
Basic - level 3
10 Mp - fearful - makes a monster no longer want to attack you, while this skill is in effect a monster will not attack, unless attacked first in which case it turns hostile, casting time 3 seconds; cooldown 30 seconds, counts as a status ailment.
Basic - level 5
25 Mp - spite - makes a monster attack another monster for one attack, doesn't work on bosses, cooldown 40 seconds
Basic - level 7
X Mp - Entrust - give an ally X amount of MP, cooldown is 1 seconds per 10 mp, Casting time is 12 seconds.
Basic - level 8
30 Mp - addiction - once a player or monster uses a skill, they can only use that skill for 60 seconds, cooldown 60 seconds
Mid - level 10
20 Mp - sadness - makes all enemies in the area flinch, cooldown 45 seconds, casting time 4 seconds.
20 Mp - joy - makes all the dark type enemies in area stunned for a short time
20 Mp - hesitation - makes all enemies lose 50% atk for 10 seconds, cooldown 100 seconds
High - level 25
40 Mp - pride - makes party immune to status debuffs for 200 seconds, cooldown 200 seconds
40 Mp - envy - switches a stat (excluding hp and mp) with a monster for 10 seconds , cooldown 100 seconds
Advanced - level 40
80 Mp - thrill - all party gains 10% stat buff for 60 seconds, cooldown 70 seconds
100 Mp - hope - heals all party by half of your mspt and cleanses all status ailments ,and negates status ailments for 100 seconds, cooldown 120 seconds
Advanced - level 45
50 Mp - Admiration - take all the MP from your entire party and put it inside a book, Whenever a person in your party uses a skill, remove Mp from the book. Casting time 13 seconds; cooldown 45 minutes.
Advanced - level 50
100 Mp - Impatience - take away a players Hp until it reaches one, boost their atk by the amount of hp taken, double their atk spd, but set their block spd to zero. lasts for 5 seconds. casting time 2 seconds, cooldown ten minutes.
Advanced - level 70
X Mp - Super Power - Shoots a Space bending Shivering blast of pure magic, uses all your mp, it deals 100% matk atk dmg per 15 mp.
casting time 45 seconds, cooldown time 4 days, cannot crit, and deals 60% less damage on bosses. Spd of attack is 500% of your mspt.
List of Chants - to perform spell, you'll need to learn Mage Speak. The Following is a few Chants that you'll be using in the Field:
Elements:
light = Lait
water = Vatn
dark = Blakkr
fire = Eldr
earth = Urf
wind = Vindr
ice = Iss
blue fire = Blar Eldr
poison = Pciz
lighting = Leiptr
black fire = Svartr Eldr
life = Laif
death = Daudi
steel = Jarn
wood = Skogr
*If you have no Elemental Mastery, and your weapon has no element, the attack will be Non-elemental, which has a color of silver.
Spell Types:
Projectile = Knottr
area effect = Stadr
party effect = Vinr
summoning = Heita
healing = Godi
buffing = Naktr
revive = Reisa
status ailment = Impura
basic = Loe
mid = Midgur
high = Hye
instant = Dye
Creation = Efla
Weaken = Vandr
Cleanse = Koma
Mitigate = Verja
Knockback = Loga
Dramatic for no reason whatsoever = Drata
Spreads - Sppur
Casting Times:
5 seconds or less = Kaldr
10 seconds or less = Hradr
30 seconds or less = Sveida
longer than 30 seconds = Loki
Numbers:
1 = Einn
2 = Tveir
3 = Fjall
4 = Fjorir
5 = Fimm
6 = Sexta
7 = Sjau
8 = Atta
9 = Nain
10 = Tein
More = Margr (10-14)
A Large amount even more = Pusund (15-49)
A Vastly huge amount = Miljuan (50-90)
Almost endless amount = Stoll (100+)
Chanting Instructions:
TBA
Spell Speed:
Unless otherwise Stated in the Spell, Spells will travel at Spd equal to 100% of the caster's Mspt.
Basic Projectile Spell:
Basic - 10 Mp - Launches a an Elemental Projectile, if not Mastery or weapon element is present, shoot a non-elemetal projectile instead.
-Deals 150% Matk Dmg
-Casting Time 3 seconds/ Cooldown Time 3 seconds
-Spd = 120% Mspt
-You may also cast 3 of these at a time.
-Range 20 Meters
-Instant Casting
Mid - 25 Mp - Same as Above
-Deals 350% Matk Dmg
-Casting Time 4 seconds/ Cooldown Time 5 seconds
-Spd = 130% Mspt
-You may also cast 3 of these at a time.
-Range 30 Meters
-Instant Casting
High - 50 Mp - Same as Above
-Deals 500 % Matk Dmg
-Casting Time 5 seconds/ Cooldown Time 6 seconds
-Spd = 150% Mspt
-You may also cast 5 of these at a time.
-Range 40 Meters
-Instant Casting
Spell Enchantments - Unlocked with Casting Mastery 3, these can be added to nearly every spell, each chant will add a different effect.
Dublay - Increases the Spd of the Spell by 50% of your Mspt on top of what it already was. Increases the Cost of the spell by 20% of the spell, Round down.
Avalt - Increases the Range of your Spell, Increases 1 Meter per 2 Mp used.
Skera - Adds a Pierce effect to the spell allowing it to travel through enemies. Costs 30% of the Spells Total Mp.
Sokkva - Adds an explosion effect to your spell allowing it deal damage to targets around the point of impact. The size of the explosion is 1 meter per 10 Mp used up to 200 Mp. Damage Dealt is equal to 100% of the final hit of the spell. Using this Enchantment also costs 40% of the Spells original Cost.
Litari - Adds a Homing effect to a projectile spell. Costs 20% of the spells original cost for 120 Degree Turns. for 30% of the spells original cost, the projectile can do up to 90 degree Turns. The Spd will still be the original spd of the spell.
Ungr - Lowers the Cooldown of a spell by 25%, Costs 25% of the spells original cost.
Universal Spells - Spells that all Mages can use once they reach a certain level.
Level 2 -
5 Mp - Lumos - Expels a Light from your weapon, Lights up an area up to 5 meters from the point of the Light. Will continue for as long as the user does not take damage. Cannot cast other spells if this spell is up.
Level 3 -
5 Mp - Novice Bind - Summons magic chains from your weapon that wrap around a target and bind them from moving for 2 seconds. Cooldown 40 seconds.
Level 4 -
30 Mp - Fallecimeinto - Shoots at Orb at A Target. Upon hit, it inflicts them with an incurable effect. After 20 seconds, they will explode, this deals 600% Matk Dmg. Cooldown 20 seconds after Explosion.
1 Mp - Repairo - Heals an Inorganic target by 15 Hp per 1 Mp used up to 100 Mp. Cooldown 3 Seconds per 1 Mp used.
Level 5 -
25 Mp - Capture Senses - Shoots a Squiggly Beam at A Target, Lowers their Atk and Spd by 10% for 10 seconds. Also lowers their Line of Sight to only 25 meters for 20 seconds. Cooldown 70 seconds.
Level 6 -
10 Mp - Vesuvius - Shoots an Elemental Beams that deals 80% Matk Dmg. Spd is 300% of your Mspt. Has a 10% Chance to Inflict status Ailments. Cooldown 7 seconds.
Level 7 -
25 Mp - Arcane Fell - Has a different effect depending on the type of weapon you are using. Cooldown 60 seconds.
Wand - Summons a Whirlwind around you, Deals 300% MAtk Dmg to anything within 4 meter of you. Massive Knockback.
Staff - Summons a Veil of Fire around you, Deals 600% Matk Dmg to Anything within 1 meter of you.
Runeblade - A Diagonal Slash Attack, Deals 300% Matk and Atk Dmg.
Tome - Shoots An Elemental Projectile forward Which Drags Targets along with it before exploding dealing a total of 500% Matk Dmg up to 3 targets before exploding when hitting a 4th target.
Instrument - Summons A Blade from the sky and have them Impale any target within 5 Meters of you. Can be used multiple times in a row up to 5 times, Deals 250% Matk Dmg per Hit. Cooldowns Stack.
Level 9 -
10 Mp - Estia dance - A Multi Part Spell. First Select a Party Member. Whenever that player uses Mp, 50% of the used Mp is instead transferred to another Mp bar which has a Max of 50% of your Max Mp. At Any Point you may Cast the second part of this spell "Final Dance". This Spell creates a Shockwave from the Chosen Party member that has a range of 1 Meter for every 10 Mp used, and deals 100% of your Matk for every 10 Mp used. Cooldown is 20 seconds for every 10 Mp used. This Attack will hit any and all targets inside its range.
Level 10 -
100 Mp - Repairo Maxima - Restores Inorganic targets by 10,000 Hp per 100 Mp up to 1,000 Mp. can also move non living things back to its original state if broken or misplaced.
Level 25 -
50 Mp - Luminos - Creates a Bright Light which can illuminate up to 50 meters away from the caster. Will keep monsters away if the caster is a higher than said monsters. Will stay up as long as the caster is not hit. Can cast other spells while this is active for 25% more Mp, no extra Mp costs when you are Level 40 and above.
Level 50 -
500 Mp - Luminos Maxima - Creates a radiant light which illuminates up to 100 meters away from the caster. Will keep monsters away if the caster is a higher level. will stay active as long as the caster takes no damage. This spell can also turn into a trail of light which follows the casters path, if the player takes damage this will automatically occur. If this is done the spell will last until sunlight shines again over the area, if not applicable, this spell will last 6 hours. the user can cast other spells while this spell is active.
Universal Chanting spells : these spells cost little mp to use, but require a specific chant to activate, they're also more powerful than your usual spells. The format for these spells are slightly different, it goes mp cost : name of spell - chant - effect of spell.
they are unlocked for all mages once they reach a certain level, some spells may require a certain amount of casting mastery or elemental mastery. the casting times for these spells, if not listed, is the amount of time it takes you to say the chant.
Level 2 -
10 Mp : Heavy Projectile - "Kami-sama, grant me power. unleash my magic within!" -
a projectile spell, but the projectile has 300% greater mass, and deals 250% matk dmg, costs 2 more mp every time it is used in the same day. projectile goes off whatever elemental mastery you have, or weapon element.
Level - 5
20 mp : Heavenly Chain - "God of iron and steel. savior of human kind. defender of Midgard. allow me to grasp your power and fight" -
creates a chain of light which holds an enemy to the ground, wall, or ceiling, for 10 seconds, each hit the enemy takes while trapped can be a max of 500, afterwards the target is inflicted blindness for 3 seconds. cooldown 300 seconds, requires light mastery.
20 mp : hell's chain - "King of Hell, player of life, take a gamble and let me summon your power here to this plane." -
same as heavenly chain, but inflicts bleeding at the end. requires dark mastery.
Level - 15
50 mp : Summoning Ziz - "I call upon you, lord of the sky and the devil of its kin, answer my call to battle and shatter my enemies pride!" - summons Ziz the thunder Bird from a magic circle. the Bird will only give three attacks upon command before vanishing.
each attack is a thunder strike which comes from the bird itself, they deal in order, 200% matk, 300% matk, and 500% matk dmg.
if the bird is hit by any magical attacks, it vanishes at any moment in time, requires thunder mastery and casting skill level two, cooldown one hour.
300 mp : Summoning Phoenix - "Answer my pray, old sacred one, to heed my wishes true; God of fire, I summon thee." -
summons a god of fire, the phoenix from a magic circle, upon command it will deal one attack, which is its ability to create a storm of fire around an enemy or enemies, the storm has a 10 yard diameter across, and anyone, even the caster who touches these flames will lose 10% of their hp per second of contact, does not effect bosses, it also inflicts burn to anyone who touches it until they die, or until an item or spell is used.
requires fire mastery and casting skill level two, cooldown one hour.
50 mp : Summoning Leviathan - "Bearer of great treasure, master of the deep, I ask you to help my cause, here and now!" -
summons a leviathan from a magic circle, which deals 4 attacks on command before it leaves. each of its attacks are water sphere projectile, which are already in the air around it when summoned, each of these deal 500 fixed damage, and trap the enemy in a water cage, no damage can be dealt to the enemy once they're in the cage, but they cannot attack either. requires water mastery and casting skill level two, cooldown one hour.
50 mp : Summoning Sphinx - "the one who knows all, but knows not at all, the one who helps all, but kills all, aid me!" -
summons the sphinx from a magic circle, does two attacks on command before leaving, one of its attacks create two pieces of earth that come out of the ground and crush the enemy, this deals 500% matk, or instantly kills players whos hp levels are below 1,000, if their def, earth resistance, or physical resistance is above 1,000, they also survive dealing only 500 fixed dmg. its other attack is earth spike, a large mass of earth in the shape of a spear comes down from the heavens and pierces that which is below, deals 2,000 fixed dmg, and inflicts bind for 5 seconds. requires earth mastery and casting skill level two. cooldown one hour.
Level - 30
100 mp : Final Projectile - "Limiter of a thousand wands and staves, respectful mages and wizards alike, master and mistress come together, The road that which has been broken need be tied. leave all hesitant mind aside. The light which has guided, the darkness which has frozen over, the wind that has ignited all embers. one wish, two souls. one target, two hurt. descend upon this land to grant your providence to me, to him, and she. the steel princess who creeps, the madness man who sleeps. boiling, denying, blinking in its ignorant slumber. Ultimate projectile spell : Final Projectile!" -
a projectile spell which expands in size until the caster finishes the lines of the spell, grows up to 10 yards wide in diameter, and inflicts 1000% matk dmg on impact, explodes furthermore, dealing more 1000% in a 15 yard diameter explosion. cooldown 6 hours.
