Archers Are the most balanced path to follow
Using all their stats in a many different ways
Each average arrow shot does
100% atk DMG
Now to do more advanced archery you need mp or mana points
You will need to enchant your shots.
These are essentially sword skills
But with Arrows and bows,guns etc.
all ranged weapons will be based on your ranged weapon proficiency level.
this is the same as sword's mastery or casting skill.
you could also shorten it to bow mastery or gun mastery.
BUT know that it is not indeed limited to guns OR bows.
you don't have to raise two skills, it is just one skill for ALL ranged weapons.
of course using ranged weapons are more pricey in general because of constantly buying ammo.
but they're ranged so you can stay safe in the back, of course they're also a damage focused class.
BOWS and CROSSBOWS
this class can use a variety of projectile skills to reach an opponent no matter what.
first of all the difference between a crossbow and bow is that bows can be shot and primed faster, most of the time, whiel crossbows have more range and are easier to fire, most of the time, of course each separate weapon is unique.
special attacks are differnt from all other skills, first you need to buld up a special attack bar for a special attack.
each special attack has its own bar but you can indeed fill up more than one at once,but anyways you need to fill up a lot of special attack bars.
you do this by using normal skills,once you 10 skills the special attack bar will fill,
but it will only fill if the skill itself cost at the least 25% of the special skill you want to fill
so 100 costing special attack will onyl fill if you use an attack of 25 or more.
and lets say you have a special attack that needs 150 mp, a 25 mp skill would not fill up the special attack bar.
but a 50 mp skill could.
now if you used a 50 mp skill,it would fill up both the 100 mp and 150 mp special attack bars.
but if you used a 25 mp skill it would only fill up the 100 mp special attack.
universal Arrow skills -
level 2 -
13 mp - under dog - a shot that deals 200% atk dmg, if the player is a lower level than the target, speed and attack are increased by 50% ( cooldown 4 seconds)
level 3 -
25 mp - charged shot - casting time 10 seconds, deals 500% atk OR matk dmg.
level 5 -
30 mp - Linyu - shoots 5 arrows into the sky, they stay floating ad become mines; if anything comes into contact with it, inflict 300 fixed magic damage.
level 10 -
10 mp - bender - shoots an arrow which can go around shields and weapons, normal arrow damage.
100 mp - X Nova - shoots a single arrow, that arrow sprouts 10 arrows from it and impales anything nearby, each arrow deals 200% atk dmg.(cooldown 30 seconds)
level 20 -
25 mp - duo' blast - shoots two arrows at once, if both hit at the same time, they deal a combined 250% atk and matk dmg, if not they deal normal arrow damage, cooldown(10 seconds)
Basic archery skills - all unlocked with a bow
5 Mp - adds 50% Matk to shots
10 Mp - adds Matk to shots
5 Mp - adds 50% matk to bow and swing with it
20 Mp - Adds Fire to your Arrows, Has a 100% Chance to inflict burn (Requires Fire Mastery)
Level two archery skills
(Unlocked by quest{bow mastery level 2} at level 15 )
25 mp - adds 250% Matk to shots
10 mp - can shoot two arrows at a time
30 mp - adds piercing effect
Level 3 marksman (unlocked by quest{bow mastery level 3} at lvl 30)
(once chosen cannot choose other archer path)
20 mp - arrow won't stop no matter the range
10 mp - spiked arrows adds bleed effect and pulls entities towards you
5 mp - enhances spd when reloading by 150% for one time.
Level 3 hunter ( unlocked by quest{bow mastery level 3} at lvl 30)
(same as above)
25 mp - can shoot 3 arrows at a time
30 mp - adds 300% Matk and atk to arrows dmg
10mp - all arrows split into two arrows in mid air
Level 4 sniper - unlocked by level 45 if you have chosen marksman path
Bow skills -
20 mp - arrow has elemental explosion effect
20 mp - doubles Arrow spd
20 mp - arrows does 300% atk dmg
(need
50 mp - arrow has bleed effect and half's spd debuff
50 mp - arrow has buff ignore effect (includes mitigation and resistance)
150 mp - special attack - Shining Arc - a Light arrow attack that deals 1000% matk and atk dmg, moves at light speed
Level 5 : Twilight Harbinger - Overdrive of Sniper
(Requires RM5, Cannot be used with Crossbows)
(Cannot be used if spd is under 1,200)
Passive Skill - Gives Night Vision
Passive Skill - All attacks have a 10% Curse Chance
Passive Skill - In the Dark, your eyesight can zoom up to ten times that of normal vision
20 mp - Fiddle - An Arrow that deals 500% Matk dmg, casting time 7 seconds, cooldown 7 seconds
70 mp - Orchestral Stimulation Simulation Starvation Osmosis - An Arrow that Deals 500% Atk dmg, also Drains 10% of the Mp from target it hits, or stops its current skill, does not work on bosses. Cooldown 10 seconds.
120 mp - Summoning Dark Trent - Cooldown 1 minute, max pop 4.
Hp - 12,000
Def - 500
Mdef -750,000
Atk - 5,000
spd - 2,000
Details - a tall ass 10 foot tree that walks, carries a 10 foot long wooden sword too.
Skills - has a 50% mitigation buff against physical attacks.
Level 4 trapper - unlocked by reaching level 45 if you have chosen hunter path
bow skills -
passive skill - normal arrow shots deal 120% atk dmg
passive skill - all stats +5% if hp is full
60 mp - arrows gains a size boost making it grow 2 times(3 times for 10 more mp and 4 for 15)
passive skill - bow can inflict 50% atk dmg in melee
100 mp - special attack - sinless guillotine - summons a blade into the air , once a person walks into the area of range, it falls dealing 2500% atk dmg, cannot be placed near where there are already targets in place, one use only.
