Alfhiem
In alfheim there are 8 territories ruled by each race
These territories are huge about the size of a small country
BGM (background Music play sin safe zones by street musician Npcs, you can change the song by asking them to play another song in that region.)
Sylph territory -
Salamander territory -
Imp territory -
Cait Sith territory -
Undine territory -
Spriggan territory -
Pooka territory -
Gnome territory -
Leprechaun territory -
The City of Alne -
Human Territory -
Light Elf Territory -
Dark Elf Territory -
AndroidsTerritory -
Zombies and demigods have no territory*
Zombie Death BGM -
Demigod Level up BGM -
Space BGM -
WPIT BGM -
Midgard BGM -
Jotunheim BGM -
These territories are huge about the size of a small country
BGM (background Music play sin safe zones by street musician Npcs, you can change the song by asking them to play another song in that region.)
Sylph territory -
- Capital Swilvane- tp gate - safe zone - a bright and colorful city of emerald
- xervelis city - tp gate - safe zone - tip of grasslands area - seaport
- meiji village - outside butterfly valley- safe zone - tp gate
- slime fields- grasslands area - monster zone - neutral territory
- ancient forest - northeast from capital - neutral territory
- Ruger Corridor - path from sylth to capital Alne - monster zone
- underdale - a city within rugar corridor - safe zone
- https://www.youtube.com/watch?v=b0PpsQ3wcUc
- https://www.youtube.com/watch?v=BFSWlDpA6C4
- https://www.youtube.com/watch?v=t7uiBDqefkA
- https://www.youtube.com/watch?v=V00tr9TdFgc
- https://www.youtube.com/watch?v=-scz7eXNgik (Day)
- https://www.youtube.com/watch?v=dgmVK0ldoA0 (Night)
- https://www.youtube.com/watch?v=YMKskuvJTcs&list=PLc_RJ2laVnkAwYhZ7V8t4n4y-U1zd0fOj&index=15 (battle)
Salamander territory -
- Capital Gattan - tp gate - safe zone - a scorching desert city with tall sandstone buildings
- natsu oasis - central of desert of red sand - safe zone - tp gate
- erethurun city - safe zone - imp and salamander border - seaport
- dragon valley - path to capital Alne - monster zone
- desert of red sand - at the salamander side of dragon valley - neutral territory
- City of Green and Red - border of salamander and sylth - safe zone - tp gate
- https://www.youtube.com/watch?v=PzosCX05iDY
- https://www.youtube.com/watch?v=rCAIY5n1hPA
- https://www.youtube.com/watch?v=7tg6NwGTU4A
- https://www.youtube.com/watch?v=wbgInLJ81eY
- www.youtube.com/watch?v=JiUb2ImpzaQ (Day)
- https://www.youtube.com/watch?v=jaIo82uT0qs (Battle)
- https://www.youtube.com/watch?v=FgkkgtTFBVQ (Night)
Imp territory -
- capital Siphilous - tp gate - safe zone - seaport - a deep mountain city with layers and layers of floors
- kabuto town - seaport - safe zone - tp gate
- Undrhln city - north alpines area - safe zone
- stark mountain - alpines area - monster zone - neutral territory
- hallow cavern - alpines area - monster zone - neutral territory
- Hughes city - mountain city - safe zone - tp gate - connects to the mountain around fairy capital
- https://www.youtube.com/watch?v=2uxjG6-1lXc
- https://www.youtube.com/watch?v=9jZiKFLL6MI
- https://www.youtube.com/watch?v=fh49bDd4Ow0
- https://www.youtube.com/watch?v=2_gpqHllF-Q
- https://www.youtube.com/watch?v=7I2kb9nB-RE&index=49&list=PLc_RJ2laVnkAwYhZ7V8t4n4y-U1zd0fOj (Day)
- https://www.youtube.com/watch?v=f5izHod68uI&list=PLc_RJ2laVnkAwYhZ7V8t4n4y-U1zd0fOj&index=55 (Night)
- https://www.youtube.com/watch?v=vK0w67B4EtU (Battle)
Cait Sith territory -