Instantaneous Spells : on the other hand, there are some spells that require no lines at all, but a specific motion to activate, these usual cost more mp, but are faster to use in combat. these also have a different skill format.
Mp cost - Name - Activation movement - Effect.
Level 5 -
2 Mp - Telekinesis : smack - a swing - an Aura which reflects on your elemental mastery or weapon element comes out of your weapon and towards the enemy, hitting them, deals 100% Atk dmg, and has the strength of your matk stat. can be parried with a sword or another aura, can only hit one target at once, has a max range of 10 meters.
Level 60 -
0 Mp - Rise - makes the user and their party float up at 10% of their mspt for spd, to 10 meters, +10 mp for each meter after up to 100 meters.
motion - staff : tap the ground - Rune blade : Swing blade up - Wand : Point Up - Tomb : touch two fingers to Tomb, then point them up - Instrument : play a note, then play the same note an octave higher
Univsersal Wand skills -
Level 14 -
25 Mp - Great Dispell - Removes all debuffs from an ally. Casting time 3 seconds, Cooldown time 30 seconds. Range is 5 meters for every 100 Mspt of the user.
25 Mp - Great Rehabilitation - Removes All Status Ailments from an ally. Casting time 5 seconds, Cooldown 30 seconds. Range is 5 meters for every 100 Mspt of the user.
Level 15 -
30 Mp - Dastardly Deed - A Spell which Lowers Status Resistance by 5% for every 200 Mspt of the user up to 50%. for 10 seconds Range is 5 meters for every 150 Mspt of the user. Cooldown 40 seconds.
Level 20 -
10 Mp - Blessing of Block - gives a buff that has a 10% chance to nullify all damage done for 30 seconds to all party members, casting time 5 seconds. Increase chance of nullification by 10% for every 600 Mspt you have.
25 Mp - Fade Striker - Gives an Ally a buff which doubles their Normal Attack Damage for 20 seconds. Increases the duration by 5 second for every 250 Mspt the user has.
Level 21 -
10 Mp - Summoning: Flash Bang - Creates a ball of condensed light, when it impacts into another target, an explosion of light is made which inflicts all targets within 20 meters with blinding and stun for 3 seconds. Cooldown 60 seconds.
Universal staff skills -
Level 14 -
25 Mp - Great Collapse - A Spell which Shoots a blast of wind at a target, Lowers targets Def by 20% for 20 seconds. Increase effect by 5% for every 500 Matk of the user. Casting time 4 seconds, Cooldown 40 seconds.
Level 16 -
1 Mp - Charge Shot - takes 1 mp to charge per second, each 1 mp deals 15% matk dmg up to 60 mp.
cooldown 2 seconds, target loses 1 mp per second charged on impact.
30 Mp - Sacred Tree's blessing - Gives a target a heal over time buff which heals 10% of their max hp every 5 seconds for 60 seconds, requires earth and water mastery, casting time 10 seconds. Cooldown time 90 seconds. Increases effect by 5% for every 500 Mspt of the user.
Level 18 -
45 Mp - Water Deity's Wish - Gives a target a buff which heals 5% of their hp every time they are hit for 60 seconds.
heals 10% of hp if a magic attack deals damage. Increase Effect by 5% for every 250 Mspt over 500 Mspt. Casting time 10 seconds. cooldown 90 seconds.
15 Mp - Spout of Coal - sprays a massive wave of black dust, inflicts blindness and takes away immunity of flinch and stun for 10 seconds.
(fire and earth mastery required) Cooldown 10 seconds.
level 25 -
100 Mp - Power Fell - Emits a Massive Shock wave of energy from your staff for 3 seconds. Deals 500% Matk Dmg to all targets within 30 meters in front of you 3 times up to 10 Targets. Staff must be placed on the ground in front of you for this spell. Massive Knockback. Cooldown 300 seconds.
Spell Deflecting - A system recognized skill is which mages learn at casting skill level two. While holding a magical weapon, if a projectile or debuff spell is coming at your direction it can be deflected by pushing it away from your person with your weapon. To perform this action you need to use at least 10 Mp + 1 Mp for every 5% the damage of the attack is over your Matk. Ex. if you have 200 Matk, to deflect a spell that deals 1000 Dmg, you would need 10 Mp + 20 Mp for every 100% it is over 200 Matk. Since 1000 Dmg is 400% Larger than 200 (200 + 400% = 1,000) then it would cost 80 Mp extra, or 90 Mp total.
Staff blocking - The system allows staff users to block melee weapons without breaking, mages can also cast spells while blocking with a staff, if they speak the chants needed.
Team Casting - A system recognized skill; if multiple mages say chants for the same spell, the spell will be performed with a multiplier equal to the amount of mages chanting. If 3 Mages are chanting for example, then the spell is 3 times as fast. This means that a a spell with a cast time of 20 seconds will now be 20 divided by 3, which is 6.6. round this down to 6 seconds.
Instant Casting - A System Skill which some skill have Access to. Using Instant Casting means that you can ignore all casting and cooldown times and cast the spell as soon as you finish all the chants for it. This will mean that the spell will cost more Mp or may have more Cooldown time among other things.
There are even more spells and attacks
Which aren't open to everyone
But in classes. you unlock weapon classes for spells at casting skill level 2 at level 10
casting skill level 3 unlocked at level 20 and casting skill level 4 unlocks at level 40 level 5 at 60
(must do quest to unlock casting skill levels. refer to quest list)
to use a class you need the weapon ex. wand basic.
or an element depending on what you need
pyromancer needs fire mastery OR you need to be using a fire element weapon
you CANNOT use magic without a wand, staff , or rune blade , unless directed
NOTE : for summons, you cannot take their weapons, you may not give them weapons, unless it says otherwise; they cannot use sword skills or spells, unless it says otherwise, they can however be disarmed, unless it says otherwise.
Wand Basic-
5 Mp - Repel - Creates a invisible shield in front of you which mitigates 50% of all damage done to yourself, reflects basic level projectiles. cooldown 4 seconds. Instant Casting - costs 15 mp more.
10 Mp - Expel - Shoots a beam that disarms an opponent, if already disarmed, A huge knock back effect is produced instead. Spd of Spell is 400% of your Mspt.
Mid -
10 Mp - Levitate - Allows the user to move objects in the air. Strength of Spell is 500% of your Mspt. Duration is 1 second per 10 Mspt.
35 Mp - Arcane Blast - All opponents in front of you within 10 meters will be thrown back doing 200% Matk, Casting time 2 seconds, cooldown time 25 seconds. Deals 800% Matk Dmg if there is only one target.
High -
50 Mp - Sacred Art: Reflection - Creates a Portal which Reflects up to high level projectiles back for twice the original power, Cooldown 20 seconds.
500 Mp - Summoning : Wizard's Partner - Cooldown 10 minutes, Casting time 10 seconds.
Hp - 50,000
Atk - 2,000
spd - 1,000
Def - 8,000
Mdef - 10,000
Details - A Human Servant who uses a sword and shield, can use universal sword skills. Shield Negates 50% of the damage done.
Skills - Might of Magic - Its Defense and Magic Defense can be boosted by 100 per 1 Mp a second.
One Handed staff basic -
25 Mp - Stand - Creates a Shield in front of you for 3 seconds that mitigates 70% of all damage done to you and any other targets behind you, deflects mid level projectiles, Cooldown 8 seconds.
10 Mp - Spike Implosion - Creates an explosion inside of an inorganic target. Deals 400% Physical Damage (Atk Dmg) to all targets within 5 meters of the object. Can be set to implode at once, or on a timer up to 10 seconds. Cooldown 30 seconds.
Mid -
45 Mp - Arcane Explosion - Creates a blast of arcane which throws back any targets in front of you up to 20 meters, assuming the damage done is more than the target's weight. Deals 300% Matk Dmg, has a 40% chance to ignore Mdef.
10 Mp - Light Arrow - Creates a Beam of Light from thin air and Shoots it at a target at 700% of your Mspt for Spd. Deals 100% MAtk Dmg. You can cast this spell multiples times at once. The Max amount of Arrows you can create at once is 1 per 100 Max Mp. Cooldown time is 4 seconds per Arrow created. Light Mastery Required to shoot more than 5 arrows at once.
High -
100 Mp - Summoning : Wahyu Meriam - Materializes 5 Meteors 100 yards in the sky and have them crash down on any targets within 200 yards. Deals 500% Atk Dmg per meteor. Deals 50% Less damage against inorganic targets and vehicles. Has a 25% Crit Rate. Cooldown is 5 minutes minus 1 minute per target killed (Vehicles and inorganic targets do not count)
100 Mp - Summoning : Inhuman - Casting time 5 seconds.
Hp - 20,000
Atk - 250
Matk - 250
Spd - 700
Def - 300
Details - A Shadow like creature who has no face. Wields blades of darkness.
Skills - Takes no Damage from Elemental Attacks.
Can Transfer 15 of its own Max Hp for more 1 Spd or 1 Atk for itself.
Has a natural 100% status ailment resistance.
Any debuffs this monster has are doubled.
Two Handed Staff Basic -
50 Mp - Ser Defensor - Summons A Semi-sphere Force Field like Shield around you which stretches in 5 meters in front and behind you. Any targets inside your shield take no damage. The Shield also Reflects all projectiles. the Shield will hold for 30 seconds. every time the shield takes as much damage as 500% of your Mspt, the shield duration will go down by 1 second. Once the Shield duration is 10 seconds or lower, you can add 10 more Mp for 5 more seconds. the most amount of Mp this spell can take is 250.
40 Mp - Florecimiento - An Area Attack which can only be used on dirt. spawns flowers on the ground within 30 meters of the user. The Flowers explode on command and deal a total of 600% Matk Dmg. Massive Knockback. Can be used without a weapon if Hp is above 90% or if Hp is below 10%. Cooldown 80 seconds.
Mid -
50 Mp - Garra de trituración - A Spell which Materializes a Black Orb at the end of the your staff. Allows you to throw the Orb or smash the Orb into a target. Deals 1,200% Matk Dmg on impact. Casting time 4 seconds. Cooldown 80 seconds. if thrown, the spd of the move is 700% of the player's Mspt and 300% of the target's Strength. Instant Cast, Increase Cooldown by 80 seconds. If this spell connects with itself, it will create an explosion that deals 100,000 fixed damage to all targets within 100 meters, even the users. monsters killed this way will grant zero exp, drop zero items, fulfill zero quests, etc. Players killed this way will lose no exp, cannot be revived, and do not count towards quests, etc.
70 Mp - Shimasu - Shoots a thin beam of light through a target, this causes a line of explosions to occur on the path of the beam. deals 800% Matk Dmg up to 9 targets. The target which was it with the beam of light is inflicted with Unlucky Lv 4. Cooldown 90 seconds.
High -
200 Mp - Roi Dominant - Summons 5 Magic Spears appear around you. They can be used to block attacks, their strength being 400% of your Matk, their Spd being 400% of your Mspt. When thrown they deal 500% Matk Dmg and explode dealing 300% Matk Dmg to anyone within 5 meters. Casting Time 7 seconds. Cooldown 30 seconds. Instant Cast, Increase Mp cost by 20
Passive Skill - Magic Defense Proficiency - When you get attacked, A Magic Wall comes up and mitigates 15% of all damage every time you take damage. Costs 8 EMP to unlock.
Rune Blade -
10 Mp - Essence of Magic - A Slash Attack which switches your Atk and Matk Stats. Lasts 30 seconds. Cooldown 80 seconds.
20 Mp - Rainbow Wind Waker - A 4 Hit combo which deals 150% Atk and Matk Dmg per hit. This attack leaves a trail behind the swords strikes and any targets caught in those trails after the skill is over gets hit with the status ailment of your weapon, or one of your elemental masteries. Cooldown 7 seconds. Speed Increased by 20% if used under water.
Mid -
0 Mp - Forbidden Art: Vengeance - Deals all your remaining Hp as fixed damage. Ignores all skills, def, mitigation, resistance, and all other effects. you cannot be healed for 20 seconds unless healed by a sacred art.
30 Mp - Force Wave Crash - A projectile in the shape of a crescent, Deals 200% atk and 200% Matk Dmg, also inflicts status ailment of weapon. When this move hits another projectile, it blows the other projectile up. Cooldown is 3 seconds + 90 seconds if it hits a projectile. Instant Cast - costs 30 more Mp.
High -
10 Mp - Whirlwind - Creates a Mini Tornado which rushes forward at 500% of your Mspt for Spd. Anything it hits gets sent up and deals 150% Matk Dmg. travels up to 30 meters away. can have a max of 5 of these out at once.
Tornado does not change direction and cannot be dispersed by any shield spell under 100 mp
10 Mp - White Streak - cuts open any whirlwind attacks ,creating an explosion of wind that deals 300% Matk Dmg to any targets within 6 meters except you. Throws all targets back, including the user.
Rune Blade level two -
90 Mp - Invoke Megaladon - A Single Stab which summons an image of a massive shark behind you Deals 500% Atk Dmg. once the attack lands, a giant wave of water comes out from the blade and deals 500% Matk Dmg pushing the target away from you with huge knockback. Inflicts Wetness Lv 3. Cooldown 100 seconds
50 Mp - Letter Attack - writes out a letter with your sword and propels it dealing 600% Matk dmg - cooldown 25 seconds. Instant Cast - costs 10 more Mp.