Level 5 : Aether Weapon Specialist - Overdrive of Trapper
(requires RM5.)
(Requires that you equip a Bow, a Crossbow, A Slingshot, and a Dagger at the same time.)
Passive Skill - Allows you to equip all of the above at the same time, you only get 25% of the stat buffs from each, You may use the skill in the Class for each of the weapons when you draw them, up to Advanced.
Passive Skill - While using a bow, gain 10% mov spd, when using a crossbow, gain 30% mov spd, a Slingshot 30% atk spd, and a Dagger, 30% blk spd.
70 mp - Tempest Kick - Summons a Storm of wind around said player, anyone who touches it gets a spd debuff of 20% for 20 seconds, this lasts for 5 second, boosts atk spd by 20% (stacks) then kick someone, deals 400% atk dmg and 300% matk dmg.
100 mp - Tempo Change - Boosts Normal Hp regen rate by 200% for 5 minutes, if used again change the boost to mp, if used again, switch to Hp, etc.
Using all their stats in a many different ways
Each average arrow shot does
100% atk DMG
Now to do more advanced archery you need mp or mana points
You will need to enchant your shots.
These are essentially sword skills
But with Arrows and bows,guns etc.
all ranged weapons will be based on your ranged weapon proficiency level.
this is the same as sword's mastery or casting skill.
you could also shorten it to bow mastery or gun mastery.
BUT know that it is not indeed limited to guns OR bows.
you don't have to raise two skills, it is just one skill for ALL ranged weapons.
of course using ranged weapons are more pricey in general because of constantly buying ammo.
but they're ranged so you can stay safe in the back, of course they're also a damage focused class.
BOWS and CROSSBOWS
this class can use a variety of projectile skills to reach an opponent no matter what.
first of all the difference between a crossbow and bow is that bows can be shot and primed faster, most of the time, whiel crossbows have more range and are easier to fire, most of the time, of course each separate weapon is unique.
special attacks are differnt from all other skills, first you need to buld up a special attack bar for a special attack.
each special attack has its own bar but you can indeed fill up more than one at once,but anyways you need to fill up a lot of special attack bars.
you do this by using normal skills,once you 10 skills the special attack bar will fill,
but it will only fill if the skill itself cost at the least 25% of the special skill you want to fill
so 100 costing special attack will onyl fill if you use an attack of 25 or more.
and lets say you have a special attack that needs 150 mp, a 25 mp skill would not fill up the special attack bar.
but a 50 mp skill could.
now if you used a 50 mp skill,it would fill up both the 100 mp and 150 mp special attack bars.
but if you used a 25 mp skill it would only fill up the 100 mp special attack.
universal Arrow skills -
level 2 -
13 mp - under dog - a shot that deals 200% atk dmg, if the player is a lower level than the target, speed and attack are increased by 50% ( cooldown 4 seconds)
level 3 -
25 mp - charged shot - casting time 10 seconds, deals 500% atk OR matk dmg.
level 5 -
30 mp - Linyu - shoots 5 arrows into the sky, they stay floating ad become mines; if anything comes into contact with it, inflict 300 fixed magic damage.
level 10 -
10 mp - bender - shoots an arrow which can go around shields and weapons, normal arrow damage.
100 mp - X Nova - shoots a single arrow, that arrow sprouts 10 arrows from it and impales anything nearby, each arrow deals 200% atk dmg.(cooldown 30 seconds)
level 20 -
25 mp - duo' blast - shoots two arrows at once, if both hit at the same time, they deal a combined 250% atk and matk dmg, if not they deal normal arrow damage, cooldown(10 seconds)
Basic archery skills - all unlocked with a bow
5 Mp - adds 50% Matk to shots
10 Mp - adds Matk to shots
5 Mp - adds 50% matk to bow and swing with it
20 Mp - Adds Fire to your Arrows, Has a 100% Chance to inflict burn (Requires Fire Mastery)
Level two archery skills
(Unlocked by quest{bow mastery level 2} at level 15 )
25 mp - adds 250% Matk to shots
10 mp - can shoot two arrows at a time
30 mp - adds piercing effect
Level 3 marksman (unlocked by quest{bow mastery level 3} at lvl 30)
(once chosen cannot choose other archer path)
20 mp - arrow won't stop no matter the range
10 mp - spiked arrows adds bleed effect and pulls entities towards you
5 mp - enhances spd when reloading by 150% for one time.
Level 3 hunter ( unlocked by quest{bow mastery level 3} at lvl 30)
(same as above)
25 mp - can shoot 3 arrows at a time
30 mp - adds 300% Matk and atk to arrows dmg
10mp - all arrows split into two arrows in mid air
Level 4 sniper - unlocked by level 45 if you have chosen marksman path
Bow skills -
20 mp - arrow has elemental explosion effect
20 mp - doubles Arrow spd
20 mp - arrows does 300% atk dmg
(need
50 mp - arrow has bleed effect and half's spd debuff
50 mp - arrow has buff ignore effect (includes mitigation and resistance)
150 mp - special attack - Shining Arc - a Light arrow attack that deals 1000% matk and atk dmg, moves at light speed
Level 5 : Twilight Harbinger - Overdrive of Sniper
(Requires RM5, Cannot be used with Crossbows)
(Cannot be used if spd is under 1,200)
Passive Skill - Gives Night Vision
Passive Skill - All attacks have a 10% Curse Chance
Passive Skill - In the Dark, your eyesight can zoom up to ten times that of normal vision
20 mp - Fiddle - An Arrow that deals 500% Matk dmg, casting time 7 seconds, cooldown 7 seconds
70 mp - Orchestral Stimulation Simulation Starvation Osmosis - An Arrow that Deals 500% Atk dmg, also Drains 10% of the Mp from target it hits, or stops its current skill, does not work on bosses. Cooldown 10 seconds.