- capital Freelia - tp gate - safe zone - a city of many castles and festivities
- tomobashi town - tp gate - seaport - safe zone - west coast
- hotaru alley - tp gate - safe zone - a one street town that leads to capital - neutral territory
- butterfly valley - path to capital Alne - monster zone - neutral territory
- bast jungle - surrounds capital - monster zone - neutral territory
- Jupiter's castle - stands at the tallest point of cait sith territory - safe zone
- https://www.youtube.com/watch?v=tBIPHpy3yk0
- https://www.youtube.com/watch?v=votCEPMHm9Y
- https://www.youtube.com/watch?v=KGidvt4NTPI
- https://www.youtube.com/watch?v=6WcCCvf13vY
- https://www.youtube.com/watch?v=7d1DQWqTgBc (Day)
- https://www.youtube.com/watch?v=JccnXOVhesA (Night)
- https://www.youtube.com/watch?v=1JgJR4iy7wc (Battle)
Undine territory -
- capital Vatnheim- seaport - safe zone - tp gate - a city of waterworks and river roads
- town of blues - safe zone - seaport - spriggan border - tp gate
- marshlands - monster zone - neutral territory - wetlands
- new vera town - safe zone - middle of marshlands - neutral zone - river dock
- rainbow valley - path to capital Alne - neutral zone - monster zone
- Neptune's Castle - underwater from the capital - safe zone - seaport
- https://www.youtube.com/watch?v=B2eS0WT9Ul0&t=8s
- https://www.youtube.com/watch?v=-i7Hj1fAYN4
- https://www.youtube.com/watch?v=fzMJk8nGpoc
- https://www.youtube.com/watch?v=6E5m_XtCX3c
- https://www.youtube.com/watch?v=QpLzuPLFU2E (Night)
- https://www.youtube.com/watch?v=E8SjKopPOSo&index=13&list=PLq9z3GmD3R9NBQY0OQGdk3HpUPlbhwvfh (Day)
- https://www.youtube.com/watch?v=yRh-dzrI4Z4 (Battle)
Spriggan territory -
- capital El Tesoro- safe zone - tp gate - a city within a temple surrounded by forests
- forest of dead trees - monster zone - neutral zone - above capital
- haunted graveyard - monster zone - neutral zone - below capital
- village of thieves - safe zone - neutral zone - east of capital - tp gate - seaport
- ancient ruins - monster zone - neutral zone - west capital
- Lexginton city - safe zone - neutral zone - floating island, always dark because it always rains
- https://www.youtube.com/watch?v=cdn-p805r2w
- https://www.youtube.com/watch?v=7BpCtbIOdSs
- -www.youtube.com/watch?v=wyYz3zjlLOs
- https://www.youtube.com/watch?v=k5KoQPXM7j4
- https://www.youtube.com/watch?v=yFeOfHYrR0Q (Battle)
- https://www.youtube.com/watch?v=uznUeuhngkE (Day)
- https://www.youtube.com/watch?v=d7wkCbp_Mtg (Night)
Pooka territory -
- capital Magknite - a city of many glorious tents , many, big , tents.- safe zone - tp gate
- mythical forests - south of capital - monster zone - neutral zone
- city of births - seaport - northwest capital - safe zone - tp gate
- plains of fantasy - monster zone - neutral territory - surrounds capital
- forest of music - neutral territory - safe zone - south of mythical forests
- Lighthouse of dawn - neutral territory - seaport - tp gate
- https://www.youtube.com/watch?v=g_Jj8J0CZ0M
- https://www.youtube.com/watch?v=BTnKzx56OnI
- https://www.youtube.com/watch?v=vD1yAEWpzeQ
- https://www.youtube.com/watch?v=tk8vqii6av4
- https://www.youtube.com/watch?v=MS1_cy__De4 (Day)
- https://www.youtube.com/watch?v=0pSxFohBmis&list=PLIpqsKgkQEvMUFbngp-GbW1JwDGXnxcm9&index=3 (Night)
- https://www.youtube.com/watch?v=GVmBKxjk1DE&index=82&list=PLIpqsKgkQEvMUFbngp-GbW1JwDGXnxcm9 (Battle)
Gnome territory -
- capital Yukan - safe zone - tp gate -a city inside a crater , the shops and dwellings inside the wall.