(note : if you write out a symbol of the a status ailment ex bleed. it will make the attack have a 30% of inflicting it)
mid -
30 Mp - Spacial Rend - A magic circle 3 feet in diameter appears on the ground and can boost spd by 20% when a target travels over it. Can also Stop a target's movements if over it, if you have more Matk and Mspt combined than their Strength and Weight. Can only effect targets that can fit within the circle. can be casted anywhere up to 30 meters away from the caster. Lasts 30 seconds.
100 Mp - Blast Burst Burn - Draw A big magical circle on the a ground, wall, or ceiling that is 10 meters in diameter. Creates an Pillar of explosions that Deal 10% Matk Dmg 300 times in succession in a minute up to 100 meters in range. Lowers Atk and Matk Stat by 30% to any targets hit by this move for 60 seconds, Inflict Unlucky Lv 3 after the move is over. Casting time 20 seconds.
high -
330 Mp - Elemental Concussion - A 7 Hit Combo that deals 400% Matk and Atk Dmg. Cannot Crit. Has a 100% Chance to inflict any status ailment from your weapon or mastery. Decreases all stats of the target by 25% except Hp and Mp for 30 seconds. Any hits the target takes while these debuffs are in effect cost 20% less Mp. Cooldown 10 minutes.
Pyromancer basic - Fire Mage
15 Mp - Camelia - Shoots rapid Fire bursts of ember that Inflict Burn Lv 3 and Poison Lv 2. Cooldown 5 seconds.
15 Mp - Eldrbal - Shoots a Fireball which Deals 150% Matk Dmg which also has a 90% chance of inflicting burn Lv 3. Cooldown 2 seconds. Additional Skill - With Black Fire Mastery - Increase Ailment chance to 120% and Burn to Lv 5.
Additional Skill - With Blue Fire Mastery - Increase Damage done to 450% Matk.
25 Mp - Red Veil - Covers a target with a wall of fire mitigating 80% of all dmg done by fire attacks and 25% on others
(cooldown 5 seconds)
Mid -
0 Mp - Sacred Art: Fire Lance - Sets your weapon on Fire. lasts literally forever if you hold the weapon. Any targets that touch your weapon take 10% of your matk as dmg.
25 Mp - Fireworks Ball - Summons a Ball of Fire which feels cold to the touch. once it collides into anything, it explodes into flames dealing 400% Matk dmg to any targets within 7 meters. has a 50% chance to inflict Burn lv 2.
High -
400 Mp - Summoning: Flame Elephant - Summons a whole Elephant which is literally and figuratively on fire. Figuratively and almost literally is a Tank.
Fire Elephant - Cooldown 12 hours
Hp - 1,000,000
Strength - 90,000
Spd - 100% of the caster's Mspt
Def - 500% of the caster's Matk
Mdef - 700% of the caster's Matk
100 Mp -Summoning: Flaming Chariot- Summons a Chariot which is also on fire. comes a Flame Pegasus too as a bonus.
Flaming Chariot and Pegasus - Cooldown 30 minutes
Hp - 20,000
Strength - 8,000
Spd - 1,000% of the caster's Mspt
Def - 1,000
Mdef - 1,000
Skills - takes 50% Less damage from projectiles
Dark Pyromancer - Advanced Fire Mage
10 Mp - Forbidden Art: Black Blaze - Summons a Black Fire to your side. On Command, it can shoot forward on the ground and create a trail of flames up to 10 meters in length per 10 mp used. Deals 250% Matk Dmg to anything it hits. Cooldown 30 seconds.
100 Mp - Arcane Explosion : Black Fire - A blast of magic that sends all targets within 10 meters of you away. has a 80% chance to inflict Burn lv 4. cooldown 20 seconds. has no cooldown if Hp is under 30%. Deals 750% Atk and Matk dmg on impact. Black Fire Fills the area that was affected by the attack.
Mid -
100 Mp - Darkness Exalt - Pulls in a target to you and grab them, black fire will envelop the target and deal 1000% Matk Dmg. Reduce their Mp to 0. If used on a Monster. Lower their Atk by 25% for 20 seconds. Cooldown 70 seconds.
250 Mp - Black Rock Crash - Summons a Tsunami of Black Fire. however, the range is only 20 meters. Deals 3000% Matk Dmg to any targets it hits, up to 8 targets. has a 100% chance to inflict Burn lv 4. Cooldown 20 minutes.
High -
100 Mp - Summoning: Slightly Evil Fire Mage Student - Cooldown 20 seconds
Hp - 1,000 + 50% of the caster's Mspt.
Mp - 25% of the caster's Max Mp
Matk - 80% of the caster's Matk
Spd - 200 + 20% of the caster's Mspt
Mspt - 50% 0of the caster's Mspt
Details - Can use any Pyromancer Skills and universal spells as well as basic healing.
650 Mp - Summoning - Black Rock Dragon - Cooldown 40 minutes - Instant Cast - Costs 350 Mp more.
Hp - 20,000% of the caster's Mspt
Atk - 200% of the caster's Matk
Matk - 200% of the caster's Matk
Spd - 400% of the caster's Matk
Details - Can Spit black fire that deals 100% Matk and Atk Dmg
Immune to all status ailments
Takes 50% less damage from Earth, Steel, Fire, and Black fire Moves.
Can be used as a mount.
Arch Mage : Explosion - Overdrive class of Dark Pyromancer -
(casting skill level 5 needed to unlock, as well as high level mastery of black fire mage, and dark+fire mastery)
(cannot be used if light mastery is learned , water mastery is learned or if matk is below 4,000)
10-100 mp - Devil's Wish - Spawns a firefly. with your Mspt as spd. when it lands or dies. Explode for 200% Matk per 10 mp. has a 25% chance to inflict burn Lv 3. Can have 10 of these out at once.
Additional Skill - Firefly Population has no limit, Burn chance raised to 75% (Requires 7 EMP)
Additional Skill - Firefly Spd is equal to 300% of your Mspt. (Requires 5 EMP)
Additional Skill - Increase Damage done to inorganic targets and Summons by 100%. (Requires 3 EMP)
Additional Skill - Increases Crit rate of skill by 25% (Requires 10 EMP)
Additional Skill - Increase Explosion radius to hit all targets within 3 meters of the explosion. (Requires 5 EMP)
Passive Skill - All attacks Inflict Burn Lv 1 with a 90% chance.
Passive Skill - Matk is boosted by 50% if Hp is full
Passive Skill - Matk is boosted by 50% if Mp is full
Passive Skill - Matk is boosted by 50% just because.
5,000 Mp - Explosion - The Only Spell You'll Ever Need. Summons 10 Layers of Massive magic circles in the sky above your target up to a mile away from the caster. Summon a magic circle below and above yourself as your staff starts to glow a very foreboding shade of glow-y black. Casting time 1 minute and 5 seconds. Say a few lines before everyone in the area dies. once the explosion is summoned into the area, it will deal 500,000% Matk Dmg on impact to any targets within a mile of the magic circle. then 5 minutes after that, A second wave of wind is knocked back dealing 100,000% Matk Dmg to any targets within a mile and a half. The caster of this Attack has their Mp set to 0 for 3 hours and has their Spd set to 1. they can also no longer stand up during that time either. Here. I got you some music to play during the impending doom that you've just cast on us:
https://www.youtube.com/watch?v=ERKnkHq-6XA
0 Mp - Cinder Reflection - Summons a mirror near your player (within 5 meters) whenever you cast a projectile the attack can also come out of the mirror. max of 3 out at once, they last for 30 minutes each.
(need 3 emp to unlock)
Holy Pyromancer - Advanced Fire Mage
10 Mp - Azure Shock - Shoots a Volley of Fire Bits at close range: within 3 meters. Deals 200% Matk Dmg at 3 meters, 300% at 2 meters, 400% at 1 meter, and 500% Matk Dmg point blank. Cooldown 9 seconds.
15 Mp - Flare Eyes - Blinds all targets within 10 meters of your person, then shoot off a blast of energy towards a target dealing 200% MAtk Dmg. has a 20% chance to inflict burn lv 3.
50 Mp - Dragon Echo - A Fireball attack that deals 250% Matk Dmg. the damage per shot goes up by 50% every time you use this in succession up to 800% Matk Dmg. Cooldown is 20 seconds once you reach 800% Matk Dmg.
Mid -
50 Mp - Border - Draw a Line on the ground with your finger which creates an invisible wall of light that keeps all monsters that are 10 levels below you from being able to cross to your side. Lasts 5 minutes per 50 Mp.
deals 500% matk dmg to dark monsters lasts 60 seconds, lasts 120 seconds- cooldown 60 seconds
75 Mp - Blues Form - Shoots out 4 whips from your weapon, throw them around a target to bind them with your Matk as strength. or Smash them into a target for 300% MAtk Dmg 4 times. Crit rate of this move is boosted by 30%. Cooldown 2 minutes.
High -
100 Mp - Aurora Shield - Creates a Rainbow colored Shield around your person that lasts 60 seconds . All Elemental Attacks that hit you deal 50% less damage, Become immune to burns and gain a 100% resistance rate against burns.
300 Mp - Summoning - Exorcist - Cooldown 30 seconds - Instant Cast - costs 100 more Mp.
Hp - 15,250
Mp - 1,000
Matk - 800
Aktk - 1,200
Spd - 750
mspt - 1,000
details : Can heal, Use Universal Spells, and use Pyromancer and Holy Pyromancer spells. Uses Runeblades.
Arch Mage : Exorcist - Overdrive class of Holy Pyromancer -
(casting lvl 5, blue fire mastery, fire mastery, cannot be used if dark, water mastery is learned.)
Passive Skill - immune to Curse and Blinding.
Passive Skill - Cures Curse on touch.
Passive Skill - boosts mov spd by 50%
Special Skill - Channeling the Light - Whenever you touch a target, you can convert 1 of their Mp into 100 Hp. can also work on yourself.
Special Skill - Channeling the Darkness - whenever you touch a target affiliated with the dark or with dark mastery, deal 20% of your Matk per second of contact, also heal yourself by 50% of the damage done.
500 Mp - Summoning: Shikigami God's Guards - Max population is 1 per 500 Max Mp.
Hp - 250,000
Atk - 4,500
Strength - 25,000
Blk/Mov. Spd - 8,000
Def - 15,000
Mdef - 15,000
Details - A Giant towering body of a man or woman with metal wings. 12 feet tall, has no head. Wields Lances or Staves.
skills - Cannot Attack. Takes 90% less damage from projectiles. Takes 90% less damage from explosions, except from explosion.
God's Direction - Allows the caster to control one Summon, allowing them to attack with physical attacks. Channeling the light and darkness can be used while controlling a summon.
15 Mp - Explosive Tag - Summons a piece of paper in your hands, deals 100% matk or atk dmg when it explodes.
it explodes whenever you want it to, no maximum amount can be summoned, no cooldown, can stick to things or characters. Inflicts Burn Lv 2 with an 80% chance.
25 Mp - Sacred Art: Sealing Tag - Summons a piece of paper in your hands. when placed on a target, lowers their stats by 10%. Stacks up to 50%, but more tags can be placed. when the tag is removed, it deals 10% of their player's max hp as damage. when used on a monster, the debuff only lasts 20 seconds and comes off after that.
40 Mp - Forbidden Art: Fortune Tag - Summons a piece of paper in your hands. When placed on a target, inflict them with unlucky Lv 1, with each tag, raise unlucky by 1 level. When placed on a target, also lower their status resistance by 20%, stacks.
Hechicero basic - Water Mage
5 Mp - Creation: Water Wall - Summons a spout of high pressure water from the ground which creates a wall which can block any blunt attacks. Hp of wall is 500 per 5 mp used. height is 2 feet per 5 mp used, up to 12 feet. Width is 2 feet per 5 mp used, up to 30 feet. Takes 50% less damage from projectiles and slashing attacks, and also 25% less damage from piercing attacks. Lasts 10 seconds per 5 Mp used.
15% total Mp - Creation: Water Clone - Casting Time 3 seconds, cooldown 30 seconds - instant cast costs 5% more Mp.
summons a Water Clone of yourself next to yourself.
[Insert Player Name] Water Clone -
Hp - 20% of the caster's
Mp - 20% of the caster's
Atk, Matk, Spd, Mspt - 50% of the caster's
Details - Doesn't really talk, can be told to talk but it will use basic AI to talk.
Skills - can use any class and universal skills/spells the caster can except OD Class skills and spells.
Mid -
80 Mp - Acid Rain Cloud - Summons a cloud that rains down over a total area of one square Mile. Any targets, including the caster, caught in this rain have the following effects placed on them: Def and Mdef lowered by 50%, Spd and Strength lowered by 25%. Chance to Proc Poison Lv 1 every 5 secods, constant Wetness Lv 1.
30 Mp - Rising Tide - Summons a small wave of water from in front of you, which grows larger and larger as it travels. Range of spell is 25 meters, grows by 1 foot for every meter it travels. Deals 20% Matk per meter it travels. Inflicts Wetness Lv 1, rises by 1 level per 5 meters it travels. Cooldown 25 seconds, Instant cast - gives the move a 4 second casting time every time instant cast is used.