120 mp - Summoning Dark Trent - Cooldown 1 minute, max pop 4.
Hp - 12,000
Def - 500
Mdef -750,000
Atk - 5,000
spd - 2,000
Details - a tall ass 10 foot tree that walks, carries a 10 foot long wooden sword too.
Skills - has a 50% mitigation buff against physical attacks.
Level 4 trapper - unlocked by reaching level 45 if you have chosen hunter path
bow skills -
passive skill - normal arrow shots deal 120% atk dmg
passive skill - all stats +5% if hp is full
60 mp - arrows gains a size boost making it grow 2 times(3 times for 10 more mp and 4 for 15)
passive skill - bow can inflict 50% atk dmg in melee
100 mp - special attack - sinless guillotine - summons a blade into the air , once a person walks into the area of range, it falls dealing 2500% atk dmg, cannot be placed near where there are already targets in place, one use only.
Level 5 : Aether Weapon Specialist - Overdrive of Trapper
(requires RM5.)
(Requires that you equip a Bow, a Crossbow, A Slingshot, and a Dagger at the same time.)
Passive Skill - Allows you to equip all of the above at the same time, you only get 25% of the stat buffs from each, You may use the skill in the Class for each of the weapons when you draw them, up to Advanced.
Passive Skill - While using a bow, gain 10% mov spd, when using a crossbow, gain 30% mov spd, a Slingshot 30% atk spd, and a Dagger, 30% blk spd.
70 mp - Tempest Kick - Summons a Storm of wind around said player, anyone who touches it gets a spd debuff of 20% for 20 seconds, this lasts for 5 second, boosts atk spd by 20% (stacks) then kick someone, deals 400% atk dmg and 300% matk dmg.
100 mp - Tempo Change - Boosts Normal Hp regen rate by 200% for 5 minutes, if used again change the boost to mp, if used again, switch to Hp, etc.
GUNS and FIREARMS
this class can fire off many projectiles to deal lots of damage.
guns are sorted into two main categories, automatic and semi-automatic, the other one being "other".
the difference between automatic and semi is well how they fire.
the classes of fire arm users are different depending on what kind of gun they're using.
guns can be either atk or matk, depending on the bullets you buy at the shop, and what your gun can actually shoot.
each class also different strengths and maybe bonuses because of the guns it uses.
REMEMEBR this is a fantasy setting game, DO NOT go in here thinking you can get a rocket launcher or an AK-47.
if a skill says "a shot" and you use the skill with an automatic weapon, shooting multiple shots, mp will be charged per shot.
if damage is not specified as atk or matk dmg, then it can work both magic and attack.
reloads are in real time, so be aware of that as well, you're vulnerable if your weapon takes too long to reload.
Guns are classified as the following:
As well as semi auto or just auto.
So it'll look lke
Hand held/ semi auto.
And that will be listed in the information for the gun
the speed of a gun's bullet are based on its rarity, type , and level
NOTE* - spamming bullets will result in a 10% loss of total damage from a single bullet. you must shoot and wait at least a full 2 seconds before shooting again, EX. shooting 5 times in a row will result in your bullets dealing 100%, 90%, 80%, 70%, 60%. their total damage.
so just don't spam, however it is not always a bad idea, if you need the knockback from the bullets or just the damage.
rarity :
C - +100 spd
R - +250 spd
SR - +400 spd
MR - +750 spd
UR - +1,200 spd
it also goes up by 15 spd per level
Universal gun skills -
level 1 -
10 mp - fusion shot - a single shot that deals both atk and matk dmg
Universal Hand held skill -
level 3 -
5 mp - Baked - shoots a shot that has a flame trail, deals 50% dmg, has a 50% chance to inflict burn.
level 5 -
5 mp - cocoa - shoots a shot which can bounce off of objects without losing speed and damage., each bounce boosts damage by 5% for a max of 50% boosted damage.
level - 10
50 mp - bullet hell - shoots 10 bullets without reload, rapid fire.
each bullet deals 75% dmg. Cool down 15 minutes.(snipers and explosives can't use)
Universal Two handed Skills -
level 3-
5 mp - spray - a shot that deals 150% at and matk dmg, cool down 45 seconds, cannot be used if the clip is not above 50% full.
level 5-
10 mp - immolation - fires a shot that ignores defense, normal bullet damage.
level 10 -
50 mp - bullet hell - shoots 10 bullets without reload, rapid fire.
each bullet deals 75% dmg. cool down 15 minutes(snipers and explosives can't use)
Class : Heavy
50 mp - Summoning WOL - summons a brick wall, hp - 2,500, 5 meters wide,1-1.5 meters tall.
10 mp - blaze storm - shoots two bullets, if one of them hit, inflict 100% bullet damage, if both hit, inflict 300% total.
mid level skills -
15 mp - rage induction - shoots off 15 bullets, each have a 15% chance to inflict flinch.
25 mp - Summons an Npc Soldier - stays until it dies, cooldown 60 minutes, max 4.
Hp - 500
spd - 500
weapon - 300 damage single shot pistol
high -
25 mp - instant - reloads your next clip instantly, cannot be used if this skill was your last skill used.
700 mp - Summoning Magic Tank - Summons a vehicle of war, if mages are inside they can shoot their projectile through the cannon instead of shooting Normally. The Tank Shoots with ammo from the vehicle Bay, it does not come with Guns either. cooldown 50 Hours.
Magic Tank -
capacity - 5 people
Hp - 50,000
Def - 5,000
Mdef - 5,000
spd - 500
Details - has 500 meters of travel in it, +1 meter per mp
-Driver
-Right Gun
-Left Gun
-Cannon Loader
-Cannon Shooter
Class : Artillery Support - Advanced From Heavy
10 mp - Ending Mag - when a bullet is shot, it deals the damage of two bullets, and uses up two bullets. lasts for one mag.
mid skills -
30 mp - Large Shot - lets a single bullet deal 400% dmg, one in a single mag.