- forest of frozen pines - frost area - monster zone - neutral territory
- thortuna city - seaport - safe zone - neutral territory - tp gate - north of capital
- Elder rich mountain - monster zone - south of capital
- unravella town - base of elder rich mountain - safe zone - neutral territory
- Abandoned castle - monster zone - center of gnome territory
- https://www.youtube.com/watch?v=zRNwdSJDzbA&index=77&list=PLpNzehgvxh3CNURyEDM-5DV6mWXp_6ccU
- https://www.youtube.com/watch?v=B7xai5u_tnk
- https://www.youtube.com/watch?v=czTksCF6X8Y
- https://www.youtube.com/watch?v=tq0bxkvKVDI&t=6s
- https://www.youtube.com/watch?v=cidwafEzFAA (Night)
- https://www.youtube.com/watch?v=vQkixWLEgM4&list=PLq9z3GmD3R9NBQY0OQGdk3HpUPlbhwvfh&index=14 (Day)
- https://www.youtube.com/watch?v=yEd5f3PkYLw&list=PLq9z3GmD3R9NBQY0OQGdk3HpUPlbhwvfh&index=29 (Battle)
Leprechaun territory -
- Capital Riesig Grenze - safe zone - city of smoke, and iron , many stone buildings and castles - tp gate
- Dark Iron mine - monster zone - tp gate - neutral territory - west of capital
- woods of gold - monster zone - neutral territory - southwest of capital
- sprocketland - tp gate - seapwww.youtube.com/watch?v=LML6SoNE7xEort - safe zone - neutral territory - reclamation area
- town of nuts and bolts - tp gate - spriggan border - safe zone - neutral territory
- Island of Lights - tp gate - safe zone - leprechaun technological heavy city.
- https://www.youtube.com/watch?v=GrzUqnz9D0w
- https://www.youtube.com/watch?v=WwQgqYymX2U
- https://www.youtube.com/watch?v=Mm0YmRHdyz4&list=PL273D30AF8D7A6E70
- https://www.youtube.com/watch?v=LML6SoNE7xE
- https://www.youtube.com/watch?v=PGkPEDFRgng&list=PLvNp0Boas722S8F_-p4qiR7XDZZbHRzkV (Night)
- https://www.youtube.com/watch?v=3XVSwe2HBIs&list=PLvNp0Boas722S8F_-p4qiR7XDZZbHRzkV&index=4 (Day)
- https://www.youtube.com/watch?v=sIx8rJxfarI (Battle)
The City of Alne -
- Capital of all Fairies, owned by none.
- https://www.youtube.com/watch?v=q8DYvDSR4_g
- https://www.youtube.com/watch?v=O22TbAiLpjI
- https://www.youtube.com/watch?v=z-caezFDfTs
- www.youtube.com/watch?v=IIwPH7atOkw&index=28&list=PL0OmCKrMKPWDsdOoDWam-yqwTmQOFN637
Human Territory -
- Castle of Excalibur - Safe Zone - within the city of Swordland, this building is Home to the Knights of the Round and the King.
- Capital Swordland - Safe zone - city of blades, melee and all, has a classic Knight feel in the air. - tp gate - southeast of Alne
- Driagonel Fortress - Safe zone - city of Adventure, north of Alne, a city built around a fortress - tp gate
- monononomial Village - Safe zone - city of Trade - East of Alne, a city built around an auction house - tp gate
- Unireland Town - not a safe zone - city of Alcohol - west of Alne, a city where every house is a bar. probably. - tp gate
- thunderford - safe zone - city where it always rains, and where people craft with thunder - southwest of Alne
- Oxfire - Safe zone - city where its either night or high noon, where people craft with fire - southeast of Alne
- Earthvard - safe zone - city surrounded by hills and mountains, where people craft with steel and rock - northwest of Alne
- Waterton - safe zone - city surrounded by rivers and lakes, where people craft with water and ice - northeast of Alne - Dock
- The mother Road - the road which connects all 8 major human settlements, many travelers use this path.
- www.youtube.com/watch?v=eXz60fDKTnw&list=PL4QruBuFRA69zo9ycMNxZ_PtqgJHAqZuS&index=1
- https://www.youtube.com/watch?v=6_SlG-xDBLo
- https://www.youtube.cowww.youtube.com/watch?v=b62RgDBmly8m/watch?v=b62RgDBmly8
Light Elf Territory -
- Capital Arthuria - Safe Zone - City within the Trees known for Magic, Beauty, and Clouds - Tp Gate - Northeast of Alne
Dark Elf Territory -
- Capital Alptraum - Safe Zone - City within the Trees known for Runes, Beauty, and Monsters - Tp Gate - Southwest of Alne
- https://www.youtube.com/watch?v=0riDq1usBCM&index=3&list=PL8q2b-XwaZZMfciAUY29i-wlwIXLQBdnA
- https://www.youtube.com/watch?v=9E6b3swbnWg
AndroidsTerritory -
- Capital City Z - Safe Zone - City of skyscrapers known for its machines and exploration - Tp Gate - Northwest of Alne
Zombies and demigods have no territory*
Zombie Death BGM -
Demigod Level up BGM -
Space BGM -
WPIT BGM -
Midgard BGM -
- https://www.youtube.com/watch?v=ynEOo28lsbc
- www.youtube.com/watch?v=IScIscGB7VY&list=RDIScIscGB7VY&start_radio=1
- www.youtube.com/watch?v=atuFSv2bLa8
Jotunheim BGM -
The White Line
The White is a wall of sheer massive ice which blocks Ships from moving to the edge of the world,
in fact it is so big that inside the ice is a city, ToCyo City.