High -
40 Mp - Aqua Gift - Gives A player water breathing until the next time they surface or until they take total damage equal to 50% of their Hp. Also makes them Immune to rain spells and their effects. if used in this way, the spell lasts 60 seconds.
150 Mp - Tsunami - Summons a Tidal wave from the base of the player, can be casted up to 20 meters around the player or 40 meters in front of the player. Deals 200% Matk on impact, then Deals 50% Matk every second for 20 seconds for every second a target is inside the tidal wave. Inflicts wetness Lv 5. When used in or on the ocean, Deals 500% Matk on impact, then Deals 100% Matk per second. Cooldown 5 minutes per target hit.
Thaumaturge - Advanced Water Mage -
5 Mp - Freeze Point - Shoots a Spear of Ice towards a target at 200% Mspt. Freezes the target with Lv 2 Freeze. if already frozen, Deals 400% Matk Dmg. Casting Time 3 seconds, Cooldown 2 seconds. Instant Cast - Costs 25 more Mp.
25 Mp - Freeze Blank - Emits a strong wind of cold air which freezes all targets within 10 meters of your person with Lv 1 Freeze, then blow them away from your person with massive knockback. Cooldown 300 seconds.
Mid -
75 Mp - Summoning: Ice Sith - Cooldown time 60 seconds - Instant cast - Cost 50 more Mp
Hp - 2,000
Atk - 1,000
Strength - 50,000
Spd - 1,700
Mdef - 2,000
Details - A Beetle like creature made entirely of ice. Usually around 2-3 feet tall and 4-5 feet long. has massive strength for it's size. has giant pincers which can be used to attack or grab onto objects.
Skills - Takes 25% less damage from physical attacks that do not ignore defense.
Every time this summon is frozen, heal this creature to full Hp instead.
Deals 400% more damage to other summons
100 Mp - Summoning : Yuki-Onna - Cooldown 30 minutes - Instant Cast - Costs 100 more Mp
Hp - 4,000
Atk - 250
Matk - 2,000
Spd - 2,000
Details - Appears to be a normal woman, but her body is cold to the touch.
Skills - Freezes any targets that touch her, or damage her with a physical attack with Lv 3 Freeze.
Cursed Heart - Allows this summon to use any class Spells her caster has access to.
Cursed Touch - When this summon kills a monster, gain 20% of that monster's stats as your own. Stacks.
Cursed Aura - Any Enemy targets within 20 meters of this summon lose 20% of their Spd and Atk. Does not Stack.
60 Mp - Vampire Frost - shoots a min blizzard at a single target up to 40 meters away. Inflicts Freeze lv 4, Deals 200% Matk Dmg 4 times. Heals yourself by 50% of the damage done per hit. Ignores Mdef if caster's Hp is over 80%. Cooldown 70 seconds.
High -
275 Mp - Sensational - Summons a Giant Icicle Spear, travels at 300% of the caster's Mspt. once it impales a target, it turns a light shade of red and the target is consumed with a burning feeling as if the Ice was Lava instead. Deals 100% Matk Dmg 20 times. Ignores Mdef, Mitigation, Resistance and other skills and spells. Lowers the target's Atk, Spd, and def by 30% for 40 seconds - cooldown 40 minutes - Instant Cast - Costs twice as much Mp, the skill can no longer be used for 12 hours, even with instant cast.
300 Mp - Ice Age - A blizzards appears suddenly and extends over a mile from the caster's current location at the time of casting. lasts 300 seconds. Decreases Stats by 20% when in the blizzard, except for Ice mages. All Mp consumption is doubled in the blizzard except for Ice Mages. All monsters take 20% more damage from al attacks while in this. This move stacks if multiple Ice Mages cast it in the same area.
Arch mage : Aqua Luna - Overdrive of Thaumaturge -
(needs CM5, Water mastery.)
(cannot be used if Fire mastery is learned)
Passive Skill - Immune to wetness, and allows user to walk on water.
Passive Skill - Boosts your Mspt by 25%
Passive Skill - Takes 25% less damage from water and Ice attacks when Mp is above 25%.
30 Mp - Creation Master : Water - A projectile Attack, Deals 300% Matk, spd is determined by 300% of your mspt. The projectile can take any form, this skill also has homing. this spell costs 50% less if there is water nearby to use. If used underwater, this spell deals 500% Matk and Travels at 500% of the caster's Mspt. The Summoned water also has Hp equal to 500% of the caster's Matk, in whcih can this spell can also be used to block attacks like a shield. Can also Inflict wetness Lv 3 which it touches a target.
100 Mp - Summon Master : Water - Summons a Massive Pool of water enough to fill up the area so that it becomes a lake up to 5 miles away from the caster, lasts until the caster's Mp goes under 75%. In the case that the Caster's Mp goes under 75%, the water will last for 5 more minutes before vanishing.
5,000 Mp - Summoning : Water Destroyer - Summons the Mage Ship, the Magic Destroyer from any large body of water.
The Magic Destroyer, Water Vessel - Cooldown 7 days. instant cast - costs twice as much Mp.
Hp - 8,000,000
Max spd - 3,500
Def - 10,000
Mdef - 300,000
Material - Magical Ice
Engine - Uses Magic to have the water push it forward.
Carrying - 32
Rooms - 18
deck level - 18 Feet
cannon capacity - 20
Ammo - 800
dimensions - 75 yards - 25 yards
unique skills - in rain, this ship gains 1,500 more spd, and heals by 1,000 Hp every second.
mages on board gain a +100 max mp while they're on it, but only Max mp, it is not filled.
melee users gain +500 max Hp while on it and Gunner's gain +10 meters range.
travels to places in half the time. Ex. trips that take 6 nights, take 3 nights
details - made of Ice and water, held together by pure magic.
cannons and furniture is also made out of ice and present on board.
however the ship itself will melt after a week.
Arch Mage : Ice Ken - Overdrive of Thuamaturge Class
(needs CM5, Water Mastery, Ice Mastery, and 1,000 def and mdef.)
(cannot be used if fire mastery is learned.)
Passive Skill - Immune to Freeze
Passive Skill - takes 50% less damage from Ice elemental attacks, and also 20% less from physical attacks
Passive Skill - Casting and cooldown times are reduced by 30%
Passive Skill - Spell Spd +20%
Passive Skill - Boosts Atk Spd by 30%, Strength by 100%
20 Mp - Invoke Ken - Summons a Sword of ice, Deals 50% Matk Dmg. Breaks after 5 Attacks, on the 5th attack, deals 250% Matk. can also be thrown, breaks on impact, deals 200% Matk Dmg.
Additional Skill - Increase Damage to do 100% Matk Dmg. (Requires 9 EMP)
30 Mp - Creation Master : Ice - A projectile deals 300% matk but spd is determined by 400% of your mspt, and the projectile can take many forms, this skill also has homing. this spell costs 50% less if there is ice nearby to use.
100 Mp - Summon Master - Ice - Summons a Field of Ice on the ground with various spears of ice sticking up from the ground. The ground becomes extremely slippery so every time a target walks, they have a 5% chance to just trip. 90% if they have the unlucky debuff. lasts for 10 minutes before it melts. can be extended for 1 minute for 10 mp at any time.
10 mp - Transformation Central - Turns a 5 cubic. ft. area of water into ice, can be extended by 5 ft. for every 10 mp.
25 Mp - Icy Road - Creates a platform made of Ice which can float in the air up to 100 meters away from the caster. Strength of the Platform is equal to 1,000% of the caster's Matk and Mspt. Size of platform is 5 by 5 feet +1 feet for every 5 Mp used per platform.
1,000 Mp - Summoning: Ice Tank Knight - Summons the Mage Tank, The Avenger, from any body of Ice.
The Avenger, Ice Tank - Cooldown 7 days, instant Cast - Costs three times as much to summon.
Hp - 5,000,000
Atk - 10,000
Strength - 1,000,000
Spd - 6,666
Def - 1,000,000
Mdef - 1,000,000
Carrying - 10 Players.
Unique Skills - Destroys most inorganic obstacles in its path.
Can also float on water, however Spd will go down to 4,000
Can also go under water, however Spd will go down to 3,000
It's cannon does not shoot normal projectiles, player's can instead shoot their spells and skills out of it from inside the tank, but with a +200% Spd buff.
Details - a Tank of Ice made out of well- Ice. Held together by pure Magic. Will Melt after a week.
Diviners basic - Thunder Mage
5 Mp - Mental Shock - A Simple beam that inflicts stun, paralysis and flinch. Travels at 200% of the caster's Mspt. Cooldown 7 seconds, Casting time 3 seconds
Additional Skill - Increases Spd to 1,000% of the caster's Mspt.
10 Mp - Shazbam - A thunder strike from the wand/staff that has huge knock back. Deals 80% to 200% Matk Dmg Randomly. Atk Spd is 500% of your Mspt. Cooldown 4 seconds. Instant Cast - Costs 10 more Mp.
Mid -
30 Mp - Thunder Crackle - Summons a Cloud into the Sky which has a Mov Spd of 300% of your Mspt. It has 3 charges of Lighting bolts inside of it, Each one of them deals 200% MAtk Dmg, and travels at 700% of your Mspt as damage. Cooldown time 15 seconds.
25 mp - Kakacrunkle Lash - Throws out a Whip of Lighting which inflicts paralysis for 5 seconds. If any attacks hit the whip, it explodes into a shockwave of thunder dealing 600% MAtk Dmg to any targets within 5 meters of the target. while the opponent is trapped, you can still use other skills and spells if you have a free hand.
Additional Skill - Makes the Skill last up to 15 seconds (Requires 9 EMP)
High -
10 Mp - Critical Crikle Crash - Increases Crit rate by 15% for 10 seconds. Boosts Mspt by 20%, but only for Spell Spd, for 30 seconds.
Additional Skill - Increase Crit rate to 30% (Requires 5 EMP)
240 Mp - Electrifying Slooshz - Creates a thunderstorm over an are of 50 square meters. The Rain is actually Acid rain and lowers Def and mdef by 40%. Also, buffs last half as long as they usually do, and cost twice as much as they usually do. Lasts 5 minutes. On Command, 10 Lighting Bolts are ready to lash out to anyone within the storm. They travel at 1,000% of the caster's Mspt and deal 300% Matk Dmg. The Attacks have a 25% Crit rate and a 25% chance to ignore def and Mdef.
Sky Caller - Advanced Thunder Mage
50 Mp - Thunda - Shoots a Bolt from your finger which travels at 900% of your Mspt. The attack will deal 300% Matk on impact and then it will explode, dealing 700% Matk to any targets within 5 meters of the explosions.
70 Mp - Thunder: Rule - Cuts your matk by 50%, boosts Mspt by 100%. This effect lasts 30 seconds.
70 Mp - Thunder: Serve - Cuts your max Mp by 50%, boosts Mspt by 100%. This effect lasts 30 seconds. your Mp does not change when the max value comes back.
70 Mp - Thunder: Speed Channel - Boosts your Matk by 20% of your Mspt. Regenerate 1 Mp per 1,000 Damage Dealt.
Mid -
60 mp - Thunder: AfterShock - Lowers your Max Hp by 20% for 80 seconds. Creates a Lighting Shield around your person which glows a bright white light. Any physical attacks that hit you deal 20% Less damage and the target that hit you gets hit with a stun ailment for 3 seconds. Shield Lasts 60 seconds. Cooldown 120 seconds.
60 mp - Thunder: Interstellar - Surrounds yourself with red Lighting, all your attacks deal 20% more damage, you take 30% more damage. your attacks cannot Crit. Resistance to Status ailments goes up by 50%, chance to inflict status ailments goes up by 50%. Lasts 120 seconds, cooldown 180 seconds.
60 mp - Thunder: Rod Chain - Surrounds yourself with green lighting, boosts Def and Mdef by 100% of your Mspt. Gain a 25% mitigation buff. Gain Immunity to all lighting based attacks, assuming their damage does not exceed 500% of your Mspt.
High -
100 Mp - Thunder: Disperse - Can only be used if you casted Aftershock, Interstellar, or Rod Chain on yourself, and the buff(s) are still active. Destroy the Lighting around you, ending the effects of the buffs and dealing 1000% Matk Dmg to all targets within 15 meters of you. has a 20% chance to inflict them with stun, and a 20% chance to inflict them with paralysis.
70% Max Mp - Combo Breaker - when you get hit with a combo move, you can activate this skill which gives you immunity to damage and knockback. Then, close in on the target that was hitting you and do a physical attack that deals 1,000% Atk and Matk Dmg, inflict stun and paralysis on them for 10 seconds.
Additional Skill - Costs 50% Max Mp instead. (Requires 3 EMP)
Arch Mage : Antares Ascenter, Abounding - Overdrive of Sky Dancer
(requires CM5, 1,000 spd, and no wands.)
(Cannot be used if inflicted stun, flinch, or paralysis)
Passive Skill - Gain 50 Mp every time you inflict an ailment
Passive Skill - Whenever you crit, deal 1.75 more damage instead, 2.25 if you are a salamander, gain 25 mp when you crit.
Passive Skill - Immune to fall damage, only if you stay in the same world, knockback is 50% less effective against you.
Passive Skill - The First Time Instant Cast is used, it has no extra costs. This ability is on a cooldown os one day.
10 Mp - Heavenly Astral teleportation - Teleports you and anything you touch 100 meters upwards. Cannot Tp into other worlds.