30 mp - Fission - a shot which turns into 5, the damage is split between all 5 20% from the total of the single bullet.
30 mp - One For All - heals yourself by 50% of your total Hp. cooldown 50 seconds, only works if you're in a party.
high skills -
100 mp - Heavy Gun - raises RES of weapon by 500%, boosts blk spd by 50% for 100 seconds, cooldown 100 seconds.
Class : Code Ultima - Overdrive of Artillery Support
Passive Skill - if you have more Def than Atk and More Mdef than Matk, Gain a 20% Mitigation Buff. (stacks)
Passive Skill - If you have more def than spd gain a 10% mitigation buff (Stacks)
Passive Skill - when moving, gain 20% more Def and Mdef, when not, gain 10% more bullet spd.
Passive Skill - Range Increases by 10 meters for every Kill you get up to 10 Kills, then it resets.
100 Mp - Empire Anti Armor - All Bullets for the remainder of this clip deals three times more damage to Objects, and Vehicles.
100 Mp - Empire Rain Fall - All Bullets for the remainder of this clip deal 10% more damage.
500 Mp - Empire Summoning : Gate - Summons A Wall with a A Gate, wall is 70 meters wide, 10 meters thick and 10 meters tall. gate is in the center of said wall and is 10 meters Wide and 8 meters tall, there is room inside the Wall, there are two gates on either side. All party members while inside the gate have +10% faster Hp and Mp regen. The Wall has 100,000 Hp and 100,000 Def and Mdef. Plus 100% of your Mspt too Def and Mdef, 1600% to Hp. Cooldown 5 Days.
Class : Special Code Maximum Overdrive - Overdrive of Artillery Support
Passive Skill - When your summon dies, regain 30% of the mp used to summon it.
Passive Skill - Your Summons also gain +10,000 elemental resistance for every elemental mastery you have.
Passive Skill - When controlling your own Summons, Your Summon has +20% Atk, Matk and Spd stats.
10 mp - Super repair - Restore 10% of the Hp of your Summon, while inside your Summons, it only repairs 1%. Cooldown 10 seconds.500 Mp - Summoning Tank, Model : BA-420666 - Summons a Sleek looking tank - casting time 2 minutes.
Hp - 18,000% of your Mspt
Atk - 20% of yours
Matk - 20% of yours
Spd - 300% of your Mspt
Def - 100,000
Mdef - 100,000
Details - so fast, it can drift, has a front cannon and a revolving Machine Gun on top, can holds up to 7 Players.
Tank Skills - Use Tank Stats for Tank Skills.
-50 mp - The front Cannon - Shoots out of the front Cannon at 120% of the tanks Spd, deals 1000% Atk or Matk dmg. Range is 100 meters, cooldown 7 seconds, can only be used 25 times per Tank
-1 Mp - The Machine Gun - Shoots out a bullet at 110% the tanks spd, deals 10% Atk or Matk, Cooldown is 20 seconds per 50 bullets, each Tank can shoot up to 500 Bullets.
Passive Skill - Gain immunity to Burn (costs 1 RMP)
Class : Recon
40 mp - lighting - shoots a bullet which reaches its target nearly instantly (boosts projectile spd by 300%, deals 300% atk OR matk dmg, cool down 20 seconds becomes 25% slower per shot and caps out at 200%.
(sniper skill)
5 mp - first aid - heals a player by 150% of your mspt, only works if the damage was given by a physical attack.(cooldown 12 seconds)
70 mp - Death Play - shoots two bullets instantly that deal 50% their normal damage these shots inflict stun for 3 seconds, then shoot a delayed third one which deals 500% atk dmg. Cooldown time 40 seconds
mid -
5 mp - tag - a bullet which "tags" an enemy, everyone else in your party and you will now be able to track the location of this target within 500 meters, can be cleansed like a status ailment.
20 mp - Darting Bullet - a shot which can curve at a 90 degree angle from its current trajectory, the curve must be calculated before the shot is made, deals 200% damage on impact.
high -
80 mp - metal airing - a shot which can break through def, inflicts 500% atk and matk dmg
cooldown 25 seconds
( sniper skill)
100 mp - Illusion powder - shoots a bullet like normal, until it hits something, in which it turns into a grenade,
explodes dealing 1000% matk dmg. cooldown 20 seconds. casting time 7 seconds.
Class : Deadly Chaser - Advanced from Recon
10 mp - death ray - gives one bullet the ability to inflict bleed, poison and burn.
25 mp - Ripper - a bullet which bursts on contact, deals its damage to anything within 3 meters of the bullet impact, piercing.
mid skills -
5 mp - hi - gives your bullet silence
5 mp - hat - gives your bullet instant Kill, meaning players don't turn into flames when they die.
high skill -
45 mp - deep sax - Shoots an entire Mag at once, all the damage in one bullet, Automatically reloads your gun. Cooldown 70 seconds.
Class : Code Phantom - Overdrive of Deadly Chaser
Passive Skill - When you attach a New clip to a weapon, that clip gains 20% more bullets.
Passive Skill - When hit with a physical attack, it has a 20% chance to pass right through you
Passive Skill - When you Crit with a Skill, regain 20% of the Mp used for the skill.
25 mp - Physical Twister - A Bullet that deals 450% Atk dmg, Inflicts 20% Atk or Spd down at random, 30% Proc.
25 mp - Magical Whirlwind - A Bullet that deals 450% Matk dmg, inflicts Stun OR Paralysis at random, 30% Proc.