this has everything a normal city would have, as well as a Bubble Coating Shop which can make your Ship Sail underwater, to get past the White Wall.
the coating always costs 500 Yuld for every meter long your ship is, and 100 Yuld for every meter wide.
the height does not matter for price.
once your ship reaches the other end, the bubble will pop, so it is one use only.
at the other end of the White Wall lies the end of the world.
if you fall off it, your ship will descend into Jotunheim, taking no damage.
if you don't sail off the world however, the sea past the white wall holds many strong monsters and lots of huge sea creatures.
it is a popular whale hunting ocean.
ToCyo houses many high level players who make money Fishing big Sea Monsters.
in fact it is so big that inside the ice is a city, ToCyo City.
this has everything a normal city would have, as well as a Bubble Coating Shop which can make your Ship Sail underwater, to get past the White Wall.
the coating always costs 500 Yuld for every meter long your ship is, and 100 Yuld for every meter wide.
the height does not matter for price.
once your ship reaches the other end, the bubble will pop, so it is one use only.
at the other end of the White Wall lies the end of the world.
if you fall off it, your ship will descend into Jotunheim, taking no damage.
if you don't sail off the world however, the sea past the white wall holds many strong monsters and lots of huge sea creatures.
it is a popular whale hunting ocean.
ToCyo houses many high level players who make money Fishing big Sea Monsters.
New Aincrad
New Aincrad is a floating castle that flies around alfheim
It has floors that are huge landscapes stacked on top of one another, it is one of our goals as players to reach the top , but each floor is blocked by a floor boss, the mighiest of all bosses in the game.
for a description of each floor go to monster data > aincrad monsters > scroll down to desired floor
It has floors that are huge landscapes stacked on top of one another, it is one of our goals as players to reach the top , but each floor is blocked by a floor boss, the mighiest of all bosses in the game.
for a description of each floor go to monster data > aincrad monsters > scroll down to desired floor
Jotunheimr
This is the world located under Alfheim,It is almost always cold and snowy here, and littered with Large High level monsters,
it is very flat in most areas , all of its lakes are frozen over and there are multiple entrances to get here, they are all within the deep caverns and underground tunnels in the mountains around the fairy capital , if you travel deep enough you will reach this place.
it is very large ,if not more so than alfheim, there are no towns or villages that are populated and no land marks, one can get very easily lost here, but also the rewards for someone who can live are high as well.
it is very flat in most areas , all of its lakes are frozen over and there are multiple entrances to get here, they are all within the deep caverns and underground tunnels in the mountains around the fairy capital , if you travel deep enough you will reach this place.
it is very large ,if not more so than alfheim, there are no towns or villages that are populated and no land marks, one can get very easily lost here, but also the rewards for someone who can live are high as well.
Midgard
This Place Is basically Earth.
except it is not a direct recreation.
you cannot go to this world and find your house here.
only the famous landmarks are here.
you cannot tp crystal here from another world, you must instead go through "space" a part that is in between them.
a most difficult Area which requires a specific vehicle type to go through.
Midgard is a safe zone, you cannot take damage while on this planet, it is mostly used as a tourist attraction and to spend Yuld, because they don't have everything that you would find in an ALO town. Such as an Arena or Sword shops Etc.
it is more modern, a different world than ALO. NPC's from this world will know of Magic, but they think of ALO as another planet.
your stats would make you super human from their eyes.
when you land on this planet, you turn into a human, so you can't fly while here, have pointed ears, or tails.
To Land here, You either board the TSE which will transport you there via transport ship.
the ship will land on a space station in a number of cities.
if you have a ship of your own you can also land here with that as well.
you can park it in a space station on Midgard, since they don't have air decks open to the public.
You are welcome to buy houses here.