60 Mp - Gospel Knocker - Summons a white orb of electricity, you may summon up to 5 at a time, they will automatically float around you.
you can shoot them at 400% Mspt for Spd. They deal 500% matk dmg on impact, for every 100 meters they travel they gain 100% more matk dmg. they can only move 150 meters horizontally from the caster, but unlimited vertically. Cooldown 5 seconds per orb.
900 Mp - Summoning: Lighting Dragon - Cooldown 5 days, casting time 45 seconds. - Instant Cast - Costs 600 more Mp
Hp - 900,000
Mp - 400
Atk - 7,000
Strength - 45,000
Matk - 10,000
spd - 6,000
def - 15,000
mdef - 17,000
Mspt - 1,500
Details - 35 meters tall, wing span 45 meters.
skills - Lighting Breath Attacks - 25 Mp - Shoots out Lighting bolt Breath, Deals 100% Matk Dmg.
Able to use all Class Skills from the Lighting Classes up till now and from this class, except summoning: Lighting Dragon.
The Summoner can also Cast "Thunder:" Skills on this summon for 50% less Mp, the spell if used this way has no cooldown
Immune to Stun, Paralysis, and debuffs. Takes 70% less damage from lighting attacks.
Jishin basic - Earth Mage
20 Mp - Rock Cage - Summons Dirt and Rocks that converge around a target, the cage itself has Hp equal to 1000% of the caster's Matk and Mspt. cooldown 15 seconds.
30 Mp - Rock Wall - Summons a Small Wall which has a width of 5 feet and a height of 10 feet. Hp of wall is based on 5,000% of the caster's Matk and Mspt. The wall has a 25% mitigation Buff. Cooldown 10 seconds.
Mid -
80 Mp - Gaia's Own Blades - Summons a line of swords from the ground which impale up to 3 targets. Max range is 30 meters from the caster. Deals 700% Matk Dmg to each target and has a 25% chance to inflict Bleed Lv 2. Cooldown 2 seconds.
90 Mp - Sand Spear - Creates a Spear of Debris from the ground. the Size of the attack is 4 meters long, if used when Dirt is around, Attack is 10 meters long. Damage is 1000% Matk Dmg, if dirt is around, deals 1300% Matk Dmg and 200% Atk Dmg. Cooldown is 15 seconds without Dirt, and 7 with.
High -
200 Mp - Summoning : Iron Golem - Cooldown 300 seconds - Instant Cast - Costs 50 more Mp.
Hp - 100,000
Atk - 1,000
Matk - 1,000
Spd - 1,000
Def - 10,000
Mdef - 10,000
Details - Literally an Iron golem from Minecraft.
Skills - can Create Infinite amounts of Rock Cages and Rock Walls if there's Dirt around.
100 Mp - Mountain Carve - A physical attack which has the player throw both fists forward. Any targets on the receiving end of this move get hit with 1,000% Matk Dmg and Massive Knockback. When used on a target who is up against a wall, Deal 1,500% Matk Dmg and 500% Atk Dmg instead. Cooldown 5 minutes.
Arcana Architect - Advanced Earth Mage
50 Mp - Midguardian Cave - Rocks start to to converge around an opponent until a cave is created around them. The Cave has 5,000% of your matk as Hp. Dimensions of the cave can vary up to 10 meters high, 20 meters wide, and 50 meters long.
50 Mp - Magical Arm Strength - Boosts Atk by 50% of your Matk for 20 seconds. Cooldown 60 seconds.
Mid -
50 Mp - The Great Wall - Makes a super thick wall that is 100 meters long and 30 feet high. Players are able to go inside of said wall and also on top of it. Hp of wall is equal to 20K% of the caster's Matk and Mspt.
50 Mp - Earth Thicken - Boosts the Max Hp of a Structure by 50%, does not work on vehicles, does not stack.
25 Mp - Heavy Pound - A Strike with your Fist. Deals 200% Atk and Matk Dmg to players and monsters. Deals 500% Atk and Matk Dmg to inorganic objects. Cooldown 2 seconds. Instant cast - costs 5 more Mp.
High -
100 Mp - Instant Roof - Summons 4 pillars of rock from the ground around you. the pillars then expand on the top to form a roof. the Strength of this roof is the same as 10,000% of the caster's Matk and Mspt. Hp is 5,000% of the caster's Matk and Mspt.
300 Mp - Awaken the Makers - Summons a SkyScraper Underneath you, with 10 floors, 4 rooms on each, Dimensions 50 meters by 50 meters, 200 meters tall. Hp is 500,000% of your Matk.
Arch Mage : God's Deacon - Overdrive of Arcana Architect
(Requires CM5, Earth Mastery, Wind Mastery, and Steel Mastery)
(Cannot be used if Def and mdef and below 1,000, Cannot be used with a wand.)
Passive Skill - Boosts Matk and Mspt by 30% of your Atk stat.
Passive Skill - All Summonings Casting time reduced by 30%
Passive Skill - Damage dealt to Bosses increased by 10%
5 Mp - Summon Master: Earth - Summons Dirt, for every 5 Mp, this spell can cover a cubic foot with dirt.
45 Mp - Creation Master: Earth Defense - Can Create any object to block attacks, Size of object can go up to 10 meters plus 5 meters per every 10 extra Mp put into the Move. Hp of Shield is 10,000% of the caster's matk and mspt plus 5,000% per extra 10 Mp put into the move. Cooldown 5 seconds - instant cast - costs 15 mp more.
75 Mp - Creation Master: Earth Offense - Creates a Summon which can deal one Attack before being destroyed. Attack will Deal 1000% Matk Dmg. Attack has a 30% chance to ignore Def and Mdef. Cooldown 5 seconds - instant cast - costs 25 more mp.
100-500-1,000 mp - Crush - Summons a Boulder into the Sky, Crush. Deals 1000%-5,000%-10,000% matk dmg and 500%-2,500%-5,000 atk dmg on impact. no cooldown, no Casting time (except for time to chant), deals twice as much damage to objects.
2,000 Mp - Summoning: Boulder Giant - Cooldown 9 days - instant cast - costs twice as much Mp.
Hp - 600K% of the caster's Matk and Mspt.
Atk - 10,000
matk - 10,000
spd - 900
mspt - 1,500
Def - 1,000% of the caster's Matk and Mspt.
Mdef - 1,000% of the caster's Matk and Mspt.
Details - stands at 300 meters tall, has an Engine room, and a Pilot Room. It has an elevator on both its legs.
One step takes a long time, but it can keep up with those at 4,200 spd because of its size.
skills - has a 25% mitigation buff.
Also shoots Lasers from its eyes, deals 100% matk dmg, cooldown 30 seconds, spd of atk is 200% of the caster's Mspt.
Healing Core - The Summoner, and Players in their party heal 400 Hp every second while inside this Summon.
Calamity Magi - Wind Mage
10 Mp - Wind Tunnel - Changes the direction of the wind to go in a chosen direction. Pushes all targets within 50 meters of the caster to be pushes in that direction with massive knockback. Strength of knockback is 300% of the player's Matk per 10 Mp used. lasts 30 seconds per 10 mp, this number can rise per 30 seconds if strength is higher than 10. Cooldown 60 seconds.
20 Mp - Wind Pull - Changes the direction of the wind to pull a specific object in a specific direction. Strength is equal to 700% of the player's Matk.
Mid -
50 Mp - Maelstrom - Summons a Wind storm into your Area, Deals 500% Matk Dmg to all targets caught in it. Attacks range is anyone within 70 meters of the caster. Cooldown 30 seconds. Instant cast - Costs 50 more Mp.
70 Mp - Wind Crush - Summons a Narrow Tunnel of wind which carries up to 7 targets up into the sky and smash them back onto a surface which deals 1100% Matk Dmg. If Mp is above 80%, no cooldown. Cooldown 11 seconds.
High -
120 Mp - wind wall - Creates a circular wall of wind which closes in on itself over the top. you can use this move to trap targets inside or to keep targets outside. The Wind Wall deals 200% Matk dmg per second of contact with the mall. you can close the wall in on itself as well and then have it explode into a wind rush of cuts. The explosion deals 700% MAtk Dmg. this spell can last up to 5 minutes plus 1 minute per 10 mp used afterwards. Cooldown 10 minutes after the skill ends.
Catastrophe Magi - Advanced Wind Mage
100 Mp - Razor Bullets - Fires off 5 Slashes of wind at a target at 400% of your Mspt for Spd. Each Bullet Deals 350% MAtk Dmg.
100 Mp - Force Palm - Fire off a Single Blunt Bullet of wind from your palm, Deals 1,100% Matk Dmg. Travels at 30% of your Mspt for Spd.
Mid -
25 Mp - Acrobatics - boosts caster's Spd by 20% of your Mspt and boosts projectile Spd by 25% for 60 seconds. Cooldown time 120 seconds.
50 Mp - Accidental Fling - Shoots an invisible blow of wind through objects until it hits your target. Cannot go though other monster or players. Deals 700% MAtk Dmg. Spd of Attack is 400% of the caster's Mspt. Cooldown 20 seconds.
90 Mp - Caliburn Corpse - Creates a Small Tornado of wind which deals 500% Matk Dmg, then on command it will explode into a mass of fire dealing 700% Matk Dmg. Has a 50% chance to inflict Burn Lv 4. Cooldown 9 seconds.
High -
340 mp - Serenity tornado - summons a vortex of wind that pulls things in with a strength of 700% Matk, lasts 30 seconds. Deals 300% Matk Dmg every second. Deals 500% Matk Dmg every second to Targets in the Air.
10 Mp - Sho - A Closed ranged wind bullet which can only hit targets within 3 meters of the caster. Doesn't deal damage, but has enormous knockback. has the Strength equal to 10,000% of the caster's Matk and Mspt.
Arch Mage: Disaster Master - Overdrive of Catastrophe Magi
(Requires CM5, Wind Master, Fire Mastery, Lighting Mastery, Earth Mastery, Water Mastery.)
Passive Skill - Double all knockback effects.
Passive Skill - Immune to The Status Ailments of the Elemental masteries you have.
200 Mp - Disaster : Hurricane - Creates a 400 meter cube of Nonstop Heavy Winds for 3 hours. Anyone in the Storm, except the user loses 20% spd and Mspt. Cooldown 6 hours
200 Mp - Disaster : Volcano - Summons a Volcano from the ground, it will be 500 meters tall and 700 meters wide in diameter. Anyone except the user on the Volcano will take Lose 1% of their Hp every 2 seconds. If any Unfortunate Falls into the Lava, they Takes 2000% of your matk as dmg and Lv 5 Burn . Cooldown 9 hours.
120 Mp - Disaster Tsunami - Summons Wave of water 20 meters wide, but 700 meters tall, It Deals 300% matk dmg Four times to anything it touches, up to 7 Targets. It Moves at 300% of your mspt as speed, Inflicts Lv4 Wetness Cooldown 2 Hours.
50 Mp - Disaster : Earthquake - Shake an Entire Area of 600 Meters Squared. Inflicts All those on the ground with flinch, then lower their Def, Mdef, and Mitigation by 30% for the duration of the move, which is 20 seconds. Cooldown 10 minutes.
20 Mp - Disaster Bender - Gives a Player a Buff that makes Disaster effects only 50% effective against them.
200 Mp - Disaster Projectile - Shoots a projectile which has a mixture of all elements you have mastery over. Has a 90% chance to inflict status ailments for the elements you have mastery over. Deals 2,500% MAtk Dmg. Cooldown 25 seconds. - Instant Cast - the status ailments cannot be inflicted.
Priest basic - Light/Healer Mage
5 Mp - Lesser Cure - Cleanses any 1 ailment from a single target, casting time 2 seconds, cooldown time 7 seconds.
25 Mp - Greater Heal - Heals the party by 30% of the caster's Mspt, casting time 3 seconds, cooldown time 25 seconds.
5 Mp - Mind Blast - Shoots a blast of light forward at a target, travels at 200% of your Mspt for Spd. Deals 90% of your Matk as damage. has a 20% chance to inflict blind for 2 seconds.
Mid -
15 Mp - Greater Cure - Cures all ailments from a single target, casting time 3 seconds, cooldown time 6 seconds.
40 Mp - Mega Heal - Heals the party by 50% of the caster's Mspt, casting time 5 seconds, cooldown time 30 seconds.
75 Mp - Light Barrier - Creates a Shield around each player in your party for 20 seconds. This gives them a 20% mitigation buff and also a 40% resistance against status ailments.
High -
30 Mp - Mega Cure - Cures all ailments from your entire party, casting time 4 seconds, cooldown 5 seconds.
80 Mp - Giga Heal - Heals the party by 80% of caster's Mspt, casting time 7 seconds, cooldown 40 seconds.
100 Mp - Lesser Judgment - A magic circle appears on the ground and A beam of light erupts from it dealing
1000% Matk dmg. Heals the caster by 30% of the damage done. Cooldown 280 seconds.
Bishop - Advanced Priest Mage
30 Mp - Light Prayer - Heals party by 30% of the caster's Mspt, cooldown time 3 seconds.
50 Mp - Giga Cure - Cures all ailments from the party and increases ailment resistance by 50% for 30 seconds. Casting time 3 seconds, cooldown time 40 seconds.
20 Mp - Self Induction - Heals Party by 200% of your Mspt, lowers max Mp by 25% for 30 seconds. Casting time 2 seconds, cooldown time 120 seconds.
Mid -
100 Mp - Summoning: Well of Gold - Summons a well next to the caster, Heals the caster and party by 5% of their Max Hp every 5 seconds if they are within 20 meters of the well. The Well's Hp is equal to 100% of the caster's Mspt.
