Cardmaster's Cards - 20 - All cards bought in the month of feb. are Golden.
1 - Cardistry - Common - 100 -Stand Card -activates whenever you feel like it. -Choose one : Draw three Cards OR Deal ten damage.
2 - Engulfing Flames - Common - 100 -Stand Card -can be placed at anytime during the game. -activates whenever you want -deals 1 damage to all characters and buildings i play -every time you end your turn while this is in play, the damage for this card goes up by one.
3 - Border - Common - 500 -Stand Card -when you take lethal damage, become immune for that turn only.
4 - Counter Spell Spell - Common - 500 -Stand Card -when your opponent uses a spell, Negate it's effect
5 - Counter spell Spell caster - Common - 500 -Stand Card -when your opponent casts a spell, Summon a 5/5 Spellbender and cast it on it instead.
6 - Redemption - Common - 1,000 -Stand Card -when one of your characters die, return it to your hand.
7 - Sacrifice - Common - 1,000 -Stand card -when one of your characters die, heal all your characters, yourself included, by the character's Max Hp.
8 - Destroy - Common - 2,000 -Stand Card -when a character attacks you directly, destroy it.
9 - Rock - Common - 2,000 -Stand Card -activates when your opponents board has 4 or more characters in play. -summon a 0/10 rock onto their field to the leftmost. with the effect. "destroy the character to right of this card. at the end of your turn"
10 - Backlash - Common - 2,000 -Stand Card -when you take damage, deal that much damage to your opponent directly. you still die first with lethal damage.
11 - Value King - Rare - 5,000 10/10 -summons two 1/1 Value Princes with Taunt at the end of your turn,
12 - Stand User - Rare - 5,000 6/2 -draw 2 Random stands from your deck.
13 - Crazed Berserker - rare - 5,000 10/2 -can attack immediately -immune to spells and stands -dies when your turn ends
14 - Detective - rare - 5,000 3/9 -destroy all your opponents Stands
15 - Fighting Spirit - Rare - 5,000 -gives all your current characters a buff -"Terrain effects do not effect this character"
16 - Stand Police - Rare - 5,000 5/15 -stands cannot be played while this is in play
17 - Blue crystal - rare - 10,000 0/3 -the character to the right of this has Taunt
18 - Red Crystal - rare - 10,000 0/3 -the character to the left of this has "Can attack immediately"
19 - Stand Summoner - Legend - 100,000 1/1 -Generate 10 stand cards at random. choose 3 to play, discard the others.
20 - He Who Perceivers - Legend - 200,000 5/5 -when this dies, shuffle it back into your deck, it keeps any effects that were played on it.