50 mp - Fatal Phantom - A Simple Bullet attack which which has a 25% spd boost bonus, and a 50% Crit rate, Casting time 4 seconds, Cooldown 4 seconds.
200 mp - The Battlefield of Death - Creates a Sphere one Kilometer in diameter, Fills the entire place with fog and Cuts vision by 50%, if anyone tries to escape inflict them with Curse Lv5. Cannot be Cured for 5 Minutes. Anybody that Dies in this Area Cannot be revived. Lasts an Hour. Cooldown one hour.
Class : Optimus Operator - Overdrive of Deadly Chaser
Passive Skill - Immune to all status ailments if you have a More Hp than Mp
Passive Skill - Reloads Instantly if your Mspt and Mp are higher than your Atk and Matk combined,
20 mp - Laying down my work - takes 50% of your spd and puts it into mspt, lasts 5 minutes.
30 mp - Doctorate - Stab a dude with a needle, instantly heals them by 500% Mspt, cure all status ailments Lv4 and lower, Become Immune to Ailments Lv1 and lower for 10 minutes and Lv2 for 3 minutes, cooldown 20 seconds in battle.
100 mp - God's Eye - Materializes an Eyepiece for the user, allows them to see from a satellite perspective up to 3 Kilometers away from the user, lasts 6 hours.
100 mp - Electromagnetic Pulse - Sends out a signal from your position that makes the area up to .5 Kilometers immune to other technology Skills, Spells, items, and anything that relates to electricity. lighting spells are also 10% slower in this area. Lasts 3 hours.
300 Mp - Summoning : Radio - Summons a Radio set on a table, You Can Call in five Missile Strikes with it, Each Missile deals 500% Atk OR Matk dmg. this attack can be launched within Two Kilometers of the Radio, Coordinates need to be set from the radio, exactly to where you want the missile to hit. Cooldown 20 hours
Passive Skill - Allows Use of Sniper Rifles through Transformation Modules (requires 2RMP)
Class : Gun Slinger
20 mp - Summoning : Hand Held - summons a copy of your hand held weapon, can hold and fire 5 bullets before disappearing, if reloaded it won't disappear, but it will charge another 10 mp, because you used the skill again.
5 mp - Make Shift - enables your used mags to be projectile that deal 120% atk dmg.
mid -
20 mp - Mach - a bullet that deals 150% dmg at long range, 300% at close range, 500% at point blank range.(cooldown 5 seconds)
2mp - Motto - shoots a normal bullet, if this skill is used again, the bullet deals 5% more damage, for a max of 200% normal bullet damage.
high -
5 mp - Summoning : explosive - summons a grenade, can be timed to detonate in 1-30 seconds, explodes dealing 500 fixed dmg.
can be used 3 times in a row before needing to cooldown for 60 seconds per bomb.
Class : Commando - Advanced from Gun Slinger
30 mp - Summoning : Rifle - summons a copy of your Rifle weapon, can hold and fire 15 bullets before disappearing, if reloaded it won't disappear, but it will charge another 15 mp, because you used the skill again.
5 mp - spock shot - a loud skill which will give everyone within 30 meters a severe headache (players only) and then make them deaf for 60 seconds. cooldown 70 seconds.
50 mp - Evasion up - boosts mov spd by 20% for 20 seconds. cannot have a cooldown.
mid .-
60 mp - streak breaker - shoots a bullet, that target has all their skills cooldowns extended by 200% (three times longer.) cooldown 30 seconds.
high -
700 mp - Nukem - summons a magic circle 5,000 meters in the sky. a bomb appears, it falls.
on impact deals 5000% dmg to anything within 300 feet squared, cooldown 14 days.
Class : Code Massacre - Overdrive of Commando
Passive Skill - For every Kill you get, gain 1% Atk and Matk up to 5%, if you do not kill anything for 40 seconds, reset the buff.
Passive Skill - For every 50 Mp you use, gain 1% Spd up to 10%, if you do not use 50 Mp for 30 seconds, reset the buff
Passive Skill - For every 1 hp you lose, gain 1 mp, up to 100 Mp, then this skill cooldowns for 30 seconds.
Passive Skill - Every time you are Healed, lose 50 Mp, if you have zero mp, boost Atk, Matk, spd by 25%
50 mp - Gotcha, Getcha - a Single bullet, deals 300% Atk or Matk dmg, if this is your last bullet, reload instantly. Cooldown 50 seconds
80 mp - Death Wish - A Three Bullet Attack, shoot one, wait, then shoot two in quick succession, the first one inflicts Stun for 4 seconds, the second Burn Lv2 (60%) and the third, Bleed Lv3 (100%), they deal 100%, 200%, 400% Atk/matk dmg in that order.Casting time 2 seconds, Cooldown 75 seconds
Class : Tempest Cannon - Overdrive of Commando
Passive Skill - Allows the user to have a double jump in the air.
Passive Skill - If you Flip your weapon and catch it, it reloads for you.
Passive Skill - Allows you to dual wield Shotguns, however you only get the stats for one of them, and cannot fire them at the same time.
75 mp - Cranium Remover - Shoots our your entire clip at once, in a spread in front of you, cooldown 14 seconds.
75 mp - Hawaii Five-O - Lets loose five shots in a quick combo wombo, deals 200% Atk or Matk dmg per bullet, for 10 extra mp per bullet, shoot two at a time instead of just one, it deals its normal 100% dmg. every bullet has a 10% chance to crit. Cooldwown 25 seconds
75 mp - Counter Beam - Shoots a Laser beam from your weapon instead, uses up one clip, deals 500% Atk or Matk dmg. If it Hits Another projectile, it deals 5,000% Atk or Matk dmg. Cooldown 45 seconds.
this class can fire off many projectiles to deal lots of damage.
guns are sorted into two main categories, automatic and semi-automatic, the other one being "other".
the difference between automatic and semi is well how they fire.
the classes of fire arm users are different depending on what kind of gun they're using.
guns can be either atk or matk, depending on the bullets you buy at the shop, and what your gun can actually shoot.
each class also different strengths and maybe bonuses because of the guns it uses.