30 Mp - Focus Heal - Heal one single target by 100% of the caster's Mspt. Cooldown 25 seconds. Instant Cast - costs twice as much Mp.
100 Mp - Luck Chant - Increase Crit Chance by 25% for 60 seconds. Become Immune to Unlucky debuff for 60 seconds. Cooldown 60 seconds.
High -
200 Mp - Divine Touch - As you cast this spell, 3 Strikes of Bright light come down from the heavens and heal 3 targets to full Hp. Those targets also have 100% resistance to ailments for 60 seconds. Casting time 10 seconds, cooldown 300 seconds. if those targets are dead, instead revive them to 50% of their Max Hp.
300 Mp - Summoning: Goddess of the Hearth, Hestia - Cooldown 24 hours - Instant Cast - Costs 300 more Mp.
Hp - 100,000
Mp - 600
Atk - 100
Matk - 1,000
Mspt - 10,000
Details - A Woman who wields a giant staff which is 7 feet tall.
Skills - Able to use all Priest and Bishop Spells, except Summoning: Goddess of the Hearth, Hestia.
Unique spell - Home of Heart - 100 Mp - Boosts Max Mp and Hp by 30% for 60 seconds. Does not Stack.
Arch Mage: Apostle - Overdrive of Bishop class -
(unlocked when bishop class reaches level high, Light and Life mastery is unlocked, and casting skill level 5 is obtained)
(cannot be used if dark mastery is learned ,if using a Rune Blade, or if Mspt is below 2,000)
Passive Skill - Immune to all status ailments (Requires 4 EMP to unlock)
Passive Skill - Kind Masculinity - If Male, whenever a physical attack hits you, lower their atk and Def by 25% for 30 seconds.
Passive Skill - Feminine Charm - If Female, whenever a physical attack hits you, lower their matk and Mdef by 25% for 30 seconds.
Passive Skill - Gain a 90% resistance against all status ailments
20 Mp - Sacred Art: Giga Cleanse - Heals the party by 100% of your Mspt, and Cure them of all ailments. Casting time 2 seconds, Cooldown time 20 seconds. Instant cast - costs 80 more Mp.
20 Mp - Sacred Art: Immunity - Gives everyone in your party 200% resistance against status ailments for 40 seconds. Casting time 5 seconds, cooldown time 30 seconds.
20 Mp - Sacred Art: Perfidious - Removes a Single target's Status ailment resistance for 20 seconds. Recover 10% of your Hp for each 10% of resistance removed. Cooldown 40 seconds.
20 Mp - Sacred Art: Faith - Remove a Single target's debuffs. Casting time 4 seconds. Cooldown time 4 seconds. Instant cast - costs 60 more Mp.
20 Mp - Turn Undead - Creates an implosion of light in a target. Max range is 25 meters from the caster. Deals 200% Matk Dmg to the target, if they're an undead, have dark mastery, or any other dark affiliated creature, this deals 800% MAtk Dmg instead.
120 mp - Light Fell - Creates an explosion of Light in front of you. Has a total of ten hits that hit random targets within range. max range is up to 40 meters from the caster. Each explosion deals 250% Matk Dmg and ignores mitigation buffs. Cooldown time 90 seconds.
150 mp - Eternal Youth - Increases Party's Max Hp by 50% for 60 seconds, cooldown time 30 seconds. Stacks.
Cardinal Angel - Overdrive of Bishop class -
(unlocked when bishop class reaches high, Light mastery is learned and casting skill level 5 is obtained. )
(female Only Class)
(cannot be used if dark mastery is learned, If Mspt is under 1,00 or if Matk is under 500, Cannot be used when cursed.)
Passive skill - Wings of Mercy - Allows you to have white wings of feathers, this boosts your mov. spd in the air by 20%, 25% during day (10 EMP required)
Passive Skill - Whenever you're using a skill, inflict blinding to any targets looking straight at you.
Passive Skill - Immune to debuffs if Hp is over 50%.
Passive Skill - Increase Spd by 50% of your Mspt or Increase Def and Mdef by 50% of your Mspt. This can be switched at any time.
5 Mp - Slice of Life - A Slash attack with your hand that cuts the target's Max Hp by 10% for 60 seconds.
Additional Effect - Heals your Party by 25% of your Mspt every time this attack lands. (Requires 5 EMP)
15 Mp - Healing Embrace - Hug your target, Heals the target to full, clears all ailments and debuffs. Cooldown 20 seconds.
20 Mp - Holy Purification - Heals a Single target by 300% of your Mspt, also clear all status ailments and debuffs. Cooldown time 20 seconds. Instant Cast - Lower's the target's Max Hp by 10%, stacks.
250 Mp - Twilight Finale - Shoot a beam of light from you hand, deals 2,500% Matk on impact. Vaporizes anything in its path until all of its damage is dealt. Inflicts blinding to anything it touches for 20 seconds, Cooldown 30 minutes. Casting time 6 seconds.
ignores mitigation.
Enchanter - Support Mage
10 Mp - Distract Attraction - gives a random player Taunt for 10 seconds ( cooldown 60 seconds)
15 Mp - Skill Assist - makes a players cooldown go down by 25% , cannot stack (cooldown 30 seconds)
mid -
25 Mp - Deliberation - lowers the effects of mitigation by 50% ( if mitigation is 50% it will now be 25%) for 30 seconds
(cooldown 40 seconds) (Counts as a debuff spell)
30 Mp - Astral Hypnosis - puts a target asleep for 5 seconds (cooldown 5 seconds) ( doesn't work on bosses)
50 Mp - Defense Up - Raises Def of party by 300% of your Mspt for 60 seconds. cooldown 60 seconds.
50 Mp - Magic Defense Up - Raises Mdef of party by 300% of your Mspt for 60 seconds. cooldown 60 seconds
75 Mp - Skill Up - boosts parties Offensive skills by +100% ( normal sword skill deals 100% matk and atk dmg , now it deals 200% matk and atk dmg)
for 30 seconds (cooldown 60 seconds)
100 Mp - Call - Sends a Small orb into the sky which can be controlled or told where to go. You can then use your staff and connect with the orb, talking into it like a phone. one cast of this spell gives you unlimited Orbs. they last forever but are easily destroyed. max range is 200 meters from the caster.
high -
50 Mp - Thorncage - thorns sprout from the ground trapping the target , any hits players deal to the trapped target will inflict 1,000 damage , up to 8 hits , lasts 15 seconds (cooldown 15 seconds)
5 Mp - Mana shift - collects the whole parties mp and gives it all back equally (casting time 10 seconds)
10 Mp - Armor's burden - makes a targets spd go down by 50% and weakens def by 50% , only works if def is over 400
30 Mp - Anima crush - makes a targets def 0 for 30 seconds (cooldown 30 seconds, casting time 10 seconds)
Rainbow Sage - Advanced Support Mage
20 mp - Center Fold - Choose a target within 30 meters, Deal 200% matk as damage, the next time you use this skill heal 200% mspt. for every member of your party that is buffed, boost the effect of this skill by 20%.
20 mp - Flow Motion - throws one of your players forward with magic, spd is 200% matk and distance is 1 meter per 20 mp. cooldown 40 seconds. if the players weight is over your matk and mspt combined, it costs 10 more mp per 500 weight.
mid -
30 Mp - Azure Healing - heals a target by 200% mspt, their next atk has a 60% chance to inflict wetness Lv2, +20 mp for Lv4.
30 Mp - Crimson Healing - heals a target by 200% mspt, their next attack has a 50% chance to inflict burn Lv1, +20 mp for Lv2
30 Mp - Barrier Healing - heals a target by 200% mspt, gives that player a 10% mitigation buff for 20 seconds.
high -
70 Mp - Doomsday Rope - summons a Magic Rope of Magical Magic, throw it around a target within 15 meters.
any damage done to this target while this Magic Rope of Magical Magic is on it deals 20% more damage.
you cannot use any other spells while this one is in effect. this skill lasts 10 seconds max. you cannot use any other spells for 10 seconds when this one is over.
50 mp - Beat it - A Multi Part Spell, Once this spell is activated, every time you cast a heal or buff a player, if that player uses a skill or spell after, it costs 20% more, that mp goes to you in a separate mp bar. Once you have gathered any amount of Mp, unleash this Move.
A Beam attack, deals 150% matk per 10 mp you have gained. travels at 300% mspt. 7 meter diameter for Beam, max distance is 100 meters. Skill Maxes out at 1,000,000 DMG, Including Crit and all other factors.
10 Mp - Call Max - Sends a Small orb into the sky which can be controlled or told where to go. You can then use your staff and connect with the orb, talking into it like a phone. one cast of this spell gives you unlimited Orbs. they last forever but are easily destroyed.
these orbs can also expand and show visual images of what is happening on each end. Max Range 500 meters from the caster.
Scholar - Overdrive of Rainbow Sage
(Requires CM5, and 6,000 Mspt)
(Cannot be used with a Runeblade)
(this skill does not stack on itself)
Passive Skill - Every Buff you make also gives that player 25% of the Mp used for that Buff.
Passive Skill - If you have an elemental mastery, you and you party members gain a 50% resistance against that element's Ailments.
Passive Skill - if you are not the leader of a party, everyone in the party gains a 5% stat boost to every stat
Passive Skill - If you're using a Tome, gain 25% more Max Mp.
Passive Skill - Gain 100 Mp every 10 seconds.
30 Mp - Overly Friendly Aura - Heal everyone in your party by 350% mspt, cooldown 5 seconds. If you have a Tome, Heal everyone by 500% Mspt instead, cooldown 4 seconds. If you are at full hp when this move is used, lose 30 Mp
50 Mp - True Knowledge - Your Party is Immune to Debuffs for 30 seconds, cooldown time 60 seconds. Instant Cast - Costs 50 more Mp
50 Mp - Resourceful Experience - When your party is inflicted with a status ailment, automatically cure it for the next 30 seconds, cooldown time 60 seconds. - Instant cast - costs 50 more Mp.
50 Mp - Magical Deliberation - Can effect up to 3 targets within 20 meters of the caster. Lowers Mdef by 33% of their Max Value for 30 seconds. Cooldown 10 seconds. Stacks.
50 Mp - Levitation Halt - Any objects that were thrown at you, including monsters or players, have their Spd reduced to 0 in the air, then drop them on the house. If multiple objects are thrown at once, this spell can work on up to 10 targets at once, then costs 25 Mp for every target more than 10. Cooldown 20 seconds. Instant Cast - Costs 25 more Mp.
50 Mp - Suppressed Emotion - A Projectile attack that deals 250% Matk Dmg per Support Spell casted in the last 5 seconds. Travels at 500% the caster's Mspt. Cooldown 40 seconds. - Instant cast - costs 30 more Mp.
100 Mp - Alfheim's Mercy - The next Attack your party takes, is negated completely and utterly, including all hits of Multi-hit skills and spells. Cooldown 60 seconds. instant cast - costs 400 more Mp.
Warlock - Dark Mage
50 Mp - Green fire - Summons an Emerald Fireball from your hand, travels at 250% of your Mspt as Spd. Deals 100% of your Mspt as damage, or if thrown at undead summons, boosts their stats by 50%.
5 Mp - Quick Plague - Summons and Shoots a Needle at a target, travels at 450% of your Mspt. Deals 50% Matk Dmg and has a 50% chance to inflict Poison Lv 2. Can be Casted up to 10 times at once. Cooldown is 2 seconds per Needle.
Mid -
10 Mp - Summoning: Lesser Zombie -
Hp - 100% of the caster's Matk
Atk - 50% of the caster's Matk
Spd - 25% of the caster's Matk
Details - Just a zombie. Nothing to see here.
Skills - Immune to ailments related to the death element.
5 Mp - Kills one of your own summons, consumes their Hp for your Own.
High -
10 Mp - Summoning: Dreadsteed -
Dreadsteed -
Hp - 5,000
Strength - 2,000
Spd - 2,500
550 Hp - Wrath Guard -
Hp - 10,000% of the caster's Mspt
Atk - 300% of the caster's Matk
Spd - 250% of the caster's Matk
Def - 100% of the caster's Max Mp
Mdef - 200% of the caster's Max Mp
Details - a Giant Monster with no real Form, Uses Giant Swords.
Skills - When this Summon Dies, the caster loses 500 Hp. This cannot kill the caster. they will just be stuck at 1 Hp.
Necromancer basic - Advanced Dark Mage
5 Mp - Sprint Wolf - Summons a Wolf which immediately charges at a target and binds them to the ground for 5 seconds. Summon has a Strength value of 500% of the caster's Matk.
10 Mp - Summoning: Arsenal - Summons a old rusty weapon rack with 5 various arms on it, including Swords, Spears, Axes, and Specifically Diamond Hoes. Only Summons May use these, increasing their Atk by 100. They vanish when their summon dies, after 5 minutes, or after a player tries to pick them up.
25 Mp - Summoning: Skeleton Man -
Hp - 50% of the caster's Matk
Atk - 100% of the caster's Matk
Spd - 50% of the caster's Matk
Mid -
30 Mp - Darkness Envelop - Summons a Shield of darkness around you or a summon. Shield Hp is equal to 300% of your Matk. Does not work against light element attacks.
40 Mp - Hellfire - Summons a wave of fire from your person that deals 700% Matk Dmg to any targets within 40 meters of the caster. also Deals 200% Matk Dmg to yourself.
