1- Town Hall - Common - 200 Yuld - Summons a town hall building into the area, When a Midgard character is placed down Increase its stats by 1 Hp OR Atk. -Town hall has 15 Hp
2- Armory - Common - 300 -Summons an armory into the area, When an effect card is played, put one "Soldier Blade" into your hand -When a character with 0 attack is played, and the armory is still up, you may use "soldier blade" on them, giving them 6 Atk. - Armory has 20 Hp
3- Recruitment office - Common - 2k Yuld -summons an Office building, at the end of your turn, Summon a 0/5 Rookie. -Office has 25 Hp
4- Rock- Common -1k -Deal 2 damage, Shuffle 3 cards of "Pebble" into your deck, Afterglow deals 1 damage.
5- Messenger - Common - 10k Yuld 0/3 -draw a card when you summon a trainee
6- Trainee - Common - 400 Yuld 1/2 - gains 1 atk per effect card you use
7- Castle Training Grounds - Common - 15k -turns the Terrain into The inside of a castle. Midgard Affiliations get +1 Atk. Jotunheim characters lose 5 Atk.
8- Shield Bearer - Common - 400 Yuld 0/15 -can be played on turn 1 -takes half damage from effect and Land Cards.
9- Light Bringer - Common 500 5/5 -characters with 0 attack cannot be damaged.
10- Rally - Common - 500 Yuld - gives Midgard units +1 Hp OR Atk, all enemies lose 1 Hp OR Atk.
11- Cavalry - Common - 700 Yuld 4/2 - can attack immediately, not on prep turns. the first hit this character takes only deals 1 damage.
12- Cannon - Common - 800 Yuld 9/3 -whenever another Cannon is summoned Draw A card, only activates once a turn .
13- Knight - Rare - 1.5k Yuld 5/5 -summons two squires at 3/2
14- Chariot - Rare - 2k Yuld 15/5 -gives your Midgard characters +3 Hp if they have 10 or less Hp.
15- Divine Intervention - Rare - 5k -Your Opponent cannot use spells their next turn
16- Barracks - Rare - 5k - summon a barracks, Your Midgard characters get +1 atk, barracks has 20 Hp. -characters can be sent inside to heal for 5 hp per turn, taking a character out and in counts as that characters attack, so it may not do another action . If Barrack falls while character is inside, the character comes out with half its Hp.
17- Paladin - Legend - 250k Yuld 15/15 -Taunt, enemies must attack this character, upon death gives Your Common and basic Midgard characters +5/5 and Rare =+3/3
18- Selfless Heroine - Legend - 300k Yuld 2/1 -When this character dies, All your characters gain immunity to damage for this turn, Draw 1 to 5 cards.
19- Mastery - Legend - 200k -draw 2-5 Cards. Give one character 10/10 OR give all your characters 4/4. Deal 5 damage.
20- Flag Holder - Legend - 500k 1/1 -Gain 5/5 for every Midgard Character played this game.
21- Drums of War - Legend - 300k 0/1 -Take Another turn when this is played, when this is killed it becomes your turn again