An Important thing to remember is that Midgard is mostly a safe zone, if anything illegal happens, a City Guardian will spawn which is immune to damage, they will Immediately take the players and place them in jail, which works the same as ALO Jail.
you aren't allowed to play for certain number of days.
But that's only the heavily populated Area's.
in the mountains or small villages and towns, the City guardians will take much longer making their way to said area, because they cannot spawn in these types of places.
except it is not a direct recreation.
you cannot go to this world and find your house here.
only the famous landmarks are here.
you cannot tp crystal here from another world, you must instead go through "space" a part that is in between them.
a most difficult Area which requires a specific vehicle type to go through.
Midgard is a safe zone, you cannot take damage while on this planet, it is mostly used as a tourist attraction and to spend Yuld, because they don't have everything that you would find in an ALO town. Such as an Arena or Sword shops Etc.
it is more modern, a different world than ALO. NPC's from this world will know of Magic, but they think of ALO as another planet.
your stats would make you super human from their eyes.
when you land on this planet, you turn into a human, so you can't fly while here, have pointed ears, or tails.
To Land here, You either board the TSE which will transport you there via transport ship.
the ship will land on a space station in a number of cities.
if you have a ship of your own you can also land here with that as well.
you can park it in a space station on Midgard, since they don't have air decks open to the public.
You are welcome to buy houses here.
An Important thing to remember is that Midgard is mostly a safe zone, if anything illegal happens, a City Guardian will spawn which is immune to damage, they will Immediately take the players and place them in jail, which works the same as ALO Jail.
you aren't allowed to play for certain number of days.
But that's only the heavily populated Area's.
in the mountains or small villages and towns, the City guardians will take much longer making their way to said area, because they cannot spawn in these types of places.
Space
TP Crystals don't work in space.
space is a dungeon which is above the sky in Alfheim.
after you go into space, it is a black void which only has stars for light.
it is probably the most dangerous dungeon in game as if you are directly in space you will take massive amounts of damage until your hp reaches zero.
it goes down at a fixed rate, all players will die if they stay in space for 10 seconds.
at the other end of Space is Midgard, Another world which resembles the human world.
if you go to Midgard, you will gain the look of a human.
the only way to get from Alfheim to Midgard is to board a "space ship" a ship which can travel across space.
space is a dungeon which is above the sky in Alfheim.
after you go into space, it is a black void which only has stars for light.
it is probably the most dangerous dungeon in game as if you are directly in space you will take massive amounts of damage until your hp reaches zero.
it goes down at a fixed rate, all players will die if they stay in space for 10 seconds.
at the other end of Space is Midgard, Another world which resembles the human world.
if you go to Midgard, you will gain the look of a human.
the only way to get from Alfheim to Midgard is to board a "space ship" a ship which can travel across space.
The A.M.S. Space Experience
The A.M.S. (Alfheim-Midgard ship) Space Experience.
This is A giant space station which travels between Midgard and Alfheim.
it has two Giant Hotel Pillars and One Central sphere.
it reaches Alfheim on Saturdays and Midgard on the next, it takes exactly one week to make a trip one way.
you can ride it by paying 50,000 Yuld to occupy one of its rooms, this pays for one way.
it cannot be attacked, because its defenses simply vaporizes anything hostile that comes within range, inside is a safe zone too.
it has everything a town in ALO would have, like a tavern, Arena and so on in the central sphere.
the two hotels, and all the rooms are located in the two pillars.
the Central sphere has the following in it : Town, MBA Tower, Hanger, TSE Casino.
if you came from a spaceship and wish to board the TSE without having paid the 50,000 before hand.
You'll need to pay a 10,000 Yuld landing fee per ship, and if you want rooms it will now be 75,000 Yuld.
the position of the ship will be decided by day, if you just left ALO, and its Friday, the station will either be near ALO or Midgard since it's nearing Saturday.
This is A giant space station which travels between Midgard and Alfheim.
it has two Giant Hotel Pillars and One Central sphere.
it reaches Alfheim on Saturdays and Midgard on the next, it takes exactly one week to make a trip one way.
you can ride it by paying 50,000 Yuld to occupy one of its rooms, this pays for one way.
it cannot be attacked, because its defenses simply vaporizes anything hostile that comes within range, inside is a safe zone too.
it has everything a town in ALO would have, like a tavern, Arena and so on in the central sphere.
the two hotels, and all the rooms are located in the two pillars.
the Central sphere has the following in it : Town, MBA Tower, Hanger, TSE Casino.
if you came from a spaceship and wish to board the TSE without having paid the 50,000 before hand.