High -
250 Mp - Summoning: Demon Lord - Casting time 10 seconds, Cooldown time 30 minutes - Instant cast - Also Costs 500 Hp.
Hp - 250% of the caster's Matk and Mspt.
Atk - 500% of the caster's Matk and Mspt.
Matk - 300% of the caster's Matk and Mspt
Spd - 700% of the caster's Matk and Mspt.
Details - A humanoid demon who has wings like a bat, uses swords and claws to attack.
Skills - Every time this summon lands an attack, gain 10 more Atk.
1,000 Hp - Summoning: Fallen Angel - Casting time 20 seconds, cooldown time 15 minutes - Instant cast - also costs 125 Mp.
Hp - 700% of the caster's Matk and Mspt.
Atk - 400% of the Caster's Matk and Mspt.
Spd- 400% of the caster's Matk and Mspt.
Def - 250% of the caster's Matk and Mspt.
Details - a humanoid angel who has wings like- an angel. Uses swords and Lances to attack.
Skills - Every time this summon lands an attack, heal the caster by 20% of damage done.
Succubus - overdrive of necromancer class
(requires dark mastery, Can't have light mastery, must have 1,500 matk, restricted to female players)
Passive skill - Wings of the Devil - Allows you to have Dark Leather like wings, these give you 20% more Mov. Spd in the air or 25% during night. (Requires 10 EMP)
passive - Self healing is fixed at the 50 hp per second time
passive - Mp regeneration is fixed at the 1 mp per 1 second time.
15 Mp - Force Wave - shoots out a wave of magic that is sharp enough to cut like a sword. Deals 200% Matk and Atk dmg.
50 Mp - Seducing Mist - Shoots a beam at a target, only works if they notice your presence. Cast Unlucky Lv 5 on them, and their next skill has a 80% chance to fail activation. Cooldown time 120 seconds. Instant Cast - costs 50 More Mp.
75 Mp - Lusty Embrace - Hug your target, their Max Hp and Mp get cut in half for 60 seconds. For every second this hug continues, they lose 5% of their remaining Hp, this move can kill. Does not work on bosses.
250 Mp - Midnight Genesis - shoots out a dark beam from your hand, vaporizes anything in its path, deals 250% matk dmg every second for ten seconds, inflicts heavy curse (restricts attacking) for 20 seconds. Attack lasts 5 seconds. Cooldown 30 minutes, casting time 6 seconds. Ignores magic defense.
Summoner - Puppet Control Mage
10 Mp - House Fairy -
Hp - 200
Spd - 200
Details - A Small Fairy which follows a target designated by it's caster.
Skills - Can Heal a their target to full twice before vanishing. this can be on command or by itself, however directed by the target or caster.
10 Mp - Cabbage -
Hp - 1
Spd - 300% of the caster's matk
Details - A Flying Piece of Cabbage
Skills - when it dies, inflicts all targets within 5 meters with blindness for 7 seconds.
50 mp - Arcane Anomaly -
Hp - 500% of the caster's Matk
Atk - 0
Spd - 600% of the caster's Matk
details - a shapeless being made of magic, specializes in protecting the caster. Can eventually learn how to attack by making weapons out its own body.
Skills - every time this creature survives a hit, gain Hp equal to 25% of the caster's Matk and gain Atk equal to 10% of the caster's Matk.
Mid -
30 Mp - Rampage - Summons a bunch of random Monsters and Animals that charge forth from behind the caster. the rampage has a total strength value of 1,000% of the caster's Matk. Can carry targets away and make them vulnerable to attack. lasts 20 seconds. can be extended by 5 seconds per 10 Mp.
80 Mp - Midgard's Army: Grunts - summons 2 guards with swords and sheilds.
Hp - 700% of the caster's matk
Atk - 700% of the caster's Matk
Spd - 800% of the caster's Matk
Def - 400% of the caster's Matk
20 Mp - Mind Change - changes a monster's attack to 10 for 10 seconds, cooldown 120 seconds. Does not work on bosses.
skills - takes 30% less damage from attacks as long as there is at least 1 other Grunt in control.
High -
200 Mp - Duragun - Summons a Small Dragon with a Giant Gun mounted on it's back
Hp - 500% of the caster's Matk
Atk - 200% of the caster's Matk
Strength - 1,000% of the caster's Matk
Spd - 400% of the caster's Matk
Details - a dragon about 2 feet tall, has a gun that's about 7 feet long on it's back.
Skills - the gun can fire exploding cannon balls from thin air for 20 Mp from the caster. They travel at 400% of the caster's Mspt, and deal 200% of the caster's Matk as damage. Explosion deals 300% of the caster's Matk to anyone within 5 meters of the explosion. Max Range is 200 Meters. They can also blow themselves up dealing 1,0005 of the caster's matk as damage to anyone within 15 meters.
500 mp - Tower of Misfortune - Summons a building which stands at 15 meters tall. has 3 floors. Hp is 100,000% of the caster's Matk. Any enemies inside the tower have all stats except Hp and Mp cut by 20%. The Tower takes 50% less damage from all attacks, except attacks done by summons.
Slime rancher - Advanced Summoner
1 Mp - Lesser Slime - summons a lesser slime - no casting time or cooldown
Hp - 1
Atk - 1
Spd - 10
2 Mp - Slime Loli - what do you think this is
Hp - 2
Atk - 2
Spd - 2
mid -
10 Mp - Slime - Summons a Slime - casting time 2 seconds, cooldown 2 seconds
Hp - 10
Atk - 10
Spd - 100
20 Mp - Slime Boy - Summons an actual Child. has a wooden sword
Hp - 100
Atk - 100
Spd - 100
high -
100 Mp - Greater Slime - Summons a Greater Slime - casting time 5 seconds, cooldown 8 seconds.
Hp - 100
Atk - 100
Spd - 1,000
500 Mp - Slime Girl - yes
Hp - 10,000% of the caster's Matk and Mspt.
Atk - 10,000% of the caster's Matk
Spd - 10,000% of the caster's Matk
Details - Comes with its own Melee Weapon.
Skills - Hugs heal targets by 100 Hp with every second of contact. You now have wetness Lv 1. Congrats.
Slime Prophet - Overdrive of Slime Rancher
(Requires CM5, Mastery over Slime Rancher.)
Passive Skill - Slimes deal 100% less damage to you
Passive Skill - For every Slime you Control at the moment, gain 100 Mspt
Passive Skill - When a Slime Dies, Heal Hp depending on the Slimes Max hp.
Passive Skill - Every time you summon a Slime, it gains more max Hp equal to your Mspt.
Passive Skill - when you summon a Slime, you can change its element to any at you have master over, they have a 20% chance to inflict that elements ailment Lv 5
Passive Skill - You gain one elemental mastery depending on where you are, Ex. Forest - Wood, Mountain - earth.
Passive Skill - for every Passive Skill you have, Gain +100 Mp, including these ones.
3,000 Mp - Slime Girl Hero - Can only have 1 of these summons out at a time. - Cooldown 12 hours, cooldown begins when it dies.
Hp - 100,000% of the caster's Matk and Mspt.
Atk - 100,000% of the caster's Matk
Spd - 100,00% of the caster's Mspt.
Def - 100,000% of the caster's Mspt
Mdef - 100,000% of the caster's Mspt.
Details - What do you think this is. She uses a Sword and Shield.
Skills - Has a Passive 80% damage mitigation buff. Immune to ailments and debuffs.
When this summon dies, restore the caster's Mp to Max.
Hugs heal targets by 1,000 Hp with every second of contact.
Dragon Master - Advanced Summoner
25 Mp - Blue Skin - Summons a Giant Blue Dragon, It makes a Breath attack that is 400% of your matk and then it goes poof. range of attack in anything in front of you within 20 meters, Inflicts Lv3 Burn.
Mid -
70 Mp - Red Dragon - Casting time 7 seconds
Hp - 800% of the caster's Mspt
Atk - 100% of the Caster's Matk
Spd - 100% of the caster's Matk
-Max Population 5
70 Mp - Blue Dragon - Casting time 8 seconds
Hp - 500% of the caster's Mspt
Atk - 150% of the caster's Matk
Spd - 150% of the caster's Matk
-Max Population 5
70 Mp - Green Dragon - Casting time 9 seconds
Hp - 1,000% of the caster's Mspt.
Atk - 140% of the caster's Matk
spd - 75% of the caster's Matk
-Max Population of 5
70 Mp - Yellow Dragon - Casting time 10 seconds
Hp - 700% of the caster's Mspt
Atk - 120% of the caster's Matk
Spd - 250% of the caster's Matk
-Max Population of 5
High -
400 Mp - Daudi-chan - Casting time 60 seconds, cooldown 30 minutes
Hp - 200,000% of the caster's Mspt.
Atk - 30,000% of the caster's Matk
spd - 25,000% of the caster's Matk
Details - a Skeleton Dragon, 400 meters tall, with a 500 wing span.
skills : Shoots a Death from its mouth, anything within 100 meters of it takes 100% atk dmg.
-Max Population of 1
400 Mp - Lait-chan - Casting time 30 seconds, cooldown 60 minutes
Hp - 100,000% of the caster's Mspt
Mp - 80% of the Caster's Max Mp.
Atk - 20% of the caster's Matk
spd - 120% of the caster's Matk
Mspt - 1,000% of the caster's Mspt.
def - 200% of the caster's Mspt.
mdef - 200% of the caster's Mspt.
Details - A Dragon of pure light, 10 meters tall, 15 meter wing span.
skills : can use all healing spell up to Plus Ultra.
-Max Population of 1
Cardist Dueler - The Card Mage - Warning: this class has a very unique play style
(Requires CM2, Dueler rank in Cardistry)
Special Skill - This class doesn't use weapons like staves and blades, but you can still equip them for stats. Instead Each Dueler uses their deck of cards as their weapons.
Special Skill - To Begin Battle, Draw 2 cards, if you don't like your starting hand, discard your hand and redraw for each card discarded. Whenever you draw cards, they'll just appear in front of you or in your hand directly from your inventory.
Special Skill - To use a card, simply do whatever battle actions the card says to do.
Special Skill - Once you have used a card, it goes into your discard pile
Special Skill - Once you run out of cards in your deck, you take damage equal to 20% of your Max Hp, discard your hand, then shuffle your discard pile back into a deck and restart the game by drawing a starting hand.
100 Mp - Draw - Draw an additional card from your deck. Cooldown 10 seconds. - Instant cast - Cooldown becomes 30 seconds, you can no longer instant cast again for 30 seconds.
0 Mp - Discard - Discard one of your cards and gain 50 Mp.
0 Mp - Turn End - You can no longer play any cards for 30 seconds, Recover 200 Mp. Gain a 25% Mitigation buff for 30 seconds.
0 Mp - Turn Start - Can only be played after Turn End, Draw a Card.
Battle Mage - Front Line Mage - Requires Staff
5 mp - storm palm - hit your opponent with your palm, deals 135% matk, huge knockback
15 mp - Staff Superiority - smacks your opponent with your staff, they stick to it as you spin and smash them against the ground or something else. deals 200% matk dmg or 300% if you smash them against an object.
0 mp - bide - during this move you take 50% less damage, after you take 3 attacks, deals that damage back to them, cooldown 70 seconds.
mid -
30 mp - Morph - makes you staves do 100% at dmg for 120 seconds, cooldown 120 seconds.
20 mp - Gear Shift : boost - your spells deal 25% more damage for 50 seconds, cannot stack.
20 mp - Gear Shift : defense - your spells deal 10% less damage, take 25% less damage.
high -
50 mp - true throw striker - throws your staff at an enemy, explodes on contact for 700% matk dmg in a 5 meter diameter.
staff returns to your. cooldown 50 seconds.
10 mp - Base 1 - strikes a projectile with your staff, sending it back, cooldown 70 seconds.
200 mp - Levitation crush - summons a spiral of gravity down onto an area of 10 meter by 10 meters cube.
deals 3000% atk dmg and smashes them to the ground unless their strength is higher than your matk.
cooldown 45 seconds
War Veteran mage - Advanced Front Line Mage - Requires Staff
3 Mp - A strike with your weapon, deals 90% atk dmg.
12 Mp - Boosts your blk spd by 200% for one block.
22 Mp - Black Hearted Evil - strike your opponent with your Staff, Inflict 20% atk and matk debuff for 5 seconds. if they get cured. deal 300% matk dmg to them.
30 Mp - Fair Fight - for 60 seconds, every time you hit your opponent, trade atk stats, only works with normal attacks, this skill will cancel out if you or they use a skill.
mid -
67 Mp - Fish tail - Throws your staff, it flies behind you and deals 700% matk dmg to anything it hits, it comes back in front of you after. cooldown 40 seconds.
High -
100 Mp - Live and Learn - for 30 seconds, every time you lose Hp, gain half that much mp. Cooldown 500 seconds.
Furious Heretic - Overdrive of War Veteran mage
(Requires CM5, SM3, Runeblade Only, 700 spd and atk.)
(Cannot be used if your weapon has a Transformation Mod to A Non-Runeblade)
Passive Skill - Drums of War - If Someone in your party uses the Song Class, All stats except Hp and Mp +10%
Passive Skill - Boosts Atk and Atk spd by 20% if Mp is above 40%
Passive Skill - If the party has a Light Mage or a Support Mage, Gain 20% Blk spd.