REMEMEBR this is a fantasy setting game, DO NOT go in here thinking you can get a rocket launcher or an AK-47.
if a skill says "a shot" and you use the skill with an automatic weapon, shooting multiple shots, mp will be charged per shot.
if damage is not specified as atk or matk dmg, then it can work both magic and attack.
reloads are in real time, so be aware of that as well, you're vulnerable if your weapon takes too long to reload.
Guns are classified as the following:
- Hand held type: pistols, revolers -
- max clip size - medium
- accurate max range - 50 meters
- sniper type: long barreled, long distance, high damage, slow reload -
- max clip size medium
- +200% bullet spd
- accurate max range - 1,000 meters
- rifle type: the basic Assault weapon
- max clip size X large
- accurate max range - 150 meters
- SMG type: like rifle, but more compact, fast reload
- max clip size Large
- +10% bullet speed
- accurate max range - 125 meters
- LMG type: like rifle, less comptac, large, heavy, slow reload
- max clip Size S large
- accurate max range - 120 range
- Shot Gun type: spread, damage, knockback
- max clip size - large
- +25% bullet speed
- accurate max range - 25 meters
As well as semi auto or just auto.
So it'll look lke
Hand held/ semi auto.
And that will be listed in the information for the gun
the speed of a gun's bullet are based on its rarity, type , and level
NOTE* - spamming bullets will result in a 10% loss of total damage from a single bullet. you must shoot and wait at least a full 2 seconds before shooting again, EX. shooting 5 times in a row will result in your bullets dealing 100%, 90%, 80%, 70%, 60%. their total damage.
so just don't spam, however it is not always a bad idea, if you need the knockback from the bullets or just the damage.
rarity :
C - +100 spd
R - +250 spd
SR - +400 spd
MR - +750 spd
UR - +1,200 spd
it also goes up by 15 spd per level
Universal gun skills -
level 1 -
10 mp - fusion shot - a single shot that deals both atk and matk dmg
Universal Hand held skill -
level 3 -
5 mp - Baked - shoots a shot that has a flame trail, deals 50% dmg, has a 50% chance to inflict burn.
level 5 -
5 mp - cocoa - shoots a shot which can bounce off of objects without losing speed and damage., each bounce boosts damage by 5% for a max of 50% boosted damage.
level - 10
50 mp - bullet hell - shoots 10 bullets without reload, rapid fire.
each bullet deals 75% dmg. Cool down 15 minutes.(snipers and explosives can't use)
Universal Two handed Skills -
level 3-
5 mp - spray - a shot that deals 150% at and matk dmg, cool down 45 seconds, cannot be used if the clip is not above 50% full.
level 5-
10 mp - immolation - fires a shot that ignores defense, normal bullet damage.
level 10 -
50 mp - bullet hell - shoots 10 bullets without reload, rapid fire.
each bullet deals 75% dmg. cool down 15 minutes(snipers and explosives can't use)
Class : Heavy
- Clip Size +100%
- spd -25%
- Shot Gun types
- LMG types
50 mp - Summoning WOL - summons a brick wall, hp - 2,500, 5 meters wide,1-1.5 meters tall.
10 mp - blaze storm - shoots two bullets, if one of them hit, inflict 100% bullet damage, if both hit, inflict 300% total.
mid level skills -
15 mp - rage induction - shoots off 15 bullets, each have a 15% chance to inflict flinch.
25 mp - Summons an Npc Soldier - stays until it dies, cooldown 60 minutes, max 4.
Hp - 500
spd - 500
weapon - 300 damage single shot pistol
high -
25 mp - instant - reloads your next clip instantly, cannot be used if this skill was your last skill used.
700 mp - Summoning Magic Tank - Summons a vehicle of war, if mages are inside they can shoot their projectile through the cannon instead of shooting Normally. The Tank Shoots with ammo from the vehicle Bay, it does not come with Guns either. cooldown 50 Hours.
Magic Tank -
capacity - 5 people
Hp - 50,000
Def - 5,000
Mdef - 5,000
spd - 500
Details - has 500 meters of travel in it, +1 meter per mp
-Driver
-Right Gun
-Left Gun
-Cannon Loader
-Cannon Shooter
Class : Artillery Support - Advanced From Heavy
- Clip Size +150%
- spd - 30%
- Shot Gun
- LMG
- Rifle
10 mp - Ending Mag - when a bullet is shot, it deals the damage of two bullets, and uses up two bullets. lasts for one mag.
mid skills -
30 mp - Large Shot - lets a single bullet deal 400% dmg, one in a single mag.
30 mp - Fission - a shot which turns into 5, the damage is split between all 5 20% from the total of the single bullet.
30 mp - One For All - heals yourself by 50% of your total Hp. cooldown 50 seconds, only works if you're in a party.
high skills -
100 mp - Heavy Gun - raises RES of weapon by 500%, boosts blk spd by 50% for 100 seconds, cooldown 100 seconds.
Class : Code Ultima - Overdrive of Artillery Support
- Clip Size +300%
- Bullet spd +35%
- Mp +25%
- Spd - 70%
- Hp +50%
- LMG
Passive Skill - if you have more Def than Atk and More Mdef than Matk, Gain a 20% Mitigation Buff. (stacks)
Passive Skill - If you have more def than spd gain a 10% mitigation buff (Stacks)
Passive Skill - when moving, gain 20% more Def and Mdef, when not, gain 10% more bullet spd.