You'll need to pay a 10,000 Yuld landing fee per ship, and if you want rooms it will now be 75,000 Yuld.
the position of the ship will be decided by day, if you just left ALO, and its Friday, the station will either be near ALO or Midgard since it's nearing Saturday.
W.P.I.T Space Station
Otherwise known as What Planet Is This.
WPIT for short, the W is silent as you say it, sounding like pit.
Space is mostly a empty shell of nothing but space pirates.
but there is one space station out there that doesn't move ( The TSE is a moving space station.)
that is WPIT, it is large in mass and is comparable to the size of a planet,
it is a sphere like a planet as well, once landing on it, it would be hard to say that it isn't just a planet by itself.
it is located exactly halfway from Alfheim and Midgard.
the Station itself is one giant city, and is large enough to have its own weather ,atmosphere, and regions.
meaning the lower halves are colder than the center of the station.
the TSE, which is large itself, but only about 1/5 the size of the WPIT, will land on this station for one day for maintenance then take off. this is the only time the TSE actually lands. Since it just uses Transportation ships for Midgard and Alfheim.
you may also land any of your own Spaceships on it if you wish, but the TSE does not delay its take off time.
On WPIT itself.
it is a safe zone and has no monster spawning area's.
but Just like Spriggan Territory, The Shops and business here are more shady than usual.
because Space is such a dangerous area, its only safe zone is also a dangerous area.
they would have everything a normal town has, and you can even buy a house here if you so wished.
WPIT for short, the W is silent as you say it, sounding like pit.
Space is mostly a empty shell of nothing but space pirates.
but there is one space station out there that doesn't move ( The TSE is a moving space station.)
that is WPIT, it is large in mass and is comparable to the size of a planet,
it is a sphere like a planet as well, once landing on it, it would be hard to say that it isn't just a planet by itself.
it is located exactly halfway from Alfheim and Midgard.
the Station itself is one giant city, and is large enough to have its own weather ,atmosphere, and regions.
meaning the lower halves are colder than the center of the station.
the TSE, which is large itself, but only about 1/5 the size of the WPIT, will land on this station for one day for maintenance then take off. this is the only time the TSE actually lands. Since it just uses Transportation ships for Midgard and Alfheim.
you may also land any of your own Spaceships on it if you wish, but the TSE does not delay its take off time.
On WPIT itself.
it is a safe zone and has no monster spawning area's.
but Just like Spriggan Territory, The Shops and business here are more shady than usual.
because Space is such a dangerous area, its only safe zone is also a dangerous area.
they would have everything a normal town has, and you can even buy a house here if you so wished.
Transportation
In the game there are many ways to get around
The simplest being to just walk,
There are also teleportation gates at each major city or town.
You may use these for free to transport to any other teleportation gate , this includes new Aincrad (as long as the floor is unlocked)
There's also boats, to travel buy sea
Or even horses , and flying(flying is limited to ten minutes per flight before needing to rest)
ships - found at seaports
300 yuld per person - inside territory travel
1,000 yuld per person - for territory travel (4 hours IRL time to travel a single territory)
blimps - found at safe zones
free for questing -
500 yuld per person - drops people off anywhere inside a territory
train - found at capitals
500 yuld per person - takes people to other capitals(2 hours IRL time to travel a single territory)
1,000 yuld per person - takes people to capital Alne (5 hour IRL travel time)
50,000 Yuld Per Person - TSE Ticket, 7 days IRL time to get to Midgard or Alfheim.
The simplest being to just walk,
There are also teleportation gates at each major city or town.
You may use these for free to transport to any other teleportation gate , this includes new Aincrad (as long as the floor is unlocked)
There's also boats, to travel buy sea
Or even horses , and flying(flying is limited to ten minutes per flight before needing to rest)
ships - found at seaports
300 yuld per person - inside territory travel
1,000 yuld per person - for territory travel (4 hours IRL time to travel a single territory)
blimps - found at safe zones
free for questing -
500 yuld per person - drops people off anywhere inside a territory
train - found at capitals
500 yuld per person - takes people to other capitals(2 hours IRL time to travel a single territory)
1,000 yuld per person - takes people to capital Alne (5 hour IRL travel time)
50,000 Yuld Per Person - TSE Ticket, 7 days IRL time to get to Midgard or Alfheim.