Passive Skill - All your attacks have a 5% chance to inflict a random ailment from one of your elemental masteries at random.
15 Mp - Defying the Heavens - a Slash attack, deals 200% matk dmg, inflicts curse Lv2 10% chance. Cooldown 7 seconds.
50 Mp - Surprised Waves - Shoots 4 Different beams of random elements at your target, they deal 400% matk Dmg each.
50 Mp - Blades and Staves - Summons 5 weapons in the air, they're either randomly a sword or a staff, then have them fall onto the targets below dealing either 250% Matk and Atk Dmg as swords, or 100% Matk and Atk Dmg as Staves.
50 Mp - Trade Fortune - A slash attack that deals 500% Matk Dmg, one of these three effects happen at random:
-You and the target both now have unlucky Lv 5
-You have Unlucky Lv 5
-The Target has Unlucky Lv 5
50 Mp - Controlled gamble - all skills and spells with random effects can now be controlled at will for 60 seconds.
100 Mp - Undermine - a Ten Hit combo, Boosts spd by 30% during this skill. each slash deals 300% atk dmg. if it Crits, it also deals an additional 300% matk dmg (cannot crit).
Arch Mage : Sacred Centurion - Overdrive of War Veteran mage
(Requires CM5, 2,500 Def and Mdef, 8,000 HP.)
(Cannot be used with a One handed Weapon.)
Passive Skill - Duty of War - If someone in your party uses the Song Class, Hp and Mp +25%
Passive Skill - Boosts Def, Mdef, and Mspt by 20% if Mp is below 40%
Passive Skill - For every enemy within 20 meters of you, gain a 1% def and mdef buff per enemy up to 20%.
Passive Skill - if you deal more than 20,000 total damage to a target, inflict them with taunt towards you for 15 seconds.
25 Mp - Divine Shield : Polygon - Materializes a Shield twice as big as your height, it follows your weapon, its Hp is equal to your Mp after using this Skill. Once the shield is broken, the cooldown is 45 seconds.
50 Mp - Sacred Art: Ser Defensor Max - Summons a wall of A Shield on front of you that's 10 feet wide and 7 feet high, Negates Projectiles. Lasts 30 seconds plus 5 seconds for each additional 10 Mp.
X Hp - Offering - Lose Any amount of Hp, Deal 4 times that much as damage in a projectile attack. Travels at 500% of your Mspt.
230 Mp - Lord of the Wall of Walls - A Ten Block Move. Boosts Blk spd by 50% during this skill. Your weapon grows to three times it original length; block a Melee Combo, if they run out of hits before you, every block you have left turns into hits, each strike deals 500% Atk dmg and 250% Matk dmg.
700 Mp - Forgiveness - A Slash Attack, Deals 10,000% Matk Dmg. Can only be used once on the same target.
Bean Slinger - The Bean Class -
Passive skill - Your presence has so much style that all other members of your party gain 10% Atk and Matk.
10 Mp - Bean wall - Summons 5 Giant beans that float around you. Size of beans is about the size of a chair. Beans explode when they come into contact with literally anything, knocks targets back with huge knockback, knockback does not effect caster. Spd of beans is 300% of the caster's Mspt. Cooldown 40 seconds.
30 Mp - Bean Ball - Shoots a giant magical bean at a target. Travels at 100% of your Matk, Deals 500% of your Mspt as damage. Cooldown time 20 seconds.
Mid -
50 Mp - Butter Bean - Conjures up a bean of buttery gooeyness. Lob it at a target and inflict them with a 20% debuff to Spd and Atk. Also inflict them with Unlucky Lv 3. Debuff lasts as long as they have unlucky. Cooldown 30 seconds.
70 Mp - Lava Fava - Shoots a bunch of steaming hot beans at your target, Max Range 25 meters. Deals 100% Matk Dmg 9 times. your Crit rate is 100% for the first hit, and drops by 10% per hit. Cooldown 40 seconds.
High -
100 Mp - Bean Golem - Summons a Majestic Creature made of the most organic bean ever known to man. Yes this creature is just a single large bean with a face on it. It hops around the battlefield.
Bean-kun - Cooldown 180 minutes
Hp - 1
Atk - 1
Spd - 500
Details - A Bean. Looks Angry
Skills - While this creature is alive, the Caster has 200% more Max Mp.
When this creature dies, the caster's Hp and Mp fill to Max. The caster's and party cannot kill the summon this way.
This Summon will expire after 60 minutes and die.
Bean Bagger - Coming Soon
King : High Level Devil - Event Class
(Requires CM4 and SM4, requires dark and death mastery)
(Cannot be used if you know light or life mastery)
Passive Skill - Boosts All stats by 2% for every person you have using resurrect at that time.
Passive Skill - This class can be used with any weapon with any other class, you can still use the skills in this class
100 Mp - Resurrect - Give a Player in your party a New Class (Which is over their current Class) and New Stats, when they die, both you and them take penalties, they also cannot return this battle. (Revival, Teleportation, etc) New Classes Include :
Queen -
Hp - 1,000 + 110%
Mp - 500 + 110%
Atk - 500 + 110%
Matk - 500 +110%
Spd - 500 + 110%
Mspt - 500 +110%
Skills :
50 mp - Super Elemental Bend - Either A Slash attack or a laser projectile, Deals 500% Atk or Matk dmg. goes off your elemental mastery or weapon's element, that element's ailment has a 50% infliction rate. Cooldown 25 seconds.
Rook -
Hp - 3,000 + 150%
Mp - 150 +75%
Atk - 700 + 125%
Matk - 200 + 75%
Spd - 100 + 75%
Mspt - 100 +100%
Skills :
50 mp - Anti Critical - Boosts Hp by 25% (stacks) for 180 seconds and for 120 seconds, if you get hit by a critical hit, negate ALL damage done. Cooldown 120 seconds.
50 mp - Anti Ailment - Boosts Hp by 25% (stacks) for 180 seconds, and for 120 seconds, if you get hit with an ailment, cure the ailment, then recover 500 Hp
Bishop -
Hp - 500 + 75%
Mp - 800 + 125%
Atk - 200 + 75%
Matk - 300 + 110%
Spd - 200 +100%
Mspt - 1,000 + 150%
Skills :
50 mp - Curse that Origin - when a Player uses an original skill, seal the use of it for 120 seconds, cooldown 4 minutes.
50 mp - Self Heal - Heals All Players in your party by 200% of their own Mspt. Cooldown 30 seconds.
Knight -
Hp - 100 + 75%
Mp - 100 + 75%
Atk - 400 + 125%
matk - 200 + 100%
Spd - 500 + 125%
Mspt - 100 +75%
Skills :
50 mp - Sonic Slash - A 3 hit attack, two diagonal Slashes, then a jumping downward vertical attack, deals 300%, 300%, then 400% atk dmg in that order. Cooldown 15 seconds, minus 1 second for 10 mp. If Any hits Crit, the last hit has Massive Knockback.
Pawn -
Hp - 400 + 75%
Mp - 200 + 75%
Atk - 200 + 75%
Matk - 200 + 75%
Spd - 200 + 75%
Mspt - 200 + 75%
Skills :
Passive Skill - Promote - Complete one of the following to promote to any of the classes above except King :
-Kill 10 Monsters that are 10 levels below you or above.
-Heal 10 Characters by at least 75% of their Hp.
When you Promote to a Class from a Pawn, all stats that are below 100% Become 100%, If you Promote to Queen, Everything Becomes 125% Instead.
*You can only have 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, and 8 Pawns. Not including promotions.
Spade : High Level Angel - Event Class
(Requires CM4 and SM4, requires Light and Life Mastery)
Cannot be used if you know dark or death mastery)
Passive Skill - You Card is Spade : King -
Passive Skill - This class can be used with any weapon with any other class, you can still use the skills in this class
100 Mp - Resurrect - Give A Player in your party A New Class (Which is over their current Class) and New stats, when they die, both you and them take the penalties, they also cannot return to this battle (Revival, Teleportation, etc). New Classes Include :
Spade -
Hp - 110%
Mp - 110%
Atk - 110%
Matk - 110%
Spd - 110%
Mspt - 110%
heart -
Hp - 100%
Mp - 100%
Atk - 80%
Matk - 120%
Spd - 80%
Mspt - 120%
Clove -
Hp - 100%
Mp - 100%
Atk - 120%
Matk - 80%
Spd - 120%
Mspt - 80%
Diamond -
Hp - 80%
Mp - 80%
Atk - 80%
Matk - 80%
Spd - 80%
Mspt - 80%
*You can only have 5 Spades, Hearts, Cloves, and Diamonds, Each card is assigned a number from one to twelve, You may only have 2 of the same number. you can only have one joker, you can have a max of 12 cards assigned.
Black Jack - Passive Skill - If the Angels attack a target at the same time and the attacks hit at the same time, if their card numbers equal 21, then boost the total damage of the combined attacks by 10% per person that is attacking.
Poker - Passive Skill - Boosts the stats of all Angels if their Cards meet poker hands
High Card - +0%
One Pair - +2%
Three of a Kind - +4%
Two Pair - 6%
Straight - 8%
Flush - 9%
Full house - 10%
Four of a Kind - 11%
Straight Flush - 12%
Royal Flush - 15%
Passive Skill - Royalty - if you are a King or Queen, Your Hp and Mp recovery are boosted by 20%
Passive Skill - Knave - if you are a Jack, All your Skills cost 10% less Mp, but not if they are over 100 Mp.
Passive Skill - Commoner - If you are just a number, Gain 5% atk or matk, or spd, or mspt, or def, or mdef.
Passive Skill - Jest - if you are a joker, you take 20% more damage from everything, but deal 10% more damage to everything.
Illusion master Spells - spriggan exclusive -
Basic - unlocked from Level 1.
10 Mp - Vanish - casts invisibility on self for 5 seconds - casting time 5 seconds - instant cast - costs 10 more mp.
20 Mp - Haze - makes an object (cannot be a player) appear as something else for 10 minutes - casting time 5 seconds
Mid - unlocks at level 20
30 Mp - Mirage - makes player(s) or monsters see something that isn't there for 10 seconds - casting time 10 seconds, cooldown 10 seconds.
High - unlocks at level 30
20 Mp - black cloud - summons a cloud of darkness that nullifies all senses of those who aren't the caster , needs an attack power of 2,000 to disperse/ wind spell , has huge coverage and area, lasts 30 seconds.
50 Mp - luck charm - Plus 30% yuld and item drops for 30 minutes
Adept - unlocks at level 40 -
25 Mp - Zip - makes a player go invisible for any amount of time, afterwards they cannot attack for that same amount of time.
their first attack out of this spell deals half damage, and cannot kill, leaving opponent at 1 hp.
Advanced - unlocked at level 50
300 Mp - Transform Illusion - can transform into any monsters that are lower or equivalent to your level, that you have defeated before
(boss monsters do not count, your hp and mp stay the same and transformation lasts for 180 seconds max.
Song - Pooka exclusive - Requires an instrument
Basic - from Level 1
10 Mp - melody - boosts parities exp gain rate by 5% for 60 seconds.
Basic - level 2
5 Mp - Passion - shoots a projectile which reflects how the player is feeling, deals 75% matk dmg and makes the next spell cost 10% less, cooldown time 10 seconds, casting time 2 seconds.
Basic - level 3
10 Mp - fearful - makes a monster no longer want to attack you, while this skill is in effect a monster will not attack, unless attacked first in which case it turns hostile, casting time 3 seconds; cooldown 30 seconds, counts as a status ailment.
Basic - level 5
25 Mp - spite - makes a monster attack another monster for one attack, doesn't work on bosses, cooldown 40 seconds
Basic - level 7
X Mp - Entrust - give an ally X amount of MP, cooldown is 1 seconds per 10 mp, Casting time is 12 seconds.
Basic - level 8
30 Mp - addiction - once a player or monster uses a skill, they can only use that skill for 60 seconds, cooldown 60 seconds
Mid - level 10
20 Mp - sadness - makes all enemies in the area flinch, cooldown 45 seconds, casting time 4 seconds.
20 Mp - joy - makes all the dark type enemies in area stunned for a short time
20 Mp - hesitation - makes all enemies lose 50% atk for 10 seconds, cooldown 100 seconds
High - level 25
40 Mp - pride - makes party immune to status debuffs for 200 seconds, cooldown 200 seconds
40 Mp - envy - switches a stat (excluding hp and mp) with a monster for 10 seconds , cooldown 100 seconds
Advanced - level 40
80 Mp - thrill - all party gains 10% stat buff for 60 seconds, cooldown 70 seconds
100 Mp - hope - heals all party by half of your mspt and cleanses all status ailments ,and negates status ailments for 100 seconds, cooldown 120 seconds
Advanced - level 45
50 Mp - Admiration - take all the MP from your entire party and put it inside a book, Whenever a person in your party uses a skill, remove Mp from the book. Casting time 13 seconds; cooldown 45 minutes.
Advanced - level 50
100 Mp - Impatience - take away a players Hp until it reaches one, boost their atk by the amount of hp taken, double their atk spd, but set their block spd to zero. lasts for 5 seconds. casting time 2 seconds, cooldown ten minutes.
Advanced - level 70
X Mp - Super Power - Shoots a Space bending Shivering blast of pure magic, uses all your mp, it deals 100% matk atk dmg per 15 mp.
casting time 45 seconds, cooldown time 4 days, cannot crit, and deals 60% less damage on bosses. Spd of attack is 500% of your mspt.