Passive Skill - Range Increases by 10 meters for every Kill you get up to 10 Kills, then it resets.
100 Mp - Empire Anti Armor - All Bullets for the remainder of this clip deals three times more damage to Objects, and Vehicles.
100 Mp - Empire Rain Fall - All Bullets for the remainder of this clip deal 10% more damage.
500 Mp - Empire Summoning : Gate - Summons A Wall with a A Gate, wall is 70 meters wide, 10 meters thick and 10 meters tall. gate is in the center of said wall and is 10 meters Wide and 8 meters tall, there is room inside the Wall, there are two gates on either side. All party members while inside the gate have +10% faster Hp and Mp regen. The Wall has 100,000 Hp and 100,000 Def and Mdef. Plus 100% of your Mspt too Def and Mdef, 1600% to Hp. Cooldown 5 Days.
Class : Special Code Maximum Overdrive - Overdrive of Artillery Support
- All stats except spd +20%
- Spd -70%
- LMG
- Rifles
Passive Skill - When your summon dies, regain 30% of the mp used to summon it.
Passive Skill - Your Summons also gain +10,000 elemental resistance for every elemental mastery you have.
Passive Skill - When controlling your own Summons, Your Summon has +20% Atk, Matk and Spd stats.
10 mp - Super repair - Restore 10% of the Hp of your Summon, while inside your Summons, it only repairs 1%. Cooldown 10 seconds.500 Mp - Summoning Tank, Model : BA-420666 - Summons a Sleek looking tank - casting time 2 minutes.
Hp - 18,000% of your Mspt
Atk - 20% of yours
Matk - 20% of yours
Spd - 300% of your Mspt
Def - 100,000
Mdef - 100,000
Details - so fast, it can drift, has a front cannon and a revolving Machine Gun on top, can holds up to 7 Players.
Tank Skills - Use Tank Stats for Tank Skills.
-50 mp - The front Cannon - Shoots out of the front Cannon at 120% of the tanks Spd, deals 1000% Atk or Matk dmg. Range is 100 meters, cooldown 7 seconds, can only be used 25 times per Tank
-1 Mp - The Machine Gun - Shoots out a bullet at 110% the tanks spd, deals 10% Atk or Matk, Cooldown is 20 seconds per 50 bullets, each Tank can shoot up to 500 Bullets.
Passive Skill - Gain immunity to Burn (costs 1 RMP)
Class : Recon
- mov. spd +30%
- hp -10%
- hand helds
- Snipers
40 mp - lighting - shoots a bullet which reaches its target nearly instantly (boosts projectile spd by 300%, deals 300% atk OR matk dmg, cool down 20 seconds becomes 25% slower per shot and caps out at 200%.
(sniper skill)
5 mp - first aid - heals a player by 150% of your mspt, only works if the damage was given by a physical attack.(cooldown 12 seconds)
70 mp - Death Play - shoots two bullets instantly that deal 50% their normal damage these shots inflict stun for 3 seconds, then shoot a delayed third one which deals 500% atk dmg. Cooldown time 40 seconds
mid -
5 mp - tag - a bullet which "tags" an enemy, everyone else in your party and you will now be able to track the location of this target within 500 meters, can be cleansed like a status ailment.
20 mp - Darting Bullet - a shot which can curve at a 90 degree angle from its current trajectory, the curve must be calculated before the shot is made, deals 200% damage on impact.
high -
80 mp - metal airing - a shot which can break through def, inflicts 500% atk and matk dmg
cooldown 25 seconds
( sniper skill)
100 mp - Illusion powder - shoots a bullet like normal, until it hits something, in which it turns into a grenade,
explodes dealing 1000% matk dmg. cooldown 20 seconds. casting time 7 seconds.
Class : Deadly Chaser - Advanced from Recon
- Mov. spd +35%
- Hp - 15%
- Hand Helds
- Snipers
10 mp - death ray - gives one bullet the ability to inflict bleed, poison and burn.
25 mp - Ripper - a bullet which bursts on contact, deals its damage to anything within 3 meters of the bullet impact, piercing.
mid skills -
5 mp - hi - gives your bullet silence
5 mp - hat - gives your bullet instant Kill, meaning players don't turn into flames when they die.
high skill -
45 mp - deep sax - Shoots an entire Mag at once, all the damage in one bullet, Automatically reloads your gun. Cooldown 70 seconds.
Class : Code Phantom - Overdrive of Deadly Chaser
- Mov spd +40%
- Hp -25%
- Snipers
- Hand Helds
Passive Skill - When you attach a New clip to a weapon, that clip gains 20% more bullets.
Passive Skill - When hit with a physical attack, it has a 20% chance to pass right through you
Passive Skill - When you Crit with a Skill, regain 20% of the Mp used for the skill.
25 mp - Physical Twister - A Bullet that deals 450% Atk dmg, Inflicts 20% Atk or Spd down at random, 30% Proc.
25 mp - Magical Whirlwind - A Bullet that deals 450% Matk dmg, inflicts Stun OR Paralysis at random, 30% Proc.
50 mp - Fatal Phantom - A Simple Bullet attack which which has a 25% spd boost bonus, and a 50% Crit rate, Casting time 4 seconds, Cooldown 4 seconds.
200 mp - The Battlefield of Death - Creates a Sphere one Kilometer in diameter, Fills the entire place with fog and Cuts vision by 50%, if anyone tries to escape inflict them with Curse Lv5. Cannot be Cured for 5 Minutes. Anybody that Dies in this Area Cannot be revived. Lasts an Hour. Cooldown one hour.
Class : Optimus Operator - Overdrive of Deadly Chaser
- Mp +25%
- Hp -25%
- Atk Spd -20%
- Mov Spd +10%
- Mspt +40%
- Rifles
- Hand Helds
Passive Skill - Immune to all status ailments if you have a More Hp than Mp
Passive Skill - Reloads Instantly if your Mspt and Mp are higher than your Atk and Matk combined,
20 mp - Laying down my work - takes 50% of your spd and puts it into mspt, lasts 5 minutes.
30 mp - Doctorate - Stab a dude with a needle, instantly heals them by 500% Mspt, cure all status ailments Lv4 and lower, Become Immune to Ailments Lv1 and lower for 10 minutes and Lv2 for 3 minutes, cooldown 20 seconds in battle.
100 mp - God's Eye - Materializes an Eyepiece for the user, allows them to see from a satellite perspective up to 3 Kilometers away from the user, lasts 6 hours.
100 mp - Electromagnetic Pulse - Sends out a signal from your position that makes the area up to .5 Kilometers immune to other technology Skills, Spells, items, and anything that relates to electricity. lighting spells are also 10% slower in this area. Lasts 3 hours.
300 Mp - Summoning : Radio - Summons a Radio set on a table, You Can Call in five Missile Strikes with it, Each Missile deals 500% Atk OR Matk dmg. this attack can be launched within Two Kilometers of the Radio, Coordinates need to be set from the radio, exactly to where you want the missile to hit. Cooldown 20 hours
Passive Skill - Allows Use of Sniper Rifles through Transformation Modules (requires 2RMP)
Class : Gun Slinger
- for every 5 hp point lost, 1 mp point is gained.
- max mp -20%
- jump height +10%
- Hand helds
- shotguns
- SMG types
- Rifle types
20 mp - Summoning : Hand Held - summons a copy of your hand held weapon, can hold and fire 5 bullets before disappearing, if reloaded it won't disappear, but it will charge another 10 mp, because you used the skill again.
5 mp - Make Shift - enables your used mags to be projectile that deal 120% atk dmg.
mid -
20 mp - Mach - a bullet that deals 150% dmg at long range, 300% at close range, 500% at point blank range.(cooldown 5 seconds)
2mp - Motto - shoots a normal bullet, if this skill is used again, the bullet deals 5% more damage, for a max of 200% normal bullet damage.
high -
5 mp - Summoning : explosive - summons a grenade, can be timed to detonate in 1-30 seconds, explodes dealing 500 fixed dmg.
can be used 3 times in a row before needing to cooldown for 60 seconds per bomb.
Class : Commando - Advanced from Gun Slinger
- for every 5 hp point lost, 1 mp point is gained.
- max mp -20%
- jump height +20%
- Hand Helds
- Shotguns
- SMG types
- Rifle Types
- LMG types
30 mp - Summoning : Rifle - summons a copy of your Rifle weapon, can hold and fire 15 bullets before disappearing, if reloaded it won't disappear, but it will charge another 15 mp, because you used the skill again.
5 mp - spock shot - a loud skill which will give everyone within 30 meters a severe headache (players only) and then make them deaf for 60 seconds. cooldown 70 seconds.
50 mp - Evasion up - boosts mov spd by 20% for 20 seconds. cannot have a cooldown.
mid .-
60 mp - streak breaker - shoots a bullet, that target has all their skills cooldowns extended by 200% (three times longer.) cooldown 30 seconds.
high -
700 mp - Nukem - summons a magic circle 5,000 meters in the sky. a bomb appears, it falls.
on impact deals 5000% dmg to anything within 300 feet squared, cooldown 14 days.
Class : Code Massacre - Overdrive of Commando
- Mp -50%
- Hp - 25%
- Spd +30%
- Atk spd +40% (Does not stack with spd)
- Atk +10%
- Matk +10%
- Rifles
- Hand Helds
- Shotguns
Passive Skill - For every Kill you get, gain 1% Atk and Matk up to 5%, if you do not kill anything for 40 seconds, reset the buff.
Passive Skill - For every 50 Mp you use, gain 1% Spd up to 10%, if you do not use 50 Mp for 30 seconds, reset the buff
Passive Skill - For every 1 hp you lose, gain 1 mp, up to 100 Mp, then this skill cooldowns for 30 seconds.
Passive Skill - Every time you are Healed, lose 50 Mp, if you have zero mp, boost Atk, Matk, spd by 25%
50 mp - Gotcha, Getcha - a Single bullet, deals 300% Atk or Matk dmg, if this is your last bullet, reload instantly. Cooldown 50 seconds
80 mp - Death Wish - A Three Bullet Attack, shoot one, wait, then shoot two in quick succession, the first one inflicts Stun for 4 seconds, the second Burn Lv2 (60%) and the third, Bleed Lv3 (100%), they deal 100%, 200%, 400% Atk/matk dmg in that order.Casting time 2 seconds, Cooldown 75 seconds
Class : Tempest Cannon - Overdrive of Commando
- Mp -40%
- Atk, Matk +40%
- mov spd +20%
- Shotguns
Passive Skill - Allows the user to have a double jump in the air.
Passive Skill - If you Flip your weapon and catch it, it reloads for you.
Passive Skill - Allows you to dual wield Shotguns, however you only get the stats for one of them, and cannot fire them at the same time.
75 mp - Cranium Remover - Shoots our your entire clip at once, in a spread in front of you, cooldown 14 seconds.
75 mp - Hawaii Five-O - Lets loose five shots in a quick combo wombo, deals 200% Atk or Matk dmg per bullet, for 10 extra mp per bullet, shoot two at a time instead of just one, it deals its normal 100% dmg. every bullet has a 10% chance to crit. Cooldwown 25 seconds
75 mp - Counter Beam - Shoots a Laser beam from your weapon instead, uses up one clip, deals 500% Atk or Matk dmg. If it Hits Another projectile, it deals 5,000% Atk or Matk dmg. Cooldown 45 